X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fs_readpix.c;h=3cef7304a4ab90da1db5ca4279b4db4c193c9629;hb=16bff7e2cec06b340e0c7c5dd935c53353f289b0;hp=6ddacab1cb1663993f29135cbd0948f443727c59;hpb=dbf3a15313eed930a3d8fdde12e457259c43651b;p=mesa.git diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c index 6ddacab1cb1..3cef7304a4a 100644 --- a/src/mesa/swrast/s_readpix.c +++ b/src/mesa/swrast/s_readpix.c @@ -24,14 +24,15 @@ #include "main/glheader.h" -#include "main/bufferobj.h" #include "main/colormac.h" #include "main/feedback.h" #include "main/formats.h" +#include "main/format_unpack.h" #include "main/image.h" #include "main/imports.h" #include "main/macros.h" #include "main/pack.h" +#include "main/pbo.h" #include "main/state.h" #include "s_context.h" @@ -39,6 +40,57 @@ #include "s_span.h" #include "s_stencil.h" +/** + * Tries to implement glReadPixels() of GL_DEPTH_COMPONENT using memcpy of the + * mapping. + */ +static GLboolean +fast_read_depth_pixels( struct gl_context *ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type, GLvoid *pixels, + const struct gl_pixelstore_attrib *packing ) +{ + struct gl_framebuffer *fb = ctx->ReadBuffer; + struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; + GLubyte *map, *dst; + int stride, dstStride, j; + + if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) + return GL_FALSE; + + if (packing->SwapBytes) + return GL_FALSE; + + if (_mesa_get_format_datatype(rb->Format) != GL_UNSIGNED_INT) + return GL_FALSE; + + if (!((type == GL_UNSIGNED_SHORT && rb->Format == MESA_FORMAT_Z16) || + type == GL_UNSIGNED_INT)) + return GL_FALSE; + + ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, + &map, &stride); + + dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type); + dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, + GL_DEPTH_COMPONENT, type, 0, 0); + + for (j = 0; j < height; j++) { + if (type == GL_UNSIGNED_INT) { + _mesa_unpack_uint_z_row(rb->Format, width, map, (GLuint *)dst); + } else { + ASSERT(type == GL_UNSIGNED_SHORT && rb->Format == MESA_FORMAT_Z16); + memcpy(dst, map, width * 2); + } + + map += stride; + dst += dstStride; + } + ctx->Driver.UnmapRenderbuffer(ctx, rb); + + return GL_TRUE; +} /** * Read pixels for format=GL_DEPTH_COMPONENT. @@ -51,9 +103,10 @@ read_depth_pixels( struct gl_context *ctx, const struct gl_pixelstore_attrib *packing ) { struct gl_framebuffer *fb = ctx->ReadBuffer; - struct gl_renderbuffer *rb = fb->_DepthBuffer; - const GLboolean biasOrScale - = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; + struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; + GLint j; + GLubyte *dst, *map; + int dstStride, stride; if (!rb) return; @@ -66,73 +119,27 @@ read_depth_pixels( struct gl_context *ctx, /* width should never be > MAX_WIDTH since we did clipping earlier */ ASSERT(width <= MAX_WIDTH); - if (type == GL_UNSIGNED_SHORT && fb->Visual.depthBits == 16 - && !biasOrScale && !packing->SwapBytes) { - /* Special case: directly read 16-bit unsigned depth values. */ - GLint j; - ASSERT(rb->Format == MESA_FORMAT_Z16); - ASSERT(rb->DataType == GL_UNSIGNED_SHORT); - for (j = 0; j < height; j++, y++) { - void *dest =_mesa_image_address2d(packing, pixels, width, height, - GL_DEPTH_COMPONENT, type, j, 0); - rb->GetRow(ctx, rb, width, x, y, dest); - } - } - else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 24 - && !biasOrScale && !packing->SwapBytes) { - /* Special case: directly read 24-bit unsigned depth values. */ - GLint j; - ASSERT(rb->Format == MESA_FORMAT_X8_Z24 || - rb->Format == MESA_FORMAT_S8_Z24 || - rb->Format == MESA_FORMAT_Z24_X8 || - rb->Format == MESA_FORMAT_Z24_S8); - ASSERT(rb->DataType == GL_UNSIGNED_INT || - rb->DataType == GL_UNSIGNED_INT_24_8); - for (j = 0; j < height; j++, y++) { - GLuint *dest = (GLuint *) - _mesa_image_address2d(packing, pixels, width, height, - GL_DEPTH_COMPONENT, type, j, 0); - GLint k; - rb->GetRow(ctx, rb, width, x, y, dest); - /* convert range from 24-bit to 32-bit */ - if (rb->Format == MESA_FORMAT_X8_Z24 || - rb->Format == MESA_FORMAT_S8_Z24) { - for (k = 0; k < width; k++) { - /* Note: put MSByte of 24-bit value into LSByte */ - dest[k] = (dest[k] << 8) | ((dest[k] >> 16) & 0xff); - } - } - else { - for (k = 0; k < width; k++) { - /* Note: fill in LSByte by replication */ - dest[k] = dest[k] | ((dest[k] >> 8) & 0xff); - } - } - } - } - else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 32 - && !biasOrScale && !packing->SwapBytes) { - /* Special case: directly read 32-bit unsigned depth values. */ - GLint j; - ASSERT(rb->Format == MESA_FORMAT_Z32); - ASSERT(rb->DataType == GL_UNSIGNED_INT); - for (j = 0; j < height; j++, y++) { - void *dest = _mesa_image_address2d(packing, pixels, width, height, - GL_DEPTH_COMPONENT, type, j, 0); - rb->GetRow(ctx, rb, width, x, y, dest); - } - } - else { - /* General case (slower) */ - GLint j; - for (j = 0; j < height; j++, y++) { - GLfloat depthValues[MAX_WIDTH]; - GLvoid *dest = _mesa_image_address2d(packing, pixels, width, height, - GL_DEPTH_COMPONENT, type, j, 0); - _swrast_read_depth_span_float(ctx, rb, width, x, y, depthValues); - _mesa_pack_depth_span(ctx, width, dest, type, depthValues, packing); - } + if (fast_read_depth_pixels(ctx, x, y, width, height, type, pixels, packing)) + return; + + dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type); + dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, + GL_DEPTH_COMPONENT, type, 0, 0); + + ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, + &map, &stride); + + /* General case (slower) */ + for (j = 0; j < height; j++, y++) { + GLfloat depthValues[MAX_WIDTH]; + _mesa_unpack_float_z_row(rb->Format, width, map, depthValues); + _mesa_pack_depth_span(ctx, width, dst, type, depthValues, packing); + + dst += dstStride; + map += stride; } + + ctx->Driver.UnmapRenderbuffer(ctx, rb); } @@ -147,8 +154,10 @@ read_stencil_pixels( struct gl_context *ctx, const struct gl_pixelstore_attrib *packing ) { struct gl_framebuffer *fb = ctx->ReadBuffer; - struct gl_renderbuffer *rb = fb->_StencilBuffer; + struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; GLint j; + GLubyte *map; + GLint stride; if (!rb) return; @@ -156,143 +165,109 @@ read_stencil_pixels( struct gl_context *ctx, /* width should never be > MAX_WIDTH since we did clipping earlier */ ASSERT(width <= MAX_WIDTH); + ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, + &map, &stride); + /* process image row by row */ - for (j=0;jFormat, width, map, stencil); dest = _mesa_image_address2d(packing, pixels, width, height, GL_STENCIL_INDEX, type, j, 0); _mesa_pack_stencil_span(ctx, width, type, dest, stencil, packing); - } -} + map += stride; + } + ctx->Driver.UnmapRenderbuffer(ctx, rb); +} -/** - * Optimized glReadPixels for particular pixel formats when pixel - * scaling, biasing, mapping, etc. are disabled. - * \return GL_TRUE if success, GL_FALSE if unable to do the readpixels - */ static GLboolean -fast_read_rgba_pixels( struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - GLbitfield transferOps) +fast_read_rgba_pixels_memcpy( struct gl_context *ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + GLbitfield transferOps ) { struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; + GLubyte *dst, *map; + int dstStride, stride, j, texelBytes; - if (!rb) + if (!_mesa_format_matches_format_and_type(rb->Format, format, type)) return GL_FALSE; - ASSERT(rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB || - rb->_BaseFormat == GL_ALPHA); - - /* clipping should have already been done */ - ASSERT(x + width <= (GLint) rb->Width); - ASSERT(y + height <= (GLint) rb->Height); - /* check for things we can't handle here */ - if (transferOps || - packing->SwapBytes || + if (packing->SwapBytes || packing->LsbFirst) { return GL_FALSE; } - if (format == GL_RGBA && rb->DataType == type) { - const GLint dstStride = _mesa_image_row_stride(packing, width, - format, type); - GLubyte *dest - = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, - format, type, 0, 0); - GLint row; - ASSERT(rb->GetRow); - for (row = 0; row < height; row++) { - rb->GetRow(ctx, rb, width, x, y + row, dest); - dest += dstStride; - } - return GL_TRUE; - } + dstStride = _mesa_image_row_stride(packing, width, format, type); + dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, + format, type, 0, 0); - if (format == GL_RGB && - rb->DataType == GL_UNSIGNED_BYTE && - type == GL_UNSIGNED_BYTE) { - const GLint dstStride = _mesa_image_row_stride(packing, width, - format, type); - GLubyte *dest - = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, - format, type, 0, 0); - GLint row; - ASSERT(rb->GetRow); - for (row = 0; row < height; row++) { - GLubyte tempRow[MAX_WIDTH][4]; - GLint col; - rb->GetRow(ctx, rb, width, x, y + row, tempRow); - /* convert RGBA to RGB */ - for (col = 0; col < width; col++) { - dest[col * 3 + 0] = tempRow[col][0]; - dest[col * 3 + 1] = tempRow[col][1]; - dest[col * 3 + 2] = tempRow[col][2]; - } - dest += dstStride; - } - return GL_TRUE; + ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, + &map, &stride); + + texelBytes = _mesa_get_format_bytes(rb->Format); + for (j = 0; j < height; j++) { + memcpy(dst, map, width * texelBytes); + dst += dstStride; + map += stride; } - /* not handled */ - return GL_FALSE; -} + ctx->Driver.UnmapRenderbuffer(ctx, rb); + return GL_TRUE; +} -/** - * When we're using a low-precision color buffer (like 16-bit 5/6/5) - * we have to adjust our color values a bit to pass conformance. - * The problem is when a 5 or 6-bit color value is converted to an 8-bit - * value and then a floating point value, the floating point values don't - * increment uniformly as the 5 or 6-bit value is incremented. - * - * This function adjusts floating point values to compensate. - */ -static void -adjust_colors(const struct gl_framebuffer *fb, GLuint n, GLfloat rgba[][4]) +static GLboolean +slow_read_rgba_pixels( struct gl_context *ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + GLbitfield transferOps ) { - const GLuint rShift = 8 - fb->Visual.redBits; - const GLuint gShift = 8 - fb->Visual.greenBits; - const GLuint bShift = 8 - fb->Visual.blueBits; - GLfloat rScale = 1.0F / (GLfloat) ((1 << fb->Visual.redBits ) - 1); - GLfloat gScale = 1.0F / (GLfloat) ((1 << fb->Visual.greenBits) - 1); - GLfloat bScale = 1.0F / (GLfloat) ((1 << fb->Visual.blueBits ) - 1); - GLuint i; - - if (fb->Visual.redBits == 0) - rScale = 0; - if (fb->Visual.greenBits == 0) - gScale = 0; - if (fb->Visual.blueBits == 0) - bScale = 0; - - for (i = 0; i < n; i++) { - GLint r, g, b; - /* convert float back to ubyte */ - CLAMPED_FLOAT_TO_UBYTE(r, rgba[i][RCOMP]); - CLAMPED_FLOAT_TO_UBYTE(g, rgba[i][GCOMP]); - CLAMPED_FLOAT_TO_UBYTE(b, rgba[i][BCOMP]); - /* using only the N most significant bits of the ubyte value, convert to - * float in [0,1]. - */ - rgba[i][RCOMP] = (GLfloat) (r >> rShift) * rScale; - rgba[i][GCOMP] = (GLfloat) (g >> gShift) * gScale; - rgba[i][BCOMP] = (GLfloat) (b >> bShift) * bScale; + struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; + const gl_format rbFormat = _mesa_get_srgb_format_linear(rb->Format); + union { + float f[MAX_WIDTH][4]; + unsigned int i[MAX_WIDTH][4]; + } rgba; + GLubyte *dst, *map; + int dstStride, stride, j; + + dstStride = _mesa_image_row_stride(packing, width, format, type); + dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, + format, type, 0, 0); + + ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, + &map, &stride); + + for (j = 0; j < height; j++) { + if (_mesa_is_integer_format(format)) { + _mesa_unpack_int_rgba_row(rbFormat, width, map, rgba.i); + _mesa_pack_rgba_span_int(ctx, width, rgba.i, format, type, dst); + } else { + _mesa_unpack_rgba_row(rbFormat, width, map, rgba.f); + _mesa_pack_rgba_span_float(ctx, width, rgba.f, format, type, dst, + packing, transferOps); + } + dst += dstStride; + map += stride; } -} + ctx->Driver.UnmapRenderbuffer(ctx, rb); + return GL_TRUE; +} /* * Read R, G, B, A, RGB, L, or LA pixels. @@ -304,7 +279,6 @@ read_rgba_pixels( struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); GLbitfield transferOps = ctx->_ImageTransferState; struct gl_framebuffer *fb = ctx->ReadBuffer; struct gl_renderbuffer *rb = fb->_ColorReadBuffer; @@ -312,48 +286,147 @@ read_rgba_pixels( struct gl_context *ctx, if (!rb) return; - if (type == GL_FLOAT && ((ctx->Color.ClampReadColor == GL_TRUE) || - (ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB && - rb->DataType != GL_FLOAT))) + if ((ctx->Color._ClampReadColor == GL_TRUE || type != GL_FLOAT) && + !_mesa_is_integer_format(format)) { transferOps |= IMAGE_CLAMP_BIT; + } - /* Try optimized path first */ - if (fast_read_rgba_pixels(ctx, x, y, width, height, - format, type, pixels, packing, transferOps)) { - return; /* done! */ + if (!transferOps) { + /* Try the optimized paths first. */ + if (fast_read_rgba_pixels_memcpy(ctx, x, y, width, height, + format, type, pixels, packing, + transferOps)) { + return; + } } - /* width should never be > MAX_WIDTH since we did clipping earlier */ - ASSERT(width <= MAX_WIDTH); + slow_read_rgba_pixels(ctx, x, y, width, height, + format, type, pixels, packing, transferOps); +} - do { - const GLint dstStride - = _mesa_image_row_stride(packing, width, format, type); - GLfloat (*rgba)[4] = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0]; - GLint row; - GLubyte *dst - = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, - format, type, 0, 0); - - for (row = 0; row < height; row++, y++) { - - /* Get float rgba pixels */ - _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, rgba); - - /* apply fudge factor for shallow color buffers */ - if (fb->Visual.redBits < 8 || - fb->Visual.greenBits < 8 || - fb->Visual.blueBits < 8) { - adjust_colors(fb, width, rgba); - } +/** + * For a packed depth/stencil buffer being read as depth/stencil, just memcpy the + * data (possibly swapping 8/24 vs 24/8 as we go). + */ +static GLboolean +fast_read_depth_stencil_pixels(struct gl_context *ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLubyte *dst, int dstStride) +{ + struct gl_framebuffer *fb = ctx->ReadBuffer; + struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; + struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; + GLubyte *map; + int stride, i; + + if (rb != stencilRb) + return GL_FALSE; + + if (rb->Format != MESA_FORMAT_Z24_S8 && + rb->Format != MESA_FORMAT_S8_Z24) + return GL_FALSE; + + ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, + &map, &stride); + + for (i = 0; i < height; i++) { + _mesa_unpack_uint_24_8_depth_stencil_row(rb->Format, width, + map, (GLuint *)dst); + map += stride; + dst += dstStride; + } + + ctx->Driver.UnmapRenderbuffer(ctx, rb); + + return GL_TRUE; +} + + +/** + * For non-float-depth and stencil buffers being read as 24/8 depth/stencil, + * copy the integer data directly instead of converting depth to float and + * re-packing. + */ +static GLboolean +fast_read_depth_stencil_pixels_separate(struct gl_context *ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + uint32_t *dst, int dstStride) +{ + struct gl_framebuffer *fb = ctx->ReadBuffer; + struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; + struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; + GLubyte *depthMap, *stencilMap; + int depthStride, stencilStride, i, j; + + if (_mesa_get_format_datatype(depthRb->Format) != GL_UNSIGNED_INT) + return GL_FALSE; + + ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height, + GL_MAP_READ_BIT, &depthMap, &depthStride); + ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height, + GL_MAP_READ_BIT, &stencilMap, &stencilStride); + + for (j = 0; j < height; j++) { + GLstencil stencilVals[MAX_WIDTH]; - /* pack the row of RGBA pixels into user's buffer */ - _mesa_pack_rgba_span_float(ctx, width, rgba, format, type, dst, - packing, transferOps); + _mesa_unpack_uint_z_row(depthRb->Format, width, depthMap, dst); + _mesa_unpack_ubyte_stencil_row(stencilRb->Format, width, + stencilMap, stencilVals); - dst += dstStride; + for (i = 0; i < width; i++) { + dst[i] = (dst[i] & 0xffffff00) | stencilVals[i]; } - } while (0); + + depthMap += depthStride; + stencilMap += stencilStride; + dst += dstStride / 4; + } + + ctx->Driver.UnmapRenderbuffer(ctx, depthRb); + ctx->Driver.UnmapRenderbuffer(ctx, stencilRb); + + return GL_TRUE; +} + +static void +slow_read_depth_stencil_pixels_separate(struct gl_context *ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type, + const struct gl_pixelstore_attrib *packing, + GLubyte *dst, int dstStride) +{ + struct gl_framebuffer *fb = ctx->ReadBuffer; + struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; + struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; + GLubyte *depthMap, *stencilMap; + int depthStride, stencilStride, j; + + ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height, + GL_MAP_READ_BIT, &depthMap, &depthStride); + ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height, + GL_MAP_READ_BIT, &stencilMap, &stencilStride); + + for (j = 0; j < height; j++) { + GLstencil stencilVals[MAX_WIDTH]; + GLfloat depthVals[MAX_WIDTH]; + + _mesa_unpack_float_z_row(depthRb->Format, width, depthMap, depthVals); + _mesa_unpack_ubyte_stencil_row(stencilRb->Format, width, + stencilMap, stencilVals); + + _mesa_pack_depth_stencil_span(ctx, width, type, (GLuint *)dst, + depthVals, stencilVals, packing); + + depthMap += depthStride; + stencilMap += stencilStride; + dst += dstStride; + } + + ctx->Driver.UnmapRenderbuffer(ctx, depthRb); + ctx->Driver.UnmapRenderbuffer(ctx, stencilRb); } @@ -373,78 +446,31 @@ read_depth_stencil_pixels(struct gl_context *ctx, = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; const GLboolean stencilTransfer = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset || ctx->Pixel.MapStencilFlag; - struct gl_renderbuffer *depthRb, *stencilRb; - - depthRb = ctx->ReadBuffer->_DepthBuffer; - stencilRb = ctx->ReadBuffer->_StencilBuffer; - - if (!depthRb || !stencilRb) - return; - - depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; - stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; - - if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT && - stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT && - depthRb == stencilRb && - !scaleOrBias && - !stencilTransfer) { - /* This is the ideal case. - * Reading GL_DEPTH_STENCIL pixels from combined depth/stencil buffer. - * Plus, no pixel transfer ops to worry about! - */ - GLint i; - GLint dstStride = _mesa_image_row_stride(packing, width, - GL_DEPTH_STENCIL_EXT, type); - GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, pixels, - width, height, - GL_DEPTH_STENCIL_EXT, - type, 0, 0); - for (i = 0; i < height; i++) { - depthRb->GetRow(ctx, depthRb, width, x, y + i, dst); - dst += dstStride; - } - } - else { - /* Reading GL_DEPTH_STENCIL pixels from separate depth/stencil buffers, - * or we need pixel transfer. - */ - GLint i; - depthRb = ctx->ReadBuffer->_DepthBuffer; - stencilRb = ctx->ReadBuffer->_StencilBuffer; - - for (i = 0; i < height; i++) { - GLstencil stencilVals[MAX_WIDTH]; - - GLuint *depthStencilDst = (GLuint *) - _mesa_image_address2d(packing, pixels, width, height, - GL_DEPTH_STENCIL_EXT, type, i, 0); - - _swrast_read_stencil_span(ctx, stencilRb, width, - x, y + i, stencilVals); - - if (!scaleOrBias && !stencilTransfer - && ctx->ReadBuffer->Visual.depthBits == 24) { - /* ideal case */ - GLuint zVals[MAX_WIDTH]; /* 24-bit values! */ - GLint j; - ASSERT(depthRb->DataType == GL_UNSIGNED_INT); - /* note, we've already been clipped */ - depthRb->GetRow(ctx, depthRb, width, x, y + i, zVals); - for (j = 0; j < width; j++) { - depthStencilDst[j] = (zVals[j] << 8) | (stencilVals[j] & 0xff); - } - } - else { - /* general case */ - GLfloat depthVals[MAX_WIDTH]; - _swrast_read_depth_span_float(ctx, depthRb, width, x, y + i, - depthVals); - _mesa_pack_depth_stencil_span(ctx, width, depthStencilDst, - depthVals, stencilVals, packing); - } - } + GLubyte *dst; + int dstStride; + + dst = (GLubyte *) _mesa_image_address2d(packing, pixels, + width, height, + GL_DEPTH_STENCIL_EXT, + type, 0, 0); + dstStride = _mesa_image_row_stride(packing, width, + GL_DEPTH_STENCIL_EXT, type); + + /* Fast 24/8 reads. */ + if (type == GL_UNSIGNED_INT_24_8 && + !scaleOrBias && !stencilTransfer && !packing->SwapBytes) { + if (fast_read_depth_stencil_pixels(ctx, x, y, width, height, + dst, dstStride)) + return; + + if (fast_read_depth_stencil_pixels_separate(ctx, x, y, width, height, + (uint32_t *)dst, dstStride)) + return; } + + slow_read_depth_stencil_pixels_separate(ctx, x, y, width, height, + type, packing, + dst, dstStride); } @@ -460,65 +486,37 @@ _swrast_ReadPixels( struct gl_context *ctx, const struct gl_pixelstore_attrib *packing, GLvoid *pixels ) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); struct gl_pixelstore_attrib clippedPacking = *packing; if (ctx->NewState) _mesa_update_state(ctx); - /* Need to do swrast_render_start() before clipping or anything else - * since this is where a driver may grab the hw lock and get an updated - * window size. - */ - swrast_render_start(ctx); - - if (swrast->NewState) - _swrast_validate_derived( ctx ); - /* Do all needed clipping here, so that we can forget about it later */ - if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) { - /* The ReadPixels region is totally outside the window bounds */ - swrast_render_finish(ctx); - return; - } - - pixels = _mesa_map_pbo_dest(ctx, &clippedPacking, pixels); - if (!pixels) - return; - - switch (format) { - case GL_STENCIL_INDEX: - read_stencil_pixels(ctx, x, y, width, height, type, pixels, + if (_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) { + + pixels = _mesa_map_pbo_dest(ctx, &clippedPacking, pixels); + + if (pixels) { + switch (format) { + case GL_STENCIL_INDEX: + read_stencil_pixels(ctx, x, y, width, height, type, pixels, + &clippedPacking); + break; + case GL_DEPTH_COMPONENT: + read_depth_pixels(ctx, x, y, width, height, type, pixels, + &clippedPacking); + break; + case GL_DEPTH_STENCIL_EXT: + read_depth_stencil_pixels(ctx, x, y, width, height, type, pixels, + &clippedPacking); + break; + default: + /* all other formats should be color formats */ + read_rgba_pixels(ctx, x, y, width, height, format, type, pixels, &clippedPacking); - break; - case GL_DEPTH_COMPONENT: - read_depth_pixels(ctx, x, y, width, height, type, pixels, - &clippedPacking); - break; - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_ALPHA: - case GL_RGB: - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_RGBA: - case GL_BGR: - case GL_BGRA: - case GL_ABGR_EXT: - read_rgba_pixels(ctx, x, y, width, height, - format, type, pixels, &clippedPacking); - break; - case GL_DEPTH_STENCIL_EXT: - read_depth_stencil_pixels(ctx, x, y, width, height, - type, pixels, &clippedPacking); - break; - default: - _mesa_problem(ctx, "unexpected format in _swrast_ReadPixels"); - /* don't return yet, clean-up */ - } - - swrast_render_finish(ctx); + } - _mesa_unmap_pbo_dest(ctx, &clippedPacking); + _mesa_unmap_pbo_dest(ctx, &clippedPacking); + } + } }