X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fs_linetemp.h;h=1abf8d6c7f3d1a8c84a95787abd2e9a20ff74358;hb=ca792be42b238bd1c8f8a99ad72ea8558cbbfc32;hp=8b3918511d1defc7b4a4bda578703b83de9db983;hpb=caf8010652f77e7687c0a3b7c267ba49d0a24d74;p=mesa.git diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h index 8b3918511d1..1abf8d6c7f3 100644 --- a/src/mesa/swrast/s_linetemp.h +++ b/src/mesa/swrast/s_linetemp.h @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.0 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -31,12 +31,9 @@ * The following macros may be defined to indicate what auxillary information * must be interplated along the line: * INTERP_Z - if defined, interpolate Z values - * INTERP_FOG - if defined, interpolate FOG values * INTERP_RGBA - if defined, interpolate RGBA values - * INTERP_SPEC - if defined, interpolate specular RGB values * INTERP_INDEX - if defined, interpolate color index values - * INTERP_TEX - if defined, interpolate unit 0 texcoords - * INTERP_MULTITEX - if defined, interpolate multi-texcoords + * INTERP_ATTRIBS - if defined, interpolate attribs (texcoords, varying, etc) * * When one can directly address pixels in the color buffer the following * macros can be defined and used to directly compute pixel addresses during @@ -70,12 +67,13 @@ static void NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) { + const SWcontext *swrast = SWRAST_CONTEXT(ctx); SWspan span; GLuint interpFlags = 0; - GLint x0 = (GLint) vert0->win[0]; - GLint x1 = (GLint) vert1->win[0]; - GLint y0 = (GLint) vert0->win[1]; - GLint y1 = (GLint) vert1->win[1]; + GLint x0 = (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][0]; + GLint x1 = (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][0]; + GLint y0 = (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][1]; + GLint y1 = (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][1]; GLint dx, dy; GLint numPixels; GLint xstep, ystep; @@ -99,11 +97,13 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) SETUP_CODE #endif + (void) swrast; + /* Cull primitives with malformed coordinates. */ { - GLfloat tmp = vert0->win[0] + vert0->win[1] - + vert1->win[0] + vert1->win[1]; + GLfloat tmp = vert0->attrib[FRAG_ATTRIB_WPOS][0] + vert0->attrib[FRAG_ATTRIB_WPOS][1] + + vert1->attrib[FRAG_ATTRIB_WPOS][0] + vert1->attrib[FRAG_ATTRIB_WPOS][1]; if (IS_INF_OR_NAN(tmp)) return; } @@ -111,8 +111,12 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) /* printf("%s():\n", __FUNCTION__); printf(" (%f, %f, %f) -> (%f, %f, %f)\n", - vert0->win[0], vert0->win[1], vert0->win[2], - vert1->win[0], vert1->win[1], vert1->win[2]); + vert0->attrib[FRAG_ATTRIB_WPOS][0], + vert0->attrib[FRAG_ATTRIB_WPOS][1], + vert0->attrib[FRAG_ATTRIB_WPOS][2], + vert1->attrib[FRAG_ATTRIB_WPOS][0], + vert1->attrib[FRAG_ATTRIB_WPOS][1], + vert1->attrib[FRAG_ATTRIB_WPOS][2]); printf(" (%d, %d, %d) -> (%d, %d, %d)\n", vert0->color[0], vert0->color[1], vert0->color[2], vert1->color[0], vert1->color[1], vert1->color[2]); @@ -152,6 +156,18 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) if (dx == 0 && dy == 0) return; + /* + printf("%s %d,%d %g %g %g %g %g %g %g %g\n", __FUNCTION__, dx, dy, + vert0->attrib[FRAG_ATTRIB_COL1][0], + vert0->attrib[FRAG_ATTRIB_COL1][1], + vert0->attrib[FRAG_ATTRIB_COL1][2], + vert0->attrib[FRAG_ATTRIB_COL1][3], + vert1->attrib[FRAG_ATTRIB_COL1][0], + vert1->attrib[FRAG_ATTRIB_COL1][1], + vert1->attrib[FRAG_ATTRIB_COL1][2], + vert1->attrib[FRAG_ATTRIB_COL1][3]); + */ + #ifdef DEPTH_TYPE zPtr = (DEPTH_TYPE *) zrb->GetPointer(ctx, zrb, x0, y0); #endif @@ -230,33 +246,15 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) span.alphaStep = 0; } #endif -#ifdef INTERP_SPEC - interpFlags |= SPAN_SPEC; - if (ctx->Light.ShadeModel == GL_SMOOTH) { - span.specRed = ChanToFixed(vert0->specular[0]); - span.specGreen = ChanToFixed(vert0->specular[1]); - span.specBlue = ChanToFixed(vert0->specular[2]); - span.specRedStep = (ChanToFixed(vert1->specular[0]) - span.specRed) / numPixels; - span.specGreenStep = (ChanToFixed(vert1->specular[1]) - span.specBlue) / numPixels; - span.specBlueStep = (ChanToFixed(vert1->specular[2]) - span.specGreen) / numPixels; - } - else { - span.specRed = ChanToFixed(vert1->specular[0]); - span.specGreen = ChanToFixed(vert1->specular[1]); - span.specBlue = ChanToFixed(vert1->specular[2]); - span.specRedStep = 0; - span.specGreenStep = 0; - span.specBlueStep = 0; - } -#endif #ifdef INTERP_INDEX interpFlags |= SPAN_INDEX; if (ctx->Light.ShadeModel == GL_SMOOTH) { - span.index = FloatToFixed(vert0->index); - span.indexStep = FloatToFixed(vert1->index - vert0->index) / numPixels; + span.index = FloatToFixed(vert0->attrib[FRAG_ATTRIB_CI][0]); + span.indexStep = FloatToFixed( vert1->attrib[FRAG_ATTRIB_CI][0] + - vert0->attrib[FRAG_ATTRIB_CI][0]) / numPixels; } else { - span.index = FloatToFixed(vert1->index); + span.index = FloatToFixed(vert1->attrib[FRAG_ATTRIB_CI][0]); span.indexStep = 0; } #endif @@ -264,83 +262,54 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) interpFlags |= SPAN_Z; { if (depthBits <= 16) { - span.z = FloatToFixed(vert0->win[2]) + FIXED_HALF; - span.zStep = FloatToFixed(vert1->win[2] - vert0->win[2]) / numPixels; + span.z = FloatToFixed(vert0->attrib[FRAG_ATTRIB_WPOS][2]) + FIXED_HALF; + span.zStep = FloatToFixed( vert1->attrib[FRAG_ATTRIB_WPOS][2] + - vert0->attrib[FRAG_ATTRIB_WPOS][2]) / numPixels; } else { /* don't use fixed point */ - span.z = (GLuint) vert0->win[2]; - span.zStep = (GLint) ((vert1->win[2] - vert0->win[2]) / numPixels); + span.z = (GLuint) vert0->attrib[FRAG_ATTRIB_WPOS][2]; + span.zStep = (GLint) (( vert1->attrib[FRAG_ATTRIB_WPOS][2] + - vert0->attrib[FRAG_ATTRIB_WPOS][2]) / numPixels); } } #endif -#ifdef INTERP_FOG - interpFlags |= SPAN_FOG; - span.fog = vert0->fog; - span.fogStep = (vert1->fog - vert0->fog) / numPixels; -#endif -#ifdef INTERP_TEX - interpFlags |= SPAN_TEXTURE; - { - const GLfloat invw0 = vert0->win[3]; - const GLfloat invw1 = vert1->win[3]; - const GLfloat invLen = 1.0F / numPixels; - GLfloat ds, dt, dr, dq; - span.tex[0][0] = invw0 * vert0->texcoord[0][0]; - span.tex[0][1] = invw0 * vert0->texcoord[0][1]; - span.tex[0][2] = invw0 * vert0->texcoord[0][2]; - span.tex[0][3] = invw0 * vert0->texcoord[0][3]; - ds = (invw1 * vert1->texcoord[0][0]) - span.tex[0][0]; - dt = (invw1 * vert1->texcoord[0][1]) - span.tex[0][1]; - dr = (invw1 * vert1->texcoord[0][2]) - span.tex[0][2]; - dq = (invw1 * vert1->texcoord[0][3]) - span.tex[0][3]; - span.texStepX[0][0] = ds * invLen; - span.texStepX[0][1] = dt * invLen; - span.texStepX[0][2] = dr * invLen; - span.texStepX[0][3] = dq * invLen; - span.texStepY[0][0] = 0.0F; - span.texStepY[0][1] = 0.0F; - span.texStepY[0][2] = 0.0F; - span.texStepY[0][3] = 0.0F; - } -#endif -#ifdef INTERP_MULTITEX - interpFlags |= SPAN_TEXTURE; +#if defined(INTERP_ATTRIBS) { const GLfloat invLen = 1.0F / numPixels; - GLuint u; - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - if (ctx->Texture.Unit[u]._ReallyEnabled) { - const GLfloat invw0 = vert0->win[3]; - const GLfloat invw1 = vert1->win[3]; - GLfloat ds, dt, dr, dq; - span.tex[u][0] = invw0 * vert0->texcoord[u][0]; - span.tex[u][1] = invw0 * vert0->texcoord[u][1]; - span.tex[u][2] = invw0 * vert0->texcoord[u][2]; - span.tex[u][3] = invw0 * vert0->texcoord[u][3]; - ds = (invw1 * vert1->texcoord[u][0]) - span.tex[u][0]; - dt = (invw1 * vert1->texcoord[u][1]) - span.tex[u][1]; - dr = (invw1 * vert1->texcoord[u][2]) - span.tex[u][2]; - dq = (invw1 * vert1->texcoord[u][3]) - span.tex[u][3]; - span.texStepX[u][0] = ds * invLen; - span.texStepX[u][1] = dt * invLen; - span.texStepX[u][2] = dr * invLen; - span.texStepX[u][3] = dq * invLen; - span.texStepY[u][0] = 0.0F; - span.texStepY[u][1] = 0.0F; - span.texStepY[u][2] = 0.0F; - span.texStepY[u][3] = 0.0F; - } - } + const GLfloat invw0 = vert0->attrib[FRAG_ATTRIB_WPOS][3]; + const GLfloat invw1 = vert1->attrib[FRAG_ATTRIB_WPOS][3]; + + span.attrStart[FRAG_ATTRIB_WPOS][3] = invw0; + span.attrStepX[FRAG_ATTRIB_WPOS][3] = (invw1 - invw0) * invLen; + span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0; + + ATTRIB_LOOP_BEGIN + if (swrast->_InterpMode[attr] == GL_FLAT) { + COPY_4V(span.attrStart[attr], vert1->attrib[attr]); + ASSIGN_4V(span.attrStepX[attr], 0.0, 0.0, 0.0, 0.0); + } + else { + GLuint c; + for (c = 0; c < 4; c++) { + float da; + span.attrStart[attr][c] = invw0 * vert0->attrib[attr][c]; + da = (invw1 * vert1->attrib[attr][c]) - span.attrStart[attr][c]; + span.attrStepX[attr][c] = da * invLen; + } + } + ASSIGN_4V(span.attrStepY[attr], 0.0, 0.0, 0.0, 0.0); + ATTRIB_LOOP_END } #endif - INIT_SPAN(span, GL_LINE, numPixels, interpFlags, SPAN_XY); + INIT_SPAN(span, GL_LINE); + span.end = numPixels; + span.interpMask = interpFlags; + span.arrayMask = SPAN_XY; + + span.facing = swrast->PointLineFacing; - /* Need these for fragment prog texcoord interpolation */ - span.w = 1.0F; - span.dwdx = 0.0F; - span.dwdy = 0.0F; /* * Draw @@ -371,7 +340,7 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) #ifdef PIXEL_ADDRESS pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep); #endif - if (error<0) { + if (error < 0) { error += errorInc; } else { @@ -438,11 +407,8 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) #undef NAME #undef INTERP_Z -#undef INTERP_FOG #undef INTERP_RGBA -#undef INTERP_SPEC -#undef INTERP_TEX -#undef INTERP_MULTITEX +#undef INTERP_ATTRIBS #undef INTERP_INDEX #undef PIXEL_ADDRESS #undef PIXEL_TYPE