X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fs_texfetch_tmp.h;h=45bd8395048a1ddc99be26e6bbdf1ed43ae34c62;hb=c472793a2a55bb529bf4297f04ff785ce52cfc6e;hp=547951f7f2e326ac141cd141e07803d6e096c560;hpb=a401362019a21a80a104b0a0bb69d6d163f4e03d;p=mesa.git diff --git a/src/mesa/swrast/s_texfetch_tmp.h b/src/mesa/swrast/s_texfetch_tmp.h index 547951f7f2e..45bd8395048 100644 --- a/src/mesa/swrast/s_texfetch_tmp.h +++ b/src/mesa/swrast/s_texfetch_tmp.h @@ -27,18 +27,19 @@ /** * \file texfetch_tmp.h * Texel fetch functions template. - * + * * This template file is used by texfetch.c to generate texel fetch functions - * for 1-D, 2-D and 3-D texture images. + * for 1-D, 2-D and 3-D texture images. * * It should be expanded by defining \p DIM as the number texture dimensions * (1, 2 or 3). According to the value of \p DIM a series of macros is defined * for the texel lookup in the gl_texture_image::Data. - * + * * \author Gareth Hughes * \author Brian Paul */ +#include #if DIM == 1 @@ -68,1567 +69,128 @@ #error illegal number of texture dimensions #endif - -/* MESA_FORMAT_Z_UNORM32 ***********************************************************/ - -/* Fetch depth texel from 1D, 2D or 3D 32-bit depth texture, - * returning 1 GLfloat. - * Note: no GLchan version of this function. - */ -static void FETCH(f_z32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[0] = src[0] * (1.0F / 0xffffffff); -} - - -/* MESA_FORMAT_Z_UNORM16 ***********************************************************/ - -/* Fetch depth texel from 1D, 2D or 3D 16-bit depth texture, - * returning 1 GLfloat. - * Note: no GLchan version of this function. - */ -static void FETCH(f_z16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[0] = src[0] * (1.0F / 65535.0F); -} - - - -/* MESA_FORMAT_RGBA_F32 ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLfloats. - */ -static void FETCH(f_rgba_f32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4); - texel[RCOMP] = src[0]; - texel[GCOMP] = src[1]; - texel[BCOMP] = src[2]; - texel[ACOMP] = src[3]; -} - - - - -/* MESA_FORMAT_RGBA_F16 ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_rgba_f16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4); - texel[RCOMP] = _mesa_half_to_float(src[0]); - texel[GCOMP] = _mesa_half_to_float(src[1]); - texel[BCOMP] = _mesa_half_to_float(src[2]); - texel[ACOMP] = _mesa_half_to_float(src[3]); -} - - - -/* MESA_FORMAT_RGB_F32 *******************************************************/ - -/* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_rgb_f32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3); - texel[RCOMP] = src[0]; - texel[GCOMP] = src[1]; - texel[BCOMP] = src[2]; - texel[ACOMP] = 1.0F; -} - - - - -/* MESA_FORMAT_RGB_F16 *******************************************************/ - -/* Fetch texel from 1D, 2D or 3D RGB_FLOAT16 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_rgb_f16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3); - texel[RCOMP] = _mesa_half_to_float(src[0]); - texel[GCOMP] = _mesa_half_to_float(src[1]); - texel[BCOMP] = _mesa_half_to_float(src[2]); - texel[ACOMP] = 1.0F; -} - - - - -/* MESA_FORMAT_ALPHA_F32 *****************************************************/ - -/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_alpha_f32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = 0.0F; - texel[ACOMP] = src[0]; -} - - - - -/* MESA_FORMAT_ALPHA_F32 *****************************************************/ - -/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_alpha_f16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = 0.0F; - texel[ACOMP] = _mesa_half_to_float(src[0]); -} - - - - -/* MESA_FORMAT_LUMINANCE_F32 *************************************************/ - -/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_luminance_f32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = src[0]; - texel[ACOMP] = 1.0F; -} - - - - -/* MESA_FORMAT_LUMINANCE_F16 *************************************************/ - -/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_luminance_f16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = _mesa_half_to_float(src[0]); - texel[ACOMP] = 1.0F; -} - - - - -/* MESA_FORMAT_LUMINANCE_ALPHA_F32 *******************************************/ - -/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_luminance_alpha_f32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = src[0]; - texel[ACOMP] = src[1]; -} - - - - -/* MESA_FORMAT_LUMINANCE_ALPHA_F16 *******************************************/ - -/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_luminance_alpha_f16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = _mesa_half_to_float(src[0]); - texel[ACOMP] = _mesa_half_to_float(src[1]); -} - - - - -/* MESA_FORMAT_INTENSITY_F32 *************************************************/ - -/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_intensity_f32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = - texel[ACOMP] = src[0]; -} - - - - -/* MESA_FORMAT_INTENSITY_F16 *************************************************/ - -/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_intensity_f16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = - texel[ACOMP] = _mesa_half_to_float(src[0]); -} - - - - -/* MESA_FORMAT_R_FLOAT32 *****************************************************/ - -/* Fetch texel from 1D, 2D or 3D R_FLOAT32 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_r_f32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); - texel[RCOMP] = src[0]; - texel[GCOMP] = 0.0F; - texel[BCOMP] = 0.0F; - texel[ACOMP] = 1.0F; -} - - - - -/* MESA_FORMAT_R_FLOAT16 *****************************************************/ - -/* Fetch texel from 1D, 2D or 3D R_FLOAT16 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_r_f16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); - texel[RCOMP] = _mesa_half_to_float(src[0]); - texel[GCOMP] = 0.0F; - texel[BCOMP] = 0.0F; - texel[ACOMP] = 1.0F; -} - - - - -/* MESA_FORMAT_RG_FLOAT32 ****************************************************/ - -/* Fetch texel from 1D, 2D or 3D RG_FLOAT32 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_rg_f32)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); - texel[RCOMP] = src[0]; - texel[GCOMP] = src[1]; - texel[BCOMP] = 0.0F; - texel[ACOMP] = 1.0F; -} - - - - -/* MESA_FORMAT_RG_FLOAT16 ****************************************************/ - -/* Fetch texel from 1D, 2D or 3D RG_FLOAT16 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_rg_f16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); - texel[RCOMP] = _mesa_half_to_float(src[0]); - texel[GCOMP] = _mesa_half_to_float(src[1]); - texel[BCOMP] = 0.0F; - texel[ACOMP] = 1.0F; -} - - - - -/* - * Begin Hardware formats - */ - -/* MESA_FORMAT_A8B8G8R8_UNORM ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */ -static void FETCH(A8B8G8R8_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); - texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); - texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); - texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); -} - - - - - - -/* MESA_FORMAT_RGBA888_REV ***************************************************/ - -/* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */ -static void FETCH(R8G8B8A_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); - texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); - texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); - texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); -} - - - - -/* MESA_FORMAT_B8G8R8A8_UNORM ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */ -static void FETCH(B8G8R8A8_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); - texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); - texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); - texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); -} - - - - -/* MESA_FORMAT_A8R8G8B8_UNORM **************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */ -static void FETCH(A8R8G8B8_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); - texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); - texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); - texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); -} - - - - -/* MESA_FORMAT_X8B8G8R8_UNORM ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D rgbx8888 texture, return 4 GLfloats */ -static void FETCH(X8B8G8R8_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); - texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); - texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); - texel[ACOMP] = 1.0f; -} - - - - -/* MESA_FORMAT_RGBX888_REV ***************************************************/ - -/* Fetch texel from 1D, 2D or 3D rgbx8888_rev texture, return 4 GLchans */ -static void FETCH(R8G8B8X8_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); - texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); - texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); - texel[ACOMP] = 1.0f; -} - - - - -/* MESA_FORMAT_B8G8R8X8_UNORM ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D xrgb8888 texture, return 4 GLchans */ -static void FETCH(B8G8R8X8_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); - texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); - texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); - texel[ACOMP] = 1.0f; -} - - - - -/* MESA_FORMAT_X8R8G8B8_UNORM **************************************************/ - -/* Fetch texel from 1D, 2D or 3D xrgb8888_rev texture, return 4 GLfloats */ -static void FETCH(X8R8G8B8_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); - texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); - texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); - texel[ACOMP] = 1.0f; -} - - - - -/* MESA_FORMAT_BGR_UNORM8 ********************************************************/ - -/* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */ -static void FETCH(BGR_UNORM8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); - texel[RCOMP] = UBYTE_TO_FLOAT( src[2] ); - texel[GCOMP] = UBYTE_TO_FLOAT( src[1] ); - texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); - texel[ACOMP] = 1.0F; -} - - - - -/* MESA_FORMAT_RGB_UNORM8 ********************************************************/ - -/* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */ -static void FETCH(RGB_UNORM8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); - texel[RCOMP] = UBYTE_TO_FLOAT( src[0] ); - texel[GCOMP] = UBYTE_TO_FLOAT( src[1] ); - texel[BCOMP] = UBYTE_TO_FLOAT( src[2] ); - texel[ACOMP] = 1.0F; -} - - - - -/* use color expansion like (g << 2) | (g >> 4) (does somewhat random rounding) - instead of slow (g << 2) * 255 / 252 (always rounds down) */ - -/* MESA_FORMAT_B5G6R5_UNORM ********************************************************/ - -/* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */ -static void FETCH(B5G6R5_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - const GLushort s = *src; - texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F); - texel[GCOMP] = ((s >> 5 ) & 0x3f) * (1.0F / 63.0F); - texel[BCOMP] = ((s ) & 0x1f) * (1.0F / 31.0F); - texel[ACOMP] = 1.0F; -} - - - - -/* MESA_FORMAT_R5G6B5_UNORM ****************************************************/ - -/* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLchans */ -static void FETCH(R5G6B5_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */ - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); - texel[ACOMP] = 1.0F; -} - - - - -/* MESA_FORMAT_B4G4R4A4_UNORM ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */ -static void FETCH(B4G4R4A4_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - const GLushort s = *src; - texel[RCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F); - texel[GCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); - texel[BCOMP] = ((s ) & 0xf) * (1.0F / 15.0F); - texel[ACOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); -} - - - - -/* MESA_FORMAT_A4R4G4B4_UNORM **************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLchans */ -static void FETCH(A4R4G4B4_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); - texel[GCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F); - texel[BCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); - texel[ACOMP] = ((s ) & 0xf) * (1.0F / 15.0F); -} - - - -/* MESA_FORMAT_A1B5G5R5_UNORM ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */ -static void FETCH(A1B5G5R5_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - const GLushort s = *src; - texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F); - texel[GCOMP] = ((s >> 6) & 0x1f) * (1.0F / 31.0F); - texel[BCOMP] = ((s >> 1) & 0x1f) * (1.0F / 31.0F); - texel[ACOMP] = ((s ) & 0x01) * 1.0F; -} - - - -/* MESA_FORMAT_B5G5R5A1_UNORM ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */ -static void FETCH(B5G5R5A1_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - const GLushort s = *src; - texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F); - texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F); - texel[BCOMP] = ((s >> 0) & 0x1f) * (1.0F / 31.0F); - texel[ACOMP] = ((s >> 15) & 0x01) * 1.0F; -} - - - - -/* MESA_FORMAT_A1R5G5B5_UNORM **************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */ -static void FETCH(A1R5G5B5_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */ - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); - texel[ACOMP] = UBYTE_TO_FLOAT( ((s >> 15) & 0x01) * 255 ); -} - - - - -/* MESA_FORMAT_B10G10R10A2_UNORM ***************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb2101010 texture, return 4 GLchans */ -static void FETCH(B10G10R10A2_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - const GLuint s = *src; - texel[RCOMP] = ((s >> 20) & 0x3ff) * (1.0F / 1023.0F); - texel[GCOMP] = ((s >> 10) & 0x3ff) * (1.0F / 1023.0F); - texel[BCOMP] = ((s >> 0) & 0x3ff) * (1.0F / 1023.0F); - texel[ACOMP] = ((s >> 30) & 0x03) * (1.0F / 3.0F); -} - - - - -/* MESA_FORMAT_R8G8_UNORM **********************************************************/ - -/* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */ -static void FETCH(R8G8_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT( s & 0xff ); - texel[GCOMP] = UBYTE_TO_FLOAT( s >> 8 ); - texel[BCOMP] = 0.0; - texel[ACOMP] = 1.0; -} - - - - -/* MESA_FORMAT_G8R8_UNORM ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D rg88_rev texture, return 4 GLchans */ -static void FETCH(G8R8_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT( s >> 8 ); - texel[GCOMP] = UBYTE_TO_FLOAT( s & 0xff ); - texel[BCOMP] = 0.0; - texel[ACOMP] = 1.0; -} - - - - -/* MESA_FORMAT_L4A4_UNORM **********************************************************/ - -/* Fetch texel from 1D, 2D or 3D al44 texture, return 4 GLchans */ -static void FETCH(L4A4_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = (s & 0xf) * (1.0F / 15.0F); - texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); -} - - - - -/* MESA_FORMAT_L8A8_UNORM **********************************************************/ - -/* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */ -static void FETCH(L8A8_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff ); - texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 ); -} - - - - -/* MESA_FORMAT_R_UNORM8 ************************************************************/ - -/* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */ -static void FETCH(R_UNORM8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT(s); - texel[GCOMP] = 0.0; - texel[BCOMP] = 0.0; - texel[ACOMP] = 1.0; -} - - - - -/* MESA_FORMAT_R_UNORM16 ***********************************************************/ - -/* Fetch texel from 1D, 2D or 3D r16 texture, return 4 GLchans */ -static void FETCH(R_UNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = USHORT_TO_FLOAT(s); - texel[GCOMP] = 0.0; - texel[BCOMP] = 0.0; - texel[ACOMP] = 1.0; -} - - - - -/* MESA_FORMAT_A8L8_UNORM ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */ -static void FETCH(A8L8_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 ); - texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff ); -} - - - - -/* MESA_FORMAT_R16G16_UNORM ********************************************************/ - -/* Fetch texel from 1D, 2D or 3D rg1616 texture, return 4 GLchans */ -static void FETCH(R16G16_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = USHORT_TO_FLOAT( s & 0xffff ); - texel[GCOMP] = USHORT_TO_FLOAT( s >> 16 ); - texel[BCOMP] = 0.0; - texel[ACOMP] = 1.0; -} - - - - -/* MESA_FORMAT_G16R16_UNORM ****************************************************/ - -/* Fetch texel from 1D, 2D or 3D rg1616_rev texture, return 4 GLchans */ -static void FETCH(G16R16_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = USHORT_TO_FLOAT( s >> 16 ); - texel[GCOMP] = USHORT_TO_FLOAT( s & 0xffff ); - texel[BCOMP] = 0.0; - texel[ACOMP] = 1.0; -} - - - - -/* MESA_FORMAT_L16A16_UNORM ********************************************************/ - -/* Fetch texel from 1D, 2D or 3D al1616 texture, return 4 GLchans */ -static void FETCH(L16A16_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = USHORT_TO_FLOAT( s & 0xffff ); - texel[ACOMP] = USHORT_TO_FLOAT( s >> 16 ); -} - - - - -/* MESA_FORMAT_A16L16_UNORM ****************************************************/ - -/* Fetch texel from 1D, 2D or 3D al1616_rev texture, return 4 GLchans */ -static void FETCH(A16L16_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = USHORT_TO_FLOAT( s >> 16 ); - texel[ACOMP] = USHORT_TO_FLOAT( s & 0xffff ); -} - - - - -/* MESA_FORMAT_B2G3R3_UNORM ********************************************************/ - -/* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */ -static void FETCH(B2G3R3_UNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - const GLubyte s = *src; - texel[RCOMP] = ((s >> 5) & 0x7) * (1.0F / 7.0F); - texel[GCOMP] = ((s >> 2) & 0x7) * (1.0F / 7.0F); - texel[BCOMP] = ((s ) & 0x3) * (1.0F / 3.0F); - texel[ACOMP] = 1.0F; -} - - - - -/* MESA_FORMAT_A_UNORM8 ************************************************************/ - -/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */ -static void FETCH(A_UNORM8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = 0.0F; - texel[ACOMP] = UBYTE_TO_FLOAT( src[0] ); -} - - - - -/* MESA_FORMAT_A_UNORM16 ************************************************************/ - -/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */ -static void FETCH(A_UNORM16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = 0.0F; - texel[ACOMP] = USHORT_TO_FLOAT( src[0] ); -} - - - - -/* MESA_FORMAT_L_UNORM8 ************************************************************/ - -/* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */ -static void FETCH(L_UNORM8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); - texel[ACOMP] = 1.0F; -} - - - - -/* MESA_FORMAT_L_UNORM16 ***********************************************************/ - -/* Fetch texel from 1D, 2D or 3D l16 texture, return 4 GLchans */ -static void FETCH(L_UNORM16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = USHORT_TO_FLOAT( src[0] ); - texel[ACOMP] = 1.0F; -} - - - - -/* MESA_FORMAT_I_UNORM8 ************************************************************/ - -/* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */ -static void FETCH(I_UNORM8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = - texel[ACOMP] = UBYTE_TO_FLOAT( src[0] ); -} - - - - -/* MESA_FORMAT_I_UNORM16 ***********************************************************/ - -/* Fetch texel from 1D, 2D or 3D i16 texture, return 4 GLchans */ -static void FETCH(I_UNORM16)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = - texel[ACOMP] = USHORT_TO_FLOAT( src[0] ); -} - - - - -/* Fetch texel from 1D, 2D or 3D srgb8 texture, return 4 GLfloats */ -/* Note: component order is same as for MESA_FORMAT_BGR_UNORM8 */ -static void FETCH(srgb8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); - texel[RCOMP] = nonlinear_to_linear(src[2]); - texel[GCOMP] = nonlinear_to_linear(src[1]); - texel[BCOMP] = nonlinear_to_linear(src[0]); - texel[ACOMP] = 1.0F; -} - - - -/* Fetch texel from 1D, 2D or 3D srgba8 texture, return 4 GLfloats */ -static void FETCH(srgba8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = nonlinear_to_linear( (s >> 24) ); - texel[GCOMP] = nonlinear_to_linear( (s >> 16) & 0xff ); - texel[BCOMP] = nonlinear_to_linear( (s >> 8) & 0xff ); - texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); /* linear! */ -} - - - -/* Fetch texel from 1D, 2D or 3D sargb8 texture, return 4 GLfloats */ -static void FETCH(sargb8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = nonlinear_to_linear( (s >> 16) & 0xff ); - texel[GCOMP] = nonlinear_to_linear( (s >> 8) & 0xff ); - texel[BCOMP] = nonlinear_to_linear( (s ) & 0xff ); - texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); /* linear! */ -} - - - -/* Fetch texel from 1D, 2D or 3D sabgr8 texture, return 4 GLfloats */ -static void FETCH(sabgr8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = nonlinear_to_linear( (s ) & 0xff ); - texel[GCOMP] = nonlinear_to_linear( (s >> 8) & 0xff ); - texel[BCOMP] = nonlinear_to_linear( (s >> 16) & 0xff ); - texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); /* linear! */ -} - - -/* Fetch texel from 1D, 2D or 3D sabgr8 texture, return 4 GLfloats */ -static void FETCH(sxbgr8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = nonlinear_to_linear( (s ) & 0xff ); - texel[GCOMP] = nonlinear_to_linear( (s >> 8) & 0xff ); - texel[BCOMP] = nonlinear_to_linear( (s >> 16) & 0xff ); - texel[ACOMP] = 1.0f; -} - - -/* Fetch texel from 1D, 2D or 3D sl8 texture, return 4 GLfloats */ -static void FETCH(sl8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = nonlinear_to_linear(src[0]); - texel[ACOMP] = 1.0F; -} - - - -/* Fetch texel from 1D, 2D or 3D sla8 texture, return 4 GLfloats */ -static void FETCH(sla8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = nonlinear_to_linear(src[0]); - texel[ACOMP] = UBYTE_TO_FLOAT(src[1]); /* linear */ -} - - - - -/* MESA_FORMAT_RGBA_SINT8 **************************************************/ - -static void -FETCH(rgba_int8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4); - texel[RCOMP] = (GLfloat) src[0]; - texel[GCOMP] = (GLfloat) src[1]; - texel[BCOMP] = (GLfloat) src[2]; - texel[ACOMP] = (GLfloat) src[3]; -} - - - - -/* MESA_FORMAT_RGBA_SINT16 **************************************************/ - -static void -FETCH(rgba_int16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLshort *src = TEXEL_ADDR(GLshort, texImage, i, j, k, 4); - texel[RCOMP] = (GLfloat) src[0]; - texel[GCOMP] = (GLfloat) src[1]; - texel[BCOMP] = (GLfloat) src[2]; - texel[ACOMP] = (GLfloat) src[3]; -} - - - - -/* MESA_FORMAT_RGBA_SINT32 **************************************************/ - -static void -FETCH(rgba_int32)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLint *src = TEXEL_ADDR(GLint, texImage, i, j, k, 4); - texel[RCOMP] = (GLfloat) src[0]; - texel[GCOMP] = (GLfloat) src[1]; - texel[BCOMP] = (GLfloat) src[2]; - texel[ACOMP] = (GLfloat) src[3]; -} - - - - -/* MESA_FORMAT_RGBA_UINT8 **************************************************/ - -static void -FETCH(rgba_uint8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4); - texel[RCOMP] = (GLfloat) src[0]; - texel[GCOMP] = (GLfloat) src[1]; - texel[BCOMP] = (GLfloat) src[2]; - texel[ACOMP] = (GLfloat) src[3]; -} - - - - -/* MESA_FORMAT_RGBA_UINT16 **************************************************/ - -static void -FETCH(rgba_uint16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 4); - texel[RCOMP] = (GLfloat) src[0]; - texel[GCOMP] = (GLfloat) src[1]; - texel[BCOMP] = (GLfloat) src[2]; - texel[ACOMP] = (GLfloat) src[3]; -} - - - - -/* MESA_FORMAT_RGBA_UINT32 **************************************************/ - -static void -FETCH(rgba_uint32)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 4); - texel[RCOMP] = (GLfloat) src[0]; - texel[GCOMP] = (GLfloat) src[1]; - texel[BCOMP] = (GLfloat) src[2]; - texel[ACOMP] = (GLfloat) src[3]; -} - - - - -/* MESA_FORMAT_DUDV8 ********************************************************/ - -/* this format by definition produces 0,0,0,1 as rgba values, - however we'll return the dudv values as rg and fix up elsewhere */ -static void FETCH(dudv8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2); - texel[RCOMP] = BYTE_TO_FLOAT(src[0]); - texel[GCOMP] = BYTE_TO_FLOAT(src[1]); - texel[BCOMP] = 0; - texel[ACOMP] = 0; -} - - -/* MESA_FORMAT_R_SNORM8 ***********************************************/ - -static void FETCH(signed_r8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); - texel[RCOMP] = BYTE_TO_FLOAT_TEX( s ); - texel[GCOMP] = 0.0F; - texel[BCOMP] = 0.0F; - texel[ACOMP] = 1.0F; -} - - - - -/* MESA_FORMAT_A_SNORM8 ***********************************************/ - -static void FETCH(signed_a8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); - texel[RCOMP] = 0.0F; - texel[GCOMP] = 0.0F; - texel[BCOMP] = 0.0F; - texel[ACOMP] = BYTE_TO_FLOAT_TEX( s ); -} - - - - -/* MESA_FORMAT_L_SNORM8 ***********************************************/ - -static void FETCH(signed_l8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = BYTE_TO_FLOAT_TEX( s ); - texel[ACOMP] = 1.0F; -} - - - - -/* MESA_FORMAT_I_SNORM8 ***********************************************/ - -static void FETCH(signed_i8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = - texel[ACOMP] = BYTE_TO_FLOAT_TEX( s ); -} - - - - -/* MESA_FORMAT_R8G8_SNORM ***********************************************/ - -static void FETCH(signed_rg88_rev)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); - texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) ); - texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); - texel[BCOMP] = 0.0F; - texel[ACOMP] = 1.0F; -} - - - - -/* MESA_FORMAT_L8A8_SNORM ***********************************************/ - -static void FETCH(signed_al88)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) ); - texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); -} - - - - -/* MESA_FORMAT_X8B8G8R8_SNORM ***********************************************/ - -static void FETCH(X8B8G8R8_SNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); - texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) ); - texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); - texel[ACOMP] = 1.0f; -} - - - - -/* MESA_FORMAT_A8B8G8R8_SNORM ***********************************************/ - -static void FETCH(A8B8G8R8_SNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); - texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) ); - texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); - texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) ); -} - - - -static void FETCH(R8G8B8A8_SNORM)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) ); - texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); - texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) ); - texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); -} - - - - - -/* MESA_FORMAT_R_SNORM16 ***********************************************/ - -static void -FETCH(signed_r16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); - texel[RCOMP] = SHORT_TO_FLOAT_TEX( s ); - texel[GCOMP] = 0.0F; - texel[BCOMP] = 0.0F; - texel[ACOMP] = 1.0F; -} - - - - -/* MESA_FORMAT_A_SNORM16 ***********************************************/ - -static void -FETCH(signed_a16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); - texel[RCOMP] = 0.0F; - texel[GCOMP] = 0.0F; - texel[BCOMP] = 0.0F; - texel[ACOMP] = SHORT_TO_FLOAT_TEX( s ); -} - - - - -/* MESA_FORMAT_L_SNORM16 ***********************************************/ - -static void -FETCH(signed_l16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = SHORT_TO_FLOAT_TEX( s ); - texel[ACOMP] = 1.0F; -} - - - - -/* MESA_FORMAT_I_SNORM16 ***********************************************/ - -static void -FETCH(signed_i16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = - texel[ACOMP] = SHORT_TO_FLOAT_TEX( s ); -} - - - - -/* MESA_FORMAT_G16R16_SNORM ***********************************************/ - -static void -FETCH(signed_rg1616)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2); - texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); - texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] ); - texel[BCOMP] = 0.0F; - texel[ACOMP] = 1.0F; -} - - - - -/* MESA_FORMAT_LA_SNORM16 ***********************************************/ - -static void -FETCH(signed_al1616)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); - texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[1] ); -} - - - - -/* MESA_FORMAT_RGB_SNORM16 ***********************************************/ - -static void -FETCH(signed_rgb_16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 3); - texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); - texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] ); - texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] ); - texel[ACOMP] = 1.0F; -} - - - - -/* MESA_FORMAT_RGBA_SNORM16 ***********************************************/ - -static void -FETCH(signed_rgba_16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 4); - texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); - texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] ); - texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] ); - texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[3] ); -} - - - - - -/* MESA_FORMAT_RGBA_UNORM16 ***********************************************/ - -static void -FETCH(rgba_16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort *s = TEXEL_ADDR(GLushort, texImage, i, j, k, 4); - texel[RCOMP] = USHORT_TO_FLOAT( s[0] ); - texel[GCOMP] = USHORT_TO_FLOAT( s[1] ); - texel[BCOMP] = USHORT_TO_FLOAT( s[2] ); - texel[ACOMP] = USHORT_TO_FLOAT( s[3] ); -} - - - -/* MESA_FORMAT_XBGR.... **********************************************/ - -static void -FETCH(RGBX_UNORM16)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLushort *s = TEXEL_ADDR(GLushort, texImage, i, j, k, 4); - texel[RCOMP] = USHORT_TO_FLOAT(s[0]); - texel[GCOMP] = USHORT_TO_FLOAT(s[1]); - texel[BCOMP] = USHORT_TO_FLOAT(s[2]); - texel[ACOMP] = 1.0f; -} - -static void -FETCH(xbgr16161616_float)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLhalfARB *s = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4); - texel[RCOMP] = _mesa_half_to_float(s[0]); - texel[GCOMP] = _mesa_half_to_float(s[1]); - texel[BCOMP] = _mesa_half_to_float(s[2]); - texel[ACOMP] = 1.0f; -} - -static void -FETCH(xbgr32323232_float)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLfloat *s = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4); - texel[RCOMP] = s[0]; - texel[GCOMP] = s[1]; - texel[BCOMP] = s[2]; - texel[ACOMP] = 1.0f; -} - -/* XXX other XBGR formats need to be implemented here */ - - - -/* MESA_FORMAT_YCBCR *********************************************************/ - -/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats. - * We convert YCbCr to RGB here. - */ -static void FETCH(f_ycbcr)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */ - const GLushort *src1 = src0 + 1; /* odd */ - const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */ - const GLubyte cb = *src0 & 0xff; /* chroma U */ - const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */ - const GLubyte cr = *src1 & 0xff; /* chroma V */ - const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */ - GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128); - GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128); - GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128); - r *= (1.0F / 255.0F); - g *= (1.0F / 255.0F); - b *= (1.0F / 255.0F); - texel[RCOMP] = CLAMP(r, 0.0F, 1.0F); - texel[GCOMP] = CLAMP(g, 0.0F, 1.0F); - texel[BCOMP] = CLAMP(b, 0.0F, 1.0F); - texel[ACOMP] = 1.0F; -} - - - - -/* MESA_FORMAT_YCBCR_REV *****************************************************/ - -/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats. - * We convert YCbCr to RGB here. - */ -static void FETCH(f_ycbcr_rev)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */ - const GLushort *src1 = src0 + 1; /* odd */ - const GLubyte y0 = *src0 & 0xff; /* luminance */ - const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */ - const GLubyte y1 = *src1 & 0xff; /* luminance */ - const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */ - const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */ - GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128); - GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128); - GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128); - r *= (1.0F / 255.0F); - g *= (1.0F / 255.0F); - b *= (1.0F / 255.0F); - texel[RCOMP] = CLAMP(r, 0.0F, 1.0F); - texel[GCOMP] = CLAMP(g, 0.0F, 1.0F); - texel[BCOMP] = CLAMP(b, 0.0F, 1.0F); - texel[ACOMP] = 1.0F; -} - - - - -/* MESA_TEXFORMAT_Z24_S8 ***************************************************/ - -static void FETCH(f_z24_s8)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - /* only return Z, not stencil data */ - const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - const GLdouble scale = 1.0 / (GLdouble) 0xffffff; - texel[0] = (GLfloat) (((*src) >> 8) * scale); - ASSERT(texImage->Base.TexFormat == MESA_FORMAT_S8_UINT_Z24_UNORM || - texImage->Base.TexFormat == MESA_FORMAT_X8_UINT_Z24_UNORM); - ASSERT(texel[0] >= 0.0F); - ASSERT(texel[0] <= 1.0F); -} - - - - -/* MESA_TEXFORMAT_S8_Z24 ***************************************************/ - -static void FETCH(f_s8_z24)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - /* only return Z, not stencil data */ - const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - const GLdouble scale = 1.0 / (GLdouble) 0xffffff; - texel[0] = (GLfloat) (((*src) & 0x00ffffff) * scale); - ASSERT(texImage->Base.TexFormat == MESA_FORMAT_Z24_UNORM_S8_UINT || - texImage->Base.TexFormat == MESA_FORMAT_Z24_UNORM_X8_UINT); - ASSERT(texel[0] >= 0.0F); - ASSERT(texel[0] <= 1.0F); -} - - - - -/* MESA_FORMAT_RGB9_E5 ******************************************************/ - -static void FETCH(rgb9_e5)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - rgb9e5_to_float3(*src, texel); - texel[ACOMP] = 1.0F; -} - - - - -/* MESA_FORMAT_R11G11B10_FLOAT *********************************************/ - -static void FETCH(r11_g11_b10f)( const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - r11g11b10f_to_float3(*src, texel); - texel[ACOMP] = 1.0F; -} - - - - -/* MESA_FORMAT_Z32_FLOAT_S8X24_UINT ***********************************************/ - -static void FETCH(z32f_x24s8)(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); - texel[RCOMP] = src[0]; - texel[GCOMP] = 0.0F; - texel[BCOMP] = 0.0F; - texel[ACOMP] = 1.0F; -} - - +#define FETCH_Z(x, type, size) \ + static void \ + FETCH(x) (const struct swrast_texture_image *texImage, \ + GLint i, GLint j, GLint k, GLfloat *texel) \ + { \ + const type *src = TEXEL_ADDR(type, texImage, i, j, k, size); \ + _mesa_unpack_float_z_row(MESA_FORMAT_##x, 1, src, texel); \ + } + +#define FETCH_RGBA(x, type, size) \ + static void \ + FETCH(x) (const struct swrast_texture_image *texImage, \ + GLint i, GLint j, GLint k, GLfloat *texel) \ + { \ + const type *src = TEXEL_ADDR(type, texImage, i, j, k, size); \ + _mesa_unpack_rgba_row(MESA_FORMAT_##x, 1, src, (GLvoid *)texel); \ + } + +FETCH_Z(Z_UNORM32, GLuint, 1) +FETCH_Z(Z_UNORM16, GLushort, 1) +FETCH_Z(S8_UINT_Z24_UNORM, GLuint, 1) /* only return Z, not stencil data */ +FETCH_Z(Z24_UNORM_S8_UINT, GLuint, 1) /* only return Z, not stencil data */ +FETCH_Z(Z32_FLOAT_S8X24_UINT, GLfloat, 2) + +FETCH_RGBA(RGBA_FLOAT32, GLfloat, 4) +FETCH_RGBA(RGBA_FLOAT16, GLhalfARB, 4) +FETCH_RGBA(RGB_FLOAT32, GLfloat, 3) +FETCH_RGBA(RGB_FLOAT16, GLhalfARB, 3) +FETCH_RGBA(A_FLOAT32, GLfloat, 1) +FETCH_RGBA(A_FLOAT16, GLhalfARB, 1) +FETCH_RGBA(L_FLOAT32, GLfloat, 1) +FETCH_RGBA(L_FLOAT16, GLhalfARB, 1) +FETCH_RGBA(LA_FLOAT32, GLfloat, 2) +FETCH_RGBA(LA_FLOAT16, GLhalfARB, 2) +FETCH_RGBA(I_FLOAT32, GLfloat, 1) +FETCH_RGBA(I_FLOAT16, GLhalfARB, 1) +FETCH_RGBA(R_FLOAT32, GLfloat, 1) +FETCH_RGBA(R_FLOAT16, GLhalfARB, 1) +FETCH_RGBA(RG_FLOAT32, GLfloat, 2) +FETCH_RGBA(RG_FLOAT16, GLhalfARB, 2) +FETCH_RGBA(A8B8G8R8_UNORM, GLuint, 1) +FETCH_RGBA(R8G8B8A8_UNORM, GLuint, 1) +FETCH_RGBA(B8G8R8A8_UNORM, GLuint, 1) +FETCH_RGBA(A8R8G8B8_UNORM, GLuint, 1) +FETCH_RGBA(X8B8G8R8_UNORM, GLuint, 1) +FETCH_RGBA(R8G8B8X8_UNORM, GLuint, 1) +FETCH_RGBA(B8G8R8X8_UNORM, GLuint, 1) +FETCH_RGBA(X8R8G8B8_UNORM, GLuint, 1) +FETCH_RGBA(BGR_UNORM8, GLubyte, 3) +FETCH_RGBA(RGB_UNORM8, GLubyte, 3) +FETCH_RGBA(B5G6R5_UNORM, GLushort, 1) +FETCH_RGBA(R5G6B5_UNORM, GLushort, 1) +FETCH_RGBA(B4G4R4A4_UNORM, GLushort, 1) +FETCH_RGBA(A4R4G4B4_UNORM, GLushort, 1) +FETCH_RGBA(A1B5G5R5_UNORM, GLushort, 1) +FETCH_RGBA(B5G5R5A1_UNORM, GLushort, 1) +FETCH_RGBA(A1R5G5B5_UNORM, GLushort, 1) +FETCH_RGBA(B10G10R10A2_UNORM, GLuint, 1) +FETCH_RGBA(R10G10B10A2_UNORM, GLuint, 1) +FETCH_RGBA(R8G8_UNORM, GLushort, 1) +FETCH_RGBA(G8R8_UNORM, GLushort, 1) +FETCH_RGBA(L4A4_UNORM, GLubyte, 1) +FETCH_RGBA(L8A8_UNORM, GLushort, 1) +FETCH_RGBA(R_UNORM8, GLubyte, 1) +FETCH_RGBA(R_UNORM16, GLushort, 1) +FETCH_RGBA(A8L8_UNORM, GLushort, 1) +FETCH_RGBA(R16G16_UNORM, GLuint, 1) +FETCH_RGBA(G16R16_UNORM, GLuint, 1) +FETCH_RGBA(L16A16_UNORM, GLuint, 1) +FETCH_RGBA(A16L16_UNORM, GLuint, 1) +FETCH_RGBA(B2G3R3_UNORM, GLubyte, 1) +FETCH_RGBA(A_UNORM8, GLubyte, 1) +FETCH_RGBA(A_UNORM16, GLushort, 1) +FETCH_RGBA(L_UNORM8, GLubyte, 1) +FETCH_RGBA(L_UNORM16, GLushort, 1) +FETCH_RGBA(I_UNORM8, GLubyte, 1) +FETCH_RGBA(I_UNORM16, GLushort, 1) +FETCH_RGBA(BGR_SRGB8, GLubyte, 3) +FETCH_RGBA(A8B8G8R8_SRGB, GLuint, 1) +FETCH_RGBA(B8G8R8A8_SRGB, GLuint, 1) +FETCH_RGBA(A8R8G8B8_SRGB, GLuint, 1) +FETCH_RGBA(R8G8B8A8_SRGB, GLuint, 1) +FETCH_RGBA(R8G8B8X8_SRGB, GLuint, 1) +FETCH_RGBA(X8B8G8R8_SRGB, GLuint, 1) +FETCH_RGBA(L_SRGB8, GLubyte, 1) +FETCH_RGBA(L8A8_SRGB, GLushort, 1) +FETCH_RGBA(A8L8_SRGB, GLushort, 2) +FETCH_RGBA(RGBA_SINT8, GLbyte, 4) +FETCH_RGBA(RGBA_SINT16, GLshort, 4) +FETCH_RGBA(RGBA_SINT32, GLint, 4) +FETCH_RGBA(RGBA_UINT8, GLubyte, 4) +FETCH_RGBA(RGBA_UINT16, GLushort, 4) +FETCH_RGBA(RGBA_UINT32, GLuint, 4) +FETCH_RGBA(R_SNORM8, GLbyte, 1) +FETCH_RGBA(A_SNORM8, GLbyte, 1) +FETCH_RGBA(L_SNORM8, GLbyte, 1) +FETCH_RGBA(I_SNORM8, GLbyte, 1) +FETCH_RGBA(R8G8_SNORM, GLshort, 1) +FETCH_RGBA(L8A8_SNORM, GLshort, 1) +FETCH_RGBA(A8L8_SNORM, GLshort, 1) +FETCH_RGBA(X8B8G8R8_SNORM, GLint, 1) +FETCH_RGBA(A8B8G8R8_SNORM, GLint, 1) +FETCH_RGBA(R8G8B8A8_SNORM, GLint, 1) +FETCH_RGBA(R_SNORM16, GLshort, 1) +FETCH_RGBA(A_SNORM16, GLshort, 1) +FETCH_RGBA(L_SNORM16, GLshort, 1) +FETCH_RGBA(I_SNORM16, GLshort, 1) +FETCH_RGBA(R16G16_SNORM, GLshort, 2) +FETCH_RGBA(LA_SNORM16, GLshort, 2) +FETCH_RGBA(RGB_SNORM16, GLshort, 3) +FETCH_RGBA(RGBA_SNORM16, GLshort, 4) +FETCH_RGBA(RGBA_UNORM16, GLushort, 4) +FETCH_RGBA(RGBX_UNORM16, GLushort, 4) +FETCH_RGBA(RGBX_FLOAT16, GLhalfARB, 4) +FETCH_RGBA(RGBX_FLOAT32, GLfloat, 4) +FETCH_RGBA(YCBCR, GLushort, 1) /* Fetch texel from 1D, 2D or 3D ycbcr texture, returning RGBA. */ +FETCH_RGBA(YCBCR_REV, GLushort, 1) /* Fetch texel from 1D, 2D or 3D ycbcr texture, returning RGBA. */ +FETCH_RGBA(R9G9B9E5_FLOAT, GLuint, 1) +FETCH_RGBA(R11G11B10_FLOAT, GLuint, 1) #undef TEXEL_ADDR #undef DIM #undef FETCH +#undef FETCH_Z +#undef FETCH_RGBA