X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fs_texcombine.c;h=da4a013634ca39e2f6e3c3fde421883fbb28c214;hb=6749d77c690d2254b8ed3f16a653c41565ebab49;hp=9c745d1183bb42fd91994630f984dd2024879447;hpb=33bb8c051df3f2561c7b4a5ad7abefa3fce99d37;p=mesa.git diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c index 9c745d1183b..da4a013634c 100644 --- a/src/mesa/swrast/s_texcombine.c +++ b/src/mesa/swrast/s_texcombine.c @@ -1,6 +1,5 @@ /* * Mesa 3-D graphics library - * Version: 7.5 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. @@ -18,16 +17,17 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ #include "main/glheader.h" #include "main/context.h" -#include "main/colormac.h" #include "main/imports.h" +#include "main/macros.h" #include "main/pixeltransfer.h" #include "main/samplerobj.h" #include "program/prog_instruction.h" @@ -98,14 +98,14 @@ texture_combine( struct gl_context *ctx, GLuint unit, GLchan (*rgbaChan)[4] = span->array->rgba; /* alloc temp pixel buffers */ - rgba = (float4_array) malloc(4 * n * sizeof(GLfloat)); + rgba = malloc(4 * n * sizeof(GLfloat)); if (!rgba) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine"); return; } for (i = 0; i < numArgsRGB || i < numArgsA; i++) { - ccolor[i] = (float4_array) malloc(4 * n * sizeof(GLfloat)); + ccolor[i] = malloc(4 * n * sizeof(GLfloat)); if (!ccolor[i]) { while (i) { free(ccolor[i]); @@ -188,8 +188,8 @@ texture_combine( struct gl_context *ctx, GLuint unit, /* ARB_texture_env_crossbar source */ { const GLuint srcUnit = srcRGB - GL_TEXTURE0; - ASSERT(srcUnit < ctx->Const.MaxTextureUnits); - if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled) + assert(srcUnit < ctx->Const.MaxTextureUnits); + if (!ctx->Texture.Unit[srcUnit]._Current) goto end; argRGB[term] = get_texel_array(swrast, srcUnit); } @@ -278,8 +278,8 @@ texture_combine( struct gl_context *ctx, GLuint unit, /* ARB_texture_env_crossbar source */ { const GLuint srcUnit = srcA - GL_TEXTURE0; - ASSERT(srcUnit < ctx->Const.MaxTextureUnits); - if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled) + assert(srcUnit < ctx->Const.MaxTextureUnits); + if (!ctx->Texture.Unit[srcUnit]._Current) goto end; argA[term] = get_texel_array(swrast, srcUnit); } @@ -429,16 +429,6 @@ texture_combine( struct gl_context *ctx, GLuint unit, arg1[i][BCOMP]) * scaleRGB; } break; - case GL_BUMP_ENVMAP_ATI: - /* this produces a fixed rgba color, and the coord calc is done elsewhere */ - for (i = 0; i < n; i++) { - /* rgba result is 0,0,0,1 */ - rgba[i][RCOMP] = 0.0; - rgba[i][GCOMP] = 0.0; - rgba[i][BCOMP] = 0.0; - rgba[i][ACOMP] = 1.0; - } - goto end; /* no alpha processing */ default: _mesa_problem(ctx, "invalid combine mode"); } @@ -602,6 +592,14 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) if (!swrast->TexelBuffer) { #ifdef _OPENMP const GLint maxThreads = omp_get_max_threads(); + + /* TexelBuffer memory allocation needs to be done in a critical section + * as this code runs in a parallel loop. + * When entering the section, first check if TexelBuffer has been + * initialized already by another thread while this thread was waiting. + */ + #pragma omp critical + if (!swrast->TexelBuffer) { #else const GLint maxThreads = 1; #endif @@ -611,22 +609,26 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) * thread. */ swrast->TexelBuffer = - (GLfloat *) malloc(ctx->Const.MaxTextureImageUnits * maxThreads * + malloc(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits * maxThreads * SWRAST_MAX_WIDTH * 4 * sizeof(GLfloat)); +#ifdef _OPENMP + } /* critical section */ +#endif + if (!swrast->TexelBuffer) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine"); return; } } - primary_rgba = (float4_array) malloc(span->end * 4 * sizeof(GLfloat)); + primary_rgba = malloc(span->end * 4 * sizeof(GLfloat)); if (!primary_rgba) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_span"); return; } - ASSERT(span->end <= SWRAST_MAX_WIDTH); + assert(span->end <= SWRAST_MAX_WIDTH); /* * Save copy of the incoming fragment colors (the GL_PRIMARY_COLOR) @@ -641,80 +643,15 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } } - /* First must sample all bump maps */ - for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - - if (texUnit->_ReallyEnabled && - texUnit->_CurrentCombine->ModeRGB == GL_BUMP_ENVMAP_ATI) { - const GLfloat (*texcoords)[4] = (const GLfloat (*)[4]) - span->array->attribs[FRAG_ATTRIB_TEX0 + unit]; - float4_array targetcoords = - span->array->attribs[FRAG_ATTRIB_TEX0 + - ctx->Texture.Unit[unit].BumpTarget - GL_TEXTURE0]; - - const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit); - GLfloat *lambda = span->array->lambda[unit]; - float4_array texels = get_texel_array(swrast, unit); - GLuint i; - GLfloat rotMatrix00 = ctx->Texture.Unit[unit].RotMatrix[0]; - GLfloat rotMatrix01 = ctx->Texture.Unit[unit].RotMatrix[1]; - GLfloat rotMatrix10 = ctx->Texture.Unit[unit].RotMatrix[2]; - GLfloat rotMatrix11 = ctx->Texture.Unit[unit].RotMatrix[3]; - - /* adjust texture lod (lambda) */ - if (span->arrayMask & SPAN_LAMBDA) { - if (texUnit->LodBias + samp->LodBias != 0.0F) { - /* apply LOD bias, but don't clamp yet */ - const GLfloat bias = CLAMP(texUnit->LodBias + samp->LodBias, - -ctx->Const.MaxTextureLodBias, - ctx->Const.MaxTextureLodBias); - GLuint i; - for (i = 0; i < span->end; i++) { - lambda[i] += bias; - } - } - - if (samp->MinLod != -1000.0 || - samp->MaxLod != 1000.0) { - /* apply LOD clamping to lambda */ - const GLfloat min = samp->MinLod; - const GLfloat max = samp->MaxLod; - GLuint i; - for (i = 0; i < span->end; i++) { - GLfloat l = lambda[i]; - lambda[i] = CLAMP(l, min, max); - } - } - } - - /* Sample the texture (span->end = number of fragments) */ - swrast->TextureSample[unit]( ctx, samp, - ctx->Texture.Unit[unit]._Current, - span->end, texcoords, lambda, texels ); - - /* manipulate the span values of the bump target - not sure this can work correctly even ignoring - the problem that channel is unsigned */ - for (i = 0; i < span->end; i++) { - targetcoords[i][0] += (texels[i][0] * rotMatrix00 + texels[i][1] * - rotMatrix01) / targetcoords[i][3]; - targetcoords[i][1] += (texels[i][0] * rotMatrix10 + texels[i][1] * - rotMatrix11) / targetcoords[i][3]; - } - } - } - /* * Must do all texture sampling before combining in order to - * accomodate GL_ARB_texture_env_crossbar. + * accommodate GL_ARB_texture_env_crossbar. */ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - if (texUnit->_ReallyEnabled && - texUnit->_CurrentCombine->ModeRGB != GL_BUMP_ENVMAP_ATI) { + if (texUnit->_Current) { const GLfloat (*texcoords)[4] = (const GLfloat (*)[4]) - span->array->attribs[FRAG_ATTRIB_TEX0 + unit]; + span->array->attribs[VARYING_SLOT_TEX0 + unit]; const struct gl_texture_object *curObj = texUnit->_Current; const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit); GLfloat *lambda = span->array->lambda[unit]; @@ -733,8 +670,8 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } } - if (samp->MinLod != -1000.0 || - samp->MaxLod != 1000.0) { + if (samp->MinLod != -1000.0F || + samp->MaxLod != 1000.0F) { /* apply LOD clamping to lambda */ const GLfloat min = samp->MinLod; const GLfloat max = samp->MaxLod; @@ -745,7 +682,7 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } } } - else if (samp->MaxAnisotropy > 1.0 && + else if (samp->MaxAnisotropy > 1.0F && samp->MinFilter == GL_LINEAR_MIPMAP_LINEAR) { /* sample_lambda_2d_aniso is beeing used as texture_sample_func, * it requires the current SWspan *span as an additional parameter. @@ -775,7 +712,7 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) * We modify the span->color.rgba values. */ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { - if (ctx->Texture.Unit[unit]._ReallyEnabled) + if (ctx->Texture.Unit[unit]._Current) texture_combine(ctx, unit, primary_rgba, swrast->TexelBuffer, span); }