X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Ftnl%2Ft_vb_arbshader.c;h=13aa3ea91050e4b1973beec8857f974aea9b6ca8;hb=a2104dc6e18879ed3ba2108a09b6779e461eaa17;hp=c8f826571ad4d45b4a783fb1268902a8a5b7ca20;hpb=7b6fd8a0c6691a0ebe45567abf6374a9f3e8f396;p=mesa.git diff --git a/src/mesa/tnl/t_vb_arbshader.c b/src/mesa/tnl/t_vb_arbshader.c index c8f826571ad..13aa3ea9105 100644 --- a/src/mesa/tnl/t_vb_arbshader.c +++ b/src/mesa/tnl/t_vb_arbshader.c @@ -1,361 +1,301 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Michal Krol - */ - -#include "glheader.h" -#include "imports.h" -#include "macros.h" -#include "shaderobjects.h" -#include "shaderobjects_3dlabs.h" -#include "t_pipeline.h" -#include "slang_utility.h" - -typedef struct -{ - GLvector4f outputs[VERT_RESULT_MAX]; - GLvector4f ndc_coords; - GLubyte *clipmask; - GLubyte ormask; - GLubyte andmask; -} arbvs_stage_data; - -#define ARBVS_STAGE_DATA(stage) ((arbvs_stage_data *) stage->privatePtr) - -static GLboolean construct_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *vb = &tnl->vb; - arbvs_stage_data *store; - GLuint size = vb->Size; - GLuint i; - - stage->privatePtr = _mesa_malloc (sizeof (arbvs_stage_data)); - store = ARBVS_STAGE_DATA(stage); - if (store == NULL) - return GL_FALSE; - - for (i = 0; i < VERT_RESULT_MAX; i++) - { - _mesa_vector4f_alloc (&store->outputs[i], 0, size, 32); - store->outputs[i].size = 4; - } - _mesa_vector4f_alloc (&store->ndc_coords, 0, size, 32); - store->clipmask = (GLubyte *) ALIGN_MALLOC (size, 32); - - return GL_TRUE; -} - -static void destruct_arb_vertex_shader (struct tnl_pipeline_stage *stage) -{ - arbvs_stage_data *store = ARBVS_STAGE_DATA(stage); - - if (store != NULL) - { - GLuint i; - - for (i = 0; i < VERT_RESULT_MAX; i++) - _mesa_vector4f_free (&store->outputs[i]); - _mesa_vector4f_free (&store->ndc_coords); - ALIGN_FREE (store->clipmask); - - _mesa_free (store); - stage->privatePtr = NULL; - } -} - -static void validate_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage) -{ -} - -static void fetch_input_float (const char *name, GLuint attr, GLuint i, struct vertex_buffer *vb, - struct gl2_vertex_shader_intf **vs) -{ - const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data; - /*const GLuint size = vb->AttribPtr[attr]->size;*/ - const GLuint stride = vb->AttribPtr[attr]->stride; - const GLfloat *data = (const GLfloat *) (ptr + stride * i); - float vec[1]; - - vec[0] = data[0]; - _slang_fetch_float (vs, name, vec, 1); -} - -static void fetch_input_vec3 (const char *name, GLuint attr, GLuint i, struct vertex_buffer *vb, - struct gl2_vertex_shader_intf **vs) -{ - const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data; - /*const GLuint size = vb->AttribPtr[attr]->size;*/ - const GLuint stride = vb->AttribPtr[attr]->stride; - const GLfloat *data = (const GLfloat *) (ptr + stride * i); - float vec[3]; - - vec[0] = data[0]; - vec[1] = data[1]; - vec[2] = data[2]; - _slang_fetch_vec3 (vs, name, vec, 1); -} - -static void fetch_input_vec4 (const char *name, GLuint attr, GLuint i, struct vertex_buffer *vb, - struct gl2_vertex_shader_intf **vs) -{ - const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data; - const GLuint size = vb->AttribPtr[attr]->size; - const GLuint stride = vb->AttribPtr[attr]->stride; - const GLfloat *data = (const GLfloat *) (ptr + stride * i); - float vec[4]; - - switch (size) - { - case 2: - vec[0] = data[0]; - vec[1] = data[1]; - vec[2] = 0.0f; - vec[3] = 1.0f; - break; - case 3: - vec[0] = data[0]; - vec[1] = data[1]; - vec[2] = data[2]; - vec[3] = 1.0f; - break; - case 4: - vec[0] = data[0]; - vec[1] = data[1]; - vec[2] = data[2]; - vec[3] = data[3]; - break; - } - _slang_fetch_vec4 (vs, name, vec, 0, 1); -} - -static void fetch_output_float (const char *name, GLuint attr, GLuint i, arbvs_stage_data *store, - struct gl2_vertex_shader_intf **vs) -{ - float vec[1]; - - _slang_fetch_float (vs, name, vec, 0); - _mesa_memcpy (&store->outputs[attr].data[i], vec, 4); -} - -static void fetch_output_vec4 (const char *name, GLuint attr, GLuint i, GLuint index, - arbvs_stage_data *store, struct gl2_vertex_shader_intf **vs) -{ - float vec[4]; - - _slang_fetch_vec4 (vs, name, vec, index, 0); - _mesa_memcpy (&store->outputs[attr].data[i], vec, 16); -} - -static void fetch_uniform_mat4 (const char *name, GLmatrix *matrix, GLuint index, - struct gl2_vertex_shader_intf **vs) -{ - GLuint len; - GLfloat mat[16]; - char buffer[64]; - - _mesa_strcpy (buffer, name); - len = _mesa_strlen (name); - - /* we want inverse matrix */ - if (!matrix->inv) - { - /* allocate inverse matrix and make it dirty */ - _math_matrix_alloc_inv (matrix); - _math_matrix_loadf (matrix, matrix->m); - } - _math_matrix_analyse (matrix); - - /* identity */ - _slang_fetch_mat4 (vs, name, matrix->m, index, 1); - - /* transpose */ - _mesa_strcpy (buffer + len, "Transpose"); - _math_transposef (mat, matrix->m); - _slang_fetch_mat4 (vs, buffer, mat, index, 1); - - /* inverse */ - _mesa_strcpy (buffer + len, "Inverse"); - _slang_fetch_mat4 (vs, buffer, matrix->inv, index, 1); - - /* inverse transpose */ - _mesa_strcpy (buffer + len, "InverseTranspose"); - _math_transposef (mat, matrix->inv); - _slang_fetch_mat4 (vs, buffer, mat, index, 1); -} - -static void fetch_normal_matrix (const char *name, GLmatrix *matrix, - struct gl2_vertex_shader_intf **vs) -{ - GLfloat mat[9]; - - _math_matrix_analyse (matrix); - - /* inverse transpose */ - mat[0] = matrix->inv[0]; - mat[1] = matrix->inv[4]; - mat[2] = matrix->inv[8]; - mat[3] = matrix->inv[1]; - mat[4] = matrix->inv[5]; - mat[5] = matrix->inv[9]; - mat[6] = matrix->inv[2]; - mat[7] = matrix->inv[6]; - mat[8] = matrix->inv[10]; - _slang_fetch_mat3 (vs, name, mat, 0, 1); -} - -static GLboolean run_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *vb = &tnl->vb; - arbvs_stage_data *store = ARBVS_STAGE_DATA(stage); - struct gl2_program_intf **prog; - struct gl2_vertex_shader_intf **vs = NULL; - GLsizei count, i, j; - - prog = ctx->ShaderObjects.CurrentProgram; - if (prog == NULL) - return GL_TRUE; - - count = (**prog)._container.GetAttachedCount ((struct gl2_container_intf **) prog); - for (i = 0; i < count; i++) - { - struct gl2_generic_intf **obj; - struct gl2_unknown_intf **unk; - - obj = (**prog)._container.GetAttached ((struct gl2_container_intf **) prog, i); - unk = (**obj)._unknown.QueryInterface ((struct gl2_unknown_intf **) obj, UIID_VERTEX_SHADER); - (**obj)._unknown.Release ((struct gl2_unknown_intf **) obj); - if (unk != NULL) - { - vs = (struct gl2_vertex_shader_intf **) unk; - break; - } - } - if (vs == NULL) - return GL_TRUE; - - fetch_uniform_mat4 ("gl_ModelViewMatrix", ctx->ModelviewMatrixStack.Top, 0, vs); - fetch_uniform_mat4 ("gl_ProjectionMatrix", ctx->ProjectionMatrixStack.Top, 0, vs); - fetch_uniform_mat4 ("gl_ModelViewProjectionMatrix", &ctx->_ModelProjectMatrix, 0, vs); - for (j = 0; j < 8; j++) - fetch_uniform_mat4 ("gl_TextureMatrix", ctx->TextureMatrixStack[j].Top, j, vs); - fetch_normal_matrix ("gl_NormalMatrix", ctx->ModelviewMatrixStack.Top, vs); - /* XXX: fetch uniform float gl_NormalScale */ - /* XXX: fetch uniform mat4 gl_ClipPlane */ - /* XXX: fetch uniform mat4 gl_TextureEnvColor */ - /* XXX: fetch uniform mat4 gl_EyePlaneS */ - /* XXX: fetch uniform mat4 gl_EyePlaneT */ - /* XXX: fetch uniform mat4 gl_EyePlaneR */ - /* XXX: fetch uniform mat4 gl_EyePlaneQ */ - /* XXX: fetch uniform mat4 gl_ObjectPlaneS */ - /* XXX: fetch uniform mat4 gl_ObjectPlaneT */ - /* XXX: fetch uniform mat4 gl_ObjectPlaneR */ - /* XXX: fetch uniform mat4 gl_ObjectPlaneQ */ - - for (i = 0; i < vb->Count; i++) - { - fetch_input_vec4 ("gl_Vertex", _TNL_ATTRIB_POS, i, vb, vs); - fetch_input_vec3 ("gl_Normal", _TNL_ATTRIB_NORMAL, i, vb, vs); - fetch_input_vec4 ("gl_Color", _TNL_ATTRIB_COLOR0, i, vb, vs); - fetch_input_vec4 ("gl_SecondaryColor", _TNL_ATTRIB_COLOR1, i, vb, vs); - fetch_input_float ("gl_FogCoord", _TNL_ATTRIB_FOG, i, vb, vs); - fetch_input_vec4 ("gl_MultiTexCoord0", _TNL_ATTRIB_TEX0, i, vb, vs); - fetch_input_vec4 ("gl_MultiTexCoord1", _TNL_ATTRIB_TEX1, i, vb, vs); - fetch_input_vec4 ("gl_MultiTexCoord2", _TNL_ATTRIB_TEX2, i, vb, vs); - fetch_input_vec4 ("gl_MultiTexCoord3", _TNL_ATTRIB_TEX3, i, vb, vs); - fetch_input_vec4 ("gl_MultiTexCoord4", _TNL_ATTRIB_TEX4, i, vb, vs); - fetch_input_vec4 ("gl_MultiTexCoord5", _TNL_ATTRIB_TEX5, i, vb, vs); - fetch_input_vec4 ("gl_MultiTexCoord6", _TNL_ATTRIB_TEX6, i, vb, vs); - fetch_input_vec4 ("gl_MultiTexCoord7", _TNL_ATTRIB_TEX7, i, vb, vs); - - _slang_exec_vertex_shader (vs); - - fetch_output_vec4 ("gl_Position", VERT_RESULT_HPOS, i, 0, store, vs); - fetch_output_vec4 ("gl_FrontColor", VERT_RESULT_COL0, i, 0, store, vs); - fetch_output_vec4 ("gl_FrontSecondaryColor", VERT_RESULT_COL1, i, 0, store, vs); - fetch_output_float ("gl_FogFragCoord", VERT_RESULT_FOGC, i, store, vs); - for (j = 0; j < 8; j++) - fetch_output_vec4 ("gl_TexCoord", VERT_RESULT_TEX0 + j, i, j, store, vs); - fetch_output_float ("gl_PointSize", VERT_RESULT_PSIZ, i, store, vs); - fetch_output_vec4 ("gl_BackColor", VERT_RESULT_BFC0, i, 0, store, vs); - fetch_output_vec4 ("gl_BackSecondaryColor", VERT_RESULT_BFC1, i, 0, store, vs); - /* XXX: fetch output gl_ClipVertex */ - } - - (**vs)._shader._generic._unknown.Release ((struct gl2_unknown_intf **) vs); - - vb->ClipPtr = &store->outputs[VERT_RESULT_HPOS]; - vb->ClipPtr->count = vb->Count; - vb->ColorPtr[0] = &store->outputs[VERT_RESULT_COL0]; - vb->SecondaryColorPtr[0] = &store->outputs[VERT_RESULT_COL1]; - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) - vb->TexCoordPtr[i] = &store->outputs[VERT_RESULT_TEX0 + i]; - vb->ColorPtr[1] = &store->outputs[VERT_RESULT_BFC0]; - vb->SecondaryColorPtr[1] = &store->outputs[VERT_RESULT_BFC1]; - vb->FogCoordPtr = &store->outputs[VERT_RESULT_FOGC]; - vb->PointSizePtr = &store->outputs[VERT_RESULT_PSIZ]; - - vb->AttribPtr[VERT_ATTRIB_COLOR0] = vb->ColorPtr[0]; - vb->AttribPtr[VERT_ATTRIB_COLOR1] = vb->SecondaryColorPtr[0]; - vb->AttribPtr[VERT_ATTRIB_FOG] = vb->FogCoordPtr; - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) - vb->AttribPtr[VERT_ATTRIB_TEX0 + i] = vb->TexCoordPtr[i]; - vb->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->outputs[VERT_RESULT_PSIZ]; - - store->ormask = 0; - store->andmask = CLIP_ALL_BITS; - - if (tnl->NeedNdcCoords) - { - vb->NdcPtr = _mesa_clip_tab[vb->ClipPtr->size] (vb->ClipPtr, &store->ndc_coords, - store->clipmask, &store->ormask, &store->andmask); - } - else - { - vb->NdcPtr = NULL; - _mesa_clip_np_tab[vb->ClipPtr->size] (vb->ClipPtr, NULL, store->clipmask, &store->ormask, - &store->andmask); - } - - if (store->andmask) - return GL_FALSE; - - vb->ClipAndMask = store->andmask; - vb->ClipOrMask = store->ormask; - vb->ClipMask = store->clipmask; - - return GL_TRUE; -} - -const struct tnl_pipeline_stage _tnl_arb_vertex_shader_stage = { - "ARB_vertex_shader", - NULL, - construct_arb_vertex_shader, - destruct_arb_vertex_shader, - validate_arb_vertex_shader, - run_arb_vertex_shader -}; - +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Michal Krol + */ + +#include "glheader.h" +#include "imports.h" +#include "macros.h" +#include "shaderobjects.h" +#include "shaderobjects_3dlabs.h" +#include "t_pipeline.h" +#include "slang_utility.h" +#include "slang_link.h" + +#if FEATURE_ARB_vertex_shader + +typedef struct +{ + GLvector4f outputs[VERT_RESULT_MAX]; + GLvector4f varyings[MAX_VARYING_VECTORS]; + GLvector4f ndc_coords; + GLubyte *clipmask; + GLubyte ormask; + GLubyte andmask; +} arbvs_stage_data; + +#define ARBVS_STAGE_DATA(stage) ((arbvs_stage_data *) stage->privatePtr) + +static GLboolean construct_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *vb = &tnl->vb; + arbvs_stage_data *store; + GLuint size = vb->Size; + GLuint i; + + stage->privatePtr = _mesa_malloc (sizeof (arbvs_stage_data)); + store = ARBVS_STAGE_DATA(stage); + if (store == NULL) + return GL_FALSE; + + for (i = 0; i < VERT_RESULT_MAX; i++) + { + _mesa_vector4f_alloc (&store->outputs[i], 0, size, 32); + store->outputs[i].size = 4; + } + for (i = 0; i < MAX_VARYING_VECTORS; i++) + { + _mesa_vector4f_alloc (&store->varyings[i], 0, size, 32); + store->varyings[i].size = 4; + } + _mesa_vector4f_alloc (&store->ndc_coords, 0, size, 32); + store->clipmask = (GLubyte *) ALIGN_MALLOC (size, 32); + + return GL_TRUE; +} + +static void destruct_arb_vertex_shader (struct tnl_pipeline_stage *stage) +{ + arbvs_stage_data *store = ARBVS_STAGE_DATA(stage); + + if (store != NULL) + { + GLuint i; + + for (i = 0; i < VERT_RESULT_MAX; i++) + _mesa_vector4f_free (&store->outputs[i]); + for (i = 0; i < MAX_VARYING_VECTORS; i++) + _mesa_vector4f_free (&store->varyings[i]); + _mesa_vector4f_free (&store->ndc_coords); + ALIGN_FREE (store->clipmask); + + _mesa_free (store); + stage->privatePtr = NULL; + } +} + +static void validate_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage) +{ +} + +static GLvoid fetch_input_float (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i, + struct vertex_buffer *vb) +{ + const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data; + const GLuint stride = vb->AttribPtr[attr]->stride; + GLfloat *data = (GLfloat *) (ptr + stride * i); + + (**pro).UpdateFixedAttrib (pro, index, data, 0, sizeof (GLfloat), GL_TRUE); +} + +static GLvoid fetch_input_vec3 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i, + struct vertex_buffer *vb) +{ + const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data; + const GLuint stride = vb->AttribPtr[attr]->stride; + GLfloat *data = (GLfloat *) (ptr + stride * i); + + (**pro).UpdateFixedAttrib (pro, index, data, 0, 3 * sizeof (GLfloat), GL_TRUE); +} + +static void fetch_input_vec4 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i, + struct vertex_buffer *vb) +{ + const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data; + const GLuint size = vb->AttribPtr[attr]->size; + const GLuint stride = vb->AttribPtr[attr]->stride; + const GLfloat *data = (const GLfloat *) (ptr + stride * i); + GLfloat vec[4]; + + switch (size) + { + case 2: + vec[0] = data[0]; + vec[1] = data[1]; + vec[2] = 0.0f; + vec[3] = 1.0f; + break; + case 3: + vec[0] = data[0]; + vec[1] = data[1]; + vec[2] = data[2]; + vec[3] = 1.0f; + break; + case 4: + vec[0] = data[0]; + vec[1] = data[1]; + vec[2] = data[2]; + vec[3] = data[3]; + break; + } + (**pro).UpdateFixedAttrib (pro, index, vec, 0, 4 * sizeof (GLfloat), GL_TRUE); +} + +static GLvoid +fetch_gen_attrib (struct gl2_program_intf **pro, GLuint index, GLuint i, struct vertex_buffer *vb) +{ + const GLuint attr = _TNL_ATTRIB_GENERIC0 + index; + const GLubyte *ptr = (const GLubyte *) (vb->AttribPtr[attr]->data); + const GLuint stride = vb->AttribPtr[attr]->stride; + const GLfloat *data = (const GLfloat *) (ptr + stride * i); + + (**pro).WriteAttrib (pro, index, data); +} + +static GLvoid fetch_output_float (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i, + arbvs_stage_data *store) +{ + (**pro).UpdateFixedAttrib (pro, index, &store->outputs[attr].data[i], 0, sizeof (GLfloat), + GL_FALSE); +} + +static void fetch_output_vec4 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i, + GLuint offset, arbvs_stage_data *store) +{ + (**pro).UpdateFixedAttrib (pro, index, &store->outputs[attr].data[i], offset, + 4 * sizeof (GLfloat), GL_FALSE); +} + +static GLboolean run_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *vb = &tnl->vb; + arbvs_stage_data *store = ARBVS_STAGE_DATA(stage); + struct gl2_program_intf **pro; + GLsizei i, j; + + if (!ctx->ShaderObjects._VertexShaderPresent) + return GL_TRUE; + + pro = ctx->ShaderObjects.CurrentProgram; + (**pro).UpdateFixedUniforms (pro); + + for (i = 0; i < vb->Count; i++) + { + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_VERTEX, _TNL_ATTRIB_POS, i, vb); + fetch_input_vec3 (pro, SLANG_VERTEX_FIXED_NORMAL, _TNL_ATTRIB_NORMAL, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_COLOR, _TNL_ATTRIB_COLOR0, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_SECONDARYCOLOR, _TNL_ATTRIB_COLOR1, i, vb); + fetch_input_float (pro, SLANG_VERTEX_FIXED_FOGCOORD, _TNL_ATTRIB_FOG, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD0, _TNL_ATTRIB_TEX0, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD1, _TNL_ATTRIB_TEX1, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD2, _TNL_ATTRIB_TEX2, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD3, _TNL_ATTRIB_TEX3, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD4, _TNL_ATTRIB_TEX4, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD5, _TNL_ATTRIB_TEX5, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD6, _TNL_ATTRIB_TEX6, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD7, _TNL_ATTRIB_TEX7, i, vb); + for (j = 0; j < MAX_VERTEX_ATTRIBS; j++) + fetch_gen_attrib (pro, j, i, vb); + + _slang_exec_vertex_shader (pro); + + fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_POSITION, VERT_RESULT_HPOS, i, 0, store); + fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_FRONTCOLOR, VERT_RESULT_COL0, i, 0, store); + fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR, VERT_RESULT_COL1, i, 0, store); + fetch_output_float (pro, SLANG_VERTEX_FIXED_FOGFRAGCOORD, VERT_RESULT_FOGC, i, store); + for (j = 0; j < 8; j++) + fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_TEXCOORD, VERT_RESULT_TEX0 + j, i, j, store); + fetch_output_float (pro, SLANG_VERTEX_FIXED_POINTSIZE, VERT_RESULT_PSIZ, i, store); + fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_BACKCOLOR, VERT_RESULT_BFC0, i, 0, store); + fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR, VERT_RESULT_BFC1, i, 0, store); + /* XXX: fetch output SLANG_VERTEX_FIXED_CLIPVERTEX */ + + for (j = 0; j < MAX_VARYING_VECTORS; j++) + { + GLuint k; + + for (k = 0; k < VARYINGS_PER_VECTOR; k++) + { + (**pro).UpdateVarying (pro, j * VARYINGS_PER_VECTOR + k, + &store->varyings[j].data[i][k], GL_TRUE); + } + } + } + + vb->ClipPtr = &store->outputs[VERT_RESULT_HPOS]; + vb->ClipPtr->count = vb->Count; + + vb->ColorPtr[0] = &store->outputs[VERT_RESULT_COL0]; + vb->AttribPtr[VERT_ATTRIB_COLOR0] = vb->ColorPtr[0]; + vb->ColorPtr[1] = &store->outputs[VERT_RESULT_BFC0]; + + vb->SecondaryColorPtr[0] = + vb->AttribPtr[VERT_ATTRIB_COLOR1] = &store->outputs[VERT_RESULT_COL1]; + + vb->SecondaryColorPtr[1] = &store->outputs[VERT_RESULT_BFC1]; + + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { + vb->TexCoordPtr[i] = + vb->AttribPtr[VERT_ATTRIB_TEX0 + i] = &store->outputs[VERT_RESULT_TEX0 + i]; + } + + vb->FogCoordPtr = + vb->AttribPtr[VERT_ATTRIB_FOG] = &store->outputs[VERT_RESULT_FOGC]; + + vb->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->outputs[VERT_RESULT_PSIZ]; + + for (i = 0; i < MAX_VARYING_VECTORS; i++) { + vb->VaryingPtr[i] = &store->varyings[i]; + vb->AttribPtr[_TNL_ATTRIB_GENERIC0 + i] = vb->VaryingPtr[i]; + } + + store->ormask = 0; + store->andmask = CLIP_FRUSTUM_BITS; + + if (tnl->NeedNdcCoords) + { + vb->NdcPtr = _mesa_clip_tab[vb->ClipPtr->size] (vb->ClipPtr, &store->ndc_coords, + store->clipmask, &store->ormask, &store->andmask); + } + else + { + vb->NdcPtr = NULL; + _mesa_clip_np_tab[vb->ClipPtr->size] (vb->ClipPtr, NULL, store->clipmask, &store->ormask, + &store->andmask); + } + + if (store->andmask) + return GL_FALSE; + + vb->ClipAndMask = store->andmask; + vb->ClipOrMask = store->ormask; + vb->ClipMask = store->clipmask; + + return GL_TRUE; +} + +const struct tnl_pipeline_stage _tnl_arb_vertex_shader_stage = { + "ARB_vertex_shader", + NULL, + construct_arb_vertex_shader, + destruct_arb_vertex_shader, + validate_arb_vertex_shader, + run_arb_vertex_shader +}; + +#endif /* FEATURE_ARB_vertex_shader */ +