X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fs_fragprog.c;h=1d7c33619dc17428315c5a318cccbdc0ecd63111;hb=8ed5305d28d9309d651dfec3fbf4349854694694;hp=413f136cd59b4ac70adafc21b69d409dcd1f4f37;hpb=a01e0afd9fc0d647081c6903baa1a7ba505c4b05;p=mesa.git diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c index 413f136cd59..1d7c33619dc 100644 --- a/src/mesa/swrast/s_fragprog.c +++ b/src/mesa/swrast/s_fragprog.c @@ -1,6 +1,5 @@ /* * Mesa 3-D graphics library - * Version: 7.0.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -17,25 +16,41 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ #include "main/glheader.h" #include "main/colormac.h" -#include "main/context.h" +#include "main/samplerobj.h" +#include "main/teximage.h" #include "program/prog_instruction.h" +#include "s_context.h" #include "s_fragprog.h" #include "s_span.h" +/** + * \brief Should swrast use a fragment program? + * + * \return true if the current fragment program exists and is not the fixed + * function fragment program + */ +GLboolean +_swrast_use_fragment_program(struct gl_context *ctx) +{ + struct gl_fragment_program *fp = ctx->FragmentProgram._Current; + return fp && !(fp == ctx->FragmentProgram._TexEnvProgram + && fp->Base.NumInstructions == 0); +} /** * Apply texture object's swizzle (X/Y/Z/W/0/1) to incoming 'texel' * and return results in 'colorOut'. */ -static INLINE void +static inline void swizzle_texel(const GLfloat texel[4], GLfloat colorOut[4], GLuint swizzle) { if (swizzle == SWIZZLE_NOOP) { @@ -62,7 +77,7 @@ swizzle_texel(const GLfloat texel[4], GLfloat colorOut[4], GLuint swizzle) * Called via machine->FetchTexelLod() */ static void -fetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda, +fetch_texel_lod( struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda, GLuint unit, GLfloat color[4] ) { const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; @@ -70,11 +85,12 @@ fetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda, if (texObj) { SWcontext *swrast = SWRAST_CONTEXT(ctx); GLfloat rgba[4]; + const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit); - lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod); + lambda = CLAMP(lambda, samp->MinLod, samp->MaxLod); - swrast->TextureSample[unit](ctx, texObj, 1, - (const GLfloat (*)[4]) texcoord, + swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current, + 1, (const GLfloat (*)[4]) texcoord, &lambda, &rgba); swizzle_texel(rgba, color, texObj->_Swizzle); } @@ -92,7 +108,7 @@ fetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda, * otherwise zero. */ static void -fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4], +fetch_texel_deriv( struct gl_context *ctx, const GLfloat texcoord[4], const GLfloat texdx[4], const GLfloat texdy[4], GLfloat lodBias, GLuint unit, GLfloat color[4] ) { @@ -101,10 +117,12 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4], const struct gl_texture_object *texObj = texUnit->_Current; if (texObj) { - const struct gl_texture_image *texImg = - texObj->Image[0][texObj->BaseLevel]; - const GLfloat texW = (GLfloat) texImg->WidthScale; - const GLfloat texH = (GLfloat) texImg->HeightScale; + const struct gl_texture_image *texImg = _mesa_base_tex_image(texObj); + const struct swrast_texture_image *swImg = + swrast_texture_image_const(texImg); + const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit); + const GLfloat texW = (GLfloat) swImg->WidthScale; + const GLfloat texH = (GLfloat) swImg->HeightScale; GLfloat lambda; GLfloat rgba[4]; @@ -115,12 +133,12 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4], texcoord[0], texcoord[1], texcoord[3], 1.0F / texcoord[3]); - lambda += lodBias + texUnit->LodBias + texObj->LodBias; + lambda += lodBias + texUnit->LodBias + samp->LodBias; - lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod); + lambda = CLAMP(lambda, samp->MinLod, samp->MaxLod); - swrast->TextureSample[unit](ctx, texObj, 1, - (const GLfloat (*)[4]) texcoord, + swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current, + 1, (const GLfloat (*)[4]) texcoord, &lambda, &rgba); swizzle_texel(rgba, color, texObj->_Swizzle); } @@ -140,16 +158,11 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4], * \param col which element (column) of the span we'll operate on */ static void -init_machine(GLcontext *ctx, struct gl_program_machine *machine, +init_machine(struct gl_context *ctx, struct gl_program_machine *machine, const struct gl_fragment_program *program, const SWspan *span, GLuint col) { - GLfloat *wpos = span->array->attribs[FRAG_ATTRIB_WPOS][col]; - - if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) { - /* Clear temporary registers (undefined for ARB_f_p) */ - memset(machine->Temporaries, 0, MAX_PROGRAM_TEMPS * 4 * sizeof(GLfloat)); - } + GLfloat *wpos = span->array->attribs[VARYING_SLOT_POS][col]; /* ARB_fragment_coord_conventions */ if (program->OriginUpperLeft) @@ -164,14 +177,14 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine, machine->DerivX = (GLfloat (*)[4]) span->attrStepX; machine->DerivY = (GLfloat (*)[4]) span->attrStepY; - machine->NumDeriv = FRAG_ATTRIB_MAX; + machine->NumDeriv = VARYING_SLOT_MAX; machine->Samplers = program->Base.SamplerUnits; /* if running a GLSL program (not ARB_fragment_program) */ - if (ctx->Shader.CurrentProgram) { + if (ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]) { /* Store front/back facing value */ - machine->Attribs[FRAG_ATTRIB_FACE][col][0] = 1.0F - span->facing; + machine->Attribs[VARYING_SLOT_FACE][col][0] = 1.0F - span->facing; } machine->CurElement = col; @@ -194,7 +207,7 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine, * Run fragment program on the pixels in span from 'start' to 'end' - 1. */ static void -run_program(GLcontext *ctx, SWspan *span, GLuint start, GLuint end) +run_program(struct gl_context *ctx, SWspan *span, GLuint start, GLuint end) { SWcontext *swrast = SWRAST_CONTEXT(ctx); const struct gl_fragment_program *program = ctx->FragmentProgram._Current; @@ -210,7 +223,7 @@ run_program(GLcontext *ctx, SWspan *span, GLuint start, GLuint end) /* Store result color */ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) { - COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i], + COPY_4V(span->array->attribs[VARYING_SLOT_COL0][i], machine->Outputs[FRAG_RESULT_COLOR]); } else { @@ -221,7 +234,7 @@ run_program(GLcontext *ctx, SWspan *span, GLuint start, GLuint end) GLuint buf; for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) { if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DATA0 + buf)) { - COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0 + buf][i], + COPY_4V(span->array->attribs[VARYING_SLOT_COL0 + buf][i], machine->Outputs[FRAG_RESULT_DATA0 + buf]); } } @@ -235,7 +248,8 @@ run_program(GLcontext *ctx, SWspan *span, GLuint start, GLuint end) else if (depth >= 1.0) span->array->z[i] = ctx->DrawBuffer->_DepthMax; else - span->array->z[i] = IROUND(depth * ctx->DrawBuffer->_DepthMaxF); + span->array->z[i] = + (GLuint) (depth * ctx->DrawBuffer->_DepthMaxF + 0.5F); } } else { @@ -253,12 +267,12 @@ run_program(GLcontext *ctx, SWspan *span, GLuint start, GLuint end) * in the given span. */ void -_swrast_exec_fragment_program( GLcontext *ctx, SWspan *span ) +_swrast_exec_fragment_program( struct gl_context *ctx, SWspan *span ) { const struct gl_fragment_program *program = ctx->FragmentProgram._Current; /* incoming colors should be floats */ - if (program->Base.InputsRead & FRAG_BIT_COL0) { + if (program->Base.InputsRead & VARYING_BIT_COL0) { ASSERT(span->array->ChanType == GL_FLOAT); }