X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fs_nvfragprog.c;h=9fef97c6f83347c69c37b26223ba9f8c681d263a;hb=f7fda86c6dcb7894157bd35a0cf15d003d48b441;hp=c55080c0aacd04302c08832989c0a792af8b9555;hpb=f386f73f9e4054a750d453fa2f5449c2f1d2e242;p=mesa.git diff --git a/src/mesa/swrast/s_nvfragprog.c b/src/mesa/swrast/s_nvfragprog.c index c55080c0aac..9fef97c6f83 100644 --- a/src/mesa/swrast/s_nvfragprog.c +++ b/src/mesa/swrast/s_nvfragprog.c @@ -1,5 +1,3 @@ -/* $Id: s_nvfragprog.c,v 1.7 2003/03/14 15:41:00 brianp Exp $ */ - /* * Mesa 3-D graphics library * Version: 5.1 @@ -25,7 +23,6 @@ */ - #include "glheader.h" #include "colormac.h" #include "context.h" @@ -33,44 +30,27 @@ #include "macros.h" #include "s_nvfragprog.h" +#include "s_span.h" #include "s_texture.h" +/* if 1, print some debugging info */ +#define DEBUG_FRAG 0 + + /** * Fetch a texel. */ static void -fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLuint unit, - GLuint targetBit, GLfloat color[4] ) +fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda, + GLuint unit, GLfloat color[4] ) { - const GLfloat *lambda = NULL; GLchan rgba[4]; SWcontext *swrast = SWRAST_CONTEXT(ctx); - const struct gl_texture_object *texObj = NULL; - - switch (targetBit) { - case TEXTURE_1D_BIT: - texObj = ctx->Texture.Unit[unit].Current1D; - break; - case TEXTURE_2D_BIT: - texObj = ctx->Texture.Unit[unit].Current2D; - break; - case TEXTURE_3D_BIT: - texObj = ctx->Texture.Unit[unit].Current3D; - break; - case TEXTURE_CUBE_BIT: - texObj = ctx->Texture.Unit[unit].CurrentCubeMap; - break; - case TEXTURE_RECT_BIT: - texObj = ctx->Texture.Unit[unit].CurrentRect; - break; - default: - _mesa_problem(ctx, "Invalid target in fetch_texel"); - } - - swrast->TextureSample[unit](ctx, unit, texObj, 1, - (const GLfloat (*)[4]) texcoord, - lambda, &rgba); + + swrast->TextureSample[unit](ctx, unit, ctx->Texture.Unit[unit]._Current, + 1, (const GLfloat (*)[4]) texcoord, + &lambda, &rgba); color[0] = CHAN_TO_FLOAT(rgba[0]); color[1] = CHAN_TO_FLOAT(rgba[1]); color[2] = CHAN_TO_FLOAT(rgba[2]); @@ -79,15 +59,35 @@ fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLuint unit, /** - * Fetch a texel w/ partial derivatives. + * Fetch a texel with the given partial derivatives to compute a level + * of detail in the mipmap. */ static void fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4], - const GLfloat dtdx[4], const GLfloat dtdy[4], - GLuint unit, GLuint targetBit, GLfloat color[4] ) + const GLfloat texdx[4], const GLfloat texdy[4], + GLuint unit, GLfloat color[4] ) { - /* XXX to do */ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; + const struct gl_texture_image *texImg = texObj->Image[texObj->BaseLevel]; + const GLfloat texW = (GLfloat) texImg->WidthScale; + const GLfloat texH = (GLfloat) texImg->HeightScale; + GLchan rgba[4]; + + GLfloat lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */ + texdx[1], texdy[1], /* dt/dx, dt/dy */ + texdx[3], texdy[2], /* dq/dx, dq/dy */ + texW, texH, + texcoord[0], texcoord[1], texcoord[3], + 1.0F / texcoord[3]); + swrast->TextureSample[unit](ctx, unit, ctx->Texture.Unit[unit]._Current, + 1, (const GLfloat (*)[4]) texcoord, + &lambda, &rgba); + color[0] = CHAN_TO_FLOAT(rgba[0]); + color[1] = CHAN_TO_FLOAT(rgba[1]); + color[2] = CHAN_TO_FLOAT(rgba[2]); + color[3] = CHAN_TO_FLOAT(rgba[3]); } @@ -99,22 +99,141 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4], static void fetch_vector4( const struct fp_src_register *source, const struct fp_machine *machine, + const struct fragment_program *program, GLfloat result[4] ) { const GLfloat *src; - /* - if (source->RelAddr) { - GLint reg = source->Register + machine->AddressReg; - if (reg < VP_PROG_REG_START || reg > VP_PROG_REG_END) - src = zero; - else - src = machine->Registers[reg]; + if (source->IsParameter) { + src = program->Parameters[source->Register].Values; + } + else { + src = machine->Registers[source->Register]; } - else - */ - src = machine->Registers[source->Register]; + result[0] = src[source->Swizzle[0]]; + result[1] = src[source->Swizzle[1]]; + result[2] = src[source->Swizzle[2]]; + result[3] = src[source->Swizzle[3]]; + + if (source->NegateBase) { + result[0] = -result[0]; + result[1] = -result[1]; + result[2] = -result[2]; + result[3] = -result[3]; + } + if (source->Abs) { + result[0] = FABSF(result[0]); + result[1] = FABSF(result[1]); + result[2] = FABSF(result[2]); + result[3] = FABSF(result[3]); + } + if (source->NegateAbs) { + result[0] = -result[0]; + result[1] = -result[1]; + result[2] = -result[2]; + result[3] = -result[3]; + } +} + + +/** + * Fetch the derivative with respect to X for the given register. + * \return GL_TRUE if it was easily computed or GL_FALSE if we + * need to execute another instance of the program (ugh)! + */ +static GLboolean +fetch_vector4_deriv( const struct fp_src_register *source, + const struct sw_span *span, + char xOrY, GLfloat result[4] ) +{ + GLfloat src[4]; + + ASSERT(xOrY == 'X' || xOrY == 'Y'); + + switch (source->Register) { + case FRAG_ATTRIB_WPOS: + if (xOrY == 'X') { + src[0] = 1.0; + src[1] = 0.0; + src[2] = span->dzdx; + src[3] = span->dwdx; + } + else { + src[0] = 0.0; + src[1] = 1.0; + src[2] = span->dzdy; + src[3] = span->dwdy; + } + break; + case FRAG_ATTRIB_COL0: + if (xOrY == 'X') { + src[0] = span->drdx * (1.0F / CHAN_MAXF); + src[1] = span->dgdx * (1.0F / CHAN_MAXF); + src[2] = span->dbdx * (1.0F / CHAN_MAXF); + src[3] = span->dadx * (1.0F / CHAN_MAXF); + } + else { + src[0] = span->drdy * (1.0F / CHAN_MAXF); + src[1] = span->dgdy * (1.0F / CHAN_MAXF); + src[2] = span->dbdy * (1.0F / CHAN_MAXF); + src[3] = span->dady * (1.0F / CHAN_MAXF); + } + break; + case FRAG_ATTRIB_COL1: + if (xOrY == 'X') { + src[0] = span->dsrdx * (1.0F / CHAN_MAXF); + src[1] = span->dsgdx * (1.0F / CHAN_MAXF); + src[2] = span->dsbdx * (1.0F / CHAN_MAXF); + src[3] = 0.0; /* XXX need this */ + } + else { + src[0] = span->dsrdy * (1.0F / CHAN_MAXF); + src[1] = span->dsgdy * (1.0F / CHAN_MAXF); + src[2] = span->dsbdy * (1.0F / CHAN_MAXF); + src[3] = 0.0; /* XXX need this */ + } + break; + case FRAG_ATTRIB_FOGC: + if (xOrY == 'X') { + src[0] = span->dfogdx; + src[1] = 0.0; + src[2] = 0.0; + src[3] = 0.0; + } + else { + src[0] = span->dfogdy; + src[1] = 0.0; + src[2] = 0.0; + src[3] = 0.0; + } + break; + case FRAG_ATTRIB_TEX0: + case FRAG_ATTRIB_TEX1: + case FRAG_ATTRIB_TEX2: + case FRAG_ATTRIB_TEX3: + case FRAG_ATTRIB_TEX4: + case FRAG_ATTRIB_TEX5: + case FRAG_ATTRIB_TEX6: + case FRAG_ATTRIB_TEX7: + if (xOrY == 'X') { + const GLuint u = source->Register - FRAG_ATTRIB_TEX0; + src[0] = span->texStepX[u][0] * (1.0F / CHAN_MAXF); + src[1] = span->texStepX[u][1] * (1.0F / CHAN_MAXF); + src[2] = span->texStepX[u][2] * (1.0F / CHAN_MAXF); + src[3] = span->texStepX[u][3] * (1.0F / CHAN_MAXF); + } + else { + const GLuint u = source->Register - FRAG_ATTRIB_TEX0; + src[0] = span->texStepY[u][0] * (1.0F / CHAN_MAXF); + src[1] = span->texStepY[u][1] * (1.0F / CHAN_MAXF); + src[2] = span->texStepY[u][2] * (1.0F / CHAN_MAXF); + src[3] = span->texStepY[u][3] * (1.0F / CHAN_MAXF); + } + break; + default: + return GL_FALSE; + } result[0] = src[source->Swizzle[0]]; result[1] = src[source->Swizzle[1]]; @@ -139,6 +258,7 @@ fetch_vector4( const struct fp_src_register *source, result[2] = -result[2]; result[3] = -result[3]; } + return GL_TRUE; } @@ -148,9 +268,17 @@ fetch_vector4( const struct fp_src_register *source, static void fetch_vector1( const struct fp_src_register *source, const struct fp_machine *machine, + const struct fragment_program *program, GLfloat result[4] ) { - const GLfloat *src = machine->Registers[source->Register]; + const GLfloat *src; + + if (source->IsParameter) { + src = program->Parameters[source->Register].Values; + } + else { + src = machine->Registers[source->Register]; + } result[0] = src[source->Swizzle[0]]; @@ -219,6 +347,15 @@ store_vector4( const struct fp_instruction *inst, const GLboolean *writeMask = dest->WriteMask; GLboolean condWriteMask[4]; +#if DEBUG_FRAG + if (value[0] > 1.0e10 || + IS_INF_OR_NAN(value[0]) || + IS_INF_OR_NAN(value[1]) || + IS_INF_OR_NAN(value[2]) || + IS_INF_OR_NAN(value[3]) ) + printf("store %g %g %g %g\n", value[0], value[1], value[2], value[3]); +#endif + if (clamp) { clampedValue[0] = CLAMP(value[0], 0.0F, 1.0F); clampedValue[1] = CLAMP(value[1], 0.0F, 1.0F); @@ -262,25 +399,148 @@ store_vector4( const struct fp_instruction *inst, } +/** + * Initialize a new machine state instance from an existing one, adding + * the partial derivatives onto the input registers. + * Used to implement DDX and DDY instructions in non-trivial cases. + */ +static void +init_machine_deriv( GLcontext *ctx, + const struct fp_machine *machine, + const struct fragment_program *program, + const struct sw_span *span, char xOrY, + struct fp_machine *dMachine ) +{ + GLuint u; + + ASSERT(xOrY == 'X' || xOrY == 'Y'); + + /* copy existing machine */ + _mesa_memcpy(dMachine, machine, sizeof(struct fp_machine)); + + /* Clear temporary registers */ + _mesa_bzero((GLfloat*) (machine->Registers + FP_TEMP_REG_START) , + MAX_NV_FRAGMENT_PROGRAM_TEMPS * 4 * sizeof(GLfloat)); + + /* Add derivatives */ + if (program->InputsRead & (1 << FRAG_ATTRIB_WPOS)) { + GLfloat *wpos = (GLfloat*) machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_WPOS]; + if (xOrY == 'X') { + wpos[0] += 1.0F; + wpos[1] += 0.0F; + wpos[2] += span->dzdx; + wpos[3] += span->dwdx; + } + else { + wpos[0] += 0.0F; + wpos[1] += 1.0F; + wpos[2] += span->dzdy; + wpos[3] += span->dwdy; + } + } + if (program->InputsRead & (1 << FRAG_ATTRIB_COL0)) { + GLfloat *col0 = (GLfloat*) machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_COL0]; + if (xOrY == 'X') { + col0[0] += span->drdx * (1.0F / CHAN_MAXF); + col0[1] += span->dgdx * (1.0F / CHAN_MAXF); + col0[2] += span->dbdx * (1.0F / CHAN_MAXF); + col0[3] += span->dadx * (1.0F / CHAN_MAXF); + } + else { + col0[0] += span->drdy * (1.0F / CHAN_MAXF); + col0[1] += span->dgdy * (1.0F / CHAN_MAXF); + col0[2] += span->dbdy * (1.0F / CHAN_MAXF); + col0[3] += span->dady * (1.0F / CHAN_MAXF); + } + } + if (program->InputsRead & (1 << FRAG_ATTRIB_COL1)) { + GLfloat *col1 = (GLfloat*) machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_COL1]; + if (xOrY == 'X') { + col1[0] += span->dsrdx * (1.0F / CHAN_MAXF); + col1[1] += span->dsgdx * (1.0F / CHAN_MAXF); + col1[2] += span->dsbdx * (1.0F / CHAN_MAXF); + col1[3] += 0.0; /*XXX fix */ + } + else { + col1[0] += span->dsrdy * (1.0F / CHAN_MAXF); + col1[1] += span->dsgdy * (1.0F / CHAN_MAXF); + col1[2] += span->dsbdy * (1.0F / CHAN_MAXF); + col1[3] += 0.0; /*XXX fix */ + } + } + if (program->InputsRead & (1 << FRAG_ATTRIB_FOGC)) { + GLfloat *fogc = (GLfloat*) machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_FOGC]; + if (xOrY == 'X') { + fogc[0] += span->dfogdx; + } + else { + fogc[0] += span->dfogdy; + } + } + for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { + if (program->InputsRead & (1 << (FRAG_ATTRIB_TEX0 + u))) { + GLfloat *tex = (GLfloat*) machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_TEX0+u]; + if (xOrY == 'X') { + tex[0] += span->texStepX[u][0]; + tex[1] += span->texStepX[u][1]; + tex[2] += span->texStepX[u][2]; + tex[3] += span->texStepX[u][3]; + } + else { + tex[0] += span->texStepY[u][0]; + tex[1] += span->texStepY[u][1]; + tex[2] += span->texStepY[u][2]; + tex[3] += span->texStepY[u][3]; + } + } + } + + /* init condition codes */ + dMachine->CondCodes[0] = COND_EQ; + dMachine->CondCodes[1] = COND_EQ; + dMachine->CondCodes[2] = COND_EQ; + dMachine->CondCodes[3] = COND_EQ; +} + + /** * Execute the given vertex program. * NOTE: we do everything in single-precision floating point; we don't * currently observe the single/half/fixed-precision qualifiers. + * \param ctx - rendering context + * \param program - the fragment program to execute + * \param machine - machine state (register file) + * \param maxInst - max number of instructions to execute * \return GL_TRUE if program completed or GL_FALSE if program executed KIL. */ static GLboolean -execute_program(GLcontext *ctx, const struct fragment_program *program) +execute_program( GLcontext *ctx, + const struct fragment_program *program, GLuint maxInst, + struct fp_machine *machine, const struct sw_span *span, + GLuint column ) { - struct fp_machine *machine = &ctx->FragmentProgram.Machine; - const struct fp_instruction *inst; + GLuint pc; + +#if DEBUG_FRAG + printf("execute fragment program --------------------\n"); +#endif + + for (pc = 0; pc < maxInst; pc++) { + const struct fp_instruction *inst = program->Instructions + pc; + + if (ctx->FragmentProgram.CallbackEnabled && + ctx->FragmentProgram.Callback) { + ctx->FragmentProgram.CurrentPosition = inst->StringPos; + ctx->FragmentProgram.Callback(program->Base.Target, + ctx->FragmentProgram.CallbackData); + } - for (inst = program->Instructions; inst->Opcode != FP_OPCODE_END; inst++) { switch (inst->Opcode) { case FP_OPCODE_ADD: { GLfloat a[4], b[4], result[4]; - fetch_vector4( &inst->SrcReg[0], machine, a ); - fetch_vector4( &inst->SrcReg[1], machine, b ); + fetch_vector4( &inst->SrcReg[0], machine, program, a ); + fetch_vector4( &inst->SrcReg[1], machine, program, b ); result[0] = a[0] + b[0]; result[1] = a[1] + b[1]; result[2] = a[2] + b[2]; @@ -291,58 +551,83 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) case FP_OPCODE_COS: { GLfloat a[4], result[4]; - fetch_vector1( &inst->SrcReg[0], machine, a ); + fetch_vector1( &inst->SrcReg[0], machine, program, a ); result[0] = result[1] = result[2] = result[3] = _mesa_cos(a[0]); store_vector4( inst, machine, result ); } break; case FP_OPCODE_DDX: /* Partial derivative with respect to X */ { - GLfloat a[4], result[4]; - fetch_vector4( &inst->SrcReg[0], machine, a ); - result[0] = 0; /* XXX fix */ - result[1] = 0; - result[2] = 0; - result[3] = 0; + GLfloat a[4], aNext[4], result[4]; + struct fp_machine dMachine; + if (!fetch_vector4_deriv(&inst->SrcReg[0], span, 'X', result)) { + /* This is tricky. Make a copy of the current machine state, + * increment the input registers by the dx or dy partial + * derivatives, then re-execute the program up to the + * preceeding instruction, then fetch the source register. + * Finally, find the difference in the register values for + * the original and derivative runs. + */ + fetch_vector4( &inst->SrcReg[0], machine, program, a); + init_machine_deriv(ctx, machine, program, span, + 'X', &dMachine); + execute_program(ctx, program, pc, &dMachine, span, column); + fetch_vector4( &inst->SrcReg[0], &dMachine, program, aNext ); + result[0] = aNext[0] - a[0]; + result[1] = aNext[1] - a[1]; + result[2] = aNext[2] - a[2]; + result[3] = aNext[3] - a[3]; + } store_vector4( inst, machine, result ); } break; case FP_OPCODE_DDY: /* Partial derivative with respect to Y */ { - GLfloat a[4], result[4]; - fetch_vector4( &inst->SrcReg[0], machine, a ); - result[0] = 0; /* XXX fix */ - result[1] = 0; - result[2] = 0; - result[3] = 0; + GLfloat a[4], aNext[4], result[4]; + struct fp_machine dMachine; + if (!fetch_vector4_deriv(&inst->SrcReg[0], span, 'Y', result)) { + init_machine_deriv(ctx, machine, program, span, + 'Y', &dMachine); + fetch_vector4( &inst->SrcReg[0], machine, program, a); + execute_program(ctx, program, pc, &dMachine, span, column); + fetch_vector4( &inst->SrcReg[0], &dMachine, program, aNext ); + result[0] = aNext[0] - a[0]; + result[1] = aNext[1] - a[1]; + result[2] = aNext[2] - a[2]; + result[3] = aNext[3] - a[3]; + } store_vector4( inst, machine, result ); } break; case FP_OPCODE_DP3: { GLfloat a[4], b[4], result[4]; - fetch_vector4( &inst->SrcReg[0], machine, a ); - fetch_vector4( &inst->SrcReg[1], machine, b ); + fetch_vector4( &inst->SrcReg[0], machine, program, a ); + fetch_vector4( &inst->SrcReg[1], machine, program, b ); result[0] = result[1] = result[2] = result[3] = - a[0] + b[0] + a[1] * b[1] + a[2] * b[2]; + a[0] * b[0] + a[1] * b[1] + a[2] * b[2]; store_vector4( inst, machine, result ); +#if DEBUG_FRAG + printf("DP3 %g = (%g %g %g) . (%g %g %g)\n", + result[0], a[0], a[1], a[2], b[0], b[1], b[2]); +#endif } break; case FP_OPCODE_DP4: { GLfloat a[4], b[4], result[4]; - fetch_vector4( &inst->SrcReg[0], machine, a ); - fetch_vector4( &inst->SrcReg[1], machine, b ); + fetch_vector4( &inst->SrcReg[0], machine, program, a ); + fetch_vector4( &inst->SrcReg[1], machine, program, b ); result[0] = result[1] = result[2] = result[3] = - a[0] + b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3]; + a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3]; store_vector4( inst, machine, result ); } break; case FP_OPCODE_DST: /* Distance vector */ { GLfloat a[4], b[4], result[4]; - fetch_vector4( &inst->SrcReg[0], machine, a ); - fetch_vector4( &inst->SrcReg[1], machine, b ); + fetch_vector4( &inst->SrcReg[0], machine, program, a ); + fetch_vector4( &inst->SrcReg[1], machine, program, b ); result[0] = 1.0F; result[1] = a[1] * b[1]; result[2] = a[2]; @@ -353,7 +638,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) case FP_OPCODE_EX2: /* Exponential base 2 */ { GLfloat a[4], result[4]; - fetch_vector1( &inst->SrcReg[0], machine, a ); + fetch_vector1( &inst->SrcReg[0], machine, program, a ); result[0] = result[1] = result[2] = result[3] = (GLfloat) _mesa_pow(2.0, a[0]); store_vector4( inst, machine, result ); @@ -362,7 +647,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) case FP_OPCODE_FLR: { GLfloat a[4], result[4]; - fetch_vector4( &inst->SrcReg[0], machine, a ); + fetch_vector4( &inst->SrcReg[0], machine, program, a ); result[0] = FLOORF(a[0]); result[1] = FLOORF(a[1]); result[2] = FLOORF(a[2]); @@ -373,7 +658,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) case FP_OPCODE_FRC: { GLfloat a[4], result[4]; - fetch_vector4( &inst->SrcReg[0], machine, a ); + fetch_vector4( &inst->SrcReg[0], machine, program, a ); result[0] = a[0] - FLOORF(a[0]); result[1] = a[1] - FLOORF(a[1]); result[2] = a[2] - FLOORF(a[2]); @@ -388,14 +673,15 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) if (test_cc(machine->CondCodes[swizzle[0]], condMask) || test_cc(machine->CondCodes[swizzle[1]], condMask) || test_cc(machine->CondCodes[swizzle[2]], condMask) || - test_cc(machine->CondCodes[swizzle[3]], condMask)) + test_cc(machine->CondCodes[swizzle[3]], condMask)) { return GL_FALSE; + } } break; case FP_OPCODE_LG2: /* log base 2 */ { GLfloat a[4], result[4]; - fetch_vector1( &inst->SrcReg[0], machine, a ); + fetch_vector1( &inst->SrcReg[0], machine, program, a ); result[0] = result[1] = result[2] = result[3] = LOG2(a[0]); store_vector4( inst, machine, result ); @@ -404,7 +690,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) case FP_OPCODE_LIT: { GLfloat a[4], result[4]; - fetch_vector4( &inst->SrcReg[0], machine, a ); + fetch_vector4( &inst->SrcReg[0], machine, program, a ); if (a[0] < 0.0F) a[0] = 0.0F; if (a[1] < 0.0F) @@ -419,9 +705,9 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) case FP_OPCODE_LRP: { GLfloat a[4], b[4], c[4], result[4]; - fetch_vector4( &inst->SrcReg[0], machine, a ); - fetch_vector4( &inst->SrcReg[1], machine, b ); - fetch_vector4( &inst->SrcReg[2], machine, c ); + fetch_vector4( &inst->SrcReg[0], machine, program, a ); + fetch_vector4( &inst->SrcReg[1], machine, program, b ); + fetch_vector4( &inst->SrcReg[2], machine, program, c ); result[0] = a[0] * b[0] + (1.0F - a[0]) * c[0]; result[1] = a[1] * b[1] + (1.0F - a[1]) * c[1]; result[2] = a[2] * b[2] + (1.0F - a[2]) * c[2]; @@ -432,9 +718,9 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) case FP_OPCODE_MAD: { GLfloat a[4], b[4], c[4], result[4]; - fetch_vector4( &inst->SrcReg[0], machine, a ); - fetch_vector4( &inst->SrcReg[1], machine, b ); - fetch_vector4( &inst->SrcReg[2], machine, c ); + fetch_vector4( &inst->SrcReg[0], machine, program, a ); + fetch_vector4( &inst->SrcReg[1], machine, program, b ); + fetch_vector4( &inst->SrcReg[2], machine, program, c ); result[0] = a[0] * b[0] + c[0]; result[1] = a[1] * b[1] + c[1]; result[2] = a[2] * b[2] + c[2]; @@ -445,8 +731,8 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) case FP_OPCODE_MAX: { GLfloat a[4], b[4], result[4]; - fetch_vector4( &inst->SrcReg[0], machine, a ); - fetch_vector4( &inst->SrcReg[1], machine, b ); + fetch_vector4( &inst->SrcReg[0], machine, program, a ); + fetch_vector4( &inst->SrcReg[1], machine, program, b ); result[0] = MAX2(a[0], b[0]); result[1] = MAX2(a[1], b[1]); result[2] = MAX2(a[2], b[2]); @@ -457,8 +743,8 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) case FP_OPCODE_MIN: { GLfloat a[4], b[4], result[4]; - fetch_vector4( &inst->SrcReg[0], machine, a ); - fetch_vector4( &inst->SrcReg[1], machine, b ); + fetch_vector4( &inst->SrcReg[0], machine, program, a ); + fetch_vector4( &inst->SrcReg[1], machine, program, b ); result[0] = MIN2(a[0], b[0]); result[1] = MIN2(a[1], b[1]); result[2] = MIN2(a[2], b[2]); @@ -469,20 +755,26 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) case FP_OPCODE_MOV: { GLfloat result[4]; - fetch_vector4( &inst->SrcReg[0], machine, result ); + fetch_vector4( &inst->SrcReg[0], machine, program, result ); store_vector4( inst, machine, result ); } break; case FP_OPCODE_MUL: { GLfloat a[4], b[4], result[4]; - fetch_vector4( &inst->SrcReg[0], machine, a ); - fetch_vector4( &inst->SrcReg[1], machine, b ); + fetch_vector4( &inst->SrcReg[0], machine, program, a ); + fetch_vector4( &inst->SrcReg[1], machine, program, b ); result[0] = a[0] * b[0]; result[1] = a[1] * b[1]; result[2] = a[2] * b[2]; result[3] = a[3] * b[3]; store_vector4( inst, machine, result ); +#if DEBUG_FRAG + printf("MUL (%g %g %g %g) = (%g %g %g %g) * (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); +#endif } break; case FP_OPCODE_PK2H: /* pack two 16-bit floats */ @@ -491,7 +783,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) GLfloat a[4], result[4]; const GLuint *rawBits = (const GLuint *) a; GLuint *rawResult = (GLuint *) result; - fetch_vector4( &inst->SrcReg[0], machine, a ); + fetch_vector4( &inst->SrcReg[0], machine, program, a ); rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3] = rawBits[0] | (rawBits[1] << 16); store_vector4( inst, machine, result ); @@ -501,7 +793,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) { GLfloat a[4], result[4]; GLuint usx, usy, *rawResult = (GLuint *) result; - fetch_vector4( &inst->SrcReg[0], machine, a ); + fetch_vector4( &inst->SrcReg[0], machine, program, a ); a[0] = CLAMP(a[0], 0.0F, 1.0F); a[1] = CLAMP(a[0], 0.0F, 1.0F); usx = IROUND(a[0] * 65535.0F); @@ -515,7 +807,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) { GLfloat a[4], result[4]; GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result; - fetch_vector4( &inst->SrcReg[0], machine, a ); + fetch_vector4( &inst->SrcReg[0], machine, program, a ); a[0] = CLAMP(a[0], -128.0F / 127.0F, 1.0F); a[1] = CLAMP(a[1], -128.0F / 127.0F, 1.0F); a[2] = CLAMP(a[2], -128.0F / 127.0F, 1.0F); @@ -533,7 +825,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) { GLfloat a[4], result[4]; GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result; - fetch_vector4( &inst->SrcReg[0], machine, a ); + fetch_vector4( &inst->SrcReg[0], machine, program, a ); a[0] = CLAMP(a[0], 0.0F, 1.0F); a[1] = CLAMP(a[1], 0.0F, 1.0F); a[2] = CLAMP(a[2], 0.0F, 1.0F); @@ -550,8 +842,8 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) case FP_OPCODE_POW: { GLfloat a[4], b[4], result[4]; - fetch_vector1( &inst->SrcReg[0], machine, a ); - fetch_vector1( &inst->SrcReg[1], machine, b ); + fetch_vector1( &inst->SrcReg[0], machine, program, a ); + fetch_vector1( &inst->SrcReg[1], machine, program, b ); result[0] = result[1] = result[2] = result[3] = _mesa_pow(a[0], b[0]); store_vector4( inst, machine, result ); @@ -560,7 +852,13 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) case FP_OPCODE_RCP: { GLfloat a[4], result[4]; - fetch_vector1( &inst->SrcReg[0], machine, a ); + fetch_vector1( &inst->SrcReg[0], machine, program, a ); +#if DEBUG_FRAG + if (a[0] == 0) + printf("RCP(0)\n"); + else if (IS_INF_OR_NAN(a[0])) + printf("RCP(inf)\n"); +#endif result[0] = result[1] = result[2] = result[3] = 1.0F / a[0]; store_vector4( inst, machine, result ); @@ -569,8 +867,8 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) case FP_OPCODE_RFL: { GLfloat axis[4], dir[4], result[4], tmp[4]; - fetch_vector4( &inst->SrcReg[0], machine, axis ); - fetch_vector4( &inst->SrcReg[1], machine, dir ); + fetch_vector4( &inst->SrcReg[0], machine, program, axis ); + fetch_vector4( &inst->SrcReg[1], machine, program, dir ); tmp[3] = axis[0] * axis[0] + axis[1] * axis[1] + axis[2] * axis[2]; @@ -587,16 +885,19 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) case FP_OPCODE_RSQ: /* 1 / sqrt() */ { GLfloat a[4], result[4]; - fetch_vector1( &inst->SrcReg[0], machine, a ); + fetch_vector1( &inst->SrcReg[0], machine, program, a ); result[0] = result[1] = result[2] = result[3] = INV_SQRTF(a[0]); store_vector4( inst, machine, result ); +#if DEBUG_FRAG + printf("RSQ %g = 1/sqrt(%g)\n", result[0], a[0]); +#endif } break; case FP_OPCODE_SEQ: /* set on equal */ { GLfloat a[4], b[4], result[4]; - fetch_vector4( &inst->SrcReg[0], machine, a ); - fetch_vector4( &inst->SrcReg[1], machine, b ); + fetch_vector4( &inst->SrcReg[0], machine, program, a ); + fetch_vector4( &inst->SrcReg[1], machine, program, b ); result[0] = (a[0] == b[0]) ? 1.0F : 0.0F; result[1] = (a[1] == b[1]) ? 1.0F : 0.0F; result[2] = (a[2] == b[2]) ? 1.0F : 0.0F; @@ -613,8 +914,8 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) case FP_OPCODE_SGE: /* set on greater or equal */ { GLfloat a[4], b[4], result[4]; - fetch_vector4( &inst->SrcReg[0], machine, a ); - fetch_vector4( &inst->SrcReg[1], machine, b ); + fetch_vector4( &inst->SrcReg[0], machine, program, a ); + fetch_vector4( &inst->SrcReg[1], machine, program, b ); result[0] = (a[0] >= b[0]) ? 1.0F : 0.0F; result[1] = (a[1] >= b[1]) ? 1.0F : 0.0F; result[2] = (a[2] >= b[2]) ? 1.0F : 0.0F; @@ -625,8 +926,8 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) case FP_OPCODE_SGT: /* set on greater */ { GLfloat a[4], b[4], result[4]; - fetch_vector4( &inst->SrcReg[0], machine, a ); - fetch_vector4( &inst->SrcReg[1], machine, b ); + fetch_vector4( &inst->SrcReg[0], machine, program, a ); + fetch_vector4( &inst->SrcReg[1], machine, program, b ); result[0] = (a[0] > b[0]) ? 1.0F : 0.0F; result[1] = (a[1] > b[1]) ? 1.0F : 0.0F; result[2] = (a[2] > b[2]) ? 1.0F : 0.0F; @@ -637,7 +938,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) case FP_OPCODE_SIN: { GLfloat a[4], result[4]; - fetch_vector1( &inst->SrcReg[0], machine, a ); + fetch_vector1( &inst->SrcReg[0], machine, program, a ); result[0] = result[1] = result[2] = result[3] = _mesa_sin(a[0]); store_vector4( inst, machine, result ); } @@ -645,8 +946,8 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) case FP_OPCODE_SLE: /* set on less or equal */ { GLfloat a[4], b[4], result[4]; - fetch_vector4( &inst->SrcReg[0], machine, a ); - fetch_vector4( &inst->SrcReg[1], machine, b ); + fetch_vector4( &inst->SrcReg[0], machine, program, a ); + fetch_vector4( &inst->SrcReg[1], machine, program, b ); result[0] = (a[0] <= b[0]) ? 1.0F : 0.0F; result[1] = (a[1] <= b[1]) ? 1.0F : 0.0F; result[2] = (a[2] <= b[2]) ? 1.0F : 0.0F; @@ -657,8 +958,8 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) case FP_OPCODE_SLT: /* set on less */ { GLfloat a[4], b[4], result[4]; - fetch_vector4( &inst->SrcReg[0], machine, a ); - fetch_vector4( &inst->SrcReg[1], machine, b ); + fetch_vector4( &inst->SrcReg[0], machine, program, a ); + fetch_vector4( &inst->SrcReg[1], machine, program, b ); result[0] = (a[0] < b[0]) ? 1.0F : 0.0F; result[1] = (a[1] < b[1]) ? 1.0F : 0.0F; result[2] = (a[2] < b[2]) ? 1.0F : 0.0F; @@ -669,8 +970,8 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) case FP_OPCODE_SNE: /* set on not equal */ { GLfloat a[4], b[4], result[4]; - fetch_vector4( &inst->SrcReg[0], machine, a ); - fetch_vector4( &inst->SrcReg[1], machine, b ); + fetch_vector4( &inst->SrcReg[0], machine, program, a ); + fetch_vector4( &inst->SrcReg[1], machine, program, b ); result[0] = (a[0] != b[0]) ? 1.0F : 0.0F; result[1] = (a[1] != b[1]) ? 1.0F : 0.0F; result[2] = (a[2] != b[2]) ? 1.0F : 0.0F; @@ -687,8 +988,8 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) case FP_OPCODE_SUB: { GLfloat a[4], b[4], result[4]; - fetch_vector4( &inst->SrcReg[0], machine, a ); - fetch_vector4( &inst->SrcReg[1], machine, b ); + fetch_vector4( &inst->SrcReg[0], machine, program, a ); + fetch_vector4( &inst->SrcReg[1], machine, program, b ); result[0] = a[0] - b[0]; result[1] = a[1] - b[1]; result[2] = a[2] - b[2]; @@ -700,9 +1001,11 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) /* Texel lookup */ { GLfloat texcoord[4], color[4]; - fetch_vector4( &inst->SrcReg[0], machine, texcoord ); - fetch_texel( ctx, texcoord, inst->TexSrcUnit, - inst->TexSrcBit, color ); + fetch_vector4( &inst->SrcReg[0], machine, program, texcoord ); + /* XXX: Undo perspective divide from interpolate_texcoords() */ + fetch_texel( ctx, texcoord, + span->array->lambda[inst->TexSrcUnit][column], + inst->TexSrcUnit, color ); store_vector4( inst, machine, color ); } break; @@ -710,11 +1013,11 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) /* Texture lookup w/ partial derivatives for LOD */ { GLfloat texcoord[4], dtdx[4], dtdy[4], color[4]; - fetch_vector4( &inst->SrcReg[0], machine, texcoord ); - fetch_vector4( &inst->SrcReg[1], machine, dtdx ); - fetch_vector4( &inst->SrcReg[2], machine, dtdy ); + fetch_vector4( &inst->SrcReg[0], machine, program, texcoord ); + fetch_vector4( &inst->SrcReg[1], machine, program, dtdx ); + fetch_vector4( &inst->SrcReg[2], machine, program, dtdy ); fetch_texel_deriv( ctx, texcoord, dtdx, dtdy, inst->TexSrcUnit, - inst->TexSrcBit, color ); + color ); store_vector4( inst, machine, color ); } break; @@ -722,12 +1025,11 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) /* Texture lookup w/ perspective divide */ { GLfloat texcoord[4], color[4]; - fetch_vector4( &inst->SrcReg[0], machine, texcoord ); - texcoord[0] /= texcoord[3]; - texcoord[1] /= texcoord[3]; - texcoord[2] /= texcoord[3]; - fetch_texel( ctx, texcoord, inst->TexSrcUnit, - inst->TexSrcBit, color ); + fetch_vector4( &inst->SrcReg[0], machine, program, texcoord ); + /* Already did perspective divide in interpolate_texcoords() */ + fetch_texel( ctx, texcoord, + span->array->lambda[inst->TexSrcUnit][column], + inst->TexSrcUnit, color ); store_vector4( inst, machine, color ); } break; @@ -737,7 +1039,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) GLfloat a[4], result[4]; const GLuint *rawBits = (const GLuint *) a; GLuint *rawResult = (GLuint *) result; - fetch_vector1( &inst->SrcReg[0], machine, a ); + fetch_vector1( &inst->SrcReg[0], machine, program, a ); rawResult[0] = rawBits[0] & 0xffff; rawResult[1] = (rawBits[0] >> 16) & 0xffff; rawResult[2] = rawBits[0] & 0xffff; @@ -749,7 +1051,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) { GLfloat a[4], result[4]; const GLuint *rawBits = (const GLuint *) a; - fetch_vector1( &inst->SrcReg[0], machine, a ); + fetch_vector1( &inst->SrcReg[0], machine, program, a ); result[0] = (GLfloat) ((rawBits[0] >> 0) & 0xffff) / 65535.0F; result[1] = (GLfloat) ((rawBits[0] >> 16) & 0xffff) / 65535.0F; result[2] = result[0]; @@ -761,7 +1063,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) { GLfloat a[4], result[4]; const GLuint *rawBits = (const GLuint *) a; - fetch_vector1( &inst->SrcReg[0], machine, a ); + fetch_vector1( &inst->SrcReg[0], machine, program, a ); result[0] = (((rawBits[0] >> 0) & 0xff) - 128) / 127.0F; result[0] = (((rawBits[0] >> 8) & 0xff) - 128) / 127.0F; result[0] = (((rawBits[0] >> 16) & 0xff) - 128) / 127.0F; @@ -773,7 +1075,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) { GLfloat a[4], result[4]; const GLuint *rawBits = (const GLuint *) a; - fetch_vector1( &inst->SrcReg[0], machine, a ); + fetch_vector1( &inst->SrcReg[0], machine, program, a ); result[0] = ((rawBits[0] >> 0) & 0xff) / 255.0F; result[0] = ((rawBits[0] >> 8) & 0xff) / 255.0F; result[0] = ((rawBits[0] >> 16) & 0xff) / 255.0F; @@ -784,9 +1086,9 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) case FP_OPCODE_X2D: /* 2-D matrix transform */ { GLfloat a[4], b[4], c[4], result[4]; - fetch_vector4( &inst->SrcReg[0], machine, a ); - fetch_vector4( &inst->SrcReg[1], machine, b ); - fetch_vector4( &inst->SrcReg[2], machine, c ); + fetch_vector4( &inst->SrcReg[0], machine, program, a ); + fetch_vector4( &inst->SrcReg[1], machine, program, b ); + fetch_vector4( &inst->SrcReg[2], machine, program, c ); result[0] = a[0] + b[0] * c[0] + b[1] * c[1]; result[1] = a[1] + b[0] * c[2] + b[1] * c[3]; result[2] = a[2] + b[0] * c[0] + b[1] * c[1]; @@ -794,8 +1096,11 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) store_vector4( inst, machine, result ); } break; + case FP_OPCODE_END: + return GL_TRUE; default: - _mesa_problem(ctx, "Bad opcode in _mesa_exec_fragment_program"); + _mesa_problem(ctx, "Bad opcode %d in _mesa_exec_fragment_program", + inst->Opcode); return GL_TRUE; /* return value doesn't matter */ } } @@ -803,71 +1108,106 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) } +static void +init_machine( GLcontext *ctx, struct fp_machine *machine, + const struct fragment_program *program, + const struct sw_span *span, GLuint col ) +{ + GLuint inputsRead = program->InputsRead; + GLuint j, u; + + if (ctx->FragmentProgram.CallbackEnabled) + inputsRead = ~0; + + /* Clear temporary registers */ + _mesa_bzero(machine->Registers + FP_TEMP_REG_START, + MAX_NV_FRAGMENT_PROGRAM_TEMPS * 4 * sizeof(GLfloat)); + + /* Load program local parameters */ + for (j = 0; j < MAX_NV_FRAGMENT_PROGRAM_PARAMS; j++) { + COPY_4V(machine->Registers[FP_PROG_REG_START + j], + program->Base.LocalParams[j]); + } + + /* Load input registers */ + if (inputsRead & (1 << FRAG_ATTRIB_WPOS)) { + GLfloat *wpos = machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_WPOS]; + wpos[0] = span->x + col; + wpos[1] = span->y; + wpos[2] = (GLfloat) span->array->z[col] / ctx->DepthMaxF; + wpos[3] = span->w + col * span->dwdx; + } + if (inputsRead & (1 << FRAG_ATTRIB_COL0)) { + GLfloat *col0 = machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_COL0]; + col0[0] = CHAN_TO_FLOAT(span->array->rgba[col][RCOMP]); + col0[1] = CHAN_TO_FLOAT(span->array->rgba[col][GCOMP]); + col0[2] = CHAN_TO_FLOAT(span->array->rgba[col][BCOMP]); + col0[3] = CHAN_TO_FLOAT(span->array->rgba[col][ACOMP]); + } + if (inputsRead & (1 << FRAG_ATTRIB_COL1)) { + GLfloat *col1 = machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_COL1]; + col1[0] = CHAN_TO_FLOAT(span->array->spec[col][RCOMP]); + col1[1] = CHAN_TO_FLOAT(span->array->spec[col][GCOMP]); + col1[2] = CHAN_TO_FLOAT(span->array->spec[col][BCOMP]); + col1[3] = CHAN_TO_FLOAT(span->array->spec[col][ACOMP]); + } + if (inputsRead & (1 << FRAG_ATTRIB_FOGC)) { + GLfloat *fogc = machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_FOGC]; + fogc[0] = span->array->fog[col]; + fogc[1] = 0.0F; + fogc[2] = 0.0F; + fogc[3] = 0.0F; + } + for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { + if (inputsRead & (1 << (FRAG_ATTRIB_TEX0 + u))) { + GLfloat *tex = machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_TEX0+u]; + /*ASSERT(ctx->Texture._EnabledCoordUnits & (1 << u));*/ + COPY_4V(tex, span->array->texcoords[u][col]); + /*ASSERT(tex[0] != 0 || tex[1] != 0 || tex[2] != 0);*/ + } + } + + /* init condition codes */ + machine->CondCodes[0] = COND_EQ; + machine->CondCodes[1] = COND_EQ; + machine->CondCodes[2] = COND_EQ; + machine->CondCodes[3] = COND_EQ; +} + void _swrast_exec_nv_fragment_program( GLcontext *ctx, struct sw_span *span ) { + const struct fragment_program *program = ctx->FragmentProgram.Current; GLuint i; + ctx->_CurrentProgram = GL_FRAGMENT_PROGRAM_ARB; /* or NV, doesn't matter */ + for (i = 0; i < span->end; i++) { if (span->array->mask[i]) { - GLfloat *wpos = ctx->FragmentProgram.Machine.Registers[0]; - GLfloat *col0 = ctx->FragmentProgram.Machine.Registers[1]; - GLfloat *col1 = ctx->FragmentProgram.Machine.Registers[2]; - GLfloat *fogc = ctx->FragmentProgram.Machine.Registers[3]; - const GLfloat *colOut = ctx->FragmentProgram.Machine.Registers[FP_OUTPUT_REG_START]; - GLuint j; - - /* Clear temporary registers XXX use memzero() */ - _mesa_bzero(ctx->FragmentProgram.Machine.Registers +FP_TEMP_REG_START, - MAX_NV_FRAGMENT_PROGRAM_TEMPS * 4 * sizeof(GLfloat)); - - /* - * Load input registers - yes this is all very inefficient for now. - */ - wpos[0] = span->x + i; - wpos[1] = span->y + i; - wpos[2] = (GLfloat) span->array->z[i] / ctx->DepthMaxF; - wpos[3] = 1.0; /* XXX should be 1/w */ - - col0[0] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]); - col0[1] = CHAN_TO_FLOAT(span->array->rgba[i][GCOMP]); - col0[2] = CHAN_TO_FLOAT(span->array->rgba[i][BCOMP]); - col0[3] = CHAN_TO_FLOAT(span->array->rgba[i][ACOMP]); - - col1[0] = CHAN_TO_FLOAT(span->array->spec[i][RCOMP]); - col1[1] = CHAN_TO_FLOAT(span->array->spec[i][GCOMP]); - col1[2] = CHAN_TO_FLOAT(span->array->spec[i][BCOMP]); - col1[3] = CHAN_TO_FLOAT(span->array->spec[i][ACOMP]); - - fogc[0] = span->array->fog[i]; - fogc[1] = 0.0F; - fogc[2] = 0.0F; - fogc[3] = 0.0F; - - for (j = 0; j < ctx->Const.MaxTextureCoordUnits; j++) { - if (ctx->Texture.Unit[j]._ReallyEnabled) { - COPY_4V(ctx->FragmentProgram.Machine.Registers[4 + j], - span->array->texcoords[j][i]); - } - else { - COPY_4V(ctx->FragmentProgram.Machine.Registers[4 + j], - ctx->Current.Attrib[VERT_ATTRIB_TEX0 + j]); - } - } + init_machine(ctx, &ctx->FragmentProgram.Machine, + ctx->FragmentProgram.Current, span, i); - if (!execute_program(ctx, ctx->FragmentProgram.Current)) + if (!execute_program(ctx, program, ~0, + &ctx->FragmentProgram.Machine, span, i)) { span->array->mask[i] = GL_FALSE; /* killed fragment */ + } /* Store output registers */ - UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][RCOMP], colOut[0]); - UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][GCOMP], colOut[1]); - UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][BCOMP], colOut[2]); - UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][ACOMP], colOut[3]); + { + const GLfloat *colOut + = ctx->FragmentProgram.Machine.Registers[FP_OUTPUT_REG_START]; + UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][RCOMP], colOut[0]); + UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][GCOMP], colOut[1]); + UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][BCOMP], colOut[2]); + UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][ACOMP], colOut[3]); + } /* depth value */ - if (ctx->FragmentProgram.Current->OutputsWritten & 2) + if (program->OutputsWritten & (1 << FRAG_OUTPUT_DEPR)) span->array->z[i] = IROUND(ctx->FragmentProgram.Machine.Registers[FP_OUTPUT_REG_START + 2][0] * ctx->DepthMaxF); } } + + ctx->_CurrentProgram = 0; }