X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fs_zoom.c;h=29b8df41b7e42dce1f393f8e4acf8e6a984d8877;hb=6aa62ba43f64f617c608e52b63c7eaa7aae16fb4;hp=26567fa3c83a7989b28af25bbb8e85361ce33ea5;hpb=2ef866d1fc0a5cc5ef8543d65744dfd4da4dbbaf;p=mesa.git diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c index 26567fa3c83..29b8df41b7e 100644 --- a/src/mesa/swrast/s_zoom.c +++ b/src/mesa/swrast/s_zoom.c @@ -1,10 +1,8 @@ -/* $Id: s_zoom.c,v 1.8 2002/01/21 18:12:34 brianp Exp $ */ - /* * Mesa 3-D graphics library - * Version: 4.1 + * Version: 6.5.2 * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -26,7 +24,7 @@ #include "glheader.h" #include "macros.h" -#include "mem.h" +#include "imports.h" #include "colormac.h" #include "s_context.h" @@ -35,467 +33,433 @@ #include "s_zoom.h" -#ifdef DEBUG - -#define SAVE_SPAN(span) struct sw_span tmp_span = (span); - -#define RESTORE_SPAN(span) \ -{ \ - GLint i; \ - for (i=tmp_span.start; iDrawBuffer->Width, MAX_WIDTH ); - - SW_SPAN_RESET (dstspan); - - /* compute width of output row */ - dstspan.end = (GLint) ABSF( n * ctx->Pixel.ZoomX ); - if (dstspan.end == 0) { - return; + const struct gl_framebuffer *fb = ctx->DrawBuffer; + GLint c0, c1, r0, r1; + + ASSERT(spanX >= imageX); + ASSERT(spanY >= imageY); + + /* + * Compute destination columns: [c0, c1) + */ + c0 = imageX + (GLint) ((spanX - imageX) * ctx->Pixel.ZoomX); + c1 = imageX + (GLint) ((spanX + width - imageX) * ctx->Pixel.ZoomX); + if (c1 < c0) { + /* swap */ + GLint tmp = c1; + c1 = c0; + c0 = tmp; + } + c0 = CLAMP(c0, fb->_Xmin, fb->_Xmax); + c1 = CLAMP(c1, fb->_Xmin, fb->_Xmax); + if (c0 == c1) { + return GL_FALSE; /* no width */ + } + + /* + * Compute destination rows: [r0, r1) + */ + r0 = imageY + (GLint) ((spanY - imageY) * ctx->Pixel.ZoomY); + r1 = imageY + (GLint) ((spanY + 1 - imageY) * ctx->Pixel.ZoomY); + if (r1 < r0) { + /* swap */ + GLint tmp = r1; + r1 = r0; + r0 = tmp; } - /*here ok or better latter? like it was before */ - else if (dstspan.end > maxwidth) { - dstspan.end = maxwidth; + r0 = CLAMP(r0, fb->_Ymin, fb->_Ymax); + r1 = CLAMP(r1, fb->_Ymin, fb->_Ymax); + if (r0 == r1) { + return GL_FALSE; /* no height */ } - if (ctx->Pixel.ZoomX<0.0) { - /* adjust x coordinate for left/right mirroring */ - dstspan.x = x - dstspan.end; - } - else - dstspan.x = x; + *x0 = c0; + *x1 = c1; + *y0 = r0; + *y1 = r1; + return GL_TRUE; +} - /* compute which rows to draw */ - row = y-y0; - r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY); - r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY); - if (r0==r1) { - return; - } - else if (r1=ctx->DrawBuffer->Height && r1>=ctx->DrawBuffer->Height) { - /* above window */ - return; - } +/** + * Can use this for unzooming X or Y values. + */ +static INLINE GLint +unzoom_x(GLfloat zoomX, GLint imageX, GLint zx) +{ + /* + zx = imageX + (x - imageX) * zoomX; + zx - imageX = (x - imageX) * zoomX; + (zx - imageX) / zoomX = x - imageX; + */ + GLint x = imageX + (GLint) ((zx - imageX) / zoomX); + return x; +} - /* check if left edge is outside window */ - if (dstspan.x < 0) { - dstspan.start = -x; - } - /* make sure span isn't too long or short */ - /* if (m>maxwidth) { - m = maxwidth; - }*/ - if (dstspan.end <= dstspan.start) { +/** + * Helper function called from _swrast_write_zoomed_rgba/rgb/ + * index/depth_span(). + */ +static void +zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, + const GLvoid *src, GLenum format ) +{ + SWspan zoomed; + SWspanarrays zoomed_arrays; /* this is big! */ + GLint x0, x1, y0, y1; + GLint zoomedWidth; + + if (!compute_zoomed_bounds(ctx, imgX, imgY, span->x, span->y, span->end, + &x0, &x1, &y0, &y1)) { + return; /* totally clipped */ + } + + zoomedWidth = x1 - x0; + ASSERT(zoomedWidth > 0); + ASSERT(zoomedWidth <= MAX_WIDTH); + + /* no pixel arrays! must be horizontal spans. */ + ASSERT((span->arrayMask & SPAN_XY) == 0); + ASSERT(span->primitive == GL_BITMAP); + + INIT_SPAN(zoomed, GL_BITMAP, 0, 0, 0); + zoomed.x = x0; + zoomed.end = zoomedWidth; + zoomed.array = &zoomed_arrays; + zoomed_arrays.ChanType = span->array->ChanType; + /* XXX temporary */ +#if CHAN_TYPE == GL_UNSIGNED_BYTE + zoomed_arrays.rgba = zoomed_arrays.color.sz1.rgba; + zoomed_arrays.spec = zoomed_arrays.color.sz1.spec; +#elif CHAN_TYPE == GL_UNSIGNED_SHORT + zoomed_arrays.rgba = zoomed_arrays.color.sz2.rgba; + zoomed_arrays.spec = zoomed_arrays.color.sz2.spec; +#else + zoomed_arrays.rgba = zoomed_arrays.color.sz4.rgba; + zoomed_arrays.spec = zoomed_arrays.color.sz4.spec; +#endif + + + /* copy fog interp info */ + zoomed.fog = span->fog; + zoomed.fogStep = span->fogStep; + /* XXX copy texcoord info? */ + + if (format == GL_RGBA || format == GL_RGB) { + /* copy Z info */ + zoomed.z = span->z; + zoomed.zStep = span->zStep; + /* we'll generate an array of colorss */ + zoomed.interpMask = span->interpMask & ~SPAN_RGBA; + zoomed.arrayMask |= SPAN_RGBA; + ASSERT(span->arrayMask & SPAN_RGBA); + } + else if (format == GL_COLOR_INDEX) { + /* copy Z info */ + zoomed.z = span->z; + zoomed.zStep = span->zStep; + /* we'll generate an array of color indexes */ + zoomed.interpMask = span->interpMask & ~SPAN_INDEX; + zoomed.arrayMask |= SPAN_INDEX; + ASSERT(span->arrayMask & SPAN_INDEX); + } + else if (format == GL_DEPTH_COMPONENT) { + /* Copy color info */ + zoomed.red = span->red; + zoomed.green = span->green; + zoomed.blue = span->blue; + zoomed.alpha = span->alpha; + zoomed.redStep = span->redStep; + zoomed.greenStep = span->greenStep; + zoomed.blueStep = span->blueStep; + zoomed.alphaStep = span->alphaStep; + /* we'll generate an array of depth values */ + zoomed.interpMask = span->interpMask & ~SPAN_Z; + zoomed.arrayMask |= SPAN_Z; + ASSERT(span->arrayMask & SPAN_Z); + } + else { + _mesa_problem(ctx, "Bad format in zoom_span"); return; } - ASSERT( dstspan.end <= MAX_WIDTH ); - /* zoom the span horizontally */ - if (ctx->Pixel.ZoomX==-1.0F) { - SW_SPAN_SET_FLAG(dstspan.filledColor); - SW_SPAN_SET_FLAG(dstspan.filledAlpha); - SW_SPAN_SET_FLAG(dstspan.filledDepth); - /* n==m */ - for (j=dstspan.start; jChanType == GL_UNSIGNED_BYTE) { + const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) src; + GLint i; + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; + ASSERT(j >= 0); + ASSERT(j < span->end); + COPY_4UBV(zoomed.array->color.sz1.rgba[i], rgba[j]); + } + } + else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) { + const GLushort (*rgba)[4] = (const GLushort (*)[4]) src; + GLint i; + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; + ASSERT(j >= 0); + ASSERT(j < span->end); + COPY_4V(zoomed.array->color.sz2.rgba[i], rgba[j]); + } } - if (fog && ctx->Fog.Enabled) { - for (j=dstspan.start; jPixel.ZoomX, imgX, x0 + i) - span->x; + ASSERT(j >= 0); + ASSERT(j < span->end); + COPY_4V(zoomed.array->color.sz4.rgba[i], rgba[j]); + } } } - else { - const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX; - SW_SPAN_SET_FLAG(dstspan.filledColor); - SW_SPAN_SET_FLAG(dstspan.filledAlpha); - SW_SPAN_SET_FLAG(dstspan.filledDepth); - for (j=dstspan.start; jChanType == GL_UNSIGNED_BYTE) { + const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) src; + GLint i; + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; + ASSERT(j >= 0); + ASSERT(j < span->end); + zoomed.array->color.sz1.rgba[i][0] = rgb[j][0]; + zoomed.array->color.sz1.rgba[i][1] = rgb[j][1]; + zoomed.array->color.sz1.rgba[i][2] = rgb[j][2]; + zoomed.array->color.sz1.rgba[i][3] = 0xff; + } + } + else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) { + const GLushort (*rgb)[3] = (const GLushort (*)[3]) src; + GLint i; + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; + ASSERT(j >= 0); + ASSERT(j < span->end); + zoomed.array->color.sz2.rgba[i][0] = rgb[j][0]; + zoomed.array->color.sz2.rgba[i][1] = rgb[j][1]; + zoomed.array->color.sz2.rgba[i][2] = rgb[j][2]; + zoomed.array->color.sz2.rgba[i][3] = 0xffff; + } } - if (fog && ctx->Fog.Enabled) { - for (j=dstspan.start; jPixel.ZoomX, imgX, x0 + i) - span->x; + ASSERT(j >= 0); + ASSERT(j < span->end); + zoomed.array->color.sz4.rgba[i][0] = rgb[j][0]; + zoomed.array->color.sz4.rgba[i][1] = rgb[j][1]; + zoomed.array->color.sz4.rgba[i][2] = rgb[j][2]; + zoomed.array->color.sz4.rgba[i][3] = 1.0F; + } } } - - /* write the span */ - for (dstspan.y = r0; dstspan.y < r1; dstspan.y++) { - SAVE_SPAN(dstspan); - _mesa_write_rgba_span(ctx, &dstspan, (fog ? zfog : NULL), GL_BITMAP); - RESTORE_SPAN(dstspan); - /* problem here: "dstspan" can change inside - "_mesa_write_rgba_span". Best solution: make copy "tmpspan" - and give to function, but too slow */ + else if (format == GL_COLOR_INDEX) { + const GLuint *indexes = (const GLuint *) src; + GLint i; + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; + ASSERT(j >= 0); + ASSERT(j < span->end); + zoomed.array->index[i] = indexes[j]; + } + } + else if (format == GL_DEPTH_COMPONENT) { + const GLuint *zValues = (const GLuint *) src; + GLint i; + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; + ASSERT(j >= 0); + ASSERT(j < span->end); + zoomed.array->z[i] = zValues[j]; + } + /* Now, fall into either the RGB or COLOR_INDEX path below */ + format = ctx->Visual.rgbMode ? GL_RGBA : GL_COLOR_INDEX; + } + + /* write the span in rows [r0, r1) */ + if (format == GL_RGBA || format == GL_RGB) { + /* Writing the span may modify the colors, so make a backup now if we're + * going to call _swrast_write_zoomed_span() more than once. + * Also, clipping may change the span end value, so store it as well. + */ + const GLint end = zoomed.end; /* save */ + /* use specular color array for temp storage */ + void *rgbaSave = zoomed.array->spec; + const GLint pixelSize = + (zoomed.array->ChanType == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : + ((zoomed.array->ChanType == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) + : 4 * sizeof(GLfloat)); + if (y1 - y0 > 1) { + MEMCPY(rgbaSave, zoomed.array->rgba, zoomed.end * pixelSize); + } + for (zoomed.y = y0; zoomed.y < y1; zoomed.y++) { + _swrast_write_rgba_span(ctx, &zoomed); + zoomed.end = end; /* restore */ + if (y1 - y0 > 1) { + /* restore the colors */ + MEMCPY(zoomed.array->rgba, rgbaSave, zoomed.end * pixelSize); + } + } + } + else if (format == GL_COLOR_INDEX) { + /* use specular color array for temp storage */ + GLuint *indexSave = (GLuint *) zoomed.array->spec; + const GLint end = zoomed.end; /* save */ + if (y1 - y0 > 1) { + MEMCPY(indexSave, zoomed.array->index, zoomed.end * sizeof(GLuint)); + } + for (zoomed.y = y0; zoomed.y < y1; zoomed.y++) { + _swrast_write_index_span(ctx, &zoomed); + zoomed.end = end; /* restore */ + if (y1 - y0 > 1) { + /* restore the colors */ + MEMCPY(zoomed.array->index, indexSave, zoomed.end * sizeof(GLuint)); + } + } } } - void -_mesa_write_zoomed_rgb_span( GLcontext *ctx, - GLuint n, GLint x, GLint y, const GLdepth z[], - const GLfloat *fog, - CONST GLchan rgb[][3], GLint y0 ) +_swrast_write_zoomed_rgba_span(GLcontext *ctx, GLint imgX, GLint imgY, + const SWspan *span, const GLvoid *rgba) { - GLint m; - GLint r0, r1, row, r; - GLint i, j, skipcol; - GLchan zrgba[MAX_WIDTH][4]; /* zoomed pixel colors */ - GLdepth zdepth[MAX_WIDTH]; /* zoomed depth values */ - GLfloat zfog[MAX_WIDTH]; /* zoomed fog values */ - GLint maxwidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH ); - - /* compute width of output row */ - m = (GLint) ABSF( n * ctx->Pixel.ZoomX ); - if (m==0) { - return; - } - if (ctx->Pixel.ZoomX<0.0) { - /* adjust x coordinate for left/right mirroring */ - x = x - m; - } + zoom_span(ctx, imgX, imgY, span, rgba, GL_RGBA); +} - /* compute which rows to draw */ - row = y-y0; - r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY); - r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY); - if (r0==r1) { - return; - } - else if (r1=ctx->DrawBuffer->Height && r1>=ctx->DrawBuffer->Height) { - /* above window */ - return; - } +void +_swrast_write_zoomed_rgb_span(GLcontext *ctx, GLint imgX, GLint imgY, + const SWspan *span, const GLvoid *rgb) +{ + zoom_span(ctx, imgX, imgY, span, rgb, GL_RGB); +} - /* check if left edge is outside window */ - skipcol = 0; - if (x<0) { - skipcol = -x; - m += x; - } - /* make sure span isn't too long or short */ - if (m>maxwidth) { - m = maxwidth; - } - else if (m<=0) { - return; - } - ASSERT( m <= MAX_WIDTH ); +void +_swrast_write_zoomed_index_span(GLcontext *ctx, GLint imgX, GLint imgY, + const SWspan *span) +{ + zoom_span(ctx, imgX, imgY, span, + (const GLvoid *) span->array->index, GL_COLOR_INDEX); +} - /* zoom the span horizontally */ - if (ctx->Pixel.ZoomX==-1.0F) { - /* n==m */ - for (j=0;jFog.Enabled) { - for (j=0;jPixel.ZoomX; - for (j=0;jFog.Enabled) { - for (j=0;jarray->z, GL_DEPTH_COMPONENT); } - -/* - * As above, but write CI pixels. +/** + * Zoom/write stencil values. + * No per-fragment operations are applied. */ void -_mesa_write_zoomed_index_span( GLcontext *ctx, - GLuint n, GLint x, GLint y, const GLdepth z[], - const GLfloat *fog, - const GLuint indexes[], GLint y0 ) +_swrast_write_zoomed_stencil_span(GLcontext *ctx, GLint imgX, GLint imgY, + GLint width, GLint spanX, GLint spanY, + const GLstencil stencil[]) { - GLint m; - GLint r0, r1, row, r; - GLint i, j, skipcol; - GLuint zindexes[MAX_WIDTH]; /* zoomed color indexes */ - GLdepth zdepth[MAX_WIDTH]; /* zoomed depth values */ - GLfloat zfog[MAX_WIDTH]; /* zoomed fog values */ - GLint maxwidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH ); - - /* compute width of output row */ - m = (GLint) ABSF( n * ctx->Pixel.ZoomX ); - if (m==0) { - return; - } - if (ctx->Pixel.ZoomX<0.0) { - /* adjust x coordinate for left/right mirroring */ - x = x - m; - } + GLstencil zoomedVals[MAX_WIDTH]; + GLint x0, x1, y0, y1, y; + GLint i, zoomedWidth; - /* compute which rows to draw */ - row = y-y0; - r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY); - r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY); - if (r0==r1) { - return; - } - else if (r1=ctx->DrawBuffer->Height && r1>=ctx->DrawBuffer->Height) { - /* above window */ - return; - } - - /* check if left edge is outside window */ - skipcol = 0; - if (x<0) { - skipcol = -x; - m += x; - } - /* make sure span isn't too long or short */ - if (m>maxwidth) { - m = maxwidth; - } - else if (m<=0) { - return; - } - - ASSERT( m <= MAX_WIDTH ); + zoomedWidth = x1 - x0; + ASSERT(zoomedWidth > 0); + ASSERT(zoomedWidth <= MAX_WIDTH); /* zoom the span horizontally */ - if (ctx->Pixel.ZoomX==-1.0F) { - /* n==m */ - for (j=0;jFog.Enabled) { - for (j=0;jPixel.ZoomX; - for (j=0;jFog.Enabled) { - for (j=0;jPixel.ZoomX, imgX, x0 + i) - spanX; + ASSERT(j >= 0); + ASSERT(j < width); + zoomedVals[i] = stencil[j]; } - /* write the span */ - for (r=r0; rDrawBuffer->Width, MAX_WIDTH ); - - /* compute width of output row */ - m = (GLint) ABSF( n * ctx->Pixel.ZoomX ); - if (m==0) { - return; - } - if (ctx->Pixel.ZoomX<0.0) { - /* adjust x coordinate for left/right mirroring */ - x = x - m; - } - - /* compute which rows to draw */ - row = y-y0; - r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY); - r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY); - if (r0==r1) { - return; - } - else if (r1=ctx->DrawBuffer->Height && r1>=ctx->DrawBuffer->Height) { - /* above window */ - return; - } + struct gl_renderbuffer *rb = ctx->DrawBuffer->_DepthBuffer; + GLushort zoomedVals16[MAX_WIDTH]; + GLuint zoomedVals32[MAX_WIDTH]; + GLint x0, x1, y0, y1, y; + GLint i, zoomedWidth; - /* check if left edge is outside window */ - skipcol = 0; - if (x<0) { - skipcol = -x; - m += x; - } - /* make sure span isn't too long or short */ - if (m>maxwidth) { - m = maxwidth; - } - else if (m<=0) { - return; + if (!compute_zoomed_bounds(ctx, imgX, imgY, spanX, spanY, width, + &x0, &x1, &y0, &y1)) { + return; /* totally clipped */ } - ASSERT( m <= MAX_WIDTH ); + zoomedWidth = x1 - x0; + ASSERT(zoomedWidth > 0); + ASSERT(zoomedWidth <= MAX_WIDTH); /* zoom the span horizontally */ - if (ctx->Pixel.ZoomX==-1.0F) { - /* n==m */ - for (j=0;jDataType == GL_UNSIGNED_SHORT) { + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX; + ASSERT(j >= 0); + ASSERT(j < width); + zoomedVals16[i] = ((GLushort *) z)[j]; } + z = zoomedVals16; } else { - GLfloat xscale = 1.0F / ctx->Pixel.ZoomX; - for (j=0;jDataType == GL_UNSIGNED_INT); + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX; + ASSERT(j >= 0); + ASSERT(j < width); + zoomedVals32[i] = ((GLuint *) z)[j]; } + z = zoomedVals32; } - /* write the span */ - for (r=r0; rPutRow(ctx, rb, zoomedWidth, x0, y, z, NULL); } }