X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fs_depth.h;h=b4b738c3b6f82f94ca8d1b2f68155cf963e2396d;hb=a09cbaffbfb1dcf0b6ae41bbba21ae9bfdfb8a3b;hp=7eae36674283fdbeef26de0f6264e70ac37b6fbf;hpb=5ce72c559c027ea03513ed9c0038706733b0586e;p=mesa.git diff --git a/src/mesa/swrast/s_depth.h b/src/mesa/swrast/s_depth.h index 7eae3667428..b4b738c3b6f 100644 --- a/src/mesa/swrast/s_depth.h +++ b/src/mesa/swrast/s_depth.h @@ -1,6 +1,5 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * @@ -17,9 +16,10 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ @@ -27,31 +27,32 @@ #define S_DEPTH_H -#include "s_context.h" +#include "main/glheader.h" +#include "s_span.h" + +struct gl_context; +struct gl_renderbuffer; extern GLuint -_swrast_depth_test_span( GLcontext *ctx, SWspan *span); +_swrast_depth_test_span( struct gl_context *ctx, SWspan *span); extern void -_swrast_depth_clamp_span( GLcontext *ctx, SWspan *span ); +_swrast_depth_clamp_span( struct gl_context *ctx, SWspan *span ); extern GLboolean -_swrast_depth_bounds_test( GLcontext *ctx, SWspan *span ); +_swrast_depth_bounds_test( struct gl_context *ctx, SWspan *span ); extern void -_swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb, +_swrast_read_depth_span_float( struct gl_context *ctx, struct gl_renderbuffer *rb, GLint n, GLint x, GLint y, GLfloat depth[] ); - extern void -_swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb, - GLint n, GLint x, GLint y, GLuint depth[] ); - +_swrast_clear_depth_buffer(struct gl_context *ctx); extern void -_swrast_clear_depth_buffer( GLcontext *ctx, struct gl_renderbuffer *rb ); +_swrast_clear_depth_stencil_buffer(struct gl_context *ctx); #endif