X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Ftnl%2Ft_context.c;h=531e639e845f58cd260902d066827c4f92b5b36e;hb=5a382001224df9aad6137c825fbfc2d058b220b1;hp=843db0ebd7b07d425949afd29c40d5ff8af3a632;hpb=ab8b047ae59c111b4e4ab4fd43a2c6573caf5b85;p=mesa.git diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index 843db0ebd7b..531e639e845 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -1,10 +1,8 @@ -/* $Id: t_context.c,v 1.11 2001/01/13 18:28:20 keithw Exp $ */ - /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 6.1 * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -24,40 +22,36 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: - * Keith Whitwell + * Keith Whitwell */ +#include "api_arrayelt.h" #include "glheader.h" +#include "imports.h" +#include "context.h" #include "macros.h" #include "mtypes.h" -#include "mem.h" #include "dlist.h" +#include "light.h" #include "vtxfmt.h" +#include "nvfragprog.h" #include "t_context.h" #include "t_array_api.h" -#include "t_eval_api.h" -#include "t_imm_alloc.h" -#include "t_imm_api.h" -#include "t_imm_exec.h" -#include "t_imm_dlist.h" +#include "t_vtx_api.h" +#include "t_save_api.h" #include "t_pipeline.h" #include "tnl.h" -#ifndef THREADS -struct immediate *_tnl_CurrentInput = NULL; -#endif void -_tnl_MakeCurrent( GLcontext *ctx, - GLframebuffer *drawBuffer, +_tnl_MakeCurrent( GLcontext *ctx, + GLframebuffer *drawBuffer, GLframebuffer *readBuffer ) { -#ifndef THREADS - SET_IMMEDIATE( ctx, TNL_CURRENT_IM(ctx) ); -#endif + (void) ctx; (void) drawBuffer; (void) readBuffer; } @@ -66,13 +60,11 @@ install_driver_callbacks( GLcontext *ctx ) { ctx->Driver.NewList = _tnl_NewList; ctx->Driver.EndList = _tnl_EndList; - ctx->Driver.FlushVertices = _tnl_flush_vertices; + ctx->Driver.FlushVertices = _tnl_FlushVertices; + ctx->Driver.SaveFlushVertices = _tnl_SaveFlushVertices; ctx->Driver.MakeCurrent = _tnl_MakeCurrent; ctx->Driver.BeginCallList = _tnl_BeginCallList; ctx->Driver.EndCallList = _tnl_EndCallList; - - ctx->Driver.RenderTabElts = _tnl_render_tab_elts; - ctx->Driver.RenderTabVerts = _tnl_render_tab_verts; } @@ -84,45 +76,55 @@ _tnl_CreateContext( GLcontext *ctx ) /* Create the TNLcontext structure */ - ctx->swtnl_context = tnl = CALLOC( sizeof(TNLcontext) ); + ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) ); if (!tnl) { return GL_FALSE; } + if (getenv("MESA_CODEGEN")) + tnl->AllowCodegen = GL_TRUE; + /* Initialize the VB. */ - tnl->vb.Size = MAX2( IMM_SIZE, - ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES); + tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES; /* Initialize tnl state and tnl->vtxfmt. */ - _tnl_dlist_init( ctx ); + _tnl_save_init( ctx ); _tnl_array_init( ctx ); - _tnl_imm_init( ctx ); - _tnl_eval_init( ctx ); + _tnl_vtx_init( ctx ); _tnl_install_pipeline( ctx, _tnl_default_pipeline ); + /* Initialize the arrayelt helper + */ + if (!_ae_create_context( ctx )) + return GL_FALSE; + + + tnl->NeedNdcCoords = GL_TRUE; + tnl->LoopbackDListCassettes = GL_FALSE; + tnl->CalcDListNormalLengths = GL_TRUE; + tnl->AllowVertexFog = GL_TRUE; + tnl->AllowPixelFog = GL_TRUE; - tnl->NeedProjCoords = GL_TRUE; - /* Hook our functions into exec and compile dispatch tables. */ - _mesa_install_exec_vtxfmt( ctx, &tnl->vtxfmt ); - _mesa_install_save_vtxfmt( ctx, &tnl->vtxfmt ); - ctx->Save->CallList = _mesa_save_CallList; /* fixme */ - ctx->Save->CallLists = _mesa_save_CallLists; - ctx->Save->EvalMesh1 = _mesa_save_EvalMesh1; /* fixme */ - ctx->Save->EvalMesh2 = _mesa_save_EvalMesh2; - ctx->Save->Begin = _tnl_save_Begin; + _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt ); + /* Set a few default values in the driver struct. */ install_driver_callbacks(ctx); - ctx->Driver.NeedFlush = FLUSH_UPDATE_CURRENT; + ctx->Driver.NeedFlush = 0; ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; + + tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; + tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; + tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables; + return GL_TRUE; } @@ -132,14 +134,14 @@ _tnl_DestroyContext( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); -/* _tnl_dlist_destroy( ctx ); */ _tnl_array_destroy( ctx ); - _tnl_imm_destroy( ctx ); -/* _tnl_eval_destroy( ctx ); */ + _tnl_vtx_destroy( ctx ); + _tnl_save_destroy( ctx ); _tnl_destroy_pipeline( ctx ); + _ae_destroy_context( ctx ); FREE(tnl); - ctx->swtnl_context = 0; + ctx->swtnl_context = NULL; } @@ -148,19 +150,51 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ) { TNLcontext *tnl = TNL_CONTEXT(ctx); + if (new_state & (_NEW_HINT)) { + ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog); + tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) + || !tnl->AllowPixelFog; + } + if (new_state & _NEW_ARRAY) { - struct immediate *IM = TNL_CURRENT_IM(ctx); - IM->ArrayEltFlags = ~ctx->Array._Enabled; - IM->ArrayEltFlush = !ctx->Array.LockCount; - IM->ArrayEltIncr = ctx->Array.Vertex.Enabled ? 1 : 0; tnl->pipeline.run_input_changes |= ctx->Array.NewState; /* overkill */ } + _ae_invalidate_state(ctx, new_state); + tnl->pipeline.run_state_changes |= new_state; - tnl->pipeline.build_state_changes |= (new_state & + tnl->pipeline.build_state_changes |= (new_state & tnl->pipeline.build_state_trigger); - tnl->eval.EvalNewState |= new_state; + tnl->vtx.eval.new_state |= new_state; + + /* Calculate tnl->render_inputs: + */ + if (ctx->Visual.rgbMode) { + tnl->render_inputs = (_TNL_BIT_POS| + _TNL_BIT_COLOR0| + (ctx->Texture._EnabledCoordUnits << _TNL_ATTRIB_TEX0)); + + if (NEED_SECONDARY_COLOR(ctx)) + tnl->render_inputs |= _TNL_BIT_COLOR1; + } + else { + tnl->render_inputs |= (_TNL_BIT_POS|_TNL_BIT_INDEX); + } + + if (ctx->Fog.Enabled) + tnl->render_inputs |= _TNL_BIT_FOG; + + if (ctx->Polygon.FrontMode != GL_FILL || + ctx->Polygon.BackMode != GL_FILL) + tnl->render_inputs |= _TNL_BIT_EDGEFLAG; + + if (ctx->RenderMode == GL_FEEDBACK) + tnl->render_inputs |= _TNL_BIT_TEX0; + + if (ctx->Point._Attenuated || + (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled)) + tnl->render_inputs |= _TNL_BIT_POINTSIZE; } @@ -168,13 +202,13 @@ void _tnl_wakeup_exec( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); - + install_driver_callbacks(ctx); ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; /* Hook our functions into exec and compile dispatch tables. */ - _mesa_install_exec_vtxfmt( ctx, &tnl->vtxfmt ); + _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt ); /* Call all appropriate driver callbacks to revive state. */ @@ -182,8 +216,13 @@ _tnl_wakeup_exec( GLcontext *ctx ) /* Assume we haven't been getting state updates either: */ - _tnl_InvalidateState( ctx, ~0 ); + _tnl_InvalidateState( ctx, ~0 ); tnl->pipeline.run_input_changes = ~0; + + if (ctx->Light.ColorMaterialEnabled) { + _mesa_update_color_material( ctx, + ctx->Current.Attrib[VERT_ATTRIB_COLOR0] ); + } } @@ -193,21 +232,57 @@ _tnl_wakeup_save_exec( GLcontext *ctx ) TNLcontext *tnl = TNL_CONTEXT(ctx); _tnl_wakeup_exec( ctx ); - _mesa_install_save_vtxfmt( ctx, &tnl->vtxfmt ); - ctx->Save->CallList = _mesa_save_CallList; /* fixme */ - ctx->Save->CallLists = _mesa_save_CallLists; - ctx->Save->EvalMesh1 = _mesa_save_EvalMesh1; /* fixme */ - ctx->Save->EvalMesh2 = _mesa_save_EvalMesh2; - ctx->Save->Begin = _tnl_save_Begin; + _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt ); } +/** + * Drivers call this function to tell the TCL module whether or not + * it wants Normalized Device Coords (NDC) computed. I.e. whether + * we should "Divide-by-W". Software renders will want that. + */ void _tnl_need_projected_coords( GLcontext *ctx, GLboolean mode ) { TNLcontext *tnl = TNL_CONTEXT(ctx); - if (tnl->NeedProjCoords != mode) { - tnl->NeedProjCoords = mode; + if (tnl->NeedNdcCoords != mode) { + tnl->NeedNdcCoords = mode; _tnl_InvalidateState( ctx, _NEW_PROJECTION ); } } + +void +_tnl_need_dlist_loopback( GLcontext *ctx, GLboolean mode ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + tnl->LoopbackDListCassettes = mode; +} + +void +_tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean mode ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + tnl->CalcDListNormalLengths = mode; +} + +void +_tnl_isolate_materials( GLcontext *ctx, GLboolean mode ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + tnl->IsolateMaterials = mode; +} + +void +_tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + tnl->AllowVertexFog = value; +} + +void +_tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + tnl->AllowPixelFog = value; +} +