X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fs_zoom.c;h=b67a2970109ea0656ec4ffa9322c5334b936164e;hb=4102a3045cb64a7875c524a58f13766a48bbe164;hp=516a5bb5826f20e7e36e78c743ca2cc5356c8bcc;hpb=7956292a765910077f50352d7cd0174e1e66d26c;p=mesa.git diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c index 516a5bb5826..b67a2970109 100644 --- a/src/mesa/swrast/s_zoom.c +++ b/src/mesa/swrast/s_zoom.c @@ -1,10 +1,9 @@ -/* $Id: s_zoom.c,v 1.11 2002/01/28 03:42:28 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 4.1 + * Version: 5.1 * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -26,7 +25,7 @@ #include "glheader.h" #include "macros.h" -#include "mem.h" +#include "imports.h" #include "colormac.h" #include "s_context.h" @@ -35,409 +34,317 @@ #include "s_zoom.h" -#ifdef DEBUG - -#define SAVE_SPAN(span) struct sw_span tmp_span = (span); - -#define RESTORE_SPAN(span) \ -{ \ - GLint i; \ - for (i=tmp_span.start; iDrawBuffer->Width, MAX_WIDTH ); + const GLuint maxWidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH ); struct sw_span zoomed; - - INIT_SPAN(zoomed); - zoomed.arrayMask |= SPAN_RGBA; - - /* compute width of output row */ - zoomed.end = (GLint) ABSF( n * ctx->Pixel.ZoomX ); - if (zoomed.end == 0) { + struct span_arrays zoomed_arrays; /* this is big! */ + + /* no pixel arrays! must be horizontal spans. */ + ASSERT((span->arrayMask & SPAN_XY) == 0); + ASSERT(span->primitive == GL_BITMAP); + + INIT_SPAN(zoomed, GL_BITMAP, 0, 0, 0); + zoomed.array = &zoomed_arrays; + + /* copy fog interp info */ + zoomed.fog = span->fog; + zoomed.fogStep = span->fogStep; + /* XXX copy texcoord info? */ + + if (format == GL_RGBA || format == GL_RGB) { + /* copy Z info */ + zoomed.z = span->z; + zoomed.zStep = span->zStep; + /* we'll generate an array of colorss */ + zoomed.interpMask = span->interpMask & ~SPAN_RGBA; + zoomed.arrayMask |= SPAN_RGBA; + } + else if (format == GL_COLOR_INDEX) { + /* copy Z info */ + zoomed.z = span->z; + zoomed.zStep = span->zStep; + /* we'll generate an array of color indexes */ + zoomed.interpMask = span->interpMask & ~SPAN_INDEX; + zoomed.arrayMask |= SPAN_INDEX; + } + else { + assert(format == GL_DEPTH_COMPONENT); + /* Copy color info */ + zoomed.red = span->red; + zoomed.green = span->green; + zoomed.blue = span->blue; + zoomed.alpha = span->alpha; + zoomed.redStep = span->redStep; + zoomed.greenStep = span->greenStep; + zoomed.blueStep = span->blueStep; + zoomed.alphaStep = span->alphaStep; + /* we'll generate an array of depth values */ + zoomed.interpMask = span->interpMask & ~SPAN_Z; + zoomed.arrayMask |= SPAN_Z; + } + + /* + * Compute which columns to draw: [c0, c1) + */ + c0 = (GLint) (span->x + skipPixels * ctx->Pixel.ZoomX); + c1 = (GLint) (span->x + (skipPixels + span->end) * ctx->Pixel.ZoomX); + if (c0 == c1) { return; } - /*here ok or better latter? like it was before */ - else if (zoomed.end > maxwidth) { - zoomed.end = maxwidth; + else if (c1 < c0) { + /* swap */ + GLint ctmp = c1; + c1 = c0; + c0 = ctmp; } - - if (ctx->Pixel.ZoomX<0.0) { - /* adjust x coordinate for left/right mirroring */ - zoomed.x = x - zoomed.end; + if (c0 < 0) { + zoomed.x = 0; + zoomed.start = 0; + zoomed.end = c1; + skipCol = -c0; } - else - zoomed.x = x; - - - /* compute which rows to draw */ - row = y-y0; + else { + zoomed.x = c0; + zoomed.start = 0; + zoomed.end = c1 - c0; + skipCol = 0; + } + if (zoomed.end > maxWidth) + zoomed.end = maxWidth; + + /* + * Compute which rows to draw: [r0, r1) + */ + row = span->y - y0; r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY); r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY); - if (r0==r1) { + if (r0 == r1) { return; } - else if (r1=ctx->DrawBuffer->Height && r1>=ctx->DrawBuffer->Height) { - /* above window */ + if (r0 >= (GLint) ctx->DrawBuffer->Height) /* above window */ return; - } - - /* check if left edge is outside window */ - if (zoomed.x < 0) { - zoomed.start = -x; - } - - /* make sure span isn't too long or short */ - /* if (m>maxwidth) { - m = maxwidth; - }*/ - - if (zoomed.end <= zoomed.start) { + if (c1 < 0) /* left of window */ + return; + if (c0 >= (GLint) ctx->DrawBuffer->Width) /* right of window */ return; - } - - ASSERT( zoomed.end <= MAX_WIDTH ); /* zoom the span horizontally */ - if (ctx->Pixel.ZoomX==-1.0F) { - /* n==m */ - for (j=zoomed.start; jPixel.ZoomX == -1.0F) { + /* common case */ + for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) { + i = span->end - (j + skipCol) - 1; + COPY_CHAN4(zoomed.array->rgba[j], rgba[i]); + } } - if (fog && ctx->Fog.Enabled) { - for (j=zoomed.start; jPixel.ZoomX; + for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) { + i = (GLint) ((j + skipCol) * xscale); + if (ctx->Pixel.ZoomX < 0.0) { + ASSERT(i <= 0); + i = span->end + i - 1; + } + ASSERT(i >= 0); + ASSERT(i < (GLint) span->end); + COPY_CHAN4(zoomed.array->rgba[j], rgba[i]); + } } } - else { - const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX; - for (j=zoomed.start; jPixel.ZoomX == -1.0F) { + /* common case */ + for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) { + i = span->end - (j + skipCol) - 1; + zoomed.array->rgba[j][0] = rgb[i][0]; + zoomed.array->rgba[j][1] = rgb[i][1]; + zoomed.array->rgba[j][2] = rgb[i][2]; + zoomed.array->rgba[j][3] = CHAN_MAX; + } } - if (fog && ctx->Fog.Enabled) { - for (j=zoomed.start; jPixel.ZoomX; + for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) { + i = (GLint) ((j + skipCol) * xscale); + if (ctx->Pixel.ZoomX < 0.0) { + ASSERT(i <= 0); + i = span->end + i - 1; + } + ASSERT(i >= 0); + ASSERT(i < (GLint) span->end); + zoomed.array->rgba[j][0] = rgb[i][0]; + zoomed.array->rgba[j][1] = rgb[i][1]; + zoomed.array->rgba[j][2] = rgb[i][2]; + zoomed.array->rgba[j][3] = CHAN_MAX; + } } } - - zoomed.arrayMask |= SPAN_Z; - if (fog) - zoomed.arrayMask |= SPAN_FOG; - - /* write the span */ - for (zoomed.y = r0; zoomed.y < r1; zoomed.y++) { - SAVE_SPAN(zoomed); - ASSERT((zoomed.interpMask & SPAN_RGBA) == 0); - _mesa_write_rgba_span(ctx, &zoomed, GL_BITMAP); - RESTORE_SPAN(zoomed); - /* problem here: "zoomed" can change inside - "_mesa_write_rgba_span". Best solution: make copy "tmpspan" - and give to function, but too slow */ - } -} - - - -void -_mesa_write_zoomed_rgb_span( GLcontext *ctx, - GLuint n, GLint x, GLint y, const GLdepth z[], - const GLfloat *fog, - CONST GLchan rgb[][3], GLint y0 ) -{ - GLint m; - GLint r0, r1, row, r; - GLint i, j, skipcol; - GLint maxwidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH ); - struct sw_span zoomed; - - INIT_SPAN(zoomed); - zoomed.arrayMask |= SPAN_RGBA; - - if (fog && ctx->Fog.Enabled) - zoomed.arrayMask |= SPAN_FOG; - - - /* compute width of output row */ - m = (GLint) ABSF( n * ctx->Pixel.ZoomX ); - if (m==0) { - return; - } - if (ctx->Pixel.ZoomX<0.0) { - /* adjust x coordinate for left/right mirroring */ - x = x - m; - } - - /* compute which rows to draw */ - row = y-y0; - r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY); - r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY); - if (r0==r1) { - return; - } - else if (r1=ctx->DrawBuffer->Height && r1>=ctx->DrawBuffer->Height) { - /* above window */ - return; - } - - /* check if left edge is outside window */ - skipcol = 0; - if (x<0) { - skipcol = -x; - m += x; - } - /* make sure span isn't too long or short */ - if (m>maxwidth) { - m = maxwidth; - } - else if (m<=0) { - return; - } - - ASSERT( m <= MAX_WIDTH ); - - /* zoom the span horizontally */ - if (ctx->Pixel.ZoomX==-1.0F) { - /* n==m */ - for (j=0;jPixel.ZoomX == -1.0F) { + /* common case */ + for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) { + i = span->end - (j + skipCol) - 1; + zoomed.array->index[j] = indexes[i]; + } } - if (zoomed.arrayMask & SPAN_FOG) { - for (j=0;jPixel.ZoomX; + for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) { + i = (GLint) ((j + skipCol) * xscale); + if (ctx->Pixel.ZoomX < 0.0) { + ASSERT(i <= 0); + i = span->end + i - 1; + } + ASSERT(i >= 0); + ASSERT(i < (GLint) span->end); + zoomed.array->index[j] = indexes[i]; + } } } else { - GLfloat xscale = 1.0F / ctx->Pixel.ZoomX; - for (j=0;jPixel.ZoomX == -1.0F) { + /* common case */ + for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) { + i = span->end - (j + skipCol) - 1; + zoomed.array->z[j] = zValues[i]; + } } - if (zoomed.arrayMask & SPAN_FOG) { - for (j=0;jPixel.ZoomX; + for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) { + i = (GLint) ((j + skipCol) * xscale); + if (ctx->Pixel.ZoomX < 0.0) { + ASSERT(i <= 0); + i = span->end + i - 1; + } + ASSERT(i >= 0); + ASSERT(i < (GLint) span->end); + zoomed.array->z[j] = zValues[i]; + } + } + /* Now, fall into either the RGB or COLOR_INDEX path below */ + if (ctx->Visual.rgbMode) + format = GL_RGBA; + else + format = GL_COLOR_INDEX; + } + + + /* write the span in rows [r0, r1) */ + if (format == GL_RGBA || format == GL_RGB) { + /* Writing the span may modify the colors, so make a backup now if we're + * going to call _swrast_write_zoomed_span() more than once. + * Also, clipping may change the span end value, so store it as well. + */ + GLchan rgbaSave[MAX_WIDTH][4]; + const GLint end = zoomed.end; /* save */ + if (r1 - r0 > 1) { + MEMCPY(rgbaSave, zoomed.array->rgba, zoomed.end * 4 * sizeof(GLchan)); + } + for (zoomed.y = r0; zoomed.y < r1; zoomed.y++) { + _swrast_write_rgba_span(ctx, &zoomed); + zoomed.end = end; /* restore */ + if (r1 - r0 > 1) { + /* restore the colors */ + MEMCPY(zoomed.array->rgba, rgbaSave, zoomed.end*4 * sizeof(GLchan)); + } } } - - /* write the span */ - for (r=r0; r 1) { + MEMCPY(indexSave, zoomed.array->index, zoomed.end * sizeof(GLuint)); + } + for (zoomed.y = r0; zoomed.y < r1; zoomed.y++) { + _swrast_write_index_span(ctx, &zoomed); + zoomed.end = end; /* restore */ + if (r1 - r0 > 1) { + /* restore the colors */ + MEMCPY(zoomed.array->index, indexSave, zoomed.end * sizeof(GLuint)); + } + } } } - -/* - * As above, but write CI pixels. - */ void -_mesa_write_zoomed_index_span( GLcontext *ctx, - GLuint n, GLint x, GLint y, const GLdepth z[], - const GLfloat *fog, - const GLuint indexes[], GLint y0 ) +_swrast_write_zoomed_rgba_span( GLcontext *ctx, const struct sw_span *span, + CONST GLchan rgba[][4], GLint y0, + GLint skipPixels ) { - GLint m; - GLint r0, r1, row, r; - GLint i, j, skipcol; - GLint maxwidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH ); - struct sw_span zoomed; - - INIT_SPAN(zoomed); - zoomed.arrayMask |= SPAN_INDEX; - - /* compute width of output row */ - m = (GLint) ABSF( n * ctx->Pixel.ZoomX ); - if (m==0) { - return; - } - if (ctx->Pixel.ZoomX<0.0) { - /* adjust x coordinate for left/right mirroring */ - x = x - m; - } - - /* compute which rows to draw */ - row = y-y0; - r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY); - r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY); - if (r0==r1) { - return; - } - else if (r1=ctx->DrawBuffer->Height && r1>=ctx->DrawBuffer->Height) { - /* above window */ - return; - } - /* check if left edge is outside window */ - skipcol = 0; - if (x<0) { - skipcol = -x; - m += x; - } - /* make sure span isn't too long or short */ - if (m>maxwidth) { - m = maxwidth; - } - else if (m<=0) { - return; - } +void +_swrast_write_zoomed_rgb_span( GLcontext *ctx, const struct sw_span *span, + CONST GLchan rgb[][3], GLint y0, + GLint skipPixels ) +{ + zoom_span(ctx, span, (const GLvoid *) rgb, y0, GL_RGB, skipPixels); +} - ASSERT( m <= MAX_WIDTH ); - /* zoom the span horizontally */ - if (ctx->Pixel.ZoomX==-1.0F) { - /* n==m */ - for (j=0;jFog.Enabled) { - for (j=0;jPixel.ZoomX; - for (j=0;jFog.Enabled) { - for (j=0;jarray->index, y0, + GL_COLOR_INDEX, skipPixels); +} - zoomed.arrayMask |= SPAN_Z; - /* write the span */ - for (r=r0; rarray->z, y0, + GL_DEPTH_COMPONENT, skipPixels); } - /* * As above, but write stencil values. */ void -_mesa_write_zoomed_stencil_span( GLcontext *ctx, +_swrast_write_zoomed_stencil_span( GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLstencil stencil[], GLint y0 ) + const GLstencil stencil[], GLint y0, + GLint skipPixels ) { GLint m; GLint r0, r1, row, r; @@ -445,8 +352,10 @@ _mesa_write_zoomed_stencil_span( GLcontext *ctx, GLstencil zstencil[MAX_WIDTH]; /* zoomed stencil values */ GLint maxwidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH ); + (void) skipPixels; /* XXX this shouldn't be ignored */ + /* compute width of output row */ - m = (GLint) ABSF( n * ctx->Pixel.ZoomX ); + m = (GLint) FABSF( n * ctx->Pixel.ZoomX ); if (m==0) { return; } @@ -456,7 +365,7 @@ _mesa_write_zoomed_stencil_span( GLcontext *ctx, } /* compute which rows to draw */ - row = y-y0; + row = y - y0; r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY); r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY); if (r0==r1) { @@ -473,7 +382,8 @@ _mesa_write_zoomed_stencil_span( GLcontext *ctx, /* below window */ return; } - if (r0>=ctx->DrawBuffer->Height && r1>=ctx->DrawBuffer->Height) { + if (r0 >= (GLint) ctx->DrawBuffer->Height && + r1 >= (GLint) ctx->DrawBuffer->Height) { /* above window */ return; } @@ -513,6 +423,6 @@ _mesa_write_zoomed_stencil_span( GLcontext *ctx, /* write the span */ for (r=r0; r