X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fs_lines.c;h=b63296aa44e2368eae97d50913dc1592550b85d9;hb=8bb15813e3047820a95724e4257aa2c862eeb31a;hp=dccc92cbd284b387ecea4426b84d011616758c0e;hpb=dcf4c17fb1624af47181c63af4c3ad29f919c17a;p=mesa.git diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c index dccc92cbd28..b63296aa44e 100644 --- a/src/mesa/swrast/s_lines.c +++ b/src/mesa/swrast/s_lines.c @@ -1,8 +1,7 @@ /* * Mesa 3-D graphics library - * Version: 6.5 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -17,20 +16,19 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ -#include "glheader.h" -#include "context.h" -#include "colormac.h" -#include "macros.h" -#include "nvfragprog.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/colormac.h" +#include "main/macros.h" #include "s_aaline.h" #include "s_context.h" -#include "s_depth.h" #include "s_feedback.h" #include "s_lines.h" #include "s_span.h" @@ -40,7 +38,7 @@ * Init the mask[] array to implement a line stipple. */ static void -compute_stipple_mask( GLcontext *ctx, GLuint len, GLubyte mask[] ) +compute_stipple_mask( struct gl_context *ctx, GLuint len, GLubyte mask[] ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint i; @@ -62,13 +60,14 @@ compute_stipple_mask( GLcontext *ctx, GLuint len, GLubyte mask[] ) * To draw a wide line we can simply redraw the span N times, side by side. */ static void -draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor ) +draw_wide_line( struct gl_context *ctx, SWspan *span, GLboolean xMajor ) { - GLint width, start; + const GLint width = (GLint) CLAMP(ctx->Line.Width, + ctx->Const.MinLineWidth, + ctx->Const.MaxLineWidth); + GLint start; - ASSERT(span->end < MAX_WIDTH); - - width = (GLint) CLAMP( ctx->Line._Width, MIN_LINE_WIDTH, MAX_LINE_WIDTH ); + ASSERT(span->end < SWRAST_MAX_WIDTH); if (width & 1) start = width / 2; @@ -88,10 +87,7 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor ) for (i = 0; i < span->end; i++) y[i]++; } - if (ctx->Visual.rgbMode) - _swrast_write_rgba_span(ctx, span); - else - _swrast_write_index_span(ctx, span); + _swrast_write_rgba_span(ctx, span); } } else { @@ -107,10 +103,7 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor ) for (i = 0; i < span->end; i++) x[i]++; } - if (ctx->Visual.rgbMode) - _swrast_write_rgba_span(ctx, span); - else - _swrast_write_index_span(ctx, span); + _swrast_write_rgba_span(ctx, span); } } } @@ -121,49 +114,23 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor ) /***** Rasterization *****/ /**********************************************************************/ -/* Simple color index line (no stipple, width=1, no Z, no fog, no tex)*/ -#define NAME simple_ci_line -#define INTERP_INDEX -#define RENDER_SPAN(span) _swrast_write_index_span(ctx, &span) -#include "s_linetemp.h" - /* Simple RGBA index line (no stipple, width=1, no Z, no fog, no tex)*/ -#define NAME simple_rgba_line +#define NAME simple_no_z_rgba_line #define INTERP_RGBA #define RENDER_SPAN(span) _swrast_write_rgba_span(ctx, &span); #include "s_linetemp.h" -/* Z, fog, wide, stipple color index line */ -#define NAME general_ci_line -#define INTERP_INDEX -#define INTERP_Z -#define INTERP_FOG -#define RENDER_SPAN(span) \ - if (ctx->Line.StippleFlag) { \ - span.arrayMask |= SPAN_MASK; \ - compute_stipple_mask(ctx, span.end, span.array->mask); \ - } \ - if (ctx->Line._Width > 1.0) { \ - draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \ - } \ - else { \ - _swrast_write_index_span(ctx, &span); \ - } -#include "s_linetemp.h" - - /* Z, fog, wide, stipple RGBA line */ -#define NAME general_rgba_line +#define NAME rgba_line #define INTERP_RGBA #define INTERP_Z -#define INTERP_FOG #define RENDER_SPAN(span) \ if (ctx->Line.StippleFlag) { \ span.arrayMask |= SPAN_MASK; \ compute_stipple_mask(ctx, span.end, span.array->mask); \ } \ - if (ctx->Line._Width > 1.0) { \ + if (ctx->Line.Width > 1.0) { \ draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \ } \ else { \ @@ -172,39 +139,17 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor ) #include "s_linetemp.h" -/* Single-texture line, w/ fog, Z, specular, etc. */ -#define NAME textured_line +/* General-purpose line (any/all features). */ +#define NAME general_line #define INTERP_RGBA #define INTERP_Z -#define INTERP_FOG -#define INTERP_TEX +#define INTERP_ATTRIBS #define RENDER_SPAN(span) \ if (ctx->Line.StippleFlag) { \ span.arrayMask |= SPAN_MASK; \ compute_stipple_mask(ctx, span.end, span.array->mask); \ } \ - if (ctx->Line._Width > 1.0) { \ - draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \ - } \ - else { \ - _swrast_write_rgba_span(ctx, &span); \ - } -#include "s_linetemp.h" - - -/* Multi-texture or separate specular line, w/ fog, Z, specular, etc. */ -#define NAME multitextured_line -#define INTERP_RGBA -#define INTERP_SPEC -#define INTERP_Z -#define INTERP_FOG -#define INTERP_MULTITEX -#define RENDER_SPAN(span) \ - if (ctx->Line.StippleFlag) { \ - span.arrayMask |= SPAN_MASK; \ - compute_stipple_mask(ctx, span.end, span.array->mask); \ - } \ - if (ctx->Line._Width > 1.0) { \ + if (ctx->Line.Width > 1.0) { \ draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \ } \ else { \ @@ -215,50 +160,39 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor ) void -_swrast_add_spec_terms_line( GLcontext *ctx, - const SWvertex *v0, - const SWvertex *v1 ) +_swrast_add_spec_terms_line(struct gl_context *ctx, + const SWvertex *v0, const SWvertex *v1) { SWvertex *ncv0 = (SWvertex *)v0; SWvertex *ncv1 = (SWvertex *)v1; - GLchan c[2][4]; - COPY_CHAN4( c[0], ncv0->color ); - COPY_CHAN4( c[1], ncv1->color ); - ACC_3V( ncv0->color, ncv0->specular ); - ACC_3V( ncv1->color, ncv1->specular ); + GLfloat rSum, gSum, bSum; + GLchan cSave[2][4]; + + /* save original colors */ + COPY_CHAN4(cSave[0], ncv0->color); + COPY_CHAN4(cSave[1], ncv1->color); + /* sum v0 */ + rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[VARYING_SLOT_COL1][0]; + gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[VARYING_SLOT_COL1][1]; + bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[VARYING_SLOT_COL1][2]; + UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum); + UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum); + UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum); + /* sum v1 */ + rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[VARYING_SLOT_COL1][0]; + gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[VARYING_SLOT_COL1][1]; + bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[VARYING_SLOT_COL1][2]; + UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[0], rSum); + UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[1], gSum); + UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[2], bSum); + /* draw */ SWRAST_CONTEXT(ctx)->SpecLine( ctx, ncv0, ncv1 ); - COPY_CHAN4( ncv0->color, c[0] ); - COPY_CHAN4( ncv1->color, c[1] ); + /* restore original colors */ + COPY_CHAN4(ncv0->color, cSave[0]); + COPY_CHAN4(ncv1->color, cSave[1]); } -#ifdef DEBUG -extern void -_mesa_print_line_function(GLcontext *ctx); /* silence compiler warning */ -void -_mesa_print_line_function(GLcontext *ctx) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - _mesa_printf("Line Func == "); - if (swrast->Line == simple_ci_line) - _mesa_printf("simple_ci_line\n"); - else if (swrast->Line == simple_rgba_line) - _mesa_printf("simple_rgba_line\n"); - else if (swrast->Line == general_ci_line) - _mesa_printf("general_ci_line\n"); - else if (swrast->Line == general_rgba_line) - _mesa_printf("general_rgba_line\n"); - else if (swrast->Line == textured_line) - _mesa_printf("textured_line\n"); - else if (swrast->Line == multitextured_line) - _mesa_printf("multitextured_line\n"); - else - _mesa_printf("Driver func %p\n", (void *(*)()) swrast->Line); -} -#endif - - #ifdef DEBUG @@ -268,7 +202,7 @@ static const char *lineFuncName = NULL; #define USE(lineFunc) \ do { \ lineFuncName = #lineFunc; \ - /*_mesa_printf("%s\n", lineFuncName);*/ \ + /*printf("%s\n", lineFuncName);*/ \ swrast->Line = lineFunc; \ } while (0) @@ -280,7 +214,7 @@ do { \ -/* +/** * Determine which line drawing function to use given the current * rendering context. * @@ -288,10 +222,12 @@ do { \ * tests to this code. */ void -_swrast_choose_line( GLcontext *ctx ) +_swrast_choose_line( struct gl_context *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLboolean rgbmode = ctx->Visual.rgbMode; + GLboolean specular = (ctx->Fog.ColorSumEnabled || + (ctx->Light.Enabled && + ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)); if (ctx->RenderMode == GL_RENDER) { if (ctx->Line.SmoothFlag) { @@ -299,31 +235,27 @@ _swrast_choose_line( GLcontext *ctx ) _swrast_choose_aa_line_function(ctx); ASSERT(swrast->Line); } - else if (ctx->Texture._EnabledCoordUnits) { - /* textured lines */ - if (ctx->Texture._EnabledCoordUnits > 0x1 - || NEED_SECONDARY_COLOR(ctx)) { - /* multi-texture and/or separate specular color */ - USE(multitextured_line); - } - else { - USE(textured_line); - } + else if (ctx->Texture._EnabledCoordUnits + || _swrast_use_fragment_program(ctx) + || swrast->_FogEnabled + || specular) { + USE(general_line); } - else if (ctx->Depth.Test || swrast->_FogEnabled || ctx->Line._Width != 1.0 + else if (ctx->Depth.Test + || ctx->Line.Width != 1.0 || ctx->Line.StippleFlag) { /* no texture, but Z, fog, width>1, stipple, etc. */ - if (rgbmode) - USE(general_rgba_line); - else - USE(general_ci_line); +#if CHAN_BITS == 32 + USE(general_line); +#else + USE(rgba_line); +#endif } else { - /* simplest lines */ - if (rgbmode) - USE(simple_rgba_line); - else - USE(simple_ci_line); + ASSERT(!ctx->Depth.Test); + ASSERT(ctx->Line.Width == 1.0); + /* simple lines */ + USE(simple_no_z_rgba_line); } } else if (ctx->RenderMode == GL_FEEDBACK) { @@ -333,6 +265,4 @@ _swrast_choose_line( GLcontext *ctx ) ASSERT(ctx->RenderMode == GL_SELECT); USE(_swrast_select_line); } - - /*_mesa_print_line_function(ctx);*/ }