X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fs_linetemp.h;h=033431df232c82499abf637657254f2f3484e6f5;hb=bcc13b74443137043e8a34f8cb64a5add0d8af93;hp=1abf8d6c7f3d1a8c84a95787abd2e9a20ff74358;hpb=d7f1cb5b5a134b63227d5746a2dd1f05597c5c2f;p=mesa.git diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h index 1abf8d6c7f3..033431df232 100644 --- a/src/mesa/swrast/s_linetemp.h +++ b/src/mesa/swrast/s_linetemp.h @@ -31,8 +31,6 @@ * The following macros may be defined to indicate what auxillary information * must be interplated along the line: * INTERP_Z - if defined, interpolate Z values - * INTERP_RGBA - if defined, interpolate RGBA values - * INTERP_INDEX - if defined, interpolate color index values * INTERP_ATTRIBS - if defined, interpolate attribs (texcoords, varying, etc) * * When one can directly address pixels in the color buffer the following @@ -86,7 +84,6 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) DEPTH_TYPE *zPtr; #elif defined(INTERP_Z) const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; -/*ctx->Visual.depthBits;*/ #endif #ifdef PIXEL_ADDRESS PIXEL_TYPE *pixelPtr; @@ -223,7 +220,6 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) /* * Span setup: compute start and step values for all interpolated values. */ -#ifdef INTERP_RGBA interpFlags |= SPAN_RGBA; if (ctx->Light.ShadeModel == GL_SMOOTH) { span.red = ChanToFixed(vert0->color[0]); @@ -245,19 +241,6 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) span.blueStep = 0; span.alphaStep = 0; } -#endif -#ifdef INTERP_INDEX - interpFlags |= SPAN_INDEX; - if (ctx->Light.ShadeModel == GL_SMOOTH) { - span.index = FloatToFixed(vert0->attrib[FRAG_ATTRIB_CI][0]); - span.indexStep = FloatToFixed( vert1->attrib[FRAG_ATTRIB_CI][0] - - vert0->attrib[FRAG_ATTRIB_CI][0]) / numPixels; - } - else { - span.index = FloatToFixed(vert1->attrib[FRAG_ATTRIB_CI][0]); - span.indexStep = 0; - } -#endif #if defined(INTERP_Z) || defined(DEPTH_TYPE) interpFlags |= SPAN_Z; { @@ -407,9 +390,7 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) #undef NAME #undef INTERP_Z -#undef INTERP_RGBA #undef INTERP_ATTRIBS -#undef INTERP_INDEX #undef PIXEL_ADDRESS #undef PIXEL_TYPE #undef DEPTH_TYPE