X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast%2Fswrast.h;h=a299e6fda87895b92bb52a98e49cb977e64df29e;hb=f4a93e0665881dd58a95abb6525676bd1cc2e6af;hp=047f7991e645ce4a96bb60bc314530d33dff279a;hpb=76d8951fd3adbb91b2f71d461eec0f304619ca0b;p=mesa.git diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h index 047f7991e64..a299e6fda87 100644 --- a/src/mesa/swrast/swrast.h +++ b/src/mesa/swrast/swrast.h @@ -33,6 +33,35 @@ #define SWRAST_H #include "main/mtypes.h" +#include "swrast/s_chan.h" + + +/** + * If non-zero use GLdouble for walking triangle edges, for better accuracy. + */ +#define TRIANGLE_WALK_DOUBLE 0 + + +/** + * Bits per depth buffer value (max is 32). + */ +#ifndef DEFAULT_SOFTWARE_DEPTH_BITS +#define DEFAULT_SOFTWARE_DEPTH_BITS 16 +#endif +/** Depth buffer data type */ +#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16 +#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort +#else +#define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint +#endif + + +/** + * Max image/surface/texture size. + */ +#define SWRAST_MAX_WIDTH 16384 +#define SWRAST_MAX_HEIGHT 16384 + /** * \struct SWvertex @@ -85,32 +114,37 @@ struct swrast_device_driver; */ extern GLboolean -_swrast_CreateContext( GLcontext *ctx ); +_swrast_CreateContext( struct gl_context *ctx ); extern void -_swrast_DestroyContext( GLcontext *ctx ); +_swrast_DestroyContext( struct gl_context *ctx ); /* Get a (non-const) reference to the device driver struct for swrast. */ extern struct swrast_device_driver * -_swrast_GetDeviceDriverReference( GLcontext *ctx ); +_swrast_GetDeviceDriverReference( struct gl_context *ctx ); extern void -_swrast_Bitmap( GLcontext *ctx, +_swrast_Bitmap( struct gl_context *ctx, GLint px, GLint py, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap ); extern void -_swrast_CopyPixels( GLcontext *ctx, +_swrast_CopyPixels( struct gl_context *ctx, GLint srcx, GLint srcy, GLint destx, GLint desty, GLsizei width, GLsizei height, GLenum type ); +extern GLboolean +swrast_fast_copy_pixels(struct gl_context *ctx, + GLint srcX, GLint srcY, GLsizei width, GLsizei height, + GLint dstX, GLint dstY, GLenum type); + extern void -_swrast_DrawPixels( GLcontext *ctx, +_swrast_DrawPixels( struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, @@ -118,37 +152,27 @@ _swrast_DrawPixels( GLcontext *ctx, const GLvoid *pixels ); extern void -_swrast_ReadPixels( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - GLvoid *pixels ); - -extern void -_swrast_BlitFramebuffer(GLcontext *ctx, +_swrast_BlitFramebuffer(struct gl_context *ctx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); extern void -_swrast_Clear(GLcontext *ctx, GLbitfield buffers); - -extern void -_swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value); +_swrast_Clear(struct gl_context *ctx, GLbitfield buffers); /* Reset the stipple counter */ extern void -_swrast_ResetLineStipple( GLcontext *ctx ); +_swrast_ResetLineStipple( struct gl_context *ctx ); /** * Indicates front/back facing for subsequent points/lines when drawing * unfilled polygons. Needed for two-side stencil. */ extern void -_swrast_SetFacing(GLcontext *ctx, GLuint facing); +_swrast_SetFacing(struct gl_context *ctx, GLuint facing); /* These will always render the correct point/line/triangle for the * current state. @@ -156,115 +180,107 @@ _swrast_SetFacing(GLcontext *ctx, GLuint facing); * For flatshaded primitives, the provoking vertex is the final one. */ extern void -_swrast_Point( GLcontext *ctx, const SWvertex *v ); +_swrast_Point( struct gl_context *ctx, const SWvertex *v ); extern void -_swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ); +_swrast_Line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 ); extern void -_swrast_Triangle( GLcontext *ctx, const SWvertex *v0, +_swrast_Triangle( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ); extern void -_swrast_Quad( GLcontext *ctx, +_swrast_Quad( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2, const SWvertex *v3); extern void -_swrast_flush( GLcontext *ctx ); +_swrast_flush( struct gl_context *ctx ); extern void -_swrast_render_primitive( GLcontext *ctx, GLenum mode ); +_swrast_render_primitive( struct gl_context *ctx, GLenum mode ); extern void -_swrast_render_start( GLcontext *ctx ); +_swrast_render_start( struct gl_context *ctx ); extern void -_swrast_render_finish( GLcontext *ctx ); +_swrast_render_finish( struct gl_context *ctx ); + +extern struct gl_texture_image * +_swrast_new_texture_image( struct gl_context *ctx ); -/* Tell the software rasterizer about core state changes. - */ extern void -_swrast_InvalidateState( GLcontext *ctx, GLbitfield new_state ); +_swrast_delete_texture_image(struct gl_context *ctx, + struct gl_texture_image *texImage); + +extern GLboolean +_swrast_alloc_texture_image_buffer(struct gl_context *ctx, + struct gl_texture_image *texImage, + gl_format format, GLsizei width, + GLsizei height, GLsizei depth); -/* Configure software rasterizer to match hardware rasterizer characteristics: - */ extern void -_swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value ); +_swrast_init_texture_image(struct gl_texture_image *texImage, GLsizei width, + GLsizei height, GLsizei depth); extern void -_swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value ); +_swrast_free_texture_image_buffer(struct gl_context *ctx, + struct gl_texture_image *texImage); -/* Debug: - */ extern void -_swrast_print_vertex( GLcontext *ctx, const SWvertex *v ); +_swrast_map_teximage(struct gl_context *ctx, + struct gl_texture_image *texImage, + GLuint slice, + GLuint x, GLuint y, GLuint w, GLuint h, + GLbitfield mode, + GLubyte **mapOut, + GLint *rowStrideOut); +extern void +_swrast_unmap_teximage(struct gl_context *ctx, + struct gl_texture_image *texImage, + GLuint slice); -/* - * Imaging fallbacks (a better solution should be found, perhaps - * moving all the imaging fallback code to a new module) +/* Tell the software rasterizer about core state changes. */ extern void -_swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, - GLsizei height); -extern void -_swrast_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target, - GLenum internalFormat, - GLint x, GLint y, GLsizei width); -extern void -_swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start, - GLint x, GLint y, GLsizei width); +_swrast_InvalidateState( struct gl_context *ctx, GLbitfield new_state ); + +/* Configure software rasterizer to match hardware rasterizer characteristics: + */ extern void -_swrast_CopyColorTable( GLcontext *ctx, - GLenum target, GLenum internalformat, - GLint x, GLint y, GLsizei width); +_swrast_allow_vertex_fog( struct gl_context *ctx, GLboolean value ); +extern void +_swrast_allow_pixel_fog( struct gl_context *ctx, GLboolean value ); -/* - * Texture fallbacks. Could also live in a new module - * with the rest of the texture store fallbacks? +/* Debug: */ extern void -_swrast_copy_teximage1d(GLcontext *ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLint border); +_swrast_print_vertex( struct gl_context *ctx, const SWvertex *v ); -extern void -_swrast_copy_teximage2d(GLcontext *ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLsizei height, - GLint border); extern void -_swrast_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, GLsizei width); +_swrast_eject_texture_images(struct gl_context *ctx); -extern void -_swrast_copy_texsubimage2d(GLcontext *ctx, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLsizei height); extern void -_swrast_copy_texsubimage3d(GLcontext *ctx, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, GLsizei width, GLsizei height); - +_swrast_render_texture(struct gl_context *ctx, + struct gl_framebuffer *fb, + struct gl_renderbuffer_attachment *att); extern void -_swrast_eject_texture_images(GLcontext *ctx); +_swrast_finish_render_texture(struct gl_context *ctx, + struct gl_renderbuffer_attachment *att); -#if FEATURE_MESA_program_debug -extern void -_swrast_get_program_register(GLcontext *, enum register_file file, - GLuint index, GLfloat val[4]); -#endif /* FEATURE_MESA_program_debug */ + +extern GLboolean +_swrast_AllocTextureStorage(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLsizei levels, GLsizei width, + GLsizei height, GLsizei depth); /** @@ -283,8 +299,8 @@ struct swrast_device_driver { * these functions. Locking in that case must be organized by the * driver by other mechanisms. */ - void (*SpanRenderStart)(GLcontext *ctx); - void (*SpanRenderFinish)(GLcontext *ctx); + void (*SpanRenderStart)(struct gl_context *ctx); + void (*SpanRenderFinish)(struct gl_context *ctx); };