X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fs_zoom.c;h=29b8df41b7e42dce1f393f8e4acf8e6a984d8877;hb=6aa62ba43f64f617c608e52b63c7eaa7aae16fb4;hp=c53bc93fab4c927626887bc0864069ca97d08e89;hpb=9ac51f57efe07ed43a1e4224a7f5daddec401b36;p=mesa.git diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c index c53bc93fab4..29b8df41b7e 100644 --- a/src/mesa/swrast/s_zoom.c +++ b/src/mesa/swrast/s_zoom.c @@ -1,9 +1,8 @@ - /* * Mesa 3-D graphics library - * Version: 5.1 + * Version: 6.5.2 * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -34,185 +33,269 @@ #include "s_zoom.h" -/* - * Helper function called from _swrast_write_zoomed_rgba/rgb/index_span(). +/** + * Compute the bounds of the region resulting from zooming a pixel span. + * The resulting region will be entirely inside the window/scissor bounds + * so no additional clipping is needed. + * \param imageX, imageY position of the overall image being drawn + * \param spanX, spanY position of span being drawing + * \param x0, x1 returned X bounds of zoomed region [x0, x1) + * \param y0, y1 returned Y bounds of zoomed region [y0, y1) + * \return GL_TRUE if any zoomed pixels visible, GL_FALSE if totally clipped + */ +static GLboolean +compute_zoomed_bounds(GLcontext *ctx, GLint imageX, GLint imageY, + GLint spanX, GLint spanY, GLint width, + GLint *x0, GLint *x1, GLint *y0, GLint *y1) +{ + const struct gl_framebuffer *fb = ctx->DrawBuffer; + GLint c0, c1, r0, r1; + + ASSERT(spanX >= imageX); + ASSERT(spanY >= imageY); + + /* + * Compute destination columns: [c0, c1) + */ + c0 = imageX + (GLint) ((spanX - imageX) * ctx->Pixel.ZoomX); + c1 = imageX + (GLint) ((spanX + width - imageX) * ctx->Pixel.ZoomX); + if (c1 < c0) { + /* swap */ + GLint tmp = c1; + c1 = c0; + c0 = tmp; + } + c0 = CLAMP(c0, fb->_Xmin, fb->_Xmax); + c1 = CLAMP(c1, fb->_Xmin, fb->_Xmax); + if (c0 == c1) { + return GL_FALSE; /* no width */ + } + + /* + * Compute destination rows: [r0, r1) + */ + r0 = imageY + (GLint) ((spanY - imageY) * ctx->Pixel.ZoomY); + r1 = imageY + (GLint) ((spanY + 1 - imageY) * ctx->Pixel.ZoomY); + if (r1 < r0) { + /* swap */ + GLint tmp = r1; + r1 = r0; + r0 = tmp; + } + r0 = CLAMP(r0, fb->_Ymin, fb->_Ymax); + r1 = CLAMP(r1, fb->_Ymin, fb->_Ymax); + if (r0 == r1) { + return GL_FALSE; /* no height */ + } + + *x0 = c0; + *x1 = c1; + *y0 = r0; + *y1 = r1; + + return GL_TRUE; +} + + +/** + * Can use this for unzooming X or Y values. + */ +static INLINE GLint +unzoom_x(GLfloat zoomX, GLint imageX, GLint zx) +{ + /* + zx = imageX + (x - imageX) * zoomX; + zx - imageX = (x - imageX) * zoomX; + (zx - imageX) / zoomX = x - imageX; + */ + GLint x = imageX + (GLint) ((zx - imageX) / zoomX); + return x; +} + + + +/** + * Helper function called from _swrast_write_zoomed_rgba/rgb/ + * index/depth_span(). */ static void -zoom_span( GLcontext *ctx, const struct sw_span *span, - const GLvoid *src, GLint y0, GLenum format, GLint skipPixels ) +zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, + const GLvoid *src, GLenum format ) { - GLint r0, r1, row; - GLint c0, c1, skipCol; - GLint i, j; - const GLuint maxWidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH ); - GLchan rgbaSave[MAX_WIDTH][4]; - GLuint indexSave[MAX_WIDTH]; - const GLchan (*rgba)[4] = (const GLchan (*)[4]) src; - const GLchan (*rgb)[3] = (const GLchan (*)[3]) src; - const GLuint *indexes = (const GLuint *) src; - struct sw_span zoomed; - struct span_arrays zoomed_arrays; /* this is big! */ - - /* no pixel arrays! */ + SWspan zoomed; + SWspanarrays zoomed_arrays; /* this is big! */ + GLint x0, x1, y0, y1; + GLint zoomedWidth; + + if (!compute_zoomed_bounds(ctx, imgX, imgY, span->x, span->y, span->end, + &x0, &x1, &y0, &y1)) { + return; /* totally clipped */ + } + + zoomedWidth = x1 - x0; + ASSERT(zoomedWidth > 0); + ASSERT(zoomedWidth <= MAX_WIDTH); + + /* no pixel arrays! must be horizontal spans. */ ASSERT((span->arrayMask & SPAN_XY) == 0); ASSERT(span->primitive == GL_BITMAP); INIT_SPAN(zoomed, GL_BITMAP, 0, 0, 0); + zoomed.x = x0; + zoomed.end = zoomedWidth; zoomed.array = &zoomed_arrays; + zoomed_arrays.ChanType = span->array->ChanType; + /* XXX temporary */ +#if CHAN_TYPE == GL_UNSIGNED_BYTE + zoomed_arrays.rgba = zoomed_arrays.color.sz1.rgba; + zoomed_arrays.spec = zoomed_arrays.color.sz1.spec; +#elif CHAN_TYPE == GL_UNSIGNED_SHORT + zoomed_arrays.rgba = zoomed_arrays.color.sz2.rgba; + zoomed_arrays.spec = zoomed_arrays.color.sz2.spec; +#else + zoomed_arrays.rgba = zoomed_arrays.color.sz4.rgba; + zoomed_arrays.spec = zoomed_arrays.color.sz4.spec; +#endif - zoomed.z = span->z; - zoomed.zStep = span->zStep; /* span->zStep == 0 */ + + /* copy fog interp info */ zoomed.fog = span->fog; zoomed.fogStep = span->fogStep; + /* XXX copy texcoord info? */ + if (format == GL_RGBA || format == GL_RGB) { + /* copy Z info */ + zoomed.z = span->z; + zoomed.zStep = span->zStep; + /* we'll generate an array of colorss */ zoomed.interpMask = span->interpMask & ~SPAN_RGBA; zoomed.arrayMask |= SPAN_RGBA; + ASSERT(span->arrayMask & SPAN_RGBA); } else if (format == GL_COLOR_INDEX) { + /* copy Z info */ + zoomed.z = span->z; + zoomed.zStep = span->zStep; + /* we'll generate an array of color indexes */ zoomed.interpMask = span->interpMask & ~SPAN_INDEX; zoomed.arrayMask |= SPAN_INDEX; + ASSERT(span->arrayMask & SPAN_INDEX); } - - /* - * Compute which columns to draw: [c0, c1) - */ -#if 0 - c0 = (GLint) span->x; - c1 = (GLint) (span->x + span->end * ctx->Pixel.ZoomX); -#else - c0 = (GLint) (span->x + skipPixels * ctx->Pixel.ZoomX); - c1 = (GLint) (span->x + (skipPixels + span->end) * ctx->Pixel.ZoomX); -#endif - if (c0 == c1) { - return; - } - else if (c1 < c0) { - /* swap */ - GLint ctmp = c1; - c1 = c0; - c0 = ctmp; - } - if (c0 < 0) { - zoomed.x = 0; - zoomed.start = 0; - zoomed.end = c1; - skipCol = -c0; + else if (format == GL_DEPTH_COMPONENT) { + /* Copy color info */ + zoomed.red = span->red; + zoomed.green = span->green; + zoomed.blue = span->blue; + zoomed.alpha = span->alpha; + zoomed.redStep = span->redStep; + zoomed.greenStep = span->greenStep; + zoomed.blueStep = span->blueStep; + zoomed.alphaStep = span->alphaStep; + /* we'll generate an array of depth values */ + zoomed.interpMask = span->interpMask & ~SPAN_Z; + zoomed.arrayMask |= SPAN_Z; + ASSERT(span->arrayMask & SPAN_Z); } else { - zoomed.x = c0; - zoomed.start = 0; - zoomed.end = c1 - c0; - skipCol = 0; - } - if (zoomed.end > maxWidth) - zoomed.end = maxWidth; - - /* - * Compute which rows to draw: [r0, r1) - */ - row = span->y - y0; - r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY); - r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY); - if (r0 == r1) { + _mesa_problem(ctx, "Bad format in zoom_span"); return; } - else if (r1 < r0) { - /* swap */ - GLint rtmp = r1; - r1 = r0; - r0 = rtmp; - } - - ASSERT(r0 < r1); - ASSERT(c0 < c1); - - /* - * Trivial clip rejection testing. - */ - if (r1 < 0) /* below window */ - return; - if (r0 >= (GLint) ctx->DrawBuffer->Height) /* above window */ - return; - if (c1 < 0) /* left of window */ - return; - if (c0 >= (GLint) ctx->DrawBuffer->Width) /* right of window */ - return; /* zoom the span horizontally */ if (format == GL_RGBA) { - if (ctx->Pixel.ZoomX == -1.0F) { - /* common case */ - for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) { - i = span->end - (j + skipCol) - 1; - COPY_CHAN4(zoomed.array->rgba[j], rgba[i]); + if (zoomed.array->ChanType == GL_UNSIGNED_BYTE) { + const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) src; + GLint i; + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; + ASSERT(j >= 0); + ASSERT(j < span->end); + COPY_4UBV(zoomed.array->color.sz1.rgba[i], rgba[j]); + } + } + else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) { + const GLushort (*rgba)[4] = (const GLushort (*)[4]) src; + GLint i; + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; + ASSERT(j >= 0); + ASSERT(j < span->end); + COPY_4V(zoomed.array->color.sz2.rgba[i], rgba[j]); } } else { - /* general solution */ - const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX; - for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) { - i = (GLint) ((j + skipCol) * xscale); - if (ctx->Pixel.ZoomX < 0.0) { - ASSERT(i <= 0); - i = span->end + i - 1; - } - ASSERT(i >= 0); - ASSERT(i < (GLint) span->end); - COPY_CHAN4(zoomed.array->rgba[j], rgba[i]); + const GLfloat (*rgba)[4] = (const GLfloat (*)[4]) src; + GLint i; + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; + ASSERT(j >= 0); + ASSERT(j < span->end); + COPY_4V(zoomed.array->color.sz4.rgba[i], rgba[j]); } } } else if (format == GL_RGB) { - if (ctx->Pixel.ZoomX == -1.0F) { - /* common case */ - for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) { - i = span->end - (j + skipCol) - 1; - zoomed.array->rgba[j][0] = rgb[i][0]; - zoomed.array->rgba[j][1] = rgb[i][1]; - zoomed.array->rgba[j][2] = rgb[i][2]; - zoomed.array->rgba[j][3] = CHAN_MAX; + if (zoomed.array->ChanType == GL_UNSIGNED_BYTE) { + const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) src; + GLint i; + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; + ASSERT(j >= 0); + ASSERT(j < span->end); + zoomed.array->color.sz1.rgba[i][0] = rgb[j][0]; + zoomed.array->color.sz1.rgba[i][1] = rgb[j][1]; + zoomed.array->color.sz1.rgba[i][2] = rgb[j][2]; + zoomed.array->color.sz1.rgba[i][3] = 0xff; + } + } + else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) { + const GLushort (*rgb)[3] = (const GLushort (*)[3]) src; + GLint i; + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; + ASSERT(j >= 0); + ASSERT(j < span->end); + zoomed.array->color.sz2.rgba[i][0] = rgb[j][0]; + zoomed.array->color.sz2.rgba[i][1] = rgb[j][1]; + zoomed.array->color.sz2.rgba[i][2] = rgb[j][2]; + zoomed.array->color.sz2.rgba[i][3] = 0xffff; } } else { - /* general solution */ - const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX; - for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) { - i = (GLint) ((j + skipCol) * xscale); - if (ctx->Pixel.ZoomX < 0.0) { - ASSERT(i <= 0); - i = span->end + i - 1; - } - ASSERT(i >= 0); - ASSERT(i < (GLint) span->end); - zoomed.array->rgba[j][0] = rgb[i][0]; - zoomed.array->rgba[j][1] = rgb[i][1]; - zoomed.array->rgba[j][2] = rgb[i][2]; - zoomed.array->rgba[j][3] = CHAN_MAX; + const GLfloat (*rgb)[3] = (const GLfloat (*)[3]) src; + GLint i; + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; + ASSERT(j >= 0); + ASSERT(j < span->end); + zoomed.array->color.sz4.rgba[i][0] = rgb[j][0]; + zoomed.array->color.sz4.rgba[i][1] = rgb[j][1]; + zoomed.array->color.sz4.rgba[i][2] = rgb[j][2]; + zoomed.array->color.sz4.rgba[i][3] = 1.0F; } } } else if (format == GL_COLOR_INDEX) { - if (ctx->Pixel.ZoomX == -1.0F) { - /* common case */ - for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) { - i = span->end - (j + skipCol) - 1; - zoomed.array->index[j] = indexes[i]; - } + const GLuint *indexes = (const GLuint *) src; + GLint i; + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; + ASSERT(j >= 0); + ASSERT(j < span->end); + zoomed.array->index[i] = indexes[j]; } - else { - /* general solution */ - const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX; - for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) { - i = (GLint) ((j + skipCol) * xscale); - if (ctx->Pixel.ZoomX < 0.0) { - ASSERT(i <= 0); - i = span->end + i - 1; - } - ASSERT(i >= 0); - ASSERT(i < (GLint) span->end); - zoomed.array->index[j] = indexes[i]; - } + } + else if (format == GL_DEPTH_COMPONENT) { + const GLuint *zValues = (const GLuint *) src; + GLint i; + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; + ASSERT(j >= 0); + ASSERT(j < span->end); + zoomed.array->z[i] = zValues[j]; } + /* Now, fall into either the RGB or COLOR_INDEX path below */ + format = ctx->Visual.rgbMode ? GL_RGBA : GL_COLOR_INDEX; } /* write the span in rows [r0, r1) */ @@ -222,27 +305,35 @@ zoom_span( GLcontext *ctx, const struct sw_span *span, * Also, clipping may change the span end value, so store it as well. */ const GLint end = zoomed.end; /* save */ - if (r1 - r0 > 1) { - MEMCPY(rgbaSave, zoomed.array->rgba, zoomed.end * 4 * sizeof(GLchan)); + /* use specular color array for temp storage */ + void *rgbaSave = zoomed.array->spec; + const GLint pixelSize = + (zoomed.array->ChanType == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : + ((zoomed.array->ChanType == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) + : 4 * sizeof(GLfloat)); + if (y1 - y0 > 1) { + MEMCPY(rgbaSave, zoomed.array->rgba, zoomed.end * pixelSize); } - for (zoomed.y = r0; zoomed.y < r1; zoomed.y++) { + for (zoomed.y = y0; zoomed.y < y1; zoomed.y++) { _swrast_write_rgba_span(ctx, &zoomed); zoomed.end = end; /* restore */ - if (r1 - r0 > 1) { + if (y1 - y0 > 1) { /* restore the colors */ - MEMCPY(zoomed.array->rgba, rgbaSave, zoomed.end*4 * sizeof(GLchan)); + MEMCPY(zoomed.array->rgba, rgbaSave, zoomed.end * pixelSize); } } } else if (format == GL_COLOR_INDEX) { + /* use specular color array for temp storage */ + GLuint *indexSave = (GLuint *) zoomed.array->spec; const GLint end = zoomed.end; /* save */ - if (r1 - r0 > 1) { + if (y1 - y0 > 1) { MEMCPY(indexSave, zoomed.array->index, zoomed.end * sizeof(GLuint)); } - for (zoomed.y = r0; zoomed.y < r1; zoomed.y++) { + for (zoomed.y = y0; zoomed.y < y1; zoomed.y++) { _swrast_write_index_span(ctx, &zoomed); zoomed.end = end; /* restore */ - if (r1 - r0 > 1) { + if (y1 - y0 > 1) { /* restore the colors */ MEMCPY(zoomed.array->index, indexSave, zoomed.end * sizeof(GLuint)); } @@ -252,118 +343,123 @@ zoom_span( GLcontext *ctx, const struct sw_span *span, void -_swrast_write_zoomed_rgba_span( GLcontext *ctx, const struct sw_span *span, - CONST GLchan rgba[][4], GLint y0, - GLint skipPixels ) +_swrast_write_zoomed_rgba_span(GLcontext *ctx, GLint imgX, GLint imgY, + const SWspan *span, const GLvoid *rgba) { - zoom_span(ctx, span, (const GLvoid *) rgba, y0, GL_RGBA, skipPixels); + zoom_span(ctx, imgX, imgY, span, rgba, GL_RGBA); } void -_swrast_write_zoomed_rgb_span( GLcontext *ctx, const struct sw_span *span, - CONST GLchan rgb[][3], GLint y0, - GLint skipPixels ) +_swrast_write_zoomed_rgb_span(GLcontext *ctx, GLint imgX, GLint imgY, + const SWspan *span, const GLvoid *rgb) { - zoom_span(ctx, span, (const GLvoid *) rgb, y0, GL_RGB, skipPixels); + zoom_span(ctx, imgX, imgY, span, rgb, GL_RGB); } void -_swrast_write_zoomed_index_span( GLcontext *ctx, const struct sw_span *span, - GLint y0, GLint skipPixels ) +_swrast_write_zoomed_index_span(GLcontext *ctx, GLint imgX, GLint imgY, + const SWspan *span) { - zoom_span(ctx, span, (const GLvoid *) span->array->index, y0, - GL_COLOR_INDEX, skipPixels); + zoom_span(ctx, imgX, imgY, span, + (const GLvoid *) span->array->index, GL_COLOR_INDEX); } -/* - * As above, but write stencil values. - */ void -_swrast_write_zoomed_stencil_span( GLcontext *ctx, - GLuint n, GLint x, GLint y, - const GLstencil stencil[], GLint y0, - GLint skipPixels ) +_swrast_write_zoomed_depth_span(GLcontext *ctx, GLint imgX, GLint imgY, + const SWspan *span) { - GLint m; - GLint r0, r1, row, r; - GLint i, j, skipcol; - GLstencil zstencil[MAX_WIDTH]; /* zoomed stencil values */ - GLint maxwidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH ); + zoom_span(ctx, imgX, imgY, span, + (const GLvoid *) span->array->z, GL_DEPTH_COMPONENT); +} - (void) skipPixels; /* XXX this shouldn't be ignored */ - /* compute width of output row */ - m = (GLint) FABSF( n * ctx->Pixel.ZoomX ); - if (m==0) { - return; - } - if (ctx->Pixel.ZoomX<0.0) { - /* adjust x coordinate for left/right mirroring */ - x = x - m; - } +/** + * Zoom/write stencil values. + * No per-fragment operations are applied. + */ +void +_swrast_write_zoomed_stencil_span(GLcontext *ctx, GLint imgX, GLint imgY, + GLint width, GLint spanX, GLint spanY, + const GLstencil stencil[]) +{ + GLstencil zoomedVals[MAX_WIDTH]; + GLint x0, x1, y0, y1, y; + GLint i, zoomedWidth; - /* compute which rows to draw */ - row = y - y0; - r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY); - r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY); - if (r0==r1) { - return; - } - else if (r1= (GLint) ctx->DrawBuffer->Height && - r1 >= (GLint) ctx->DrawBuffer->Height) { - /* above window */ - return; - } + zoomedWidth = x1 - x0; + ASSERT(zoomedWidth > 0); + ASSERT(zoomedWidth <= MAX_WIDTH); - /* check if left edge is outside window */ - skipcol = 0; - if (x<0) { - skipcol = -x; - m += x; + /* zoom the span horizontally */ + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX; + ASSERT(j >= 0); + ASSERT(j < width); + zoomedVals[i] = stencil[j]; } - /* make sure span isn't too long or short */ - if (m>maxwidth) { - m = maxwidth; + + /* write the zoomed spans */ + for (y = y0; y < y1; y++) { + _swrast_write_stencil_span(ctx, zoomedWidth, x0, y, zoomedVals); } - else if (m<=0) { - return; +} + + +/** + * Zoom/write z values (16 or 32-bit). + * No per-fragment operations are applied. + */ +void +_swrast_write_zoomed_z_span(GLcontext *ctx, GLint imgX, GLint imgY, + GLint width, GLint spanX, GLint spanY, + const GLvoid *z) +{ + struct gl_renderbuffer *rb = ctx->DrawBuffer->_DepthBuffer; + GLushort zoomedVals16[MAX_WIDTH]; + GLuint zoomedVals32[MAX_WIDTH]; + GLint x0, x1, y0, y1, y; + GLint i, zoomedWidth; + + if (!compute_zoomed_bounds(ctx, imgX, imgY, spanX, spanY, width, + &x0, &x1, &y0, &y1)) { + return; /* totally clipped */ } - ASSERT( m <= MAX_WIDTH ); + zoomedWidth = x1 - x0; + ASSERT(zoomedWidth > 0); + ASSERT(zoomedWidth <= MAX_WIDTH); /* zoom the span horizontally */ - if (ctx->Pixel.ZoomX==-1.0F) { - /* n==m */ - for (j=0;jDataType == GL_UNSIGNED_SHORT) { + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX; + ASSERT(j >= 0); + ASSERT(j < width); + zoomedVals16[i] = ((GLushort *) z)[j]; } + z = zoomedVals16; } else { - GLfloat xscale = 1.0F / ctx->Pixel.ZoomX; - for (j=0;jDataType == GL_UNSIGNED_INT); + for (i = 0; i < zoomedWidth; i++) { + GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX; + ASSERT(j >= 0); + ASSERT(j < width); + zoomedVals32[i] = ((GLuint *) z)[j]; } + z = zoomedVals32; } - /* write the span */ - for (r=r0; rPutRow(ctx, rb, zoomedWidth, x0, y, z, NULL); } }