X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fs_texcombine.c;h=743ee4015bb9db3636f90edc973c5f76d83c49e6;hb=42891dbaa12a67162ea219fface71726696971e2;hp=8fbf988b415991711ac6aa85d7055ab25488ccae;hpb=47d88ef204b42a9220c6be3e98c92df9c9aa0860;p=mesa.git diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c index 8fbf988b415..743ee4015bb 100644 --- a/src/mesa/swrast/s_texcombine.c +++ b/src/mesa/swrast/s_texcombine.c @@ -1,6 +1,5 @@ /* * Mesa 3-D graphics library - * Version: 7.5 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. @@ -18,17 +17,19 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ #include "main/glheader.h" #include "main/context.h" -#include "main/colormac.h" #include "main/imports.h" +#include "main/macros.h" #include "main/pixeltransfer.h" +#include "main/samplerobj.h" #include "program/prog_instruction.h" #include "s_context.h" @@ -83,7 +84,8 @@ texture_combine( struct gl_context *ctx, GLuint unit, SWspan *span ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]); + const struct gl_fixedfunc_texture_unit *textureUnit = + &ctx->Texture.FixedFuncUnit[unit]; const struct gl_tex_env_combine_state *combine = textureUnit->_CurrentCombine; float4_array argRGB[MAX_COMBINER_TERMS]; float4_array argA[MAX_COMBINER_TERMS]; @@ -97,14 +99,14 @@ texture_combine( struct gl_context *ctx, GLuint unit, GLchan (*rgbaChan)[4] = span->array->rgba; /* alloc temp pixel buffers */ - rgba = (float4_array) malloc(4 * n * sizeof(GLfloat)); + rgba = malloc(4 * n * sizeof(GLfloat)); if (!rgba) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine"); return; } for (i = 0; i < numArgsRGB || i < numArgsA; i++) { - ccolor[i] = (float4_array) malloc(4 * n * sizeof(GLfloat)); + ccolor[i] = malloc(4 * n * sizeof(GLfloat)); if (!ccolor[i]) { while (i) { free(ccolor[i]); @@ -187,8 +189,8 @@ texture_combine( struct gl_context *ctx, GLuint unit, /* ARB_texture_env_crossbar source */ { const GLuint srcUnit = srcRGB - GL_TEXTURE0; - ASSERT(srcUnit < ctx->Const.MaxTextureUnits); - if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled) + assert(srcUnit < ctx->Const.MaxTextureUnits); + if (!ctx->Texture.Unit[srcUnit]._Current) goto end; argRGB[term] = get_texel_array(swrast, srcUnit); } @@ -277,8 +279,8 @@ texture_combine( struct gl_context *ctx, GLuint unit, /* ARB_texture_env_crossbar source */ { const GLuint srcUnit = srcA - GL_TEXTURE0; - ASSERT(srcUnit < ctx->Const.MaxTextureUnits); - if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled) + assert(srcUnit < ctx->Const.MaxTextureUnits); + if (!ctx->Texture.Unit[srcUnit]._Current) goto end; argA[term] = get_texel_array(swrast, srcUnit); } @@ -428,16 +430,6 @@ texture_combine( struct gl_context *ctx, GLuint unit, arg1[i][BCOMP]) * scaleRGB; } break; - case GL_BUMP_ENVMAP_ATI: - /* this produces a fixed rgba color, and the coord calc is done elsewhere */ - for (i = 0; i < n; i++) { - /* rgba result is 0,0,0,1 */ - rgba[i][RCOMP] = 0.0; - rgba[i][GCOMP] = 0.0; - rgba[i][BCOMP] = 0.0; - rgba[i][ACOMP] = 1.0; - } - goto end; /* no alpha processing */ default: _mesa_problem(ctx, "invalid combine mode"); } @@ -601,6 +593,14 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) if (!swrast->TexelBuffer) { #ifdef _OPENMP const GLint maxThreads = omp_get_max_threads(); + + /* TexelBuffer memory allocation needs to be done in a critical section + * as this code runs in a parallel loop. + * When entering the section, first check if TexelBuffer has been + * initialized already by another thread while this thread was waiting. + */ + #pragma omp critical + if (!swrast->TexelBuffer) { #else const GLint maxThreads = 1; #endif @@ -610,22 +610,26 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) * thread. */ swrast->TexelBuffer = - (GLfloat *) MALLOC(ctx->Const.MaxTextureImageUnits * maxThreads * + malloc(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits * maxThreads * SWRAST_MAX_WIDTH * 4 * sizeof(GLfloat)); +#ifdef _OPENMP + } /* critical section */ +#endif + if (!swrast->TexelBuffer) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine"); return; } } - primary_rgba = (float4_array) malloc(span->end * 4 * sizeof(GLfloat)); + primary_rgba = malloc(span->end * 4 * sizeof(GLfloat)); if (!primary_rgba) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_span"); return; } - ASSERT(span->end <= SWRAST_MAX_WIDTH); + assert(span->end <= SWRAST_MAX_WIDTH); /* * Save copy of the incoming fragment colors (the GL_PRIMARY_COLOR) @@ -640,88 +644,25 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } } - /* First must sample all bump maps */ - for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - - if (texUnit->_ReallyEnabled && - texUnit->_CurrentCombine->ModeRGB == GL_BUMP_ENVMAP_ATI) { - const GLfloat (*texcoords)[4] = (const GLfloat (*)[4]) - span->array->attribs[FRAG_ATTRIB_TEX0 + unit]; - float4_array targetcoords = - span->array->attribs[FRAG_ATTRIB_TEX0 + - ctx->Texture.Unit[unit].BumpTarget - GL_TEXTURE0]; - - const struct gl_texture_object *curObj = texUnit->_Current; - GLfloat *lambda = span->array->lambda[unit]; - float4_array texels = get_texel_array(swrast, unit); - GLuint i; - GLfloat rotMatrix00 = ctx->Texture.Unit[unit].RotMatrix[0]; - GLfloat rotMatrix01 = ctx->Texture.Unit[unit].RotMatrix[1]; - GLfloat rotMatrix10 = ctx->Texture.Unit[unit].RotMatrix[2]; - GLfloat rotMatrix11 = ctx->Texture.Unit[unit].RotMatrix[3]; - - /* adjust texture lod (lambda) */ - if (span->arrayMask & SPAN_LAMBDA) { - if (texUnit->LodBias + curObj->Sampler.LodBias != 0.0F) { - /* apply LOD bias, but don't clamp yet */ - const GLfloat bias = CLAMP(texUnit->LodBias + curObj->Sampler.LodBias, - -ctx->Const.MaxTextureLodBias, - ctx->Const.MaxTextureLodBias); - GLuint i; - for (i = 0; i < span->end; i++) { - lambda[i] += bias; - } - } - - if (curObj->Sampler.MinLod != -1000.0 || - curObj->Sampler.MaxLod != 1000.0) { - /* apply LOD clamping to lambda */ - const GLfloat min = curObj->Sampler.MinLod; - const GLfloat max = curObj->Sampler.MaxLod; - GLuint i; - for (i = 0; i < span->end; i++) { - GLfloat l = lambda[i]; - lambda[i] = CLAMP(l, min, max); - } - } - } - - /* Sample the texture (span->end = number of fragments) */ - swrast->TextureSample[unit]( ctx, texUnit->_Current, span->end, - texcoords, lambda, texels ); - - /* manipulate the span values of the bump target - not sure this can work correctly even ignoring - the problem that channel is unsigned */ - for (i = 0; i < span->end; i++) { - targetcoords[i][0] += (texels[i][0] * rotMatrix00 + texels[i][1] * - rotMatrix01) / targetcoords[i][3]; - targetcoords[i][1] += (texels[i][0] * rotMatrix10 + texels[i][1] * - rotMatrix11) / targetcoords[i][3]; - } - } - } - /* * Must do all texture sampling before combining in order to - * accomodate GL_ARB_texture_env_crossbar. + * accommodate GL_ARB_texture_env_crossbar. */ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - if (texUnit->_ReallyEnabled && - texUnit->_CurrentCombine->ModeRGB != GL_BUMP_ENVMAP_ATI) { + if (texUnit->_Current) { const GLfloat (*texcoords)[4] = (const GLfloat (*)[4]) - span->array->attribs[FRAG_ATTRIB_TEX0 + unit]; + span->array->attribs[VARYING_SLOT_TEX0 + unit]; const struct gl_texture_object *curObj = texUnit->_Current; + const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit); GLfloat *lambda = span->array->lambda[unit]; float4_array texels = get_texel_array(swrast, unit); /* adjust texture lod (lambda) */ if (span->arrayMask & SPAN_LAMBDA) { - if (texUnit->LodBias + curObj->Sampler.LodBias != 0.0F) { + if (texUnit->LodBias + samp->LodBias != 0.0F) { /* apply LOD bias, but don't clamp yet */ - const GLfloat bias = CLAMP(texUnit->LodBias + curObj->Sampler.LodBias, + const GLfloat bias = CLAMP(texUnit->LodBias + samp->LodBias, -ctx->Const.MaxTextureLodBias, ctx->Const.MaxTextureLodBias); GLuint i; @@ -730,11 +671,11 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } } - if (curObj->Sampler.MinLod != -1000.0 || - curObj->Sampler.MaxLod != 1000.0) { + if (samp->MinLod != -1000.0F || + samp->MaxLod != 1000.0F) { /* apply LOD clamping to lambda */ - const GLfloat min = curObj->Sampler.MinLod; - const GLfloat max = curObj->Sampler.MaxLod; + const GLfloat min = samp->MinLod; + const GLfloat max = samp->MaxLod; GLuint i; for (i = 0; i < span->end; i++) { GLfloat l = lambda[i]; @@ -742,8 +683,8 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } } } - else if (curObj->Sampler.MaxAnisotropy > 1.0 && - curObj->Sampler.MinFilter == GL_LINEAR_MIPMAP_LINEAR) { + else if (samp->MaxAnisotropy > 1.0F && + samp->MinFilter == GL_LINEAR_MIPMAP_LINEAR) { /* sample_lambda_2d_aniso is beeing used as texture_sample_func, * it requires the current SWspan *span as an additional parameter. * In order to keep the same function signature, the unused lambda @@ -756,8 +697,9 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } /* Sample the texture (span->end = number of fragments) */ - swrast->TextureSample[unit]( ctx, texUnit->_Current, span->end, - texcoords, lambda, texels ); + swrast->TextureSample[unit]( ctx, samp, + ctx->Texture.Unit[unit]._Current, + span->end, texcoords, lambda, texels ); /* GL_EXT_texture_swizzle */ if (curObj->_Swizzle != SWIZZLE_NOOP) { @@ -771,7 +713,7 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) * We modify the span->color.rgba values. */ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { - if (ctx->Texture.Unit[unit]._ReallyEnabled) + if (ctx->Texture.Unit[unit]._Current) texture_combine(ctx, unit, primary_rgba, swrast->TexelBuffer, span); }