X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fswrast.h;h=047f7991e645ce4a96bb60bc314530d33dff279a;hb=88f3656ea7ae57d22141225db0c5d90ceab420dd;hp=04bd01a0cdc6868d707f7dce19856063c92d58c9;hpb=ccb64bbb2a32761efa076ebafa7ccdaf2d412b0e;p=mesa.git diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h index 04bd01a0cdc..047f7991e64 100644 --- a/src/mesa/swrast/swrast.h +++ b/src/mesa/swrast/swrast.h @@ -32,7 +32,7 @@ #ifndef SWRAST_H #define SWRAST_H -#include "mtypes.h" +#include "main/mtypes.h" /** * \struct SWvertex @@ -45,6 +45,14 @@ * improve its usefulness as a fallback mechanism for hardware * drivers. * + * wpos = attr[FRAG_ATTRIB_WPOS] and MUST BE THE FIRST values in the + * vertex because of the tnl clipping code. + + * wpos[0] and [1] are the screen-coords of SWvertex. + * wpos[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]). + * wpos[3] is 1/w where w is the clip-space W coord. This is the value + * that clip{XYZ} were multiplied by to get ndc{XYZ}. + * * Full software drivers: * - Register the rastersetup and triangle functions from * utils/software_helper. @@ -61,22 +69,15 @@ * primitives unaccelerated), hook in swrast_setup instead. */ typedef struct { - /** win[0], win[1] are the screen-coords of SWvertex. - * win[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]). - * win[3] is 1/w where w is the clip-space W coord. This is the value - * that clip{XYZ} were multiplied by to get ndc{XYZ}. - */ - GLfloat win[4]; - GLfloat texcoord[MAX_TEXTURE_COORD_UNITS][4]; - GLchan color[4]; - GLchan specular[4]; - GLfloat fog; - GLfloat index; + GLfloat attrib[FRAG_ATTRIB_MAX][4]; + GLchan color[4]; /** integer color */ GLfloat pointSize; - GLfloat attribute[MAX_VERTEX_ATTRIBS][4]; } SWvertex; +#define FRAG_ATTRIB_CI FRAG_ATTRIB_COL0 + + struct swrast_device_driver; @@ -130,8 +131,7 @@ _swrast_BlitFramebuffer(GLcontext *ctx, GLbitfield mask, GLenum filter); extern void -_swrast_Clear( GLcontext *ctx, GLbitfield mask, GLboolean all, - GLint x, GLint y, GLint width, GLint height ); +_swrast_Clear(GLcontext *ctx, GLbitfield buffers); extern void _swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value); @@ -143,6 +143,13 @@ _swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value); extern void _swrast_ResetLineStipple( GLcontext *ctx ); +/** + * Indicates front/back facing for subsequent points/lines when drawing + * unfilled polygons. Needed for two-side stencil. + */ +extern void +_swrast_SetFacing(GLcontext *ctx, GLuint facing); + /* These will always render the correct point/line/triangle for the * current state. *