X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fs_context.c;h=297940adbd635f0966feda1af9059778a627ee25;hb=71e64fc30b4f57bd93daf004bc04af7181391f4d;hp=f43fa61f8a3c329602b0e2fb5cae44a8e8462c90;hpb=9ba4311e71f510797e1b446ab7dc6b6d4dc55dd5;p=mesa.git diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index f43fa61f8a3..297940adbd6 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -2,7 +2,7 @@ * Mesa 3-D graphics library * Version: 7.1 * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -26,14 +26,15 @@ * Brian Paul */ -#include "imports.h" -#include "bufferobj.h" -#include "context.h" -#include "colormac.h" -#include "mtypes.h" -#include "teximage.h" -#include "swrast.h" +#include "main/imports.h" +#include "main/bufferobj.h" +#include "main/context.h" +#include "main/colormac.h" +#include "main/mtypes.h" +#include "main/teximage.h" +#include "shader/prog_parameter.h" #include "shader/prog_statevars.h" +#include "swrast.h" #include "s_blend.h" #include "s_context.h" #include "s_lines.h" @@ -87,7 +88,7 @@ _swrast_update_rasterflags( GLcontext *ctx ) * MULTI_DRAW_BIT flag. Also set it if we're drawing to no * buffers or the RGBA or CI mask disables all writes. */ - if (ctx->DrawBuffer->_NumColorDrawBuffers[0] != 1) { + if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) { /* more than one color buffer designated for writing (or zero buffers) */ rasterMask |= MULTI_DRAW_BIT; } @@ -117,8 +118,8 @@ _swrast_update_rasterflags( GLcontext *ctx ) /** - * Examine polycon culls tate to compute the _BackfaceSign field. - * _BackfaceSign will be 0 if no culling, -1 if culling back-faces, + * Examine polygon cull state to compute the _BackfaceCullSign field. + * _BackfaceCullSign will be 0 if no culling, -1 if culling back-faces, * and 1 if culling front-faces. The Polygon FrontFace state also * factors in. */ @@ -128,31 +129,32 @@ _swrast_update_polygon( GLcontext *ctx ) GLfloat backface_sign; if (ctx->Polygon.CullFlag) { - backface_sign = 1.0; switch (ctx->Polygon.CullFaceMode) { case GL_BACK: - if (ctx->Polygon.FrontFace == GL_CCW) - backface_sign = -1.0; + backface_sign = -1.0; break; case GL_FRONT: - if (ctx->Polygon.FrontFace != GL_CCW) - backface_sign = -1.0; + backface_sign = 1.0; break; case GL_FRONT_AND_BACK: /* fallthrough */ default: backface_sign = 0.0; - break; } } else { backface_sign = 0.0; } - SWRAST_CONTEXT(ctx)->_BackfaceSign = backface_sign; + SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign; + + /* This is for front/back-face determination, but not for culling */ + SWRAST_CONTEXT(ctx)->_BackfaceSign + = (ctx->Polygon.FrontFace == GL_CW) ? -1.0 : 1.0; } + /** * Update the _PreferPixelFog field to indicate if we need to compute * fog blend factors (from the fog coords) per-fragment. @@ -500,6 +502,13 @@ _swrast_invalidate_state( GLcontext *ctx, GLbitfield new_state ) new_state = ~0; } + { + const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; + if (fp && (fp->Base.Parameters->StateFlags & new_state)) { + _mesa_load_state_parameters(ctx, fp->Base.Parameters); + } + } + if (new_state & swrast->InvalidateTriangleMask) swrast->Triangle = _swrast_validate_triangle; @@ -598,44 +607,6 @@ _swrast_update_active_attribs(GLcontext *ctx) } -/** - * Update the swrast->_ColorOutputsMask which indicates which color - * renderbuffers (aka rendertargets) are being written to by the current - * fragment program. - * We also take glDrawBuffers() into account to skip outputs that are - * set to GL_NONE. - */ -static void -_swrast_update_color_outputs(GLcontext *ctx) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - const struct gl_framebuffer *fb = ctx->DrawBuffer; - - swrast->_ColorOutputsMask = 0; - swrast->_NumColorOutputs = 0; - - if (ctx->FragmentProgram._Current) { - const GLbitfield outputsWritten - = ctx->FragmentProgram._Current->Base.OutputsWritten; - GLuint output; - for (output = 0; output < ctx->Const.MaxDrawBuffers; output++) { - if ((outputsWritten & (1 << (FRAG_RESULT_DATA0 + output))) - && (fb->_NumColorDrawBuffers[output] > 0)) { - swrast->_ColorOutputsMask |= (1 << output); - swrast->_NumColorOutputs = output + 1; - } - } - } - if (swrast->_ColorOutputsMask == 0x0) { - /* no fragment program, or frag prog didn't write to gl_FragData[] */ - if (fb->_NumColorDrawBuffers[0] > 0) { - swrast->_ColorOutputsMask = 0x1; - swrast->_NumColorOutputs = 1; - } - } -} - - void _swrast_validate_derived( GLcontext *ctx ) { @@ -685,9 +656,6 @@ _swrast_validate_derived( GLcontext *ctx ) _NEW_TEXTURE)) _swrast_update_active_attribs(ctx); - if (swrast->NewState & (_NEW_PROGRAM | _NEW_BUFFERS)) - _swrast_update_color_outputs(ctx); - swrast->NewState = 0; swrast->StateChanges = 0; swrast->InvalidateState = _swrast_invalidate_state; @@ -766,6 +734,12 @@ _swrast_ResetLineStipple( GLcontext *ctx ) SWRAST_CONTEXT(ctx)->StippleCounter = 0; } +void +_swrast_SetFacing(GLcontext *ctx, GLuint facing) +{ + SWRAST_CONTEXT(ctx)->PointLineFacing = facing; +} + void _swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value ) { @@ -869,6 +843,8 @@ _swrast_DestroyContext( GLcontext *ctx ) } FREE( swrast->SpanArrays ); + if (swrast->ZoomedArrays) + FREE( swrast->ZoomedArrays ); FREE( swrast->TexelBuffer ); FREE( swrast );