X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fs_zoom.c;h=29b8df41b7e42dce1f393f8e4acf8e6a984d8877;hb=6aa62ba43f64f617c608e52b63c7eaa7aae16fb4;hp=3520fd506ac6a1a9812c490dd7f3d3219f2a39f0;hpb=e3a051e0538a605551f4d58294c94f5eb00ed07f;p=mesa.git diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c index 3520fd506ac..29b8df41b7e 100644 --- a/src/mesa/swrast/s_zoom.c +++ b/src/mesa/swrast/s_zoom.c @@ -1,21 +1,19 @@ -/* $Id: s_zoom.c,v 1.1 2000/10/31 18:00:05 keithw Exp $ */ - /* * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. - * + * Version: 6.5.2 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: - * + * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. - * + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL @@ -26,428 +24,442 @@ #include "glheader.h" #include "macros.h" +#include "imports.h" +#include "colormac.h" +#include "s_context.h" #include "s_span.h" #include "s_stencil.h" #include "s_zoom.h" - -/* - * Write a span of pixels to the frame buffer while applying a pixel zoom. - * This is only used by glDrawPixels and glCopyPixels. - * Input: n - number of pixels in input row - * x, y - destination of the span - * z - depth values for the span - * red, green, blue, alpha - array of colors - * y0 - location of first row in the image we're drawing. +/** + * Compute the bounds of the region resulting from zooming a pixel span. + * The resulting region will be entirely inside the window/scissor bounds + * so no additional clipping is needed. + * \param imageX, imageY position of the overall image being drawn + * \param spanX, spanY position of span being drawing + * \param x0, x1 returned X bounds of zoomed region [x0, x1) + * \param y0, y1 returned Y bounds of zoomed region [y0, y1) + * \return GL_TRUE if any zoomed pixels visible, GL_FALSE if totally clipped */ -void -gl_write_zoomed_rgba_span( GLcontext *ctx, - GLuint n, GLint x, GLint y, const GLdepth z[], - const GLfixed *fog, - CONST GLchan rgba[][4], GLint y0 ) +static GLboolean +compute_zoomed_bounds(GLcontext *ctx, GLint imageX, GLint imageY, + GLint spanX, GLint spanY, GLint width, + GLint *x0, GLint *x1, GLint *y0, GLint *y1) { - GLint m; - GLint r0, r1, row, r; - GLint i, j, skipcol; - GLchan zrgba[MAX_WIDTH][4]; /* zoomed pixel colors */ - GLdepth zdepth[MAX_WIDTH]; /* zoomed depth values */ - GLfixed zfog[MAX_WIDTH]; /* zoomed fog values */ - GLint maxwidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH ); - const GLuint *srcRGBA32 = (const GLuint *) rgba; - GLuint *dstRGBA32 = (GLuint *) zrgba; - - /* compute width of output row */ - m = (GLint) ABSF( n * ctx->Pixel.ZoomX ); - if (m==0) { - return; - } - if (ctx->Pixel.ZoomX<0.0) { - /* adjust x coordinate for left/right mirroring */ - x = x - m; - } - - /* compute which rows to draw */ - row = y-y0; - r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY); - r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY); - if (r0==r1) { - return; - } - else if (r1DrawBuffer; + GLint c0, c1, r0, r1; + + ASSERT(spanX >= imageX); + ASSERT(spanY >= imageY); + + /* + * Compute destination columns: [c0, c1) + */ + c0 = imageX + (GLint) ((spanX - imageX) * ctx->Pixel.ZoomX); + c1 = imageX + (GLint) ((spanX + width - imageX) * ctx->Pixel.ZoomX); + if (c1 < c0) { + /* swap */ + GLint tmp = c1; + c1 = c0; + c0 = tmp; + } + c0 = CLAMP(c0, fb->_Xmin, fb->_Xmax); + c1 = CLAMP(c1, fb->_Xmin, fb->_Xmax); + if (c0 == c1) { + return GL_FALSE; /* no width */ + } + + /* + * Compute destination rows: [r0, r1) + */ + r0 = imageY + (GLint) ((spanY - imageY) * ctx->Pixel.ZoomY); + r1 = imageY + (GLint) ((spanY + 1 - imageY) * ctx->Pixel.ZoomY); + if (r1 < r0) { + /* swap */ + GLint tmp = r1; r1 = r0; - r0 = rtmp; + r0 = tmp; } - - /* return early if r0...r1 is above or below window */ - if (r0<0 && r1<0) { - /* below window */ - return; - } - if (r0>=ctx->DrawBuffer->Height && r1>=ctx->DrawBuffer->Height) { - /* above window */ - return; + r0 = CLAMP(r0, fb->_Ymin, fb->_Ymax); + r1 = CLAMP(r1, fb->_Ymin, fb->_Ymax); + if (r0 == r1) { + return GL_FALSE; /* no height */ } - /* check if left edge is outside window */ - skipcol = 0; - if (x<0) { - skipcol = -x; - m += x; - } - /* make sure span isn't too long or short */ - if (m>maxwidth) { - m = maxwidth; - } - else if (m<=0) { - return; - } + *x0 = c0; + *x1 = c1; + *y0 = r0; + *y1 = r1; - assert( m <= MAX_WIDTH ); + return GL_TRUE; +} - /* zoom the span horizontally */ - if (ctx->Pixel.ZoomX==-1.0F) { - /* n==m */ - for (j=0;jFog.Enabled) { - for (j=0;jPixel.ZoomX; - for (j=0;jFog.Enabled) { - for (j=0;jDrawBuffer->Width, MAX_WIDTH ); - - /* compute width of output row */ - m = (GLint) ABSF( n * ctx->Pixel.ZoomX ); - if (m==0) { - return; - } - if (ctx->Pixel.ZoomX<0.0) { - /* adjust x coordinate for left/right mirroring */ - x = x - m; - } - - /* compute which rows to draw */ - row = y-y0; - r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY); - r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY); - if (r0==r1) { - return; + SWspan zoomed; + SWspanarrays zoomed_arrays; /* this is big! */ + GLint x0, x1, y0, y1; + GLint zoomedWidth; + + if (!compute_zoomed_bounds(ctx, imgX, imgY, span->x, span->y, span->end, + &x0, &x1, &y0, &y1)) { + return; /* totally clipped */ + } + + zoomedWidth = x1 - x0; + ASSERT(zoomedWidth > 0); + ASSERT(zoomedWidth <= MAX_WIDTH); + + /* no pixel arrays! must be horizontal spans. */ + ASSERT((span->arrayMask & SPAN_XY) == 0); + ASSERT(span->primitive == GL_BITMAP); + + INIT_SPAN(zoomed, GL_BITMAP, 0, 0, 0); + zoomed.x = x0; + zoomed.end = zoomedWidth; + zoomed.array = &zoomed_arrays; + zoomed_arrays.ChanType = span->array->ChanType; + /* XXX temporary */ +#if CHAN_TYPE == GL_UNSIGNED_BYTE + zoomed_arrays.rgba = zoomed_arrays.color.sz1.rgba; + zoomed_arrays.spec = zoomed_arrays.color.sz1.spec; +#elif CHAN_TYPE == GL_UNSIGNED_SHORT + zoomed_arrays.rgba = zoomed_arrays.color.sz2.rgba; + zoomed_arrays.spec = zoomed_arrays.color.sz2.spec; +#else + zoomed_arrays.rgba = zoomed_arrays.color.sz4.rgba; + zoomed_arrays.spec = zoomed_arrays.color.sz4.spec; +#endif + + + /* copy fog interp info */ + zoomed.fog = span->fog; + zoomed.fogStep = span->fogStep; + /* XXX copy texcoord info? */ + + if (format == GL_RGBA || format == GL_RGB) { + /* copy Z info */ + zoomed.z = span->z; + zoomed.zStep = span->zStep; + /* we'll generate an array of colorss */ + zoomed.interpMask = span->interpMask & ~SPAN_RGBA; + zoomed.arrayMask |= SPAN_RGBA; + ASSERT(span->arrayMask & SPAN_RGBA); + } + else if (format == GL_COLOR_INDEX) { + /* copy Z info */ + zoomed.z = span->z; + zoomed.zStep = span->zStep; + /* we'll generate an array of color indexes */ + zoomed.interpMask = span->interpMask & ~SPAN_INDEX; + zoomed.arrayMask |= SPAN_INDEX; + ASSERT(span->arrayMask & SPAN_INDEX); + } + else if (format == GL_DEPTH_COMPONENT) { + /* Copy color info */ + zoomed.red = span->red; + zoomed.green = span->green; + zoomed.blue = span->blue; + zoomed.alpha = span->alpha; + zoomed.redStep = span->redStep; + zoomed.greenStep = span->greenStep; + zoomed.blueStep = span->blueStep; + zoomed.alphaStep = span->alphaStep; + /* we'll generate an array of depth values */ + zoomed.interpMask = span->interpMask & ~SPAN_Z; + zoomed.arrayMask |= SPAN_Z; + ASSERT(span->arrayMask & SPAN_Z); } - else if (r1=ctx->DrawBuffer->Height && r1>=ctx->DrawBuffer->Height) { - /* above window */ + else { + _mesa_problem(ctx, "Bad format in zoom_span"); return; } - /* check if left edge is outside window */ - skipcol = 0; - if (x<0) { - skipcol = -x; - m += x; + /* zoom the span horizontally */ + if (format == GL_RGBA) { + if (zoomed.array->ChanType == GL_UNSIGNED_BYTE) { + const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) src; + GLint i; + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; + ASSERT(j >= 0); + ASSERT(j < span->end); + COPY_4UBV(zoomed.array->color.sz1.rgba[i], rgba[j]); + } + } + else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) { + const GLushort (*rgba)[4] = (const GLushort (*)[4]) src; + GLint i; + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; + ASSERT(j >= 0); + ASSERT(j < span->end); + COPY_4V(zoomed.array->color.sz2.rgba[i], rgba[j]); + } + } + else { + const GLfloat (*rgba)[4] = (const GLfloat (*)[4]) src; + GLint i; + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; + ASSERT(j >= 0); + ASSERT(j < span->end); + COPY_4V(zoomed.array->color.sz4.rgba[i], rgba[j]); + } + } } - /* make sure span isn't too long or short */ - if (m>maxwidth) { - m = maxwidth; + else if (format == GL_RGB) { + if (zoomed.array->ChanType == GL_UNSIGNED_BYTE) { + const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) src; + GLint i; + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; + ASSERT(j >= 0); + ASSERT(j < span->end); + zoomed.array->color.sz1.rgba[i][0] = rgb[j][0]; + zoomed.array->color.sz1.rgba[i][1] = rgb[j][1]; + zoomed.array->color.sz1.rgba[i][2] = rgb[j][2]; + zoomed.array->color.sz1.rgba[i][3] = 0xff; + } + } + else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) { + const GLushort (*rgb)[3] = (const GLushort (*)[3]) src; + GLint i; + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; + ASSERT(j >= 0); + ASSERT(j < span->end); + zoomed.array->color.sz2.rgba[i][0] = rgb[j][0]; + zoomed.array->color.sz2.rgba[i][1] = rgb[j][1]; + zoomed.array->color.sz2.rgba[i][2] = rgb[j][2]; + zoomed.array->color.sz2.rgba[i][3] = 0xffff; + } + } + else { + const GLfloat (*rgb)[3] = (const GLfloat (*)[3]) src; + GLint i; + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; + ASSERT(j >= 0); + ASSERT(j < span->end); + zoomed.array->color.sz4.rgba[i][0] = rgb[j][0]; + zoomed.array->color.sz4.rgba[i][1] = rgb[j][1]; + zoomed.array->color.sz4.rgba[i][2] = rgb[j][2]; + zoomed.array->color.sz4.rgba[i][3] = 1.0F; + } + } } - else if (m<=0) { - return; + else if (format == GL_COLOR_INDEX) { + const GLuint *indexes = (const GLuint *) src; + GLint i; + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; + ASSERT(j >= 0); + ASSERT(j < span->end); + zoomed.array->index[i] = indexes[j]; + } } - - assert( m <= MAX_WIDTH ); - - /* zoom the span horizontally */ - if (ctx->Pixel.ZoomX==-1.0F) { - /* n==m */ - for (j=0;jPixel.ZoomX, imgX, x0 + i) - span->x; + ASSERT(j >= 0); + ASSERT(j < span->end); + zoomed.array->z[i] = zValues[j]; } - if (fog && ctx->Fog.Enabled) { - for (j=0;jVisual.rgbMode ? GL_RGBA : GL_COLOR_INDEX; + } + + /* write the span in rows [r0, r1) */ + if (format == GL_RGBA || format == GL_RGB) { + /* Writing the span may modify the colors, so make a backup now if we're + * going to call _swrast_write_zoomed_span() more than once. + * Also, clipping may change the span end value, so store it as well. + */ + const GLint end = zoomed.end; /* save */ + /* use specular color array for temp storage */ + void *rgbaSave = zoomed.array->spec; + const GLint pixelSize = + (zoomed.array->ChanType == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : + ((zoomed.array->ChanType == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) + : 4 * sizeof(GLfloat)); + if (y1 - y0 > 1) { + MEMCPY(rgbaSave, zoomed.array->rgba, zoomed.end * pixelSize); + } + for (zoomed.y = y0; zoomed.y < y1; zoomed.y++) { + _swrast_write_rgba_span(ctx, &zoomed); + zoomed.end = end; /* restore */ + if (y1 - y0 > 1) { + /* restore the colors */ + MEMCPY(zoomed.array->rgba, rgbaSave, zoomed.end * pixelSize); + } } } - else { - GLfloat xscale = 1.0F / ctx->Pixel.ZoomX; - for (j=0;jspec; + const GLint end = zoomed.end; /* save */ + if (y1 - y0 > 1) { + MEMCPY(indexSave, zoomed.array->index, zoomed.end * sizeof(GLuint)); } - if (fog && ctx->Fog.Enabled) { - for (j=0;j 1) { + /* restore the colors */ + MEMCPY(zoomed.array->index, indexSave, zoomed.end * sizeof(GLuint)); + } } } +} - /* write the span */ - for (r=r0; rDrawBuffer->Width, MAX_WIDTH ); - - /* compute width of output row */ - m = (GLint) ABSF( n * ctx->Pixel.ZoomX ); - if (m==0) { - return; - } - if (ctx->Pixel.ZoomX<0.0) { - /* adjust x coordinate for left/right mirroring */ - x = x - m; - } + zoom_span(ctx, imgX, imgY, span, + (const GLvoid *) span->array->index, GL_COLOR_INDEX); +} - /* compute which rows to draw */ - row = y-y0; - r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY); - r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY); - if (r0==r1) { - return; - } - else if (r1=ctx->DrawBuffer->Height && r1>=ctx->DrawBuffer->Height) { - /* above window */ - return; - } +void +_swrast_write_zoomed_depth_span(GLcontext *ctx, GLint imgX, GLint imgY, + const SWspan *span) +{ + zoom_span(ctx, imgX, imgY, span, + (const GLvoid *) span->array->z, GL_DEPTH_COMPONENT); +} - /* check if left edge is outside window */ - skipcol = 0; - if (x<0) { - skipcol = -x; - m += x; - } - /* make sure span isn't too long or short */ - if (m>maxwidth) { - m = maxwidth; - } - else if (m<=0) { - return; + +/** + * Zoom/write stencil values. + * No per-fragment operations are applied. + */ +void +_swrast_write_zoomed_stencil_span(GLcontext *ctx, GLint imgX, GLint imgY, + GLint width, GLint spanX, GLint spanY, + const GLstencil stencil[]) +{ + GLstencil zoomedVals[MAX_WIDTH]; + GLint x0, x1, y0, y1, y; + GLint i, zoomedWidth; + + if (!compute_zoomed_bounds(ctx, imgX, imgY, spanX, spanY, width, + &x0, &x1, &y0, &y1)) { + return; /* totally clipped */ } - assert( m <= MAX_WIDTH ); + zoomedWidth = x1 - x0; + ASSERT(zoomedWidth > 0); + ASSERT(zoomedWidth <= MAX_WIDTH); /* zoom the span horizontally */ - if (ctx->Pixel.ZoomX==-1.0F) { - /* n==m */ - for (j=0;jFog.Enabled) { - for (j=0;jPixel.ZoomX; - for (j=0;jFog.Enabled) { - for (j=0;jPixel.ZoomX, imgX, x0 + i) - spanX; + ASSERT(j >= 0); + ASSERT(j < width); + zoomedVals[i] = stencil[j]; } - /* write the span */ - for (r=r0; rDrawBuffer->Width, MAX_WIDTH ); - - /* compute width of output row */ - m = (GLint) ABSF( n * ctx->Pixel.ZoomX ); - if (m==0) { - return; - } - if (ctx->Pixel.ZoomX<0.0) { - /* adjust x coordinate for left/right mirroring */ - x = x - m; - } - - /* compute which rows to draw */ - row = y-y0; - r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY); - r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY); - if (r0==r1) { - return; - } - else if (r1=ctx->DrawBuffer->Height && r1>=ctx->DrawBuffer->Height) { - /* above window */ - return; - } + struct gl_renderbuffer *rb = ctx->DrawBuffer->_DepthBuffer; + GLushort zoomedVals16[MAX_WIDTH]; + GLuint zoomedVals32[MAX_WIDTH]; + GLint x0, x1, y0, y1, y; + GLint i, zoomedWidth; - /* check if left edge is outside window */ - skipcol = 0; - if (x<0) { - skipcol = -x; - m += x; - } - /* make sure span isn't too long or short */ - if (m>maxwidth) { - m = maxwidth; - } - else if (m<=0) { - return; + if (!compute_zoomed_bounds(ctx, imgX, imgY, spanX, spanY, width, + &x0, &x1, &y0, &y1)) { + return; /* totally clipped */ } - assert( m <= MAX_WIDTH ); + zoomedWidth = x1 - x0; + ASSERT(zoomedWidth > 0); + ASSERT(zoomedWidth <= MAX_WIDTH); /* zoom the span horizontally */ - if (ctx->Pixel.ZoomX==-1.0F) { - /* n==m */ - for (j=0;jDataType == GL_UNSIGNED_SHORT) { + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX; + ASSERT(j >= 0); + ASSERT(j < width); + zoomedVals16[i] = ((GLushort *) z)[j]; } + z = zoomedVals16; } else { - GLfloat xscale = 1.0F / ctx->Pixel.ZoomX; - for (j=0;jDataType == GL_UNSIGNED_INT); + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX; + ASSERT(j >= 0); + ASSERT(j < width); + zoomedVals32[i] = ((GLuint *) z)[j]; } + z = zoomedVals32; } - /* write the span */ - for (r=r0; rPutRow(ctx, rb, zoomedWidth, x0, y, z, NULL); } }