X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fs_buffers.c;h=af475ad8cb59915a4492f60de0750761110a699b;hb=88f3656ea7ae57d22141225db0c5d90ceab420dd;hp=e7889008972c34803f08117afd873407c9adc436;hpb=04f863e85669fdf42f3ec401c55b1533e8069dee;p=mesa.git diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c index e7889008972..af475ad8cb5 100644 --- a/src/mesa/swrast/s_buffers.c +++ b/src/mesa/swrast/s_buffers.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.3 + * Version: 7.1 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -22,13 +22,13 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/** XXX This file should be named s_clear.c */ -#include "glheader.h" -#include "colormac.h" -#include "macros.h" -#include "imports.h" -#include "mtypes.h" -#include "fbobject.h" +#include "main/glheader.h" +#include "main/colormac.h" +#include "main/macros.h" +#include "main/imports.h" +#include "main/mtypes.h" #include "s_accum.h" #include "s_context.h" @@ -47,25 +47,58 @@ clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb) const GLint y = ctx->DrawBuffer->_Ymin; const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; - GLchan clearColor[4]; + SWspan span; GLint i; ASSERT(ctx->Visual.rgbMode); ASSERT(rb->PutRow); - CLAMPED_FLOAT_TO_CHAN(clearColor[RCOMP], ctx->Color.ClearColor[0]); - CLAMPED_FLOAT_TO_CHAN(clearColor[GCOMP], ctx->Color.ClearColor[1]); - CLAMPED_FLOAT_TO_CHAN(clearColor[BCOMP], ctx->Color.ClearColor[2]); - CLAMPED_FLOAT_TO_CHAN(clearColor[ACOMP], ctx->Color.ClearColor[3]); + /* Initialize color span with clear color */ + /* XXX optimize for clearcolor == black/zero (bzero) */ + INIT_SPAN(span, GL_BITMAP); + span.end = width; + span.arrayMask = SPAN_RGBA; + span.array->ChanType = rb->DataType; + if (span.array->ChanType == GL_UNSIGNED_BYTE) { + GLubyte clearColor[4]; + UNCLAMPED_FLOAT_TO_UBYTE(clearColor[RCOMP], ctx->Color.ClearColor[0]); + UNCLAMPED_FLOAT_TO_UBYTE(clearColor[GCOMP], ctx->Color.ClearColor[1]); + UNCLAMPED_FLOAT_TO_UBYTE(clearColor[BCOMP], ctx->Color.ClearColor[2]); + UNCLAMPED_FLOAT_TO_UBYTE(clearColor[ACOMP], ctx->Color.ClearColor[3]); + for (i = 0; i < width; i++) { + COPY_4UBV(span.array->rgba[i], clearColor); + } + } + else if (span.array->ChanType == GL_UNSIGNED_SHORT) { + GLushort clearColor[4]; + UNCLAMPED_FLOAT_TO_USHORT(clearColor[RCOMP], ctx->Color.ClearColor[0]); + UNCLAMPED_FLOAT_TO_USHORT(clearColor[GCOMP], ctx->Color.ClearColor[1]); + UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP], ctx->Color.ClearColor[2]); + UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP], ctx->Color.ClearColor[3]); + for (i = 0; i < width; i++) { + COPY_4V(span.array->rgba[i], clearColor); + } + } + else { + ASSERT(span.array->ChanType == GL_FLOAT); + for (i = 0; i < width; i++) { + CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0], ctx->Color.ClearColor[0]); + CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1], ctx->Color.ClearColor[1]); + CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2], ctx->Color.ClearColor[2]); + CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3], ctx->Color.ClearColor[3]); + } + } + /* Note that masking will change the color values, but only the + * channels for which the write mask is GL_FALSE. The channels + * which which are write-enabled won't get modified. + */ for (i = 0; i < height; i++) { - GLchan rgba[MAX_WIDTH][4]; - GLint j; - for (j = 0; j < width; j++) { - COPY_CHAN4(rgba[j], clearColor); - } - _swrast_mask_rgba_array( ctx, rb, width, x, y + i, rgba ); - rb->PutRow(ctx, rb, width, x, y + i, rgba, NULL); + span.x = x; + span.y = y + i; + _swrast_mask_rgba_span(ctx, rb, &span); + /* write masked row */ + rb->PutRow(ctx, rb, width, x, y + i, span.array->rgba, NULL); } } @@ -80,21 +113,31 @@ clear_ci_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb) const GLint y = ctx->DrawBuffer->_Ymin; const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; - GLuint span[MAX_WIDTH]; - GLubyte mask[MAX_WIDTH]; - GLint i, j; + SWspan span; + GLint i; ASSERT(!ctx->Visual.rgbMode); + ASSERT(rb->PutRow); + ASSERT(rb->DataType == GL_UNSIGNED_INT); + + /* Initialize index span with clear index */ + INIT_SPAN(span, GL_BITMAP); + span.end = width; + span.arrayMask = SPAN_INDEX; + for (i = 0; i < width;i++) { + span.array->index[i] = ctx->Color.ClearIndex; + } - MEMSET( mask, 1, width ); + /* Note that masking will change the color indexes, but only the + * bits for which the write mask is GL_FALSE. The bits + * which are write-enabled won't get modified. + */ for (i = 0; i < height;i++) { - for (j = 0; j < width;j++) { - span[j] = ctx->Color.ClearIndex; - } - _swrast_mask_ci_array(ctx, rb, width, x, y + i, span); - ASSERT(rb->PutRow); - ASSERT(rb->DataType == GL_UNSIGNED_INT); - rb->PutRow(ctx, rb, width, x, y + i, span, mask); + span.x = x; + span.y = y + i; + _swrast_mask_ci_span(ctx, rb, &span); + /* write masked row */ + rb->PutRow(ctx, rb, width, x, y + i, span.array->index, NULL); } } @@ -125,17 +168,17 @@ clear_rgba_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) switch (rb->DataType) { case GL_UNSIGNED_BYTE: - clear8[0] = FLOAT_TO_UBYTE(ctx->Color.ClearColor[0]); - clear8[1] = FLOAT_TO_UBYTE(ctx->Color.ClearColor[1]); - clear8[2] = FLOAT_TO_UBYTE(ctx->Color.ClearColor[2]); - clear8[3] = FLOAT_TO_UBYTE(ctx->Color.ClearColor[3]); + UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor[0]); + UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor[1]); + UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor[2]); + UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor[3]); clearVal = clear8; break; case GL_UNSIGNED_SHORT: - clear16[0] = FLOAT_TO_USHORT(ctx->Color.ClearColor[0]); - clear16[1] = FLOAT_TO_USHORT(ctx->Color.ClearColor[1]); - clear16[2] = FLOAT_TO_USHORT(ctx->Color.ClearColor[2]); - clear16[3] = FLOAT_TO_USHORT(ctx->Color.ClearColor[3]); + UNCLAMPED_FLOAT_TO_USHORT(clear16[0], ctx->Color.ClearColor[0]); + UNCLAMPED_FLOAT_TO_USHORT(clear16[1], ctx->Color.ClearColor[1]); + UNCLAMPED_FLOAT_TO_USHORT(clear16[2], ctx->Color.ClearColor[2]); + UNCLAMPED_FLOAT_TO_USHORT(clear16[3], ctx->Color.ClearColor[3]); clearVal = clear16; break; case GL_FLOAT: @@ -170,8 +213,8 @@ clear_ci_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) ASSERT(!ctx->Visual.rgbMode); - ASSERT((ctx->Color.IndexMask & ((1 << ctx->Visual.indexBits) - 1)) - == (GLuint) ((1 << ctx->Visual.indexBits) - 1)); + ASSERT((ctx->Color.IndexMask & ((1 << rb->IndexBits) - 1)) + == (GLuint) ((1 << rb->IndexBits) - 1)); ASSERT(rb->PutMonoRow); @@ -207,9 +250,8 @@ clear_ci_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) static void clear_color_buffers(GLcontext *ctx) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); GLboolean masking; - GLuint i; + GLuint buf; if (ctx->Visual.rgbMode) { if (ctx->Color.ColorMask[0] && @@ -223,7 +265,8 @@ clear_color_buffers(GLcontext *ctx) } } else { - const GLuint indexBits = (1 << ctx->Visual.indexBits) - 1; + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; + const GLuint indexBits = (1 << rb->IndexBits) - 1; if ((ctx->Color.IndexMask & indexBits) == indexBits) { masking = GL_FALSE; } @@ -232,15 +275,8 @@ clear_color_buffers(GLcontext *ctx) } } - for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers[0]; i++) { - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][i]; -#if OLD_RENDERBUFFER || NEW_RENDERBUFFER - /* SetBuffer will go away */ - if (swrast->Driver.SetBuffer) - swrast->Driver.SetBuffer(ctx, ctx->DrawBuffer, - ctx->DrawBuffer->_ColorDrawBit[0][i]); -#endif - + for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) { + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf]; if (ctx->Visual.rgbMode) { if (masking) { clear_rgba_buffer_with_masking(ctx, rb); @@ -258,26 +294,19 @@ clear_color_buffers(GLcontext *ctx) } } } - - /* restore default read/draw buffer */ - _swrast_use_draw_buffer(ctx); } /** * Called via the device driver's ctx->Driver.Clear() function if the * device driver can't clear one or more of the buffers itself. - * \param mask bitwise-OR of DD_*_BIT flags. + * \param buffers bitfield of BUFFER_BIT_* values indicating which + * renderbuffers are to be cleared. * \param all if GL_TRUE, clear whole buffer, else clear specified region. */ void -_swrast_Clear(GLcontext *ctx, GLbitfield mask, - GLboolean all, GLint x, GLint y, GLint width, GLint height) +_swrast_Clear(GLcontext *ctx, GLbitfield buffers) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - (void) all; (void) x; (void) y; (void) width; (void) height; - #ifdef DEBUG_FOO { const GLbitfield legalBits = @@ -292,117 +321,29 @@ _swrast_Clear(GLcontext *ctx, GLbitfield mask, BUFFER_BIT_AUX1 | BUFFER_BIT_AUX2 | BUFFER_BIT_AUX3; - assert((mask & (~legalBits)) == 0); + assert((buffers & (~legalBits)) == 0); } #endif - RENDER_START(swrast,ctx); + swrast_render_start(ctx); /* do software clearing here */ - if (mask) { - if (mask & ctx->DrawBuffer->_ColorDrawBufferMask[0]) { + if (buffers) { + if ((buffers & BUFFER_BITS_COLOR) + && (ctx->DrawBuffer->_NumColorDrawBuffers > 0)) { clear_color_buffers(ctx); } - if (mask & BUFFER_BIT_DEPTH) { - struct gl_renderbuffer *rb - = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; - _swrast_clear_depth_buffer(ctx, rb); + if (buffers & BUFFER_BIT_DEPTH) { + _swrast_clear_depth_buffer(ctx, ctx->DrawBuffer->_DepthBuffer); } - if (mask & BUFFER_BIT_ACCUM) { - struct gl_renderbuffer *rb - = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; - _swrast_clear_accum_buffer(ctx, rb); + if (buffers & BUFFER_BIT_ACCUM) { + _swrast_clear_accum_buffer(ctx, + ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer); } - if (mask & BUFFER_BIT_STENCIL) { - struct gl_renderbuffer *rb - = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; - _swrast_clear_stencil_buffer(ctx, rb); + if (buffers & BUFFER_BIT_STENCIL) { + _swrast_clear_stencil_buffer(ctx, ctx->DrawBuffer->_StencilBuffer); } } - RENDER_FINISH(swrast,ctx); -} - - -/* - * Fallback for ctx->Driver.DrawBuffer() - */ -void -_swrast_DrawBuffer( GLcontext *ctx, GLenum mode ) -{ - (void) mode; - _swrast_use_draw_buffer(ctx); -} - - -/* - * Fallback for ctx->Driver.DrawBuffers() - */ -void -_swrast_DrawBuffers( GLcontext *ctx, GLsizei n, const GLenum *buffers ) -{ - _swrast_use_draw_buffer(ctx); -} - - -/* - * Setup things so that we read/write spans from the user-designated - * read buffer (set via glReadPixels). We usually just have to call - * this for glReadPixels, glCopyPixels, etc. - */ -void -_swrast_use_read_buffer( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - /* Do this so the software-emulated alpha plane span functions work! */ - swrast->CurrentBufferBit = ctx->ReadBuffer->_ColorReadBufferMask; - /* Tell the device driver where to read/write spans */ - if (swrast->Driver.SetBuffer) - swrast->Driver.SetBuffer(ctx, ctx->ReadBuffer, swrast->CurrentBufferBit); -} - - -/* - * Setup things so that we read/write spans from the default draw buffer. - * This is the usual mode that Mesa's software rasterizer operates in. - */ -void -_swrast_use_draw_buffer( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - /* The user can specify rendering to zero, one, two, or four color - * buffers simultaneously with glDrawBuffer()! - * We don't expect the span/point/line/triangle functions to deal with - * that mess so we'll iterate over the multiple buffers as needed. - * But usually we only render to one color buffer at a time. - * We set ctx->Color._DriverDrawBuffer to that buffer and tell the - * device driver to use that buffer. - * Look in s_span.c's multi_write_rgba_span() function to see how - * we loop over multiple color buffers when needed. - */ - - if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_FRONT_LEFT) - swrast->CurrentBufferBit = BUFFER_BIT_FRONT_LEFT; - else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_BACK_LEFT) - swrast->CurrentBufferBit = BUFFER_BIT_BACK_LEFT; - else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_FRONT_RIGHT) - swrast->CurrentBufferBit = BUFFER_BIT_FRONT_RIGHT; - else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_BACK_RIGHT) - swrast->CurrentBufferBit = BUFFER_BIT_BACK_RIGHT; - else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_AUX0) - swrast->CurrentBufferBit = BUFFER_BIT_AUX0; - else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_AUX1) - swrast->CurrentBufferBit = BUFFER_BIT_AUX1; - else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_AUX2) - swrast->CurrentBufferBit = BUFFER_BIT_AUX2; - else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_AUX3) - swrast->CurrentBufferBit = BUFFER_BIT_AUX3; - else - /* glDrawBuffer(GL_NONE) */ - swrast->CurrentBufferBit = BUFFER_BIT_FRONT_LEFT; /* we always have this buffer */ - - if (swrast->Driver.SetBuffer) - swrast->Driver.SetBuffer(ctx, ctx->DrawBuffer, swrast->CurrentBufferBit); + swrast_render_finish(ctx); }