X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fs_aalinetemp.h;h=42ffe9f20c1164b0c75b0037e1915bc2d297bf73;hb=5cd7042088bdd0b5d9a92f4fc927029a46a23734;hp=68291afeea250225c9c3b9c576c992164d02bfa0;hpb=12ef1fbefcee964b715783d3ade6b69b2c699ed8;p=mesa.git diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h index 68291afeea2..42ffe9f20c1 100644 --- a/src/mesa/swrast/s_aalinetemp.h +++ b/src/mesa/swrast/s_aalinetemp.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -36,6 +36,7 @@ static void NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy) { + const SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLfloat fx = (GLfloat) ix; const GLfloat fy = (GLfloat) iy; #ifdef DO_INDEX @@ -45,6 +46,8 @@ NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy) #endif const GLuint i = line->span.end; + (void) swrast; + if (coverage == 0.0) return; @@ -60,9 +63,6 @@ NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy) #ifdef DO_Z line->span.array->z[i] = (GLuint) solve_plane(fx, fy, line->zPlane); #endif -#ifdef DO_FOG - line->span.array->fog[i] = solve_plane(fx, fy, line->fPlane); -#endif #ifdef DO_RGBA line->span.array->rgba[i][RCOMP] = solve_plane_chan(fx, fy, line->rPlane); line->span.array->rgba[i][GCOMP] = solve_plane_chan(fx, fy, line->gPlane); @@ -72,49 +72,32 @@ NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy) #ifdef DO_INDEX line->span.array->index[i] = (GLint) solve_plane(fx, fy, line->iPlane); #endif -#ifdef DO_SPEC - line->span.array->spec[i][RCOMP] = solve_plane_chan(fx, fy, line->srPlane); - line->span.array->spec[i][GCOMP] = solve_plane_chan(fx, fy, line->sgPlane); - line->span.array->spec[i][BCOMP] = solve_plane_chan(fx, fy, line->sbPlane); -#endif -#ifdef DO_TEX - { - GLfloat invQ; - if (ctx->FragmentProgram._Current) { - invQ = 1.0F; +#if defined(DO_ATTRIBS) + ATTRIB_LOOP_BEGIN + GLfloat (*attribArray)[4] = line->span.array->attribs[attr]; + if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0 + && !ctx->FragmentProgram._Current) { + /* texcoord w/ divide by Q */ + const GLuint unit = attr - FRAG_ATTRIB_TEX0; + const GLfloat invQ = solve_plane_recip(fx, fy, line->attrPlane[attr][3]); + GLuint c; + for (c = 0; c < 3; c++) { + attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invQ; + } + line->span.array->lambda[unit][i] + = compute_lambda(line->attrPlane[attr][0], + line->attrPlane[attr][1], invQ, + line->texWidth[attr], line->texHeight[attr]); } else { - invQ = solve_plane_recip(fx, fy, line->vPlane[0]); - } - line->span.array->texcoords[0][i][0] = solve_plane(fx, fy, line->sPlane[0]) * invQ; - line->span.array->texcoords[0][i][1] = solve_plane(fx, fy, line->tPlane[0]) * invQ; - line->span.array->texcoords[0][i][2] = solve_plane(fx, fy, line->uPlane[0]) * invQ; - line->span.array->lambda[0][i] = compute_lambda(line->sPlane[0], - line->tPlane[0], invQ, - line->texWidth[0], - line->texHeight[0]); - } -#elif defined(DO_MULTITEX) - { - GLuint unit; - for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { - if (ctx->Texture.Unit[unit]._ReallyEnabled) { - GLfloat invQ; - if (ctx->FragmentProgram._Current) { - invQ = 1.0F; - } - else { - invQ = solve_plane_recip(fx, fy, line->vPlane[unit]); - } - line->span.array->texcoords[unit][i][0] = solve_plane(fx, fy, line->sPlane[unit]) * invQ; - line->span.array->texcoords[unit][i][1] = solve_plane(fx, fy, line->tPlane[unit]) * invQ; - line->span.array->texcoords[unit][i][2] = solve_plane(fx, fy, line->uPlane[unit]) * invQ; - line->span.array->lambda[unit][i] = compute_lambda(line->sPlane[unit], - line->tPlane[unit], invQ, - line->texWidth[unit], line->texHeight[unit]); + /* non-texture attrib */ + const GLfloat invW = solve_plane_recip(fx, fy, line->wPlane); + GLuint c; + for (c = 0; c < 4; c++) { + attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invW; } } - } + ATTRIB_LOOP_END #endif if (line->span.end == MAX_WIDTH) { @@ -142,32 +125,30 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) /* Init the LineInfo struct */ struct LineInfo line; - line.x0 = v0->win[0]; - line.y0 = v0->win[1]; - line.x1 = v1->win[0]; - line.y1 = v1->win[1]; + line.x0 = v0->attrib[FRAG_ATTRIB_WPOS][0]; + line.y0 = v0->attrib[FRAG_ATTRIB_WPOS][1]; + line.x1 = v1->attrib[FRAG_ATTRIB_WPOS][0]; + line.y1 = v1->attrib[FRAG_ATTRIB_WPOS][1]; line.dx = line.x1 - line.x0; line.dy = line.y1 - line.y0; line.len = SQRTF(line.dx * line.dx + line.dy * line.dy); - line.halfWidth = 0.5F * ctx->Line._Width; + line.halfWidth = 0.5F * CLAMP(ctx->Line.Width, + ctx->Const.MinLineWidthAA, + ctx->Const.MaxLineWidthAA); if (line.len == 0.0 || IS_INF_OR_NAN(line.len)) return; - INIT_SPAN(line.span, GL_LINE, 0, 0, SPAN_XY | SPAN_COVERAGE); - + INIT_SPAN(line.span, GL_LINE); + line.span.arrayMask = SPAN_XY | SPAN_COVERAGE; + line.span.facing = swrast->PointLineFacing; line.xAdj = line.dx / line.len * line.halfWidth; line.yAdj = line.dy / line.len * line.halfWidth; #ifdef DO_Z line.span.arrayMask |= SPAN_Z; compute_plane(line.x0, line.y0, line.x1, line.y1, - v0->win[2], v1->win[2], line.zPlane); -#endif -#ifdef DO_FOG - line.span.arrayMask |= SPAN_FOG; - compute_plane(line.x0, line.y0, line.x1, line.y1, - v0->fog, v1->fog, line.fPlane); + v0->attrib[FRAG_ATTRIB_WPOS][2], v1->attrib[FRAG_ATTRIB_WPOS][2], line.zPlane); #endif #ifdef DO_RGBA line.span.arrayMask |= SPAN_RGBA; @@ -188,80 +169,47 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) constant_plane(v1->color[ACOMP], line.aPlane); } #endif -#ifdef DO_SPEC - line.span.arrayMask |= SPAN_SPEC; - if (ctx->Light.ShadeModel == GL_SMOOTH) { - compute_plane(line.x0, line.y0, line.x1, line.y1, - v0->specular[RCOMP], v1->specular[RCOMP], line.srPlane); - compute_plane(line.x0, line.y0, line.x1, line.y1, - v0->specular[GCOMP], v1->specular[GCOMP], line.sgPlane); - compute_plane(line.x0, line.y0, line.x1, line.y1, - v0->specular[BCOMP], v1->specular[BCOMP], line.sbPlane); - } - else { - constant_plane(v1->specular[RCOMP], line.srPlane); - constant_plane(v1->specular[GCOMP], line.sgPlane); - constant_plane(v1->specular[BCOMP], line.sbPlane); - } -#endif #ifdef DO_INDEX line.span.arrayMask |= SPAN_INDEX; if (ctx->Light.ShadeModel == GL_SMOOTH) { compute_plane(line.x0, line.y0, line.x1, line.y1, - v0->index, v1->index, line.iPlane); + v0->attrib[FRAG_ATTRIB_CI][0], + v1->attrib[FRAG_ATTRIB_CI][0], line.iPlane); } else { - constant_plane(v1->index, line.iPlane); + constant_plane(v1->attrib[FRAG_ATTRIB_CI][0], line.iPlane); } #endif -#ifdef DO_TEX +#if defined(DO_ATTRIBS) { - const struct gl_texture_object *obj = ctx->Texture.Unit[0]._Current; - const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel]; - const GLfloat invW0 = v0->win[3]; - const GLfloat invW1 = v1->win[3]; - const GLfloat s0 = v0->texcoord[0][0] * invW0; - const GLfloat s1 = v1->texcoord[0][0] * invW1; - const GLfloat t0 = v0->texcoord[0][1] * invW0; - const GLfloat t1 = v1->texcoord[0][1] * invW1; - const GLfloat r0 = v0->texcoord[0][2] * invW0; - const GLfloat r1 = v1->texcoord[0][2] * invW1; - const GLfloat q0 = v0->texcoord[0][3] * invW0; - const GLfloat q1 = v1->texcoord[0][3] * invW1; - line.span.arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA); - compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[0]); - compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[0]); - compute_plane(line.x0, line.y0, line.x1, line.y1, r0, r1, line.uPlane[0]); - compute_plane(line.x0, line.y0, line.x1, line.y1, q0, q1, line.vPlane[0]); - line.texWidth[0] = (GLfloat) texImage->Width; - line.texHeight[0] = (GLfloat) texImage->Height; - } -#elif defined(DO_MULTITEX) - { - GLuint u; - line.span.arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA); - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - if (ctx->Texture.Unit[u]._ReallyEnabled) { + const GLfloat invW0 = v0->attrib[FRAG_ATTRIB_WPOS][3]; + const GLfloat invW1 = v1->attrib[FRAG_ATTRIB_WPOS][3]; + line.span.arrayMask |= SPAN_LAMBDA; + compute_plane(line.x0, line.y0, line.x1, line.y1, invW0, invW1, line.wPlane); + ATTRIB_LOOP_BEGIN + GLuint c; + if (swrast->_InterpMode[attr] == GL_FLAT) { + for (c = 0; c < 4; c++) { + constant_plane(v1->attrib[attr][c], line.attrPlane[attr][c]); + } + } + else { + for (c = 0; c < 4; c++) { + const GLfloat a0 = v0->attrib[attr][c] * invW0; + const GLfloat a1 = v1->attrib[attr][c] * invW1; + compute_plane(line.x0, line.y0, line.x1, line.y1, a0, a1, + line.attrPlane[attr][c]); + } + } + line.span.arrayAttribs |= (1 << attr); + if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) { + const GLuint u = attr - FRAG_ATTRIB_TEX0; const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current; const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel]; - const GLfloat invW0 = v0->win[3]; - const GLfloat invW1 = v1->win[3]; - const GLfloat s0 = v0->texcoord[u][0] * invW0; - const GLfloat s1 = v1->texcoord[u][0] * invW1; - const GLfloat t0 = v0->texcoord[u][1] * invW0; - const GLfloat t1 = v1->texcoord[u][1] * invW1; - const GLfloat r0 = v0->texcoord[u][2] * invW0; - const GLfloat r1 = v1->texcoord[u][2] * invW1; - const GLfloat q0 = v0->texcoord[u][3] * invW0; - const GLfloat q1 = v1->texcoord[u][3] * invW1; - compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[u]); - compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[u]); - compute_plane(line.x0, line.y0, line.x1, line.y1, r0, r1, line.uPlane[u]); - compute_plane(line.x0, line.y0, line.x1, line.y1, q0, q1, line.vPlane[u]); - line.texWidth[u] = (GLfloat) texImage->Width; - line.texHeight[u] = (GLfloat) texImage->Height; + line.texWidth[attr] = (GLfloat) texImage->Width; + line.texHeight[attr] = (GLfloat) texImage->Height; } - } + ATTRIB_LOOP_END } #endif @@ -320,10 +268,7 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) #undef DO_Z -#undef DO_FOG #undef DO_RGBA #undef DO_INDEX -#undef DO_SPEC -#undef DO_TEX -#undef DO_MULTITEX +#undef DO_ATTRIBS #undef NAME