X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_texture.c;h=52b094330b9b28f0e553350792afb052bbc80e9a;hb=9e2a9d5743246e0fdaa03fe90f8dc341cea10907;hp=5a4dcaab2297764c49d7810b270e38900a382668;hpb=8c0ccce30038f5d28e74f7f4b5b5c0bbd8ac6dbe;p=mesa.git diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c index 5a4dcaab229..52b094330b9 100644 --- a/src/mesa/state_tracker/st_texture.c +++ b/src/mesa/state_tracker/st_texture.c @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -18,7 +18,7 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. @@ -40,6 +40,7 @@ #include "util/u_format.h" #include "util/u_rect.h" #include "util/u_math.h" +#include "util/u_memory.h" #define DBG if(0) printf @@ -60,6 +61,7 @@ st_texture_create(struct st_context *st, GLuint height0, GLuint depth0, GLuint layers, + GLuint nr_samples, GLuint bind ) { struct pipe_resource pt, *newtex; @@ -72,7 +74,7 @@ st_texture_create(struct st_context *st, if (target == PIPE_TEXTURE_CUBE) assert(layers == 6); - DBG("%s target %d format %s last_level %d\n", __FUNCTION__, + DBG("%s target %d format %s last_level %d\n", __func__, (int) target, util_format_name(format), last_level); assert(format); @@ -86,10 +88,11 @@ st_texture_create(struct st_context *st, pt.width0 = width0; pt.height0 = height0; pt.depth0 = depth0; - pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : layers); + pt.array_size = layers; pt.usage = PIPE_USAGE_DEFAULT; pt.bind = bind; pt.flags = 0; + pt.nr_samples = nr_samples; newtex = screen->resource_create(screen, &pt); @@ -138,6 +141,8 @@ st_gl_texture_dims_to_pipe_dims(GLenum texture, case GL_TEXTURE_RECTANGLE: case GL_PROXY_TEXTURE_RECTANGLE: case GL_TEXTURE_EXTERNAL_OES: + case GL_PROXY_TEXTURE_2D_MULTISAMPLE: + case GL_TEXTURE_2D_MULTISAMPLE: assert(depthIn == 1); *widthOut = widthIn; *heightOut = heightIn; @@ -159,7 +164,9 @@ st_gl_texture_dims_to_pipe_dims(GLenum texture, *layersOut = 6; break; case GL_TEXTURE_2D_ARRAY: + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: case GL_PROXY_TEXTURE_2D_ARRAY: + case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: *widthOut = widthIn; *heightOut = heightIn; *depthOut = 1; @@ -170,7 +177,7 @@ st_gl_texture_dims_to_pipe_dims(GLenum texture, *widthOut = widthIn; *heightOut = heightIn; *depthOut = 1; - *layersOut = depthIn; + *layersOut = util_align_npot(depthIn, 6); break; default: assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()"); @@ -190,7 +197,8 @@ st_gl_texture_dims_to_pipe_dims(GLenum texture, * Check if a texture image can be pulled into a unified mipmap texture. */ GLboolean -st_texture_match_image(const struct pipe_resource *pt, +st_texture_match_image(struct st_context *st, + const struct pipe_resource *pt, const struct gl_texture_image *image) { GLuint ptWidth, ptHeight, ptDepth, ptLayers; @@ -202,7 +210,7 @@ st_texture_match_image(const struct pipe_resource *pt, /* Check if this image's format matches the established texture's format. */ - if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format) + if (st_mesa_format_to_pipe_format(st, image->TexFormat) != pt->format) return GL_FALSE; st_gl_texture_dims_to_pipe_dims(image->TexObject->Target, @@ -232,14 +240,17 @@ st_texture_match_image(const struct pipe_resource *pt, */ GLubyte * st_texture_image_map(struct st_context *st, struct st_texture_image *stImage, - GLuint zoffset, enum pipe_transfer_usage usage, - GLuint x, GLuint y, GLuint w, GLuint h) + enum pipe_transfer_usage usage, + GLuint x, GLuint y, GLuint z, + GLuint w, GLuint h, GLuint d, + struct pipe_transfer **transfer) { struct st_texture_object *stObj = st_texture_object(stImage->base.TexObject); GLuint level; + void *map; - DBG("%s \n", __FUNCTION__); + DBG("%s \n", __func__); if (!stImage->pt) return NULL; @@ -249,64 +260,56 @@ st_texture_image_map(struct st_context *st, struct st_texture_image *stImage, else level = stImage->base.Level; - return pipe_transfer_map(st->pipe, stImage->pt, level, - stImage->base.Face + zoffset, - usage, x, y, w, h, &stImage->transfer); -} - - -void -st_texture_image_unmap(struct st_context *st, - struct st_texture_image *stImage) -{ - struct pipe_context *pipe = st->pipe; + if (stObj->base.Immutable) { + level += stObj->base.MinLevel; + z += stObj->base.MinLayer; + if (stObj->pt->array_size > 1) + d = MIN2(d, stObj->base.NumLayers); + } - DBG("%s\n", __FUNCTION__); + z += stImage->base.Face; + + map = pipe_transfer_map_3d(st->pipe, stImage->pt, level, usage, + x, y, z, w, h, d, transfer); + if (map) { + /* Enlarge the transfer array if it's not large enough. */ + if (z >= stImage->num_transfers) { + unsigned new_size = z + 1; + + stImage->transfer = realloc(stImage->transfer, + new_size * sizeof(struct st_texture_image_transfer)); + memset(&stImage->transfer[stImage->num_transfers], 0, + (new_size - stImage->num_transfers) * + sizeof(struct st_texture_image_transfer)); + stImage->num_transfers = new_size; + } - pipe_transfer_unmap(pipe, stImage->transfer); - stImage->transfer = NULL; + assert(!stImage->transfer[z].transfer); + stImage->transfer[z].transfer = *transfer; + } + return map; } -/* Upload data for a particular image. - */ void -st_texture_image_data(struct st_context *st, - struct pipe_resource *dst, - GLuint face, - GLuint level, - void *src, - GLuint src_row_stride, GLuint src_image_stride) +st_texture_image_unmap(struct st_context *st, + struct st_texture_image *stImage, unsigned slice) { struct pipe_context *pipe = st->pipe; - GLuint i; - const GLubyte *srcUB = src; - GLuint layers; - - if (dst->target == PIPE_TEXTURE_1D_ARRAY || - dst->target == PIPE_TEXTURE_2D_ARRAY || - dst->target == PIPE_TEXTURE_CUBE_ARRAY) - layers = dst->array_size; - else - layers = u_minify(dst->depth0, level); - - DBG("%s\n", __FUNCTION__); + struct st_texture_object *stObj = + st_texture_object(stImage->base.TexObject); + struct pipe_transfer **transfer; - for (i = 0; i < layers; i++) { - struct pipe_box box; - u_box_2d_zslice(0, 0, face + i, - u_minify(dst->width0, level), - u_minify(dst->height0, level), - &box); + if (stObj->base.Immutable) + slice += stObj->base.MinLayer; + transfer = &stImage->transfer[slice + stImage->base.Face].transfer; - pipe->transfer_inline_write(pipe, dst, level, PIPE_TRANSFER_WRITE, - &box, srcUB, src_row_stride, 0); + DBG("%s\n", __func__); - srcUB += src_image_stride; - } + pipe_transfer_unmap(pipe, *transfer); + *transfer = NULL; } - /** * For debug only: get/print center pixel in the src resource. */ @@ -365,6 +368,14 @@ st_texture_image_copy(struct pipe_context *pipe, src_box.width = width; src_box.height = height; src_box.depth = 1; + + if (src->target == PIPE_TEXTURE_1D_ARRAY || + src->target == PIPE_TEXTURE_2D_ARRAY || + src->target == PIPE_TEXTURE_CUBE_ARRAY) { + face = 0; + depth = src->array_size; + } + /* Loop over 3D image slices */ /* could (and probably should) use "true" 3d box here - but drivers can't quite handle it yet */ @@ -390,18 +401,112 @@ struct pipe_resource * st_create_color_map_texture(struct gl_context *ctx) { struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; struct pipe_resource *pt; enum pipe_format format; const uint texSize = 256; /* simple, and usually perfect */ /* find an RGBA texture format */ - format = st_choose_format(pipe->screen, GL_RGBA, GL_NONE, GL_NONE, - PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW); + format = st_choose_format(st, GL_RGBA, GL_NONE, GL_NONE, + PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW, + FALSE); /* create texture for color map/table */ pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0, - texSize, texSize, 1, 1, PIPE_BIND_SAMPLER_VIEW); + texSize, texSize, 1, 1, 0, PIPE_BIND_SAMPLER_VIEW); return pt; } +/** + * Try to find a matching sampler view for the given context. + * If none is found an empty slot is initialized with a + * template and returned instead. + */ +struct pipe_sampler_view ** +st_texture_get_sampler_view(struct st_context *st, + struct st_texture_object *stObj) +{ + struct pipe_sampler_view *used = NULL, **free = NULL; + GLuint i; + + for (i = 0; i < stObj->num_sampler_views; ++i) { + struct pipe_sampler_view **sv = &stObj->sampler_views[i]; + /* Is the array entry used ? */ + if (*sv) { + /* Yes, check if it's the right one */ + if ((*sv)->context == st->pipe) + return sv; + + /* Wasn't the right one, but remember it as template */ + used = *sv; + } else { + /* Found a free slot, remember that */ + free = sv; + } + } + + /* Couldn't find a slot for our context, create a new one */ + + if (!free) { + /* Haven't even found a free one, resize the array */ + GLuint old_size = stObj->num_sampler_views * sizeof(void *); + GLuint new_size = old_size + sizeof(void *); + stObj->sampler_views = REALLOC(stObj->sampler_views, old_size, new_size); + free = &stObj->sampler_views[stObj->num_sampler_views++]; + *free = NULL; + } + + /* Add just any sampler view to be used as a template */ + if (used) + pipe_sampler_view_reference(free, used); + + return free; +} + + +/** + * For the given texture object, release any sampler views which belong + * to the calling context. + */ +void +st_texture_release_sampler_view(struct st_context *st, + struct st_texture_object *stObj) +{ + GLuint i; + + for (i = 0; i < stObj->num_sampler_views; ++i) { + struct pipe_sampler_view **sv = &stObj->sampler_views[i]; + + if (*sv && (*sv)->context == st->pipe) { + pipe_sampler_view_reference(sv, NULL); + break; + } + } +} + + +/** + * Release all sampler views attached to the given texture object, regardless + * of the context. + */ +void +st_texture_release_all_sampler_views(struct st_context *st, + struct st_texture_object *stObj) +{ + GLuint i; + + /* XXX This should use sampler_views[i]->pipe, not st->pipe */ + for (i = 0; i < stObj->num_sampler_views; ++i) + pipe_sampler_view_release(st->pipe, &stObj->sampler_views[i]); +} + + +void +st_texture_free_sampler_views(struct st_texture_object *stObj) +{ + /* NOTE: + * We use FREE() here to match REALLOC() above. Both come from + * u_memory.h, not imports.h. If we mis-match MALLOC/FREE from + * those two headers we can trash the heap. + */ + FREE(stObj->sampler_views); +}