X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Ftnl%2Ft_draw.c;h=8e5af96277fdc602789f88c992c3403a54e09fcf;hb=877128505431adaf817dc8069172ebe4a1cdf5d8;hp=04fa106300351cf97e52f420621b91275041a3e0;hpb=650e02003fbb5511ec758d993b7ec0a302ee2235;p=mesa.git diff --git a/src/mesa/tnl/t_draw.c b/src/mesa/tnl/t_draw.c index 04fa1063003..8e5af96277f 100644 --- a/src/mesa/tnl/t_draw.c +++ b/src/mesa/tnl/t_draw.c @@ -1,6 +1,5 @@ /* * Mesa 3-D graphics library - * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -17,46 +16,45 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. * * Authors: - * Keith Whitwell + * Keith Whitwell */ #include "main/glheader.h" +#include "main/bufferobj.h" +#include "main/condrender.h" #include "main/context.h" #include "main/imports.h" -#include "main/state.h" #include "main/mtypes.h" #include "main/macros.h" #include "main/enums.h" #include "t_context.h" -#include "t_pipeline.h" -#include "t_vp_build.h" -#include "t_vertex.h" #include "tnl.h" -static GLubyte *get_space(GLcontext *ctx, GLuint bytes) +static GLubyte *get_space(struct gl_context *ctx, GLuint bytes) { TNLcontext *tnl = TNL_CONTEXT(ctx); - GLubyte *space = _mesa_malloc(bytes); + GLubyte *space = malloc(bytes); tnl->block[tnl->nr_blocks++] = space; return space; } -static void free_space(GLcontext *ctx) +static void free_space(struct gl_context *ctx) { TNLcontext *tnl = TNL_CONTEXT(ctx); GLuint i; for (i = 0; i < tnl->nr_blocks; i++) - _mesa_free(tnl->block[i]); + free(tnl->block[i]); tnl->nr_blocks = 0; } @@ -111,11 +109,65 @@ convert_bgra_to_float(const struct gl_client_array *input, } } +static void +convert_half_to_float(const struct gl_client_array *input, + const GLubyte *ptr, GLfloat *fptr, + GLuint count, GLuint sz) +{ + GLuint i, j; + + for (i = 0; i < count; i++) { + GLhalfARB *in = (GLhalfARB *)ptr; + + for (j = 0; j < sz; j++) { + *fptr++ = _mesa_half_to_float(in[j]); + } + ptr += input->StrideB; + } +} + +/** + * \brief Convert fixed-point to floating-point. + * + * In OpenGL, a fixed-point number is a "signed 2's complement 16.16 scaled + * integer" (Table 2.2 of the OpenGL ES 2.0 spec). + * + * If the buffer has the \c normalized flag set, the formula + * \code normalize(x) := (2*x + 1) / (2^16 - 1) \endcode + * is used to map the fixed-point numbers into the range [-1, 1]. + */ +static void +convert_fixed_to_float(const struct gl_client_array *input, + const GLubyte *ptr, GLfloat *fptr, + GLuint count) +{ + GLuint i; + GLint j; + const GLint size = input->Size; + + if (input->Normalized) { + for (i = 0; i < count; ++i) { + const GLfixed *in = (GLfixed *) ptr; + for (j = 0; j < size; ++j) { + *fptr++ = (GLfloat) (2 * in[j] + 1) / (GLfloat) ((1 << 16) - 1); + } + ptr += input->StrideB; + } + } else { + for (i = 0; i < count; ++i) { + const GLfixed *in = (GLfixed *) ptr; + for (j = 0; j < size; ++j) { + *fptr++ = in[j] / (GLfloat) (1 << 16); + } + ptr += input->StrideB; + } + } +} /* Adjust pointer to point at first requested element, convert to * floating point, populate VB->AttribPtr[]. */ -static void _tnl_import_array( GLcontext *ctx, +static void _tnl_import_array( struct gl_context *ctx, GLuint attrib, GLuint count, const struct gl_client_array *input, @@ -158,6 +210,12 @@ static void _tnl_import_array( GLcontext *ctx, case GL_DOUBLE: CONVERT(GLdouble, (GLfloat)); break; + case GL_HALF_FLOAT: + convert_half_to_float(input, ptr, fptr, count, sz); + break; + case GL_FIXED: + convert_fixed_to_float(input, ptr, fptr, count); + break; default: assert(0); break; @@ -186,7 +244,7 @@ static void _tnl_import_array( GLcontext *ctx, #define CLIPVERTS ((6 + MAX_CLIP_PLANES) * 2) -static GLboolean *_tnl_import_edgeflag( GLcontext *ctx, +static GLboolean *_tnl_import_edgeflag( struct gl_context *ctx, const GLvector4f *input, GLuint count) { @@ -205,7 +263,7 @@ static GLboolean *_tnl_import_edgeflag( GLcontext *ctx, } -static void bind_inputs( GLcontext *ctx, +static void bind_inputs( struct gl_context *ctx, const struct gl_client_array *inputs[], GLint count, struct gl_buffer_object **bo, @@ -224,10 +282,9 @@ static void bind_inputs( GLcontext *ctx, if (!inputs[i]->BufferObj->Pointer) { bo[*nr_bo] = inputs[i]->BufferObj; (*nr_bo)++; - ctx->Driver.MapBuffer(ctx, - GL_ARRAY_BUFFER, - GL_READ_ONLY_ARB, - inputs[i]->BufferObj); + ctx->Driver.MapBufferRange(ctx, 0, inputs[i]->BufferObj->Size, + GL_MAP_READ_BIT, + inputs[i]->BufferObj); assert(inputs[i]->BufferObj->Pointer); } @@ -251,22 +308,10 @@ static void bind_inputs( GLcontext *ctx, */ VB->Count = count; - - /* Legacy pointers -- remove one day. - */ - VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS]; - VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; - VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0]; - VB->ColorPtr[1] = NULL; - VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX]; - VB->IndexPtr[1] = NULL; - VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1]; - VB->SecondaryColorPtr[1] = NULL; - VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG]; - - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]; - } + /* These should perhaps be part of _TNL_ATTRIB_* */ + VB->BackfaceColorPtr = NULL; + VB->BackfaceIndexPtr = NULL; + VB->BackfaceSecondaryColorPtr = NULL; /* Clipping and drawing code still requires this to be a packed * array of ubytes which can be written into. TODO: Fix and @@ -288,7 +333,7 @@ static void bind_inputs( GLcontext *ctx, /* Translate indices to GLuints and store in VB->Elts. */ -static void bind_indices( GLcontext *ctx, +static void bind_indices( struct gl_context *ctx, const struct _mesa_index_buffer *ib, struct gl_buffer_object **bo, GLuint *nr_bo) @@ -296,26 +341,26 @@ static void bind_indices( GLcontext *ctx, TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; GLuint i; - void *ptr; + const void *ptr; if (!ib) { VB->Elts = NULL; return; } - if (ib->obj->Name && !ib->obj->Pointer) { + if (_mesa_is_bufferobj(ib->obj) && !_mesa_bufferobj_mapped(ib->obj)) { + /* if the buffer object isn't mapped yet, map it now */ bo[*nr_bo] = ib->obj; (*nr_bo)++; - ctx->Driver.MapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER, - GL_READ_ONLY_ARB, - ib->obj); - + ptr = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) ib->ptr, + ib->count * vbo_sizeof_ib_type(ib->type), + GL_MAP_READ_BIT, ib->obj); assert(ib->obj->Pointer); + } else { + /* user-space elements, or buffer already mapped */ + ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr); } - ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr); - if (ib->type == GL_UNSIGNED_INT && VB->Primitive[0].basevertex == 0) { VB->Elts = (GLuint *) ptr; } @@ -341,7 +386,7 @@ static void bind_indices( GLcontext *ctx, } } -static void bind_prims( GLcontext *ctx, +static void bind_prims( struct gl_context *ctx, const struct _mesa_prim *prim, GLuint nr_prims ) { @@ -352,30 +397,31 @@ static void bind_prims( GLcontext *ctx, VB->PrimitiveCount = nr_prims; } -static void unmap_vbos( GLcontext *ctx, +static void unmap_vbos( struct gl_context *ctx, struct gl_buffer_object **bo, GLuint nr_bo ) { GLuint i; for (i = 0; i < nr_bo; i++) { - ctx->Driver.UnmapBuffer(ctx, - 0, /* target -- I don't see why this would be needed */ - bo[i]); + ctx->Driver.UnmapBuffer(ctx, bo[i]); } } -void _tnl_vbo_draw_prims(GLcontext *ctx, - const struct gl_client_array *arrays[], +void _tnl_vbo_draw_prims(struct gl_context *ctx, const struct _mesa_prim *prim, GLuint nr_prims, const struct _mesa_index_buffer *ib, GLboolean index_bounds_valid, GLuint min_index, - GLuint max_index) + GLuint max_index, + struct gl_transform_feedback_object *tfb_vertcount, + struct gl_buffer_object *indirect) { + const struct gl_client_array **arrays = ctx->Array._DrawArrays; + if (!index_bounds_valid) - vbo_get_minmax_index(ctx, prim, ib, &min_index, &max_index); + vbo_get_minmax_indices(ctx, prim, ib, &min_index, &max_index, nr_prims); _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); } @@ -384,7 +430,7 @@ void _tnl_vbo_draw_prims(GLcontext *ctx, * module. In a regular swtnl driver, this can be plugged straight * into the vbo->Driver.DrawPrims() callback. */ -void _tnl_draw_prims( GLcontext *ctx, +void _tnl_draw_prims( struct gl_context *ctx, const struct gl_client_array *arrays[], const struct _mesa_prim *prim, GLuint nr_prims, @@ -395,20 +441,26 @@ void _tnl_draw_prims( GLcontext *ctx, TNLcontext *tnl = TNL_CONTEXT(ctx); const GLuint TEST_SPLIT = 0; const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES; - GLuint max_basevertex = prim->basevertex; + GLint max_basevertex = prim->basevertex; GLuint i; + /* Mesa core state should have been validated already */ + assert(ctx->NewState == 0x0); + + if (!_mesa_check_conditional_render(ctx)) + return; /* don't draw */ + for (i = 1; i < nr_prims; i++) max_basevertex = MAX2(max_basevertex, prim[i].basevertex); if (0) { - _mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index); + printf("%s %d..%d\n", __FUNCTION__, min_index, max_index); for (i = 0; i < nr_prims; i++) - _mesa_printf("prim %d: %s start %d count %d\n", i, - _mesa_lookup_enum_by_nr(prim[i].mode), - prim[i].start, - prim[i].count); + printf("prim %d: %s start %d count %d\n", i, + _mesa_lookup_enum_by_nr(prim[i].mode), + prim[i].start, + prim[i].count); } if (min_index) { @@ -419,7 +471,7 @@ void _tnl_draw_prims( GLcontext *ctx, _tnl_vbo_draw_prims ); return; } - else if (max_index + max_basevertex > max) { + else if ((GLint)max_index + max_basevertex > max) { /* The software TNL pipeline has a fixed amount of storage for * vertices and it is necessary to split incoming drawing commands * if they exceed that limit. @@ -443,6 +495,7 @@ void _tnl_draw_prims( GLcontext *ctx, */ struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1]; GLuint nr_bo = 0; + GLuint inst; for (i = 0; i < nr_prims;) { GLuint this_nr_prims; @@ -457,18 +510,24 @@ void _tnl_draw_prims( GLcontext *ctx, break; } + assert(prim[i].num_instances > 0); + /* Binding inputs may imply mapping some vertex buffer objects. * They will need to be unmapped below. */ - bind_prims(ctx, &prim[i], this_nr_prims); - bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1, - bo, &nr_bo); - bind_indices(ctx, ib, bo, &nr_bo); + for (inst = 0; inst < prim[i].num_instances; inst++) { - TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx); + bind_prims(ctx, &prim[i], this_nr_prims); + bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1, + bo, &nr_bo); + bind_indices(ctx, ib, bo, &nr_bo); - unmap_vbos(ctx, bo, nr_bo); - free_space(ctx); + tnl->CurInstance = inst; + TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx); + + unmap_vbos(ctx, bo, nr_bo); + free_space(ctx); + } i += this_nr_prims; }