X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fs_feedback.c;h=00f92d463c33f1626313b4d47d94e56dd4c7af98;hb=1be3764dbe8d8ab2259c206a2158fe8f3c62c962;hp=07b7409ab57b9313cb8dbe6937ad7fa5cc8b6fbc;hpb=1bf507656921f216a69599143f1aef9bbb170b4e;p=mesa.git diff --git a/src/mesa/swrast/s_feedback.c b/src/mesa/swrast/s_feedback.c index 07b7409ab57..00f92d463c3 100644 --- a/src/mesa/swrast/s_feedback.c +++ b/src/mesa/swrast/s_feedback.c @@ -22,12 +22,10 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -#include "glheader.h" -#include "colormac.h" -#include "context.h" -#include "enums.h" -#include "feedback.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/colormac.h" +#include "main/feedback.h" +#include "main/macros.h" #include "s_context.h" #include "s_feedback.h" @@ -36,7 +34,7 @@ static void -feedback_vertex(GLcontext * ctx, const SWvertex * v, const SWvertex * pv) +feedback_vertex(struct gl_context * ctx, const SWvertex * v, const SWvertex * pv) { GLfloat win[4]; const GLfloat *vtc = v->attrib[FRAG_ATTRIB_TEX0]; @@ -47,7 +45,7 @@ feedback_vertex(GLcontext * ctx, const SWvertex * v, const SWvertex * pv) win[2] = v->attrib[FRAG_ATTRIB_WPOS][2] / ctx->DrawBuffer->_DepthMaxF; win[3] = 1.0F / v->attrib[FRAG_ATTRIB_WPOS][3]; - _mesa_feedback_vertex(ctx, win, color, v->attrib[FRAG_ATTRIB_CI][0], vtc); + _mesa_feedback_vertex(ctx, win, color, vtc); } @@ -55,12 +53,12 @@ feedback_vertex(GLcontext * ctx, const SWvertex * v, const SWvertex * pv) * Put triangle in feedback buffer. */ void -_swrast_feedback_triangle(GLcontext *ctx, const SWvertex *v0, +_swrast_feedback_triangle(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2) { - if (_swrast_culltriangle(ctx, v0, v1, v2)) { - FEEDBACK_TOKEN(ctx, (GLfloat) (GLint) GL_POLYGON_TOKEN); - FEEDBACK_TOKEN(ctx, (GLfloat) 3); /* three vertices */ + if (!_swrast_culltriangle(ctx, v0, v1, v2)) { + _mesa_feedback_token(ctx, (GLfloat) (GLint) GL_POLYGON_TOKEN); + _mesa_feedback_token(ctx, (GLfloat) 3); /* three vertices */ if (ctx->Light.ShadeModel == GL_SMOOTH) { feedback_vertex(ctx, v0, v0); @@ -77,7 +75,7 @@ _swrast_feedback_triangle(GLcontext *ctx, const SWvertex *v0, void -_swrast_feedback_line(GLcontext *ctx, const SWvertex *v0, +_swrast_feedback_line(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1) { GLenum token = GL_LINE_TOKEN; @@ -86,7 +84,7 @@ _swrast_feedback_line(GLcontext *ctx, const SWvertex *v0, if (swrast->StippleCounter == 0) token = GL_LINE_RESET_TOKEN; - FEEDBACK_TOKEN(ctx, (GLfloat) (GLint) token); + _mesa_feedback_token(ctx, (GLfloat) (GLint) token); if (ctx->Light.ShadeModel == GL_SMOOTH) { feedback_vertex(ctx, v0, v0); @@ -102,18 +100,18 @@ _swrast_feedback_line(GLcontext *ctx, const SWvertex *v0, void -_swrast_feedback_point(GLcontext *ctx, const SWvertex *v) +_swrast_feedback_point(struct gl_context *ctx, const SWvertex *v) { - FEEDBACK_TOKEN(ctx, (GLfloat) (GLint) GL_POINT_TOKEN); + _mesa_feedback_token(ctx, (GLfloat) (GLint) GL_POINT_TOKEN); feedback_vertex(ctx, v, v); } void -_swrast_select_triangle(GLcontext *ctx, const SWvertex *v0, +_swrast_select_triangle(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2) { - if (_swrast_culltriangle(ctx, v0, v1, v2)) { + if (!_swrast_culltriangle(ctx, v0, v1, v2)) { const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF; _mesa_update_hitflag( ctx, v0->attrib[FRAG_ATTRIB_WPOS][2] * zs ); @@ -124,7 +122,7 @@ _swrast_select_triangle(GLcontext *ctx, const SWvertex *v0, void -_swrast_select_line(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) +_swrast_select_line(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1) { const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF; _mesa_update_hitflag( ctx, v0->attrib[FRAG_ATTRIB_WPOS][2] * zs ); @@ -133,7 +131,7 @@ _swrast_select_line(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) void -_swrast_select_point(GLcontext *ctx, const SWvertex *v) +_swrast_select_point(struct gl_context *ctx, const SWvertex *v) { const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF; _mesa_update_hitflag( ctx, v->attrib[FRAG_ATTRIB_WPOS][2] * zs );