X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fswrast_setup%2Fss_triangle.c;h=5d1c70e9481be6b51280148b880adb73a04abba6;hb=1b3ec16cc2c1190f0212fda26242f5e5206f5b1e;hp=73a19ad38af4a04f9fbdf2adc272362b8b7b3770;hpb=3fd01320f1ce3b78584c1fec9b1d6805e8ee6786;p=mesa.git diff --git a/src/mesa/swrast_setup/ss_triangle.c b/src/mesa/swrast_setup/ss_triangle.c index 73a19ad38af..5d1c70e9481 100644 --- a/src/mesa/swrast_setup/ss_triangle.c +++ b/src/mesa/swrast_setup/ss_triangle.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 7.1 * - * Copyright (C) 1999 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -22,110 +22,183 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: - * Keith Whitwell + * Keith Whitwell */ -#include "glheader.h" -#include "macros.h" -#include "mtypes.h" +#include "main/glheader.h" +#include "main/colormac.h" +#include "main/macros.h" +#include "main/mtypes.h" #include "tnl/t_context.h" #include "ss_triangle.h" #include "ss_context.h" -#define SS_RGBA_BIT 0x1 -#define SS_OFFSET_BIT 0x2 -#define SS_TWOSIDE_BIT 0x4 -#define SS_UNFILLED_BIT 0x8 -#define SS_MAX_TRIFUNC 0x10 +#define SS_OFFSET_BIT 0x1 +#define SS_TWOSIDE_BIT 0x2 +#define SS_UNFILLED_BIT 0x4 +#define SS_MAX_TRIFUNC 0x8 -static triangle_func tri_tab[SS_MAX_TRIFUNC]; -static quad_func quad_tab[SS_MAX_TRIFUNC]; +static tnl_triangle_func tri_tab[SS_MAX_TRIFUNC]; +static tnl_quad_func quad_tab[SS_MAX_TRIFUNC]; -#define SS_COLOR(a,b) COPY_4UBV(a,b) -#define SS_SPEC(a,b) COPY_4UBV(a,b) -#define SS_IND(a,b) (a = b) +/* + * Render a triangle respecting edge flags. + */ +typedef void (* swsetup_edge_render_prim_tri)(struct gl_context *ctx, + const GLubyte *ef, + GLuint e0, + GLuint e1, + GLuint e2, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2); -#define IND (0) -#define TAG(x) x -#include "ss_tritmp.h" +/* + * Render a triangle using lines and respecting edge flags. + */ +static void +_swsetup_edge_render_line_tri(struct gl_context *ctx, + const GLubyte *ef, + GLuint e0, + GLuint e1, + GLuint e2, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2) +{ + SScontext *swsetup = SWSETUP_CONTEXT(ctx); -#define IND (SS_OFFSET_BIT) -#define TAG(x) x##_offset -#include "ss_tritmp.h" + if (swsetup->render_prim == GL_POLYGON) { + if (ef[e2]) _swrast_Line( ctx, v2, v0 ); + if (ef[e0]) _swrast_Line( ctx, v0, v1 ); + if (ef[e1]) _swrast_Line( ctx, v1, v2 ); + } else { + if (ef[e0]) _swrast_Line( ctx, v0, v1 ); + if (ef[e1]) _swrast_Line( ctx, v1, v2 ); + if (ef[e2]) _swrast_Line( ctx, v2, v0 ); + } +} -#define IND (SS_TWOSIDE_BIT) -#define TAG(x) x##_twoside -#include "ss_tritmp.h" +/* + * Render a triangle using points and respecting edge flags. + */ +static void +_swsetup_edge_render_point_tri(struct gl_context *ctx, + const GLubyte *ef, + GLuint e0, + GLuint e1, + GLuint e2, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2) +{ + if (ef[e0]) _swrast_Point( ctx, v0 ); + if (ef[e1]) _swrast_Point( ctx, v1 ); + if (ef[e2]) _swrast_Point( ctx, v2 ); -#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT) -#define TAG(x) x##_offset_twoside -#include "ss_tritmp.h" + _swrast_flush(ctx); +} -#define IND (SS_UNFILLED_BIT) -#define TAG(x) x##_unfilled -#include "ss_tritmp.h" +/* + * Render a triangle respecting cull and shade model. + */ +static void _swsetup_render_tri(struct gl_context *ctx, + GLuint e0, + GLuint e1, + GLuint e2, + GLuint facing, + swsetup_edge_render_prim_tri render) +{ + SScontext *swsetup = SWSETUP_CONTEXT(ctx); + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + GLubyte *ef = VB->EdgeFlag; + SWvertex *verts = swsetup->verts; + SWvertex *v0 = &verts[e0]; + SWvertex *v1 = &verts[e1]; + SWvertex *v2 = &verts[e2]; + + /* cull testing */ + if (ctx->Polygon.CullFlag) { + if (facing == 1 && ctx->Polygon.CullFaceMode != GL_FRONT) + return; + if (facing == 0 && ctx->Polygon.CullFaceMode != GL_BACK) + return; + } -#define IND (SS_OFFSET_BIT|SS_UNFILLED_BIT) -#define TAG(x) x##_offset_unfilled -#include "ss_tritmp.h" + _swrast_SetFacing(ctx, facing); -#define IND (SS_TWOSIDE_BIT|SS_UNFILLED_BIT) -#define TAG(x) x##_twoside_unfilled -#include "ss_tritmp.h" + if (ctx->Light.ShadeModel == GL_FLAT) { + GLchan c[2][4]; + GLfloat s[2][4]; -#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT) -#define TAG(x) x##_offset_twoside_unfilled -#include "ss_tritmp.h" + /* save colors/indexes for v0, v1 vertices */ + COPY_CHAN4(c[0], v0->color); + COPY_CHAN4(c[1], v1->color); + COPY_4V(s[0], v0->attrib[FRAG_ATTRIB_COL1]); + COPY_4V(s[1], v1->attrib[FRAG_ATTRIB_COL1]); + + /* copy v2 color/indexes to v0, v1 indexes */ + COPY_CHAN4(v0->color, v2->color); + COPY_CHAN4(v1->color, v2->color); + COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]); + COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]); + + render(ctx, ef, e0, e1, e2, v0, v1, v2); -#define IND (0|SS_RGBA_BIT) + COPY_CHAN4(v0->color, c[0]); + COPY_CHAN4(v1->color, c[1]); + COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], s[0]); + COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], s[1]); + } + else { + render(ctx, ef, e0, e1, e2, v0, v1, v2); + } +} + +#define SS_COLOR(a,b) UNCLAMPED_FLOAT_TO_RGBA_CHAN(a,b) +#define SS_SPEC(a,b) COPY_4V(a,b) +#define SS_IND(a,b) (a = b) + +#define IND (0) #define TAG(x) x##_rgba #include "ss_tritmp.h" -#define IND (SS_OFFSET_BIT|SS_RGBA_BIT) +#define IND (SS_OFFSET_BIT) #define TAG(x) x##_offset_rgba #include "ss_tritmp.h" -#define IND (SS_TWOSIDE_BIT|SS_RGBA_BIT) +#define IND (SS_TWOSIDE_BIT) #define TAG(x) x##_twoside_rgba #include "ss_tritmp.h" -#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_RGBA_BIT) +#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT) #define TAG(x) x##_offset_twoside_rgba #include "ss_tritmp.h" -#define IND (SS_UNFILLED_BIT|SS_RGBA_BIT) +#define IND (SS_UNFILLED_BIT) #define TAG(x) x##_unfilled_rgba #include "ss_tritmp.h" -#define IND (SS_OFFSET_BIT|SS_UNFILLED_BIT|SS_RGBA_BIT) +#define IND (SS_OFFSET_BIT|SS_UNFILLED_BIT) #define TAG(x) x##_offset_unfilled_rgba #include "ss_tritmp.h" -#define IND (SS_TWOSIDE_BIT|SS_UNFILLED_BIT|SS_RGBA_BIT) +#define IND (SS_TWOSIDE_BIT|SS_UNFILLED_BIT) #define TAG(x) x##_twoside_unfilled_rgba #include "ss_tritmp.h" -#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT|SS_RGBA_BIT) +#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT) #define TAG(x) x##_offset_twoside_unfilled_rgba #include "ss_tritmp.h" -void _swsetup_trifuncs_init( GLcontext *ctx ) +void _swsetup_trifuncs_init( struct gl_context *ctx ) { (void) ctx; - init(); - init_offset(); - init_twoside(); - init_offset_twoside(); - init_unfilled(); - init_offset_unfilled(); - init_twoside_unfilled(); - init_offset_twoside_unfilled(); - init_rgba(); init_offset_rgba(); init_twoside_rgba(); @@ -137,24 +210,25 @@ void _swsetup_trifuncs_init( GLcontext *ctx ) } -static void swsetup_points( GLcontext *ctx, GLuint first, GLuint last ) +static void swsetup_points( struct gl_context *ctx, GLuint first, GLuint last ) { struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; - int i; - + GLuint i; + if (VB->Elts) { - for(i=first;iClipMask[VB->Elts[i]]==0) + for (i = first; i < last; i++) + if (VB->ClipMask[VB->Elts[i]] == 0) _swrast_Point( ctx, &verts[VB->Elts[i]] ); - } else { - for(i=first;iClipMask[i]==0) + } + else { + for (i = first; i < last; i++) + if (VB->ClipMask[i] == 0) _swrast_Point( ctx, &verts[i] ); } } -static void swsetup_line( GLcontext *ctx, GLuint v0, GLuint v1 ) +static void swsetup_line( struct gl_context *ctx, GLuint v0, GLuint v1 ) { SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; _swrast_Line( ctx, &verts[v0], &verts[v1] ); @@ -162,26 +236,30 @@ static void swsetup_line( GLcontext *ctx, GLuint v0, GLuint v1 ) -void _swsetup_choose_trifuncs( GLcontext *ctx ) +void _swsetup_choose_trifuncs( struct gl_context *ctx ) { - SScontext *swsetup = SWSETUP_CONTEXT(ctx); + TNLcontext *tnl = TNL_CONTEXT(ctx); GLuint ind = 0; - if (ctx->Polygon._OffsetAny) + if (ctx->Polygon.OffsetPoint || + ctx->Polygon.OffsetLine || + ctx->Polygon.OffsetFill) ind |= SS_OFFSET_BIT; - if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) + if ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) || + (ctx->VertexProgram._Current && ctx->VertexProgram.TwoSideEnabled)) ind |= SS_TWOSIDE_BIT; - if (ctx->_TriangleCaps & DD_TRI_UNFILLED) + /* We piggyback the two-sided stencil front/back determination on the + * unfilled triangle path. + */ + if (ctx->Polygon.FrontMode != GL_FILL || + ctx->Polygon.BackMode != GL_FILL || + (ctx->Stencil.Enabled && ctx->Stencil._TestTwoSide)) ind |= SS_UNFILLED_BIT; - if (ctx->Visual.RGBAflag) - ind |= SS_RGBA_BIT; - - swsetup->Triangle = tri_tab[ind]; - swsetup->Quad = quad_tab[ind]; - swsetup->Line = swsetup_line; - swsetup->Points = swsetup_points; + tnl->Driver.Render.Triangle = tri_tab[ind]; + tnl->Driver.Render.Quad = quad_tab[ind]; + tnl->Driver.Render.Line = swsetup_line; + tnl->Driver.Render.Points = swsetup_points; } -