X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fs_points.c;h=06c6ef4ef7ad53d84dc1cc2bb0a00bc0fe5832d2;hb=1be3764dbe8d8ab2259c206a2158fe8f3c62c962;hp=50ec2063a55af317f04519d4c98e26312d9eaa59;hpb=6559eaef59526a7f4b2c22927637091018535c0c;p=mesa.git diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c index 50ec2063a55..06c6ef4ef7a 100644 --- a/src/mesa/swrast/s_points.c +++ b/src/mesa/swrast/s_points.c @@ -25,9 +25,7 @@ #include "main/glheader.h" #include "main/colormac.h" -#include "main/context.h" #include "main/macros.h" -#include "main/texstate.h" #include "s_context.h" #include "s_feedback.h" #include "s_points.h" @@ -54,7 +52,7 @@ * Must also clamp to user-defined range and implmentation limits. */ static INLINE GLfloat -get_size(const GLcontext *ctx, const SWvertex *vert, GLboolean smoothed) +get_size(const struct gl_context *ctx, const SWvertex *vert, GLboolean smoothed) { GLfloat size; @@ -82,7 +80,7 @@ get_size(const GLcontext *ctx, const SWvertex *vert, GLboolean smoothed) * Draw a point sprite */ static void -sprite_point(GLcontext *ctx, const SWvertex *vert) +sprite_point(struct gl_context *ctx, const SWvertex *vert) { SWcontext *swrast = SWRAST_CONTEXT(ctx); SWspan span; @@ -126,16 +124,16 @@ sprite_point(GLcontext *ctx, const SWvertex *vert) GLfloat s, r, dsdx; /* texcoord / pointcoord interpolants */ - s = 0.0; - dsdx = 1.0 / size; + s = 0.0F; + dsdx = 1.0F / size; if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) { - dtdy = 1.0 / size; - t0 = 0.5 * dtdy; + dtdy = 1.0F / size; + t0 = 0.5F * dtdy; } else { /* GL_UPPER_LEFT */ - dtdy = -1.0 / size; - t0 = 1.0 + 0.5 * dtdy; + dtdy = -1.0F / size; + t0 = 1.0F + 0.5F * dtdy; } ATTRIB_LOOP_BEGIN @@ -242,10 +240,9 @@ sprite_point(GLcontext *ctx, const SWvertex *vert) * Draw smooth/antialiased point. RGB or CI mode. */ static void -smooth_point(GLcontext *ctx, const SWvertex *vert) +smooth_point(struct gl_context *ctx, const SWvertex *vert) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLboolean ciMode = !ctx->Visual.rgbMode; SWspan span; GLfloat size, alphaAtten; @@ -336,10 +333,6 @@ smooth_point(GLcontext *ctx, const SWvertex *vert) if (dist2 >= rmin2) { /* compute partial coverage */ coverage = 1.0F - (dist2 - rmin2) * cscale; - if (ciMode) { - /* coverage in [0,15] */ - coverage *= 15.0; - } } else { /* full coverage */ @@ -367,10 +360,9 @@ smooth_point(GLcontext *ctx, const SWvertex *vert) * Draw large (size >= 1) non-AA point. RGB or CI mode. */ static void -large_point(GLcontext *ctx, const SWvertex *vert) +large_point(struct gl_context *ctx, const SWvertex *vert) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLboolean ciMode = !ctx->Visual.rgbMode; SWspan span; GLfloat size; @@ -390,22 +382,15 @@ large_point(GLcontext *ctx, const SWvertex *vert) span.arrayMask = SPAN_XY; span.facing = swrast->PointLineFacing; - if (ciMode) { - span.interpMask = SPAN_Z | SPAN_INDEX; - span.index = FloatToFixed(vert->attrib[FRAG_ATTRIB_CI][0]); - span.indexStep = 0; - } - else { - span.interpMask = SPAN_Z | SPAN_RGBA; - span.red = ChanToFixed(vert->color[0]); - span.green = ChanToFixed(vert->color[1]); - span.blue = ChanToFixed(vert->color[2]); - span.alpha = ChanToFixed(vert->color[3]); - span.redStep = 0; - span.greenStep = 0; - span.blueStep = 0; - span.alphaStep = 0; - } + span.interpMask = SPAN_Z | SPAN_RGBA; + span.red = ChanToFixed(vert->color[0]); + span.green = ChanToFixed(vert->color[1]); + span.blue = ChanToFixed(vert->color[2]); + span.alpha = ChanToFixed(vert->color[3]); + span.redStep = 0; + span.greenStep = 0; + span.blueStep = 0; + span.alphaStep = 0; /* need these for fragment programs */ span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F; @@ -464,10 +449,9 @@ large_point(GLcontext *ctx, const SWvertex *vert) * Draw size=1, single-pixel point */ static void -pixel_point(GLcontext *ctx, const SWvertex *vert) +pixel_point(struct gl_context *ctx, const SWvertex *vert) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLboolean ciMode = !ctx->Visual.rgbMode; /* * Note that unlike the other functions, we put single-pixel points * into a special span array in order to render as many points as @@ -481,10 +465,7 @@ pixel_point(GLcontext *ctx, const SWvertex *vert) /* Span init */ span->interpMask = 0; span->arrayMask = SPAN_XY | SPAN_Z; - if (ciMode) - span->arrayMask |= SPAN_INDEX; - else - span->arrayMask |= SPAN_RGBA; + span->arrayMask |= SPAN_RGBA; /*span->arrayMask |= SPAN_LAMBDA;*/ span->arrayAttribs = swrast->_ActiveAttribMask; /* we'll produce these vals */ @@ -498,10 +479,7 @@ pixel_point(GLcontext *ctx, const SWvertex *vert) (swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT)) || span->facing != swrast->PointLineFacing) { if (span->end > 0) { - if (ciMode) - _swrast_write_index_span(ctx, span); - else - _swrast_write_rgba_span(ctx, span); + _swrast_write_rgba_span(ctx, span); span->end = 0; } } @@ -511,15 +489,11 @@ pixel_point(GLcontext *ctx, const SWvertex *vert) span->facing = swrast->PointLineFacing; /* fragment attributes */ - if (ciMode) { - span->array->index[count] = (GLuint) vert->attrib[FRAG_ATTRIB_CI][0]; - } - else { - span->array->rgba[count][RCOMP] = vert->color[0]; - span->array->rgba[count][GCOMP] = vert->color[1]; - span->array->rgba[count][BCOMP] = vert->color[2]; - span->array->rgba[count][ACOMP] = vert->color[3]; - } + span->array->rgba[count][RCOMP] = vert->color[0]; + span->array->rgba[count][GCOMP] = vert->color[1]; + span->array->rgba[count][BCOMP] = vert->color[2]; + span->array->rgba[count][ACOMP] = vert->color[3]; + ATTRIB_LOOP_BEGIN COPY_4V(span->array->attribs[attr][count], vert->attrib[attr]); ATTRIB_LOOP_END @@ -539,7 +513,7 @@ pixel_point(GLcontext *ctx, const SWvertex *vert) * primary color. */ void -_swrast_add_spec_terms_point(GLcontext *ctx, const SWvertex *v0) +_swrast_add_spec_terms_point(struct gl_context *ctx, const SWvertex *v0) { SWvertex *ncv0 = (SWvertex *) v0; /* cast away const */ GLfloat rSum, gSum, bSum; @@ -565,7 +539,7 @@ _swrast_add_spec_terms_point(GLcontext *ctx, const SWvertex *v0) * Examine current state to determine which point drawing function to use. */ void -_swrast_choose_point(GLcontext *ctx) +_swrast_choose_point(struct gl_context *ctx) { SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLfloat size = CLAMP(ctx->Point.Size,