X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fs_span.c;h=4124e444e000c37368eddc4e248b6ab22915e106;hb=b7f670655dc57ea90963888f95e22773ce0ad131;hp=874a37b2241abe83a29977992a6bacfdb4199a7f;hpb=7b5ad23c7f7f9016f725cb1caa3cf8971aeedbc8;p=mesa.git diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 874a37b2241..4124e444e00 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -33,7 +33,6 @@ #include "main/glheader.h" #include "main/colormac.h" -#include "main/context.h" #include "main/macros.h" #include "main/imports.h" #include "main/image.h" @@ -58,8 +57,9 @@ * and glBitmap. */ void -_swrast_span_default_attribs(GLcontext *ctx, SWspan *span) +_swrast_span_default_attribs(struct gl_context *ctx, SWspan *span) { + GLchan r, g, b, a; /* Z*/ { const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF; @@ -80,41 +80,33 @@ _swrast_span_default_attribs(GLcontext *ctx, SWspan *span) span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0; /* primary color, or color index */ - if (ctx->Visual.rgbMode) { - GLchan r, g, b, a; - UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterColor[0]); - UNCLAMPED_FLOAT_TO_CHAN(g, ctx->Current.RasterColor[1]); - UNCLAMPED_FLOAT_TO_CHAN(b, ctx->Current.RasterColor[2]); - UNCLAMPED_FLOAT_TO_CHAN(a, ctx->Current.RasterColor[3]); + UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterColor[0]); + UNCLAMPED_FLOAT_TO_CHAN(g, ctx->Current.RasterColor[1]); + UNCLAMPED_FLOAT_TO_CHAN(b, ctx->Current.RasterColor[2]); + UNCLAMPED_FLOAT_TO_CHAN(a, ctx->Current.RasterColor[3]); #if CHAN_TYPE == GL_FLOAT - span->red = r; - span->green = g; - span->blue = b; - span->alpha = a; + span->red = r; + span->green = g; + span->blue = b; + span->alpha = a; #else - span->red = IntToFixed(r); - span->green = IntToFixed(g); - span->blue = IntToFixed(b); - span->alpha = IntToFixed(a); + span->red = IntToFixed(r); + span->green = IntToFixed(g); + span->blue = IntToFixed(b); + span->alpha = IntToFixed(a); #endif - span->redStep = 0; - span->greenStep = 0; - span->blueStep = 0; - span->alphaStep = 0; - span->interpMask |= SPAN_RGBA; - - COPY_4V(span->attrStart[FRAG_ATTRIB_COL0], ctx->Current.RasterColor); - ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0); - ASSIGN_4V(span->attrStepY[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0); - } - else { - span->index = FloatToFixed(ctx->Current.RasterIndex); - span->indexStep = 0; - span->interpMask |= SPAN_INDEX; - } + span->redStep = 0; + span->greenStep = 0; + span->blueStep = 0; + span->alphaStep = 0; + span->interpMask |= SPAN_RGBA; + + COPY_4V(span->attrStart[FRAG_ATTRIB_COL0], ctx->Current.RasterColor); + ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0); + ASSIGN_4V(span->attrStepY[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0); /* Secondary color */ - if (ctx->Visual.rgbMode && (ctx->Light.Enabled || ctx->Fog.ColorSumEnabled)) + if (ctx->Light.Enabled || ctx->Fog.ColorSumEnabled) { COPY_4V(span->attrStart[FRAG_ATTRIB_COL1], ctx->Current.RasterSecondaryColor); ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL1], 0.0, 0.0, 0.0, 0.0); @@ -170,8 +162,8 @@ _swrast_span_default_attribs(GLcontext *ctx, SWspan *span) * Perspective correction will be done. The point/line/triangle function * should have computed attrStart/Step values for FRAG_ATTRIB_WPOS[3]! */ -static INLINE void -interpolate_active_attribs(GLcontext *ctx, SWspan *span, GLbitfield attrMask) +static inline void +interpolate_active_attribs(struct gl_context *ctx, SWspan *span, GLbitfield attrMask) { const SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -217,13 +209,13 @@ interpolate_active_attribs(GLcontext *ctx, SWspan *span, GLbitfield attrMask) * Interpolate primary colors to fill in the span->array->rgba8 (or rgb16) * color array. */ -static INLINE void -interpolate_int_colors(GLcontext *ctx, SWspan *span) +static inline void +interpolate_int_colors(struct gl_context *ctx, SWspan *span) { +#if CHAN_BITS != 32 const GLuint n = span->end; GLuint i; -#if CHAN_BITS != 32 ASSERT(!(span->arrayMask & SPAN_RGBA)); #endif @@ -307,7 +299,8 @@ interpolate_int_colors(GLcontext *ctx, SWspan *span) interpolate_active_attribs(ctx, span, FRAG_BIT_COL0); break; default: - _mesa_problem(NULL, "bad datatype in interpolate_int_colors"); + _mesa_problem(ctx, "bad datatype 0x%x in interpolate_int_colors", + span->array->ChanType); } span->arrayMask |= SPAN_RGBA; } @@ -316,7 +309,7 @@ interpolate_int_colors(GLcontext *ctx, SWspan *span) /** * Populate the FRAG_ATTRIB_COL0 array. */ -static INLINE void +static inline void interpolate_float_colors(SWspan *span) { GLfloat (*col0)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; @@ -374,43 +367,11 @@ interpolate_float_colors(SWspan *span) -/* Fill in the span.color.index array from the interpolation values */ -static INLINE void -interpolate_indexes(GLcontext *ctx, SWspan *span) -{ - GLfixed index = span->index; - const GLint indexStep = span->indexStep; - const GLuint n = span->end; - GLuint *indexes = span->array->index; - GLuint i; - (void) ctx; - - ASSERT(!(span->arrayMask & SPAN_INDEX)); - - if ((span->interpMask & SPAN_FLAT) || (indexStep == 0)) { - /* constant color */ - index = FixedToInt(index); - for (i = 0; i < n; i++) { - indexes[i] = index; - } - } - else { - /* interpolate */ - for (i = 0; i < n; i++) { - indexes[i] = FixedToInt(index); - index += indexStep; - } - } - span->arrayMask |= SPAN_INDEX; - span->interpMask &= ~SPAN_INDEX; -} - - /** * Fill in the span.zArray array from the span->z, zStep values. */ void -_swrast_span_interpolate_z( const GLcontext *ctx, SWspan *span ) +_swrast_span_interpolate_z( const struct gl_context *ctx, SWspan *span ) { const GLuint n = span->end; GLuint i; @@ -500,7 +461,7 @@ _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, * texels with (s/q, t/q, r/q). */ static void -interpolate_texcoords(GLcontext *ctx, SWspan *span) +interpolate_texcoords(struct gl_context *ctx, SWspan *span) { const GLuint maxUnit = (ctx->Texture._EnabledCoordUnits > 1) ? ctx->Const.MaxTextureUnits : 1; @@ -529,10 +490,20 @@ interpolate_texcoords(GLcontext *ctx, SWspan *span) if (obj) { const struct gl_texture_image *img = obj->Image[0][obj->BaseLevel]; - needLambda = (obj->MinFilter != obj->MagFilter) + const struct swrast_texture_image *swImg = + swrast_texture_image_const(img); + + needLambda = (obj->Sampler.MinFilter != obj->Sampler.MagFilter) || ctx->FragmentProgram._Current; - texW = img->WidthScale; - texH = img->HeightScale; + /* LOD is calculated directly in the ansiotropic filter, we can + * skip the normal lambda function as the result is ignored. + */ + if (obj->Sampler.MaxAnisotropy > 1.0 && + obj->Sampler.MinFilter == GL_LINEAR_MIPMAP_LINEAR) { + needLambda = GL_FALSE; + } + texW = swImg->WidthScale; + texH = swImg->HeightScale; } else { /* using a fragment program */ @@ -640,12 +611,12 @@ interpolate_texcoords(GLcontext *ctx, SWspan *span) /** * Fill in the arrays->attribs[FRAG_ATTRIB_WPOS] array. */ -static INLINE void -interpolate_wpos(GLcontext *ctx, SWspan *span) +static inline void +interpolate_wpos(struct gl_context *ctx, SWspan *span) { GLfloat (*wpos)[4] = span->array->attribs[FRAG_ATTRIB_WPOS]; GLuint i; - const GLfloat zScale = 1.0 / ctx->DrawBuffer->_DepthMaxF; + const GLfloat zScale = 1.0F / ctx->DrawBuffer->_DepthMaxF; GLfloat w, dw; if (span->arrayMask & SPAN_XY) { @@ -674,8 +645,8 @@ interpolate_wpos(GLcontext *ctx, SWspan *span) /** * Apply the current polygon stipple pattern to a span of pixels. */ -static INLINE void -stipple_polygon_span(GLcontext *ctx, SWspan *span) +static inline void +stipple_polygon_span(struct gl_context *ctx, SWspan *span) { GLubyte *mask = span->array->mask; @@ -719,8 +690,8 @@ stipple_polygon_span(GLcontext *ctx, SWspan *span) * Return: GL_TRUE some pixels still visible * GL_FALSE nothing visible */ -static INLINE GLuint -clip_span( GLcontext *ctx, SWspan *span ) +static inline GLuint +clip_span( struct gl_context *ctx, SWspan *span ) { const GLint xmin = ctx->DrawBuffer->_Xmin; const GLint xmax = ctx->DrawBuffer->_Xmax; @@ -736,11 +707,13 @@ clip_span( GLcontext *ctx, SWspan *span ) const GLint n = span->end; GLubyte *mask = span->array->mask; GLint i; + GLuint passed = 0; if (span->arrayMask & SPAN_MASK) { /* note: using & intead of && to reduce branches */ for (i = 0; i < n; i++) { mask[i] &= (x[i] >= xmin) & (x[i] < xmax) & (y[i] >= ymin) & (y[i] < ymax); + passed += mask[i]; } } else { @@ -748,9 +721,10 @@ clip_span( GLcontext *ctx, SWspan *span ) for (i = 0; i < n; i++) { mask[i] = (x[i] >= xmin) & (x[i] < xmax) & (y[i] >= ymin) & (y[i] < ymax); + passed += mask[i]; } } - return GL_TRUE; /* some pixels visible */ + return passed > 0; } else { /* horizontal span of pixels */ @@ -783,15 +757,48 @@ clip_span( GLcontext *ctx, SWspan *span ) * fragment attributes. * For arrays of values, shift them left. */ + for (i = 0; i < FRAG_ATTRIB_MAX; i++) { + if (span->interpMask & (1 << i)) { + GLuint j; + for (j = 0; j < 4; j++) { + span->attrStart[i][j] += leftClip * span->attrStepX[i][j]; + } + } + } + + span->red += leftClip * span->redStep; + span->green += leftClip * span->greenStep; + span->blue += leftClip * span->blueStep; + span->alpha += leftClip * span->alphaStep; + span->index += leftClip * span->indexStep; + span->z += leftClip * span->zStep; + span->intTex[0] += leftClip * span->intTexStep[0]; + span->intTex[1] += leftClip * span->intTexStep[1]; + +#define SHIFT_ARRAY(ARRAY, SHIFT, LEN) \ + memcpy(ARRAY, ARRAY + (SHIFT), (LEN) * sizeof(ARRAY[0])) + for (i = 0; i < FRAG_ATTRIB_MAX; i++) { if (span->arrayAttribs & (1 << i)) { /* shift array elements left by 'leftClip' */ - _mesa_memcpy(span->array->attribs[i], - span->array->attribs[i] + leftClip, - (n - leftClip) * 4 * sizeof(GLfloat)); + SHIFT_ARRAY(span->array->attribs[i], leftClip, n - leftClip); } } + SHIFT_ARRAY(span->array->mask, leftClip, n - leftClip); + SHIFT_ARRAY(span->array->rgba8, leftClip, n - leftClip); + SHIFT_ARRAY(span->array->rgba16, leftClip, n - leftClip); + SHIFT_ARRAY(span->array->x, leftClip, n - leftClip); + SHIFT_ARRAY(span->array->y, leftClip, n - leftClip); + SHIFT_ARRAY(span->array->z, leftClip, n - leftClip); + SHIFT_ARRAY(span->array->index, leftClip, n - leftClip); + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { + SHIFT_ARRAY(span->array->lambda[i], leftClip, n - leftClip); + } + SHIFT_ARRAY(span->array->coverage, leftClip, n - leftClip); + +#undef SHIFT_ARRAY + span->leftClip = leftClip; span->x = xmin; span->end -= leftClip; @@ -808,256 +815,13 @@ clip_span( GLcontext *ctx, SWspan *span ) } -/** - * Apply all the per-fragment opertions to a span of color index fragments - * and write them to the enabled color drawbuffers. - * The 'span' parameter can be considered to be const. Note that - * span->interpMask and span->arrayMask may be changed but will be restored - * to their original values before returning. - */ -void -_swrast_write_index_span( GLcontext *ctx, SWspan *span) -{ - const SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLbitfield origInterpMask = span->interpMask; - const GLbitfield origArrayMask = span->arrayMask; - struct gl_framebuffer *fb = ctx->DrawBuffer; - - ASSERT(span->end <= MAX_WIDTH); - ASSERT(span->primitive == GL_POINT || span->primitive == GL_LINE || - span->primitive == GL_POLYGON || span->primitive == GL_BITMAP); - ASSERT((span->interpMask | span->arrayMask) & SPAN_INDEX); - /* - ASSERT((span->interpMask & span->arrayMask) == 0); - */ - - if (span->arrayMask & SPAN_MASK) { - /* mask was initialized by caller, probably glBitmap */ - span->writeAll = GL_FALSE; - } - else { - _mesa_memset(span->array->mask, 1, span->end); - span->writeAll = GL_TRUE; - } - - /* Clipping */ - if ((swrast->_RasterMask & CLIP_BIT) || (span->primitive != GL_POLYGON)) { - if (!clip_span(ctx, span)) { - return; - } - } - - if (!(span->arrayMask & SPAN_MASK)) { - /* post-clip sanity check */ - assert(span->x >= 0); - assert(span->y >= 0); - } - - /* Depth bounds test */ - if (ctx->Depth.BoundsTest && fb->Visual.depthBits > 0) { - if (!_swrast_depth_bounds_test(ctx, span)) { - return; - } - } - -#ifdef DEBUG - /* Make sure all fragments are within window bounds */ - if (span->arrayMask & SPAN_XY) { - GLuint i; - for (i = 0; i < span->end; i++) { - if (span->array->mask[i]) { - assert(span->array->x[i] >= fb->_Xmin); - assert(span->array->x[i] < fb->_Xmax); - assert(span->array->y[i] >= fb->_Ymin); - assert(span->array->y[i] < fb->_Ymax); - } - } - } -#endif - - /* Polygon Stippling */ - if (ctx->Polygon.StippleFlag && span->primitive == GL_POLYGON) { - stipple_polygon_span(ctx, span); - } - - /* Stencil and Z testing */ - if (ctx->Stencil._Enabled || ctx->Depth.Test) { - if (!(span->arrayMask & SPAN_Z)) - _swrast_span_interpolate_z(ctx, span); - - if (ctx->Transform.DepthClamp) - _swrast_depth_clamp_span(ctx, span); - - if (ctx->Stencil._Enabled) { - if (!_swrast_stencil_and_ztest_span(ctx, span)) { - span->arrayMask = origArrayMask; - return; - } - } - else { - ASSERT(ctx->Depth.Test); - if (!_swrast_depth_test_span(ctx, span)) { - span->interpMask = origInterpMask; - span->arrayMask = origArrayMask; - return; - } - } - } - - if (ctx->Query.CurrentOcclusionObject) { - /* update count of 'passed' fragments */ - struct gl_query_object *q = ctx->Query.CurrentOcclusionObject; - GLuint i; - for (i = 0; i < span->end; i++) - q->Result += span->array->mask[i]; - } - - /* we have to wait until after occlusion to do this test */ - if (ctx->Color.IndexMask == 0) { - /* write no pixels */ - span->arrayMask = origArrayMask; - return; - } - - /* Interpolate the color indexes if needed */ - if (swrast->_FogEnabled || - ctx->Color.IndexLogicOpEnabled || - ctx->Color.IndexMask != 0xffffffff || - (span->arrayMask & SPAN_COVERAGE)) { - if (!(span->arrayMask & SPAN_INDEX) /*span->interpMask & SPAN_INDEX*/) { - interpolate_indexes(ctx, span); - } - } - - /* Fog */ - if (swrast->_FogEnabled) { - _swrast_fog_ci_span(ctx, span); - } - - /* Antialias coverage application */ - if (span->arrayMask & SPAN_COVERAGE) { - const GLfloat *coverage = span->array->coverage; - GLuint *index = span->array->index; - GLuint i; - for (i = 0; i < span->end; i++) { - ASSERT(coverage[i] < 16); - index[i] = (index[i] & ~0xf) | ((GLuint) coverage[i]); - } - } - - /* - * Write to renderbuffers - */ - { - const GLuint numBuffers = fb->_NumColorDrawBuffers; - GLuint buf; - - for (buf = 0; buf < numBuffers; buf++) { - struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf]; - GLuint indexSave[MAX_WIDTH]; - - ASSERT(rb->_BaseFormat == GL_COLOR_INDEX); - - if (numBuffers > 1) { - /* save indexes for second, third renderbuffer writes */ - _mesa_memcpy(indexSave, span->array->index, - span->end * sizeof(indexSave[0])); - } - - if (ctx->Color.IndexLogicOpEnabled) { - _swrast_logicop_ci_span(ctx, rb, span); - } - - if (ctx->Color.IndexMask != 0xffffffff) { - _swrast_mask_ci_span(ctx, rb, span); - } - - if (!(span->arrayMask & SPAN_INDEX) && span->indexStep == 0) { - /* all fragments have same color index */ - GLubyte index8; - GLushort index16; - GLuint index32; - void *value; - - if (rb->DataType == GL_UNSIGNED_BYTE) { - index8 = FixedToInt(span->index); - value = &index8; - } - else if (rb->DataType == GL_UNSIGNED_SHORT) { - index16 = FixedToInt(span->index); - value = &index16; - } - else { - ASSERT(rb->DataType == GL_UNSIGNED_INT); - index32 = FixedToInt(span->index); - value = &index32; - } - - if (span->arrayMask & SPAN_XY) { - rb->PutMonoValues(ctx, rb, span->end, span->array->x, - span->array->y, value, span->array->mask); - } - else { - rb->PutMonoRow(ctx, rb, span->end, span->x, span->y, - value, span->array->mask); - } - } - else { - /* each fragment is a different color */ - GLubyte index8[MAX_WIDTH]; - GLushort index16[MAX_WIDTH]; - void *values; - - if (rb->DataType == GL_UNSIGNED_BYTE) { - GLuint k; - for (k = 0; k < span->end; k++) { - index8[k] = (GLubyte) span->array->index[k]; - } - values = index8; - } - else if (rb->DataType == GL_UNSIGNED_SHORT) { - GLuint k; - for (k = 0; k < span->end; k++) { - index16[k] = (GLushort) span->array->index[k]; - } - values = index16; - } - else { - ASSERT(rb->DataType == GL_UNSIGNED_INT); - values = span->array->index; - } - - if (span->arrayMask & SPAN_XY) { - rb->PutValues(ctx, rb, span->end, - span->array->x, span->array->y, - values, span->array->mask); - } - else { - rb->PutRow(ctx, rb, span->end, span->x, span->y, - values, span->array->mask); - } - } - - if (buf + 1 < numBuffers) { - /* restore original span values */ - _mesa_memcpy(span->array->index, indexSave, - span->end * sizeof(indexSave[0])); - } - } /* for buf */ - } - - span->interpMask = origInterpMask; - span->arrayMask = origArrayMask; -} - - /** * Add specular colors to primary colors. * Only called during fixed-function operation. * Result is float color array (FRAG_ATTRIB_COL0). */ -static INLINE void -add_specular(GLcontext *ctx, SWspan *span) +static inline void +add_specular(struct gl_context *ctx, SWspan *span) { const SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLubyte *mask = span->array->mask; @@ -1105,7 +869,7 @@ add_specular(GLcontext *ctx, SWspan *span) /** * Apply antialiasing coverage value to alpha values. */ -static INLINE void +static inline void apply_aa_coverage(SWspan *span) { const GLfloat *coverage = span->array->coverage; @@ -1139,7 +903,7 @@ apply_aa_coverage(SWspan *span) /** * Clamp span's float colors to [0,1] */ -static INLINE void +static inline void clamp_colors(SWspan *span) { GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; @@ -1160,7 +924,7 @@ clamp_colors(SWspan *span) * program that writes to gl_FragData[1] or higher. * \param output which fragment program color output is being processed */ -static INLINE void +static inline void convert_color_type(SWspan *span, GLenum newType, GLuint output) { GLvoid *src, *dst; @@ -1200,26 +964,19 @@ convert_color_type(SWspan *span, GLenum newType, GLuint output) /** * Apply fragment shader, fragment program or normal texturing to span. */ -static INLINE void -shade_texture_span(GLcontext *ctx, SWspan *span) +static inline void +shade_texture_span(struct gl_context *ctx, SWspan *span) { - GLbitfield inputsRead; - - /* Determine which fragment attributes are actually needed */ - if (ctx->FragmentProgram._Current) { - inputsRead = ctx->FragmentProgram._Current->Base.InputsRead; - } - else { - /* XXX we could be a bit smarter about this */ - inputsRead = ~0; - } - if (ctx->FragmentProgram._Current || ctx->ATIFragmentShader._Enabled) { /* programmable shading */ if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) { convert_color_type(span, GL_FLOAT, 0); } + else { + span->array->rgba = (void *) span->array->attribs[FRAG_ATTRIB_COL0]; + } + if (span->primitive != GL_POINT || (span->interpMask & SPAN_RGBA) || ctx->Point.PointSprite) { @@ -1275,7 +1032,7 @@ shade_texture_span(GLcontext *ctx, SWspan *span) * to their original values before returning. */ void -_swrast_write_rgba_span( GLcontext *ctx, SWspan *span) +_swrast_write_rgba_span( struct gl_context *ctx, SWspan *span) { const SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLuint *colorMask = (GLuint *) ctx->Color.ColorMask; @@ -1305,7 +1062,7 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) span->writeAll = GL_FALSE; } else { - _mesa_memset(span->array->mask, 1, span->end); + memset(span->array->mask, 1, span->end); span->writeAll = GL_TRUE; } @@ -1471,19 +1228,36 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) GLchan rgbaSave[MAX_WIDTH][4]; const GLuint fragOutput = multiFragOutputs ? buf : 0; + /* set span->array->rgba to colors for render buffer's datatype */ if (rb->DataType != span->array->ChanType || fragOutput > 0) { convert_color_type(span, rb->DataType, fragOutput); } + else { + if (rb->DataType == GL_UNSIGNED_BYTE) { + span->array->rgba = span->array->rgba8; + } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + span->array->rgba = (void *) span->array->rgba16; + } + else { + span->array->rgba = (void *) + span->array->attribs[FRAG_ATTRIB_COL0]; + } + } if (!multiFragOutputs && numBuffers > 1) { /* save colors for second, third renderbuffer writes */ - _mesa_memcpy(rgbaSave, span->array->rgba, - 4 * span->end * sizeof(GLchan)); + memcpy(rgbaSave, span->array->rgba, + 4 * span->end * sizeof(GLchan)); } - ASSERT(rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB); + ASSERT(rb->_BaseFormat == GL_RGBA || + rb->_BaseFormat == GL_RGB || + rb->_BaseFormat == GL_RED || + rb->_BaseFormat == GL_RG || + rb->_BaseFormat == GL_ALPHA); - if (ctx->Color._LogicOpEnabled) { + if (ctx->Color.ColorLogicOpEnabled) { _swrast_logicop_rgba_span(ctx, rb, span); } else if ((ctx->Color.BlendEnabled >> buf) & 1) { @@ -1511,8 +1285,8 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) if (!multiFragOutputs && numBuffers > 1) { /* restore original span values */ - _mesa_memcpy(span->array->rgba, rgbaSave, - 4 * span->end * sizeof(GLchan)); + memcpy(span->array->rgba, rgbaSave, + 4 * span->end * sizeof(GLchan)); } } /* if rb */ @@ -1536,7 +1310,7 @@ end: * \param rgba the returned colors */ void -_swrast_read_rgba_span( GLcontext *ctx, struct gl_renderbuffer *rb, +_swrast_read_rgba_span( struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, GLenum dstType, GLvoid *rgba) { @@ -1546,7 +1320,7 @@ _swrast_read_rgba_span( GLcontext *ctx, struct gl_renderbuffer *rb, if (y < 0 || y >= bufHeight || x + (GLint) n < 0 || x >= bufWidth) { /* completely above, below, or right */ /* XXX maybe leave rgba values undefined? */ - _mesa_bzero(rgba, 4 * n * sizeof(GLchan)); + memset(rgba, 0, 4 * n * sizeof(GLchan)); } else { GLint skip, length; @@ -1579,7 +1353,14 @@ _swrast_read_rgba_span( GLcontext *ctx, struct gl_renderbuffer *rb, ASSERT(rb); ASSERT(rb->GetRow); - ASSERT(rb->_BaseFormat == GL_RGB || rb->_BaseFormat == GL_RGBA); + ASSERT(rb->_BaseFormat == GL_RGBA || + rb->_BaseFormat == GL_RGB || + rb->_BaseFormat == GL_RG || + rb->_BaseFormat == GL_RED || + rb->_BaseFormat == GL_LUMINANCE || + rb->_BaseFormat == GL_INTENSITY || + rb->_BaseFormat == GL_LUMINANCE_ALPHA || + rb->_BaseFormat == GL_ALPHA); if (rb->DataType == dstType) { rb->GetRow(ctx, rb, length, x + skip, y, @@ -1596,74 +1377,6 @@ _swrast_read_rgba_span( GLcontext *ctx, struct gl_renderbuffer *rb, } -/** - * Read CI pixels from a renderbuffer. Clipping will be done to prevent - * reading ouside the buffer's boundaries. - */ -void -_swrast_read_index_span( GLcontext *ctx, struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, GLuint index[] ) -{ - const GLint bufWidth = (GLint) rb->Width; - const GLint bufHeight = (GLint) rb->Height; - - if (y < 0 || y >= bufHeight || x + (GLint) n < 0 || x >= bufWidth) { - /* completely above, below, or right */ - _mesa_bzero(index, n * sizeof(GLuint)); - } - else { - GLint skip, length; - if (x < 0) { - /* left edge clipping */ - skip = -x; - length = (GLint) n - skip; - if (length < 0) { - /* completely left of window */ - return; - } - if (length > bufWidth) { - length = bufWidth; - } - } - else if ((GLint) (x + n) > bufWidth) { - /* right edge clipping */ - skip = 0; - length = bufWidth - x; - if (length < 0) { - /* completely to right of window */ - return; - } - } - else { - /* no clipping */ - skip = 0; - length = (GLint) n; - } - - ASSERT(rb->GetRow); - ASSERT(rb->_BaseFormat == GL_COLOR_INDEX); - - if (rb->DataType == GL_UNSIGNED_BYTE) { - GLubyte index8[MAX_WIDTH]; - GLint i; - rb->GetRow(ctx, rb, length, x + skip, y, index8); - for (i = 0; i < length; i++) - index[skip + i] = index8[i]; - } - else if (rb->DataType == GL_UNSIGNED_SHORT) { - GLushort index16[MAX_WIDTH]; - GLint i; - rb->GetRow(ctx, rb, length, x + skip, y, index16); - for (i = 0; i < length; i++) - index[skip + i] = index16[i]; - } - else if (rb->DataType == GL_UNSIGNED_INT) { - rb->GetRow(ctx, rb, length, x + skip, y, index + skip); - } - } -} - - /** * Wrapper for gl_renderbuffer::GetValues() which does clipping to avoid * reading values outside the buffer bounds. @@ -1672,7 +1385,7 @@ _swrast_read_index_span( GLcontext *ctx, struct gl_renderbuffer *rb, * values array. */ void -_swrast_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, +_swrast_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], void *values, GLuint valueSize) { @@ -1708,7 +1421,7 @@ _swrast_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, * \param valueSize size of each value (pixel) in bytes */ void -_swrast_put_row(GLcontext *ctx, struct gl_renderbuffer *rb, +_swrast_put_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const GLvoid *values, GLuint valueSize) { @@ -1743,7 +1456,7 @@ _swrast_put_row(GLcontext *ctx, struct gl_renderbuffer *rb, * \param valueSize size of each value (pixel) in bytes */ void -_swrast_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, +_swrast_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, GLvoid *values, GLuint valueSize) { @@ -1778,7 +1491,7 @@ _swrast_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, * \return pointer to the colors we read. */ void * -_swrast_get_dest_rgba(GLcontext *ctx, struct gl_renderbuffer *rb, +_swrast_get_dest_rgba(struct gl_context *ctx, struct gl_renderbuffer *rb, SWspan *span) { const GLuint pixelSize = RGBA_PIXEL_SIZE(span->array->ChanType);