X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fs_depth.h;h=368862568303a560326701058b13c71c5a875c9b;hb=5cd7042088bdd0b5d9a92f4fc927029a46a23734;hp=24f813a7c64d7d5998ea5edd9e2cc7accbc0dc4b;hpb=10f30eb43835c57c00783390a02d72daf4f78e26;p=mesa.git diff --git a/src/mesa/swrast/s_depth.h b/src/mesa/swrast/s_depth.h index 24f813a7c64..36886256830 100644 --- a/src/mesa/swrast/s_depth.h +++ b/src/mesa/swrast/s_depth.h @@ -1,10 +1,8 @@ -/* $Id: s_depth.h,v 1.4 2001/12/17 04:54:35 brianp Exp $ */ - /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 6.5.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -29,43 +27,29 @@ #define S_DEPTH_H -#include "mtypes.h" -#include "swrast.h" - +#include "s_context.h" -extern GLvoid * -_mesa_zbuffer_address(GLcontext *ctx, GLint x, GLint y); - -extern GLuint -_old_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLdepth z[], GLubyte mask[] ); extern GLuint -_mesa_depth_test_span( GLcontext *ctx, struct sw_span *span); - -extern void -_mesa_depth_test_pixels( GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - const GLdepth z[], GLubyte mask[] ); +_swrast_depth_test_span( GLcontext *ctx, SWspan *span); -extern void -_mesa_read_depth_span( GLcontext *ctx, - GLint n, GLint x, GLint y, GLdepth depth[] ); +extern GLboolean +_swrast_depth_bounds_test( GLcontext *ctx, SWspan *span ); extern void -_mesa_read_depth_span_float( GLcontext *ctx, GLint n, GLint x, GLint y, - GLfloat depth[] ); +_swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb, + GLint n, GLint x, GLint y, GLfloat depth[] ); extern void -_mesa_alloc_depth_buffer( GLcontext* ctx ); +_swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb, + GLint n, GLint x, GLint y, GLuint depth[] ); extern void -_mesa_clear_depth_buffer( GLcontext* ctx ); - +_swrast_clear_depth_buffer( GLcontext *ctx, struct gl_renderbuffer *rb ); #endif