X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fs_texfilter.c;h=314170fc7518da0f52d7a0b0fe33d9cc70ce06cc;hb=9e2a9d5743246e0fdaa03fe90f8dc341cea10907;hp=ae42640cf690dd1b20082879324eaf093c58cbd0;hpb=bfcdb843830bba0190e00e35e3c5c18c4bdb5de1;p=mesa.git diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index ae42640cf69..314170fc751 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -23,10 +23,11 @@ */ +#include "c99_math.h" #include "main/glheader.h" #include "main/context.h" -#include "main/colormac.h" #include "main/imports.h" +#include "main/macros.h" #include "main/samplerobj.h" #include "main/teximage.h" #include "main/texobj.h" @@ -223,7 +224,7 @@ linear_texel_locations(GLenum wrapMode, } break; case GL_MIRROR_CLAMP_EXT: - u = FABSF(s); + u = fabsf(s); if (u >= 1.0F) u = (GLfloat) size; else @@ -233,7 +234,7 @@ linear_texel_locations(GLenum wrapMode, *i1 = *i0 + 1; break; case GL_MIRROR_CLAMP_TO_EDGE_EXT: - u = FABSF(s); + u = fabsf(s); if (u >= 1.0F) u = (GLfloat) size; else @@ -250,7 +251,7 @@ linear_texel_locations(GLenum wrapMode, { const GLfloat min = -1.0F / (2.0F * size); const GLfloat max = 1.0F - min; - u = FABSF(s); + u = fabsf(s); if (u <= min) u = min * size; else if (u >= max) @@ -354,7 +355,7 @@ nearest_texel_location(GLenum wrapMode, { /* s limited to [0,1] */ /* i limited to [0,size-1] */ - const GLfloat u = FABSF(s); + const GLfloat u = fabsf(s); if (u <= 0.0F) i = 0; else if (u >= 1.0F) @@ -369,7 +370,7 @@ nearest_texel_location(GLenum wrapMode, /* i limited to [0, size-1] */ const GLfloat min = 1.0F / (2.0F * size); const GLfloat max = 1.0F - min; - const GLfloat u = FABSF(s); + const GLfloat u = fabsf(s); if (u < min) i = 0; else if (u > max) @@ -384,7 +385,7 @@ nearest_texel_location(GLenum wrapMode, /* i limited to [0, size-1] */ const GLfloat min = -1.0F / (2.0F * size); const GLfloat max = 1.0F - min; - const GLfloat u = FABSF(s); + const GLfloat u = fabsf(s); if (u < min) i = -1; else if (u > max) @@ -1901,7 +1902,7 @@ sample_lambda_2d_aniso(struct gl_context *ctx, const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; const GLboolean adjustLOD = (texUnit->LodBias + samp->LodBias != 0.0F) - || (samp->MinLod != -1000.0 || samp->MaxLod != 1000.0); + || (samp->MinLod != -1000.0F || samp->MaxLod != 1000.0F); GLuint i; @@ -1972,8 +1973,8 @@ sample_lambda_2d_aniso(struct gl_context *ctx, ctx->Const.MaxTextureLodBias); lod += bias; - if (samp->MinLod != -1000.0 || - samp->MaxLod != 1000.0) { + if (samp->MinLod != -1000.0F || + samp->MaxLod != 1000.0F) { /* apply LOD clamping to lambda */ lod = CLAMP(lod, samp->MinLod, samp->MaxLod); } @@ -2358,7 +2359,7 @@ choose_cube_face(const struct gl_texture_object *texObj, const GLfloat rx = texcoord[0]; const GLfloat ry = texcoord[1]; const GLfloat rz = texcoord[2]; - const GLfloat arx = FABSF(rx), ary = FABSF(ry), arz = FABSF(rz); + const GLfloat arx = fabsf(rx), ary = fabsf(ry), arz = fabsf(rz); GLuint face; GLfloat sc, tc, ma; @@ -3712,7 +3713,7 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx, const struct gl_sampler_object *sampler) { if (!t || !_mesa_is_texture_complete(t, sampler)) { - return &null_sample_func; + return null_sample_func; } else { const GLboolean needLambda = @@ -3721,32 +3722,32 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx, switch (t->Target) { case GL_TEXTURE_1D: if (is_depth_texture(t)) { - return &sample_depth_texture; + return sample_depth_texture; } else if (needLambda) { - return &sample_lambda_1d; + return sample_lambda_1d; } else if (sampler->MinFilter == GL_LINEAR) { - return &sample_linear_1d; + return sample_linear_1d; } else { assert(sampler->MinFilter == GL_NEAREST); - return &sample_nearest_1d; + return sample_nearest_1d; } case GL_TEXTURE_2D: if (is_depth_texture(t)) { - return &sample_depth_texture; + return sample_depth_texture; } else if (needLambda) { /* Anisotropic filtering extension. Activated only if mipmaps are used */ - if (sampler->MaxAnisotropy > 1.0 && + if (sampler->MaxAnisotropy > 1.0F && sampler->MinFilter == GL_LINEAR_MIPMAP_LINEAR) { - return &sample_lambda_2d_aniso; + return sample_lambda_2d_aniso; } - return &sample_lambda_2d; + return sample_lambda_2d; } else if (sampler->MinFilter == GL_LINEAR) { - return &sample_linear_2d; + return sample_linear_2d; } else { /* check for a few optimized cases */ @@ -3771,72 +3772,72 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx, } case GL_TEXTURE_3D: if (needLambda) { - return &sample_lambda_3d; + return sample_lambda_3d; } else if (sampler->MinFilter == GL_LINEAR) { - return &sample_linear_3d; + return sample_linear_3d; } else { assert(sampler->MinFilter == GL_NEAREST); - return &sample_nearest_3d; + return sample_nearest_3d; } case GL_TEXTURE_CUBE_MAP: if (needLambda) { - return &sample_lambda_cube; + return sample_lambda_cube; } else if (sampler->MinFilter == GL_LINEAR) { - return &sample_linear_cube; + return sample_linear_cube; } else { assert(sampler->MinFilter == GL_NEAREST); - return &sample_nearest_cube; + return sample_nearest_cube; } case GL_TEXTURE_RECTANGLE_NV: if (is_depth_texture(t)) { - return &sample_depth_texture; + return sample_depth_texture; } else if (needLambda) { - return &sample_lambda_rect; + return sample_lambda_rect; } else if (sampler->MinFilter == GL_LINEAR) { - return &sample_linear_rect; + return sample_linear_rect; } else { assert(sampler->MinFilter == GL_NEAREST); - return &sample_nearest_rect; + return sample_nearest_rect; } case GL_TEXTURE_1D_ARRAY_EXT: if (is_depth_texture(t)) { - return &sample_depth_texture; + return sample_depth_texture; } else if (needLambda) { - return &sample_lambda_1d_array; + return sample_lambda_1d_array; } else if (sampler->MinFilter == GL_LINEAR) { - return &sample_linear_1d_array; + return sample_linear_1d_array; } else { assert(sampler->MinFilter == GL_NEAREST); - return &sample_nearest_1d_array; + return sample_nearest_1d_array; } case GL_TEXTURE_2D_ARRAY_EXT: if (is_depth_texture(t)) { - return &sample_depth_texture; + return sample_depth_texture; } else if (needLambda) { - return &sample_lambda_2d_array; + return sample_lambda_2d_array; } else if (sampler->MinFilter == GL_LINEAR) { - return &sample_linear_2d_array; + return sample_linear_2d_array; } else { assert(sampler->MinFilter == GL_NEAREST); - return &sample_nearest_2d_array; + return sample_nearest_2d_array; } default: _mesa_problem(ctx, "invalid target in _swrast_choose_texture_sample_func"); - return &null_sample_func; + return null_sample_func; } } }