X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_program.h;h=74f3def6095e33b181c0ab1c59f9716172cab672;hb=c69ef377c8b30ee8d4088cfc586fe4100a5f0e62;hp=078e2c42a6960bf60c8cb9d34e6384e37e7ccb3d;hpb=e3f3e22cf7e9af4c5416d37329b7b8ee50f0cfcb;p=mesa.git diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h index 078e2c42a69..74f3def6095 100644 --- a/src/mesa/state_tracker/st_program.h +++ b/src/mesa/state_tracker/st_program.h @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2003 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -18,7 +18,7 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. @@ -27,7 +27,7 @@ /* * Authors: - * Keith Whitwell + * Keith Whitwell */ @@ -35,13 +35,60 @@ #define ST_PROGRAM_H #include "main/mtypes.h" -#include "shader/program.h" -#include "pipe/p_shader_tokens.h" +#include "program/program.h" +#include "pipe/p_state.h" +#include "st_context.h" +#include "st_glsl_to_tgsi.h" -struct cso_fragment_shader; -struct cso_vertex_shader; -struct translated_vertex_program; +#ifdef __cplusplus +extern "C" { +#endif + +#define ST_DOUBLE_ATTRIB_PLACEHOLDER 0xffffffff + +/** Fragment program variant key */ +struct st_fp_variant_key +{ + struct st_context *st; /**< variants are per-context */ + + /** for glBitmap */ + GLuint bitmap:1; /**< glBitmap variant? */ + + /** for glDrawPixels */ + GLuint drawpixels:1; /**< glDrawPixels variant */ + GLuint scaleAndBias:1; /**< glDrawPixels w/ scale and/or bias? */ + GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */ + + /** for ARB_color_buffer_float */ + GLuint clamp_color:1; + + /** for ARB_sample_shading */ + GLuint persample_shading:1; +}; + + +/** + * Variant of a fragment program. + */ +struct st_fp_variant +{ + /** Parameters which generated this version of fragment program */ + struct st_fp_variant_key key; + + /** Driver's compiled shader */ + void *driver_shader; + + /** For glBitmap variants */ + uint bitmap_sampler; + + /** For glDrawPixels variants */ + unsigned drawpix_sampler; + unsigned pixelmap_sampler; + + /** next in linked list */ + struct st_fp_variant *next; +}; /** @@ -50,30 +97,53 @@ struct translated_vertex_program; struct st_fragment_program { struct gl_fragment_program Base; - GLuint serialNo; + struct pipe_shader_state tgsi; + struct glsl_to_tgsi_visitor* glsl_to_tgsi; - GLuint input_to_slot[FRAG_ATTRIB_MAX]; /**< Maps FRAG_ATTRIB_x to slot */ - GLuint num_input_slots; + struct st_fp_variant *variants; +}; - /** map FP input back to VP output */ - GLuint input_map[PIPE_MAX_SHADER_INPUTS]; - ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; - ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; - struct pipe_shader_state state; - void *driver_shader; +/** Vertex program variant key */ +struct st_vp_variant_key +{ + struct st_context *st; /**< variants are per-context */ + boolean passthrough_edgeflags; - GLuint param_state; + /** for ARB_color_buffer_float */ + boolean clamp_color; +}; + + +/** + * This represents a vertex program, especially translated to match + * the inputs of a particular fragment shader. + */ +struct st_vp_variant +{ + /* Parameters which generated this translated version of a vertex + * shader: + */ + struct st_vp_variant_key key; - /** List of vertex programs which have been translated such that their - * outputs match this fragment program's inputs. + /** + * TGSI tokens (to later generate a 'draw' module shader for + * selection/feedback/rasterpos) */ - struct translated_vertex_program *vertex_programs; + struct pipe_shader_state tgsi; - /** Program prefixed with glBitmap prologue */ - struct st_fragment_program *bitmap_program; - uint bitmap_sampler; + /** Driver's compiled shader */ + void *driver_shader; + + /** For using our private draw module (glRasterPos) */ + struct draw_vertex_shader *draw_shader; + + /** Next in linked list */ + struct st_vp_variant *next; + + /** similar to that in st_vertex_program, but with edgeflags info too */ + GLuint num_inputs; }; @@ -83,40 +153,117 @@ struct st_fragment_program struct st_vertex_program { struct gl_vertex_program Base; /**< The Mesa vertex program */ - GLuint serialNo; + struct pipe_shader_state tgsi; + struct glsl_to_tgsi_visitor* glsl_to_tgsi; /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */ - GLuint input_to_index[VERT_ATTRIB_MAX]; /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */ GLuint index_to_input[PIPE_MAX_SHADER_INPUTS]; - GLuint num_inputs; - struct pipe_shader_state state; + /** Maps VARYING_SLOT_x to slot */ + GLuint result_to_output[VARYING_SLOT_MAX]; + + /** List of translated variants of this vertex program. + */ + struct st_vp_variant *variants; +}; + + + +/** Key shared by all shaders except VP, FP */ +struct st_basic_variant_key +{ + struct st_context *st; /**< variants are per-context */ +}; + + +/** + * Geometry program variant. + */ +struct st_basic_variant +{ + /* Parameters which generated this variant. */ + struct st_basic_variant_key key; + void *driver_shader; - /** For using our private draw module (glRasterPos) */ - struct draw_vertex_shader *draw_shader; + struct st_basic_variant *next; +}; + + +/** + * Derived from Mesa gl_geometry_program: + */ +struct st_geometry_program +{ + struct gl_geometry_program Base; /**< The Mesa geometry program */ + struct pipe_shader_state tgsi; + struct glsl_to_tgsi_visitor* glsl_to_tgsi; + + struct st_basic_variant *variants; +}; - GLuint param_state; + +/** + * Derived from Mesa gl_tess_ctrl_program: + */ +struct st_tessctrl_program +{ + struct gl_tess_ctrl_program Base; /**< The Mesa tess ctrl program */ + struct pipe_shader_state tgsi; + struct glsl_to_tgsi_visitor* glsl_to_tgsi; + + struct st_basic_variant *variants; +}; + + +/** + * Derived from Mesa gl_tess_eval_program: + */ +struct st_tesseval_program +{ + struct gl_tess_eval_program Base; /**< The Mesa tess eval program */ + struct pipe_shader_state tgsi; + struct glsl_to_tgsi_visitor* glsl_to_tgsi; + + struct st_basic_variant *variants; }; -static INLINE struct st_fragment_program * + +static inline struct st_fragment_program * st_fragment_program( struct gl_fragment_program *fp ) { return (struct st_fragment_program *)fp; } -static INLINE struct st_vertex_program * +static inline struct st_vertex_program * st_vertex_program( struct gl_vertex_program *vp ) { return (struct st_vertex_program *)vp; } +static inline struct st_geometry_program * +st_geometry_program( struct gl_geometry_program *gp ) +{ + return (struct st_geometry_program *)gp; +} + +static inline struct st_tessctrl_program * +st_tessctrl_program( struct gl_tess_ctrl_program *tcp ) +{ + return (struct st_tessctrl_program *)tcp; +} + +static inline struct st_tesseval_program * +st_tesseval_program( struct gl_tess_eval_program *tep ) +{ + return (struct st_tesseval_program *)tep; +} -static INLINE void +static inline void st_reference_vertprog(struct st_context *st, struct st_vertex_program **ptr, struct st_vertex_program *prog) @@ -126,7 +273,17 @@ st_reference_vertprog(struct st_context *st, (struct gl_program *) prog); } -static INLINE void +static inline void +st_reference_geomprog(struct st_context *st, + struct st_geometry_program **ptr, + struct st_geometry_program *prog) +{ + _mesa_reference_program(st->ctx, + (struct gl_program **) ptr, + (struct gl_program *) prog); +} + +static inline void st_reference_fragprog(struct st_context *st, struct st_fragment_program **ptr, struct st_fragment_program *prog) @@ -136,19 +293,114 @@ st_reference_fragprog(struct st_context *st, (struct gl_program *) prog); } +static inline void +st_reference_tesscprog(struct st_context *st, + struct st_tessctrl_program **ptr, + struct st_tessctrl_program *prog) +{ + _mesa_reference_program(st->ctx, + (struct gl_program **) ptr, + (struct gl_program *) prog); +} + +static inline void +st_reference_tesseprog(struct st_context *st, + struct st_tesseval_program **ptr, + struct st_tesseval_program *prog) +{ + _mesa_reference_program(st->ctx, + (struct gl_program **) ptr, + (struct gl_program *) prog); +} + +/** + * This defines mapping from Mesa VARYING_SLOTs to TGSI GENERIC slots. + */ +static inline unsigned +st_get_generic_varying_index(struct st_context *st, GLuint attr) +{ + if (attr >= VARYING_SLOT_VAR0) { + if (st->needs_texcoord_semantic) + return attr - VARYING_SLOT_VAR0; + else + return 9 + (attr - VARYING_SLOT_VAR0); + } + if (attr == VARYING_SLOT_PNTC) { + assert(!st->needs_texcoord_semantic); + return 8; + } + if (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7) { + assert(!st->needs_texcoord_semantic); + return attr - VARYING_SLOT_TEX0; + } + + assert(0); + return 0; +} + + +extern struct st_vp_variant * +st_get_vp_variant(struct st_context *st, + struct st_vertex_program *stvp, + const struct st_vp_variant_key *key); + + +extern struct st_fp_variant * +st_get_fp_variant(struct st_context *st, + struct st_fragment_program *stfp, + const struct st_fp_variant_key *key); + +extern struct st_basic_variant * +st_get_basic_variant(struct st_context *st, + unsigned pipe_shader, + struct pipe_shader_state *tgsi, + struct st_basic_variant **variants); extern void -st_translate_fragment_program(struct st_context *st, - struct st_fragment_program *fp, - const GLuint inputMapping[]); +st_release_vp_variants( struct st_context *st, + struct st_vertex_program *stvp ); + +extern void +st_release_fp_variants( struct st_context *st, + struct st_fragment_program *stfp ); +extern void +st_release_basic_variants(struct st_context *st, GLenum target, + struct st_basic_variant **variants, + struct pipe_shader_state *tgsi); extern void +st_destroy_program_variants(struct st_context *st); + +extern bool st_translate_vertex_program(struct st_context *st, - struct st_vertex_program *vp, - const GLuint vert_output_to_slot[], - const ubyte *fs_input_semantic_name, - const ubyte *fs_input_semantic_index); + struct st_vertex_program *stvp); + +extern bool +st_translate_fragment_program(struct st_context *st, + struct st_fragment_program *stfp); + +extern bool +st_translate_geometry_program(struct st_context *st, + struct st_geometry_program *stgp); +extern bool +st_translate_tessctrl_program(struct st_context *st, + struct st_tessctrl_program *sttcp); + +extern bool +st_translate_tesseval_program(struct st_context *st, + struct st_tesseval_program *sttep); + +extern void +st_print_current_vertex_program(void); + +extern void +st_precompile_shader_variant(struct st_context *st, + struct gl_program *prog); + +#ifdef __cplusplus +} +#endif #endif