X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fstate_tracker%2Fst_texture.c;h=cfa0605ca2b15446d707a8b9357635c9e0d9a64d;hb=f9985db0bc1f1fa217a0fa30a608cb78ccd79a50;hp=155ea39f18c07d9537b0c45355c69329f974b81f;hpb=772b25e1f366edc857e77b8c1ccdc5297d82cc41;p=mesa.git diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c index 155ea39f18c..cfa0605ca2b 100644 --- a/src/mesa/state_tracker/st_texture.c +++ b/src/mesa/state_tracker/st_texture.c @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -18,7 +18,7 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. @@ -40,6 +40,7 @@ #include "util/u_format.h" #include "util/u_rect.h" #include "util/u_math.h" +#include "util/u_memory.h" #define DBG if(0) printf @@ -59,6 +60,8 @@ st_texture_create(struct st_context *st, GLuint width0, GLuint height0, GLuint depth0, + GLuint layers, + GLuint nr_samples, GLuint bind ) { struct pipe_resource pt, *newtex; @@ -68,14 +71,15 @@ st_texture_create(struct st_context *st, assert(width0 > 0); assert(height0 > 0); assert(depth0 > 0); + if (target == PIPE_TEXTURE_CUBE) + assert(layers == 6); - DBG("%s target %s format %s last_level %d\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(target), - _mesa_lookup_enum_by_nr(format), last_level); + DBG("%s target %d format %s last_level %d\n", __FUNCTION__, + (int) target, util_format_name(format), last_level); assert(format); assert(screen->is_format_supported(screen, format, target, 0, - PIPE_BIND_SAMPLER_VIEW, 0)); + PIPE_BIND_SAMPLER_VIEW)); memset(&pt, 0, sizeof(pt)); pt.target = target; @@ -84,10 +88,11 @@ st_texture_create(struct st_context *st, pt.width0 = width0; pt.height0 = height0; pt.depth0 = depth0; - pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : 1); + pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : layers); pt.usage = PIPE_USAGE_DEFAULT; pt.bind = bind; pt.flags = 0; + pt.nr_samples = nr_samples; newtex = screen->resource_create(screen, &pt); @@ -97,14 +102,106 @@ st_texture_create(struct st_context *st, } +/** + * In OpenGL the number of 1D array texture layers is the "height" and + * the number of 2D array texture layers is the "depth". In Gallium the + * number of layers in an array texture is a separate 'array_size' field. + * This function converts dimensions from the former to the later. + */ +void +st_gl_texture_dims_to_pipe_dims(GLenum texture, + GLuint widthIn, + GLuint heightIn, + GLuint depthIn, + GLuint *widthOut, + GLuint *heightOut, + GLuint *depthOut, + GLuint *layersOut) +{ + switch (texture) { + case GL_TEXTURE_1D: + case GL_PROXY_TEXTURE_1D: + assert(heightIn == 1); + assert(depthIn == 1); + *widthOut = widthIn; + *heightOut = 1; + *depthOut = 1; + *layersOut = 1; + break; + case GL_TEXTURE_1D_ARRAY: + case GL_PROXY_TEXTURE_1D_ARRAY: + assert(depthIn == 1); + *widthOut = widthIn; + *heightOut = 1; + *depthOut = 1; + *layersOut = heightIn; + break; + case GL_TEXTURE_2D: + case GL_PROXY_TEXTURE_2D: + case GL_TEXTURE_RECTANGLE: + case GL_PROXY_TEXTURE_RECTANGLE: + case GL_TEXTURE_EXTERNAL_OES: + case GL_PROXY_TEXTURE_2D_MULTISAMPLE: + case GL_TEXTURE_2D_MULTISAMPLE: + assert(depthIn == 1); + *widthOut = widthIn; + *heightOut = heightIn; + *depthOut = 1; + *layersOut = 1; + break; + case GL_TEXTURE_CUBE_MAP: + case GL_PROXY_TEXTURE_CUBE_MAP: + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + assert(depthIn == 1); + *widthOut = widthIn; + *heightOut = heightIn; + *depthOut = 1; + *layersOut = 6; + break; + case GL_TEXTURE_2D_ARRAY: + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: + case GL_PROXY_TEXTURE_2D_ARRAY: + case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: + *widthOut = widthIn; + *heightOut = heightIn; + *depthOut = 1; + *layersOut = depthIn; + break; + case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: + *widthOut = widthIn; + *heightOut = heightIn; + *depthOut = 1; + *layersOut = depthIn; + break; + default: + assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()"); + /* fall-through */ + case GL_TEXTURE_3D: + case GL_PROXY_TEXTURE_3D: + *widthOut = widthIn; + *heightOut = heightIn; + *depthOut = depthIn; + *layersOut = 1; + break; + } +} + + /** * Check if a texture image can be pulled into a unified mipmap texture. */ GLboolean st_texture_match_image(const struct pipe_resource *pt, - const struct gl_texture_image *image, - GLuint face, GLuint level) + const struct gl_texture_image *image) { + GLuint ptWidth, ptHeight, ptDepth, ptLayers; + /* Images with borders are never pulled into mipmap textures. */ if (image->Border) @@ -115,12 +212,17 @@ st_texture_match_image(const struct pipe_resource *pt, if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format) return GL_FALSE; + st_gl_texture_dims_to_pipe_dims(image->TexObject->Target, + image->Width, image->Height, image->Depth, + &ptWidth, &ptHeight, &ptDepth, &ptLayers); + /* Test if this image's size matches what's expected in the * established texture. */ - if (image->Width != u_minify(pt->width0, level) || - image->Height != u_minify(pt->height0, level) || - image->Depth != u_minify(pt->depth0, level)) + if (ptWidth != u_minify(pt->width0, image->Level) || + ptHeight != u_minify(pt->height0, image->Level) || + ptDepth != u_minify(pt->depth0, image->Level) || + ptLayers != pt->array_size) return GL_FALSE; return GL_TRUE; @@ -137,22 +239,27 @@ st_texture_match_image(const struct pipe_resource *pt, */ GLubyte * st_texture_image_map(struct st_context *st, struct st_texture_image *stImage, - GLuint zoffset, enum pipe_transfer_usage usage, - GLuint x, GLuint y, GLuint w, GLuint h) + enum pipe_transfer_usage usage, + GLuint x, GLuint y, GLuint z, + GLuint w, GLuint h, GLuint d) { - struct pipe_context *pipe = st->pipe; - struct pipe_resource *pt = stImage->pt; + struct st_texture_object *stObj = + st_texture_object(stImage->base.TexObject); + GLuint level; DBG("%s \n", __FUNCTION__); - stImage->transfer = pipe_get_transfer(st->pipe, pt, stImage->level, - stImage->face + zoffset, - usage, x, y, w, h); + if (!stImage->pt) + return NULL; - if (stImage->transfer) - return pipe_transfer_map(pipe, stImage->transfer); + if (stObj->pt != stImage->pt) + level = 0; else - return NULL; + level = stImage->base.Level; + + return pipe_transfer_map_3d(st->pipe, stImage->pt, level, usage, + x, y, z + stImage->base.Face, + w, h, d, &stImage->transfer); } @@ -165,39 +272,7 @@ st_texture_image_unmap(struct st_context *st, DBG("%s\n", __FUNCTION__); pipe_transfer_unmap(pipe, stImage->transfer); - - pipe->transfer_destroy(pipe, stImage->transfer); -} - - - -/** - * Upload data to a rectangular sub-region. Lots of choices how to do this: - * - * - memcpy by span to current destination - * - upload data as new buffer and blit - * - * Currently always memcpy. - */ -static void -st_surface_data(struct pipe_context *pipe, - struct pipe_transfer *dst, - unsigned dstx, unsigned dsty, - const void *src, unsigned src_stride, - unsigned srcx, unsigned srcy, unsigned width, unsigned height) -{ - void *map = pipe_transfer_map(pipe, dst); - - assert(dst->resource); - util_copy_rect(map, - dst->resource->format, - dst->stride, - dstx, dsty, - width, height, - src, src_stride, - srcx, srcy); - - pipe_transfer_unmap(pipe, dst); + stImage->transfer = NULL; } @@ -212,28 +287,28 @@ st_texture_image_data(struct st_context *st, GLuint src_row_stride, GLuint src_image_stride) { struct pipe_context *pipe = st->pipe; - GLuint depth = u_minify(dst->depth0, level); GLuint i; const GLubyte *srcUB = src; - struct pipe_transfer *dst_transfer; + GLuint layers; - DBG("%s\n", __FUNCTION__); + if (dst->target == PIPE_TEXTURE_1D_ARRAY || + dst->target == PIPE_TEXTURE_2D_ARRAY || + dst->target == PIPE_TEXTURE_CUBE_ARRAY) + layers = dst->array_size; + else + layers = u_minify(dst->depth0, level); - for (i = 0; i < depth; i++) { - dst_transfer = pipe_get_transfer(st->pipe, dst, level, face + i, - PIPE_TRANSFER_WRITE, 0, 0, - u_minify(dst->width0, level), - u_minify(dst->height0, level)); + DBG("%s\n", __FUNCTION__); - st_surface_data(pipe, dst_transfer, - 0, 0, /* dstx, dsty */ - srcUB, - src_row_stride, - 0, 0, /* source x, y */ - u_minify(dst->width0, level), - u_minify(dst->height0, level)); /* width, height */ + for (i = 0; i < layers; i++) { + struct pipe_box box; + u_box_2d_zslice(0, 0, face + i, + u_minify(dst->width0, level), + u_minify(dst->height0, level), + &box); - pipe->transfer_destroy(pipe, dst_transfer); + pipe->transfer_inline_write(pipe, dst, level, PIPE_TRANSFER_WRITE, + &box, srcUB, src_row_stride, 0); srcUB += src_image_stride; } @@ -257,13 +332,11 @@ print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src) region.height = 1; region.depth = 1; - xfer = pipe->get_transfer(pipe, src, 0, PIPE_TRANSFER_READ, ®ion); - map = pipe->transfer_map(pipe, xfer); + map = pipe->transfer_map(pipe, src, 0, PIPE_TRANSFER_READ, ®ion, &xfer); printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]); pipe->transfer_unmap(pipe, xfer); - pipe->transfer_destroy(pipe, xfer); } @@ -285,9 +358,15 @@ st_texture_image_copy(struct pipe_context *pipe, struct pipe_box src_box; GLuint i; - assert(u_minify(src->width0, srcLevel) == width); - assert(u_minify(src->height0, srcLevel) == height); - assert(u_minify(src->depth0, srcLevel) == depth); + if (u_minify(src->width0, srcLevel) != width || + u_minify(src->height0, srcLevel) != height || + u_minify(src->depth0, srcLevel) != depth) { + /* The source image size doesn't match the destination image size. + * This can happen in some degenerate situations such as rendering to a + * cube map face which was set up with mismatched texture sizes. + */ + return; + } src_box.x = 0; src_box.y = 0; @@ -314,3 +393,105 @@ st_texture_image_copy(struct pipe_context *pipe, } } + +struct pipe_resource * +st_create_color_map_texture(struct gl_context *ctx) +{ + struct st_context *st = st_context(ctx); + struct pipe_resource *pt; + enum pipe_format format; + const uint texSize = 256; /* simple, and usually perfect */ + + /* find an RGBA texture format */ + format = st_choose_format(st, GL_RGBA, GL_NONE, GL_NONE, + PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW, + FALSE); + + /* create texture for color map/table */ + pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0, + texSize, texSize, 1, 1, 0, PIPE_BIND_SAMPLER_VIEW); + return pt; +} + +/** + * Try to find a matching sampler view for the given context. + * If none is found an empty slot is initialized with a + * template and returned instead. + */ +struct pipe_sampler_view ** +st_texture_get_sampler_view(struct st_context *st, + struct st_texture_object *stObj) +{ + struct pipe_sampler_view **used = NULL, **free = NULL; + GLuint i; + + for (i = 0; i < stObj->num_sampler_views; ++i) { + struct pipe_sampler_view **sv = &stObj->sampler_views[i]; + /* Is the array entry used ? */ + if (*sv) { + /* Yes, check if it's the right one */ + if ((*sv)->context == st->pipe) + return sv; + + /* Wasn't the right one, but remember it as template */ + used = sv; + } else { + /* Found a free slot, remember that */ + free = sv; + } + } + + /* Couldn't find a slot for our context, create a new one */ + + if (!free) { + /* Haven't even found a free one, resize the array */ + GLuint old_size = stObj->num_sampler_views * sizeof(void *); + GLuint new_size = old_size + sizeof(void *); + stObj->sampler_views = REALLOC(stObj->sampler_views, old_size, new_size); + free = &stObj->sampler_views[stObj->num_sampler_views++]; + *free = NULL; + } + + /* Add just any sampler view to be used as a template */ + if (used) + pipe_sampler_view_reference(free, *used); + + return free; +} + +void +st_texture_release_sampler_view(struct st_context *st, + struct st_texture_object *stObj) +{ + GLuint i; + + for (i = 0; i < stObj->num_sampler_views; ++i) { + struct pipe_sampler_view **sv = &stObj->sampler_views[i]; + + if (*sv && (*sv)->context == st->pipe) { + pipe_sampler_view_reference(sv, NULL); + break; + } + } +} + +void +st_texture_release_all_sampler_views(struct st_texture_object *stObj) +{ + GLuint i; + + for (i = 0; i < stObj->num_sampler_views; ++i) + pipe_sampler_view_reference(&stObj->sampler_views[i], NULL); +} + + +void +st_texture_free_sampler_views(struct st_texture_object *stObj) +{ + /* NOTE: + * We use FREE() here to match REALLOC() above. Both come from + * u_memory.h, not imports.h. If we mis-match MALLOC/FREE from + * those two headers we can trash the heap. + */ + FREE(stObj->sampler_views); +}