X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fs_atifragshader.c;h=1eb026e0092052cf73a4eeafa4cfc3a345b863ba;hb=2b0aa3fb21386051976bf3c45e6455fc45d69bb3;hp=05da64de3acea2f7b91289d7ea44f1305f8e3eb4;hpb=880411c72aee7c0ec81366bdf6ab8cf25bebb9d5;p=mesa.git diff --git a/src/mesa/swrast/s_atifragshader.c b/src/mesa/swrast/s_atifragshader.c index 05da64de3ac..1eb026e0092 100644 --- a/src/mesa/swrast/s_atifragshader.c +++ b/src/mesa/swrast/s_atifragshader.c @@ -21,10 +21,10 @@ #include "main/glheader.h" #include "main/colormac.h" -#include "main/context.h" #include "main/macros.h" -#include "shader/atifragshader.h" +#include "main/atifragshader.h" #include "swrast/s_atifragshader.h" +#include "swrast/s_context.h" /** @@ -43,7 +43,7 @@ struct atifs_machine * Fetch a texel. */ static void -fetch_texel(GLcontext * ctx, const GLfloat texcoord[4], GLfloat lambda, +fetch_texel(struct gl_context * ctx, const GLfloat texcoord[4], GLfloat lambda, GLuint unit, GLfloat color[4]) { SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -86,7 +86,7 @@ apply_swizzle(GLfloat values[4], GLuint swizzle) q = 0.000000001F; values[0] = s / q; values[1] = t / q; - values[2] = 1.0 / q; + values[2] = 1.0F / q; break; } values[3] = 0.0; @@ -138,7 +138,7 @@ apply_src_mod(GLint optype, GLuint mod, GLfloat * val) val[i] = 1 - val[i]; if (mod & GL_BIAS_BIT_ATI) - val[i] = val[i] - 0.5; + val[i] = val[i] - 0.5F; if (mod & GL_2X_BIT_ATI) val[i] = 2 * val[i]; @@ -272,7 +272,7 @@ handle_pass_op(struct atifs_machine *machine, struct atifs_setupinst *texinst, } static void -handle_sample_op(GLcontext * ctx, struct atifs_machine *machine, +handle_sample_op(struct gl_context * ctx, struct atifs_machine *machine, struct atifs_setupinst *texinst, const SWspan *span, GLuint column, GLuint idx) { @@ -311,7 +311,7 @@ do { \ * \param column - which pixel [i] we're operating on in the span */ static void -execute_shader(GLcontext *ctx, const struct ati_fragment_shader *shader, +execute_shader(struct gl_context *ctx, const struct ati_fragment_shader *shader, struct atifs_machine *machine, const SWspan *span, GLuint column) { @@ -555,7 +555,7 @@ execute_shader(GLcontext *ctx, const struct ati_fragment_shader *shader, * Init fragment shader virtual machine state. */ static void -init_machine(GLcontext * ctx, struct atifs_machine *machine, +init_machine(struct gl_context * ctx, struct atifs_machine *machine, const struct ati_fragment_shader *shader, const SWspan *span, GLuint col) { @@ -577,7 +577,7 @@ init_machine(GLcontext * ctx, struct atifs_machine *machine, * Execute the current ATI shader program, operating on the given span. */ void -_swrast_exec_fragment_shader(GLcontext * ctx, SWspan *span) +_swrast_exec_fragment_shader(struct gl_context * ctx, SWspan *span) { const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; struct atifs_machine machine;