X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fs_buffers.c;h=af475ad8cb59915a4492f60de0750761110a699b;hb=88f3656ea7ae57d22141225db0c5d90ceab420dd;hp=6c7b447aba8185686ea5e6bab5a38115cfd8033a;hpb=4753d60dd070bb08d0116076bcc08025c86ce857;p=mesa.git diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c index 6c7b447aba8..af475ad8cb5 100644 --- a/src/mesa/swrast/s_buffers.c +++ b/src/mesa/swrast/s_buffers.c @@ -1,10 +1,8 @@ -/* $Id: s_buffers.c,v 1.11 2002/06/15 02:38:17 brianp Exp $ */ - /* * Mesa 3-D graphics library - * Version: 4.1 + * Version: 7.1 * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -24,237 +22,328 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/** XXX This file should be named s_clear.c */ -#include "glheader.h" -#include "macros.h" -#include "mem.h" +#include "main/glheader.h" +#include "main/colormac.h" +#include "main/macros.h" +#include "main/imports.h" +#include "main/mtypes.h" #include "s_accum.h" -#include "s_alphabuf.h" #include "s_context.h" #include "s_depth.h" #include "s_masking.h" #include "s_stencil.h" - - -/* - * Clear the color buffer when glColorMask or glIndexMask is in effect. +/** + * Clear the color buffer when glColorMask is in effect. */ static void -clear_color_buffer_with_masking( GLcontext *ctx ) +clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLint x = ctx->DrawBuffer->_Xmin; const GLint y = ctx->DrawBuffer->_Ymin; const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; + SWspan span; + GLint i; - if (ctx->Visual.rgbMode) { - /* RGBA mode */ - const GLchan r = ctx->Color.ClearColor[0]; - const GLchan g = ctx->Color.ClearColor[1]; - const GLchan b = ctx->Color.ClearColor[2]; - const GLchan a = ctx->Color.ClearColor[3]; - GLint i; - for (i = 0; i < height; i++) { - GLchan rgba[MAX_WIDTH][4]; - GLint j; - for (j = 0; j < width; j++) { - rgba[j][RCOMP] = r; - rgba[j][GCOMP] = g; - rgba[j][BCOMP] = b; - rgba[j][ACOMP] = a; - } - _mesa_mask_rgba_array( ctx, width, x, y + i, rgba ); - (*swrast->Driver.WriteRGBASpan)( ctx, width, x, y + i, - (CONST GLchan (*)[4]) rgba, NULL ); + ASSERT(ctx->Visual.rgbMode); + ASSERT(rb->PutRow); + + /* Initialize color span with clear color */ + /* XXX optimize for clearcolor == black/zero (bzero) */ + INIT_SPAN(span, GL_BITMAP); + span.end = width; + span.arrayMask = SPAN_RGBA; + span.array->ChanType = rb->DataType; + if (span.array->ChanType == GL_UNSIGNED_BYTE) { + GLubyte clearColor[4]; + UNCLAMPED_FLOAT_TO_UBYTE(clearColor[RCOMP], ctx->Color.ClearColor[0]); + UNCLAMPED_FLOAT_TO_UBYTE(clearColor[GCOMP], ctx->Color.ClearColor[1]); + UNCLAMPED_FLOAT_TO_UBYTE(clearColor[BCOMP], ctx->Color.ClearColor[2]); + UNCLAMPED_FLOAT_TO_UBYTE(clearColor[ACOMP], ctx->Color.ClearColor[3]); + for (i = 0; i < width; i++) { + COPY_4UBV(span.array->rgba[i], clearColor); + } + } + else if (span.array->ChanType == GL_UNSIGNED_SHORT) { + GLushort clearColor[4]; + UNCLAMPED_FLOAT_TO_USHORT(clearColor[RCOMP], ctx->Color.ClearColor[0]); + UNCLAMPED_FLOAT_TO_USHORT(clearColor[GCOMP], ctx->Color.ClearColor[1]); + UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP], ctx->Color.ClearColor[2]); + UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP], ctx->Color.ClearColor[3]); + for (i = 0; i < width; i++) { + COPY_4V(span.array->rgba[i], clearColor); } } else { - /* Color index mode */ - GLuint span[MAX_WIDTH]; - GLubyte mask[MAX_WIDTH]; - GLint i, j; - MEMSET( mask, 1, width ); - for (i=0;iColor.ClearIndex; - } - _mesa_mask_index_array( ctx, width, x, y + i, span ); - (*swrast->Driver.WriteCI32Span)( ctx, width, x, y + i, span, mask ); + ASSERT(span.array->ChanType == GL_FLOAT); + for (i = 0; i < width; i++) { + CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0], ctx->Color.ClearColor[0]); + CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1], ctx->Color.ClearColor[1]); + CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2], ctx->Color.ClearColor[2]); + CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3], ctx->Color.ClearColor[3]); } } + + /* Note that masking will change the color values, but only the + * channels for which the write mask is GL_FALSE. The channels + * which which are write-enabled won't get modified. + */ + for (i = 0; i < height; i++) { + span.x = x; + span.y = y + i; + _swrast_mask_rgba_span(ctx, rb, &span); + /* write masked row */ + rb->PutRow(ctx, rb, width, x, y + i, span.array->rgba, NULL); + } } +/** + * Clear color index buffer with masking. + */ +static void +clear_ci_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb) +{ + const GLint x = ctx->DrawBuffer->_Xmin; + const GLint y = ctx->DrawBuffer->_Ymin; + const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; + const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; + SWspan span; + GLint i; + + ASSERT(!ctx->Visual.rgbMode); + ASSERT(rb->PutRow); + ASSERT(rb->DataType == GL_UNSIGNED_INT); -/* - * Clear a color buffer without index/channel masking. + /* Initialize index span with clear index */ + INIT_SPAN(span, GL_BITMAP); + span.end = width; + span.arrayMask = SPAN_INDEX; + for (i = 0; i < width;i++) { + span.array->index[i] = ctx->Color.ClearIndex; + } + + /* Note that masking will change the color indexes, but only the + * bits for which the write mask is GL_FALSE. The bits + * which are write-enabled won't get modified. + */ + for (i = 0; i < height;i++) { + span.x = x; + span.y = y + i; + _swrast_mask_ci_span(ctx, rb, &span); + /* write masked row */ + rb->PutRow(ctx, rb, width, x, y + i, span.array->index, NULL); + } +} + + +/** + * Clear an rgba color buffer without channel masking. */ static void -clear_color_buffer(GLcontext *ctx) +clear_rgba_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLint x = ctx->DrawBuffer->_Xmin; const GLint y = ctx->DrawBuffer->_Ymin; const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; + GLubyte clear8[4]; + GLushort clear16[4]; + GLvoid *clearVal; + GLint i; - if (ctx->Visual.rgbMode) { - /* RGBA mode */ - const GLchan r = ctx->Color.ClearColor[0]; - const GLchan g = ctx->Color.ClearColor[1]; - const GLchan b = ctx->Color.ClearColor[2]; - const GLchan a = ctx->Color.ClearColor[3]; - GLchan span[MAX_WIDTH][4]; - GLint i; + ASSERT(ctx->Visual.rgbMode); - ASSERT(*((GLuint *) &ctx->Color.ColorMask) == 0xffffffff); + ASSERT(ctx->Color.ColorMask[0] && + ctx->Color.ColorMask[1] && + ctx->Color.ColorMask[2] && + ctx->Color.ColorMask[3]); - for (i = 0; i < width; i++) { - span[i][RCOMP] = r; - span[i][GCOMP] = g; - span[i][BCOMP] = b; - span[i][ACOMP] = a; - } - for (i = 0; i < height; i++) { - (*swrast->Driver.WriteRGBASpan)( ctx, width, x, y + i, - (CONST GLchan (*)[4]) span, NULL ); - } + ASSERT(rb->PutMonoRow); + + switch (rb->DataType) { + case GL_UNSIGNED_BYTE: + UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor[0]); + UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor[1]); + UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor[2]); + UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor[3]); + clearVal = clear8; + break; + case GL_UNSIGNED_SHORT: + UNCLAMPED_FLOAT_TO_USHORT(clear16[0], ctx->Color.ClearColor[0]); + UNCLAMPED_FLOAT_TO_USHORT(clear16[1], ctx->Color.ClearColor[1]); + UNCLAMPED_FLOAT_TO_USHORT(clear16[2], ctx->Color.ClearColor[2]); + UNCLAMPED_FLOAT_TO_USHORT(clear16[3], ctx->Color.ClearColor[3]); + clearVal = clear16; + break; + case GL_FLOAT: + clearVal = ctx->Color.ClearColor; + break; + default: + _mesa_problem(ctx, "Bad rb DataType in clear_color_buffer"); + return; } - else { - /* Color index mode */ - ASSERT((ctx->Color.IndexMask & ((1 << ctx->Visual.indexBits) - 1)) - == (GLuint) ((1 << ctx->Visual.indexBits) - 1)); - if (ctx->Visual.indexBits == 8) { - /* 8-bit clear */ - GLubyte span[MAX_WIDTH]; - GLint i; - MEMSET(span, ctx->Color.ClearIndex, width); - for (i = 0; i < height; i++) { - (*swrast->Driver.WriteCI8Span)( ctx, width, x, y + i, span, NULL ); - } - } - else { - /* non 8-bit clear */ - GLuint span[MAX_WIDTH]; - GLint i; - for (i = 0; i < width; i++) { - span[i] = ctx->Color.ClearIndex; - } - for (i = 0; i < height; i++) { - (*swrast->Driver.WriteCI32Span)( ctx, width, x, y + i, span, NULL ); - } - } + + for (i = 0; i < height; i++) { + rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL); } } +/** + * Clear color index buffer without masking. + */ +static void +clear_ci_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) +{ + const GLint x = ctx->DrawBuffer->_Xmin; + const GLint y = ctx->DrawBuffer->_Ymin; + const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; + const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; + GLubyte clear8; + GLushort clear16; + GLuint clear32; + GLvoid *clearVal; + GLint i; + + ASSERT(!ctx->Visual.rgbMode); + + ASSERT((ctx->Color.IndexMask & ((1 << rb->IndexBits) - 1)) + == (GLuint) ((1 << rb->IndexBits) - 1)); -/* - * Clear the front/back/left/right color buffers. - * This function is usually only called if we need to clear the - * buffers with masking. + ASSERT(rb->PutMonoRow); + + /* setup clear value */ + switch (rb->DataType) { + case GL_UNSIGNED_BYTE: + clear8 = (GLubyte) ctx->Color.ClearIndex; + clearVal = &clear8; + break; + case GL_UNSIGNED_SHORT: + clear16 = (GLushort) ctx->Color.ClearIndex; + clearVal = &clear16; + break; + case GL_UNSIGNED_INT: + clear32 = ctx->Color.ClearIndex; + clearVal = &clear32; + break; + default: + _mesa_problem(ctx, "Bad rb DataType in clear_color_buffer"); + return; + } + + for (i = 0; i < height; i++) + rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL); +} + + +/** + * Clear the front/back/left/right/aux color buffers. + * This function is usually only called if the device driver can't + * clear its own color buffers for some reason (such as with masking). */ static void clear_color_buffers(GLcontext *ctx) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); - GLuint bufferBit; - - /* loop over four possible dest color buffers */ - for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) { - if (bufferBit & ctx->Color.DrawDestMask) { - if (bufferBit == FRONT_LEFT_BIT) { - (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_LEFT); - (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_FRONT_LEFT); - } - else if (bufferBit == FRONT_RIGHT_BIT) { - (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_RIGHT); - (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_FRONT_RIGHT); - } - else if (bufferBit == BACK_LEFT_BIT) { - (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_LEFT); - (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_BACK_LEFT); + GLboolean masking; + GLuint buf; + + if (ctx->Visual.rgbMode) { + if (ctx->Color.ColorMask[0] && + ctx->Color.ColorMask[1] && + ctx->Color.ColorMask[2] && + ctx->Color.ColorMask[3]) { + masking = GL_FALSE; + } + else { + masking = GL_TRUE; + } + } + else { + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; + const GLuint indexBits = (1 << rb->IndexBits) - 1; + if ((ctx->Color.IndexMask & indexBits) == indexBits) { + masking = GL_FALSE; + } + else { + masking = GL_TRUE; + } + } + + for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) { + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf]; + if (ctx->Visual.rgbMode) { + if (masking) { + clear_rgba_buffer_with_masking(ctx, rb); } else { - (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_RIGHT); - (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_BACK_RIGHT); + clear_rgba_buffer(ctx, rb); } - - if (colorMask != 0xffffffff) { - clear_color_buffer_with_masking(ctx); + } + else { + if (masking) { + clear_ci_buffer_with_masking(ctx, rb); } else { - clear_color_buffer(ctx); + clear_ci_buffer(ctx, rb); } } } - - /* restore default read/draw buffers */ - (void) (*ctx->Driver.SetDrawBuffer)( ctx, ctx->Color.DriverDrawBuffer ); - (void) (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, ctx->Pixel.DriverReadBuffer ); } - +/** + * Called via the device driver's ctx->Driver.Clear() function if the + * device driver can't clear one or more of the buffers itself. + * \param buffers bitfield of BUFFER_BIT_* values indicating which + * renderbuffers are to be cleared. + * \param all if GL_TRUE, clear whole buffer, else clear specified region. + */ void -_swrast_Clear( GLcontext *ctx, GLbitfield mask, - GLboolean all, - GLint x, GLint y, GLint width, GLint height ) +_swrast_Clear(GLcontext *ctx, GLbitfield buffers) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); -#ifdef DEBUG +#ifdef DEBUG_FOO { - GLbitfield legalBits = DD_FRONT_LEFT_BIT | - DD_FRONT_RIGHT_BIT | - DD_BACK_LEFT_BIT | - DD_BACK_RIGHT_BIT | - DD_DEPTH_BIT | - DD_STENCIL_BIT | - DD_ACCUM_BIT; - assert((mask & (~legalBits)) == 0); + const GLbitfield legalBits = + BUFFER_BIT_FRONT_LEFT | + BUFFER_BIT_FRONT_RIGHT | + BUFFER_BIT_BACK_LEFT | + BUFFER_BIT_BACK_RIGHT | + BUFFER_BIT_DEPTH | + BUFFER_BIT_STENCIL | + BUFFER_BIT_ACCUM | + BUFFER_BIT_AUX0 | + BUFFER_BIT_AUX1 | + BUFFER_BIT_AUX2 | + BUFFER_BIT_AUX3; + assert((buffers & (~legalBits)) == 0); } #endif - RENDER_START(swrast,ctx); + swrast_render_start(ctx); /* do software clearing here */ - if (mask) { - if (mask & ctx->Color.DrawDestMask) clear_color_buffers(ctx); - if (mask & GL_DEPTH_BUFFER_BIT) _mesa_clear_depth_buffer(ctx); - if (mask & GL_ACCUM_BUFFER_BIT) _mesa_clear_accum_buffer(ctx); - if (mask & GL_STENCIL_BUFFER_BIT) _mesa_clear_stencil_buffer(ctx); - } - - /* clear software-based alpha buffer(s) */ - if ( (mask & GL_COLOR_BUFFER_BIT) - && ctx->DrawBuffer->UseSoftwareAlphaBuffers - && ctx->Color.ColorMask[ACOMP]) { - _mesa_clear_alpha_buffers( ctx ); + if (buffers) { + if ((buffers & BUFFER_BITS_COLOR) + && (ctx->DrawBuffer->_NumColorDrawBuffers > 0)) { + clear_color_buffers(ctx); + } + if (buffers & BUFFER_BIT_DEPTH) { + _swrast_clear_depth_buffer(ctx, ctx->DrawBuffer->_DepthBuffer); + } + if (buffers & BUFFER_BIT_ACCUM) { + _swrast_clear_accum_buffer(ctx, + ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer); + } + if (buffers & BUFFER_BIT_STENCIL) { + _swrast_clear_stencil_buffer(ctx, ctx->DrawBuffer->_StencilBuffer); + } } - RENDER_FINISH(swrast,ctx); -} - - -void -_swrast_alloc_buffers( GLframebuffer *buffer ) -{ - /* Reallocate other buffers if needed. */ - if (buffer->UseSoftwareDepthBuffer) { - _mesa_alloc_depth_buffer( buffer ); - } - if (buffer->UseSoftwareStencilBuffer) { - _mesa_alloc_stencil_buffer( buffer ); - } - if (buffer->UseSoftwareAccumBuffer) { - _mesa_alloc_accum_buffer( buffer ); - } - if (buffer->UseSoftwareAlphaBuffers) { - _mesa_alloc_alpha_buffers( buffer ); - } + swrast_render_finish(ctx); }