X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Ftnl%2Ft_vb_texmat.c;h=00330b689aebb9aa8abfe3a9df15ce5856ed6468;hb=5a382001224df9aad6137c825fbfc2d058b220b1;hp=06a678a18daf59258f253ab431d11ea75922cf4c;hpb=610d59981a9f43fefe29b34ef19c184d28e2bef5;p=mesa.git diff --git a/src/mesa/tnl/t_vb_texmat.c b/src/mesa/tnl/t_vb_texmat.c index 06a678a18da..00330b689ae 100644 --- a/src/mesa/tnl/t_vb_texmat.c +++ b/src/mesa/tnl/t_vb_texmat.c @@ -1,10 +1,8 @@ -/* $Id: t_vb_texmat.c,v 1.11 2003/01/14 04:55:47 brianp Exp $ */ - /* * Mesa 3-D graphics library - * Version: 5.1 + * Version: 6.1 * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -33,7 +31,6 @@ #include "context.h" #include "macros.h" #include "imports.h" -#include "mmath.h" #include "mtypes.h" #include "math/m_xform.h" @@ -55,17 +52,17 @@ struct texmat_stage_data { #define TEXMAT_STAGE_DATA(stage) ((struct texmat_stage_data *)stage->privatePtr) -static void check_texmat( GLcontext *ctx, struct gl_pipeline_stage *stage ) +static void check_texmat( GLcontext *ctx, struct tnl_pipeline_stage *stage ) { GLuint i; stage->active = 0; - if (ctx->Texture._TexMatEnabled && !ctx->VertexProgram.Enabled) { + if (ctx->Texture._TexMatEnabled && !ctx->VertexProgram._Enabled) { GLuint flags = 0; - for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) + for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) - flags |= VERT_BIT_TEX(i); + flags |= _TNL_BIT_TEX(i); stage->active = 1; stage->inputs = flags; @@ -74,7 +71,7 @@ static void check_texmat( GLcontext *ctx, struct gl_pipeline_stage *stage ) } static GLboolean run_texmat_stage( GLcontext *ctx, - struct gl_pipeline_stage *stage ) + struct tnl_pipeline_stage *stage ) { struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage); struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; @@ -83,14 +80,15 @@ static GLboolean run_texmat_stage( GLcontext *ctx, /* ENABLE_TEXMAT implies that the texture matrix is not the * identity, so we don't have to check that here. */ - for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) + for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) { - if (stage->changed_inputs & VERT_BIT_TEX(i)) + if (stage->changed_inputs & _TNL_BIT_TEX(i)) (void) TransformRaw( &store->texcoord[i], ctx->TextureMatrixStack[i].Top, VB->TexCoordPtr[i]); - VB->TexCoordPtr[i] = &store->texcoord[i]; + VB->AttribPtr[VERT_ATTRIB_TEX0+i] = + VB->TexCoordPtr[i] = &store->texcoord[i]; } return GL_TRUE; } @@ -99,7 +97,7 @@ static GLboolean run_texmat_stage( GLcontext *ctx, /* Called the first time stage->run() is invoked. */ static GLboolean alloc_texmat_data( GLcontext *ctx, - struct gl_pipeline_stage *stage ) + struct tnl_pipeline_stage *stage ) { struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; struct texmat_stage_data *store; @@ -110,7 +108,7 @@ static GLboolean alloc_texmat_data( GLcontext *ctx, if (!store) return GL_FALSE; - for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) + for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 ); /* Now run the stage. @@ -120,7 +118,7 @@ static GLboolean alloc_texmat_data( GLcontext *ctx, } -static void free_texmat_data( struct gl_pipeline_stage *stage ) +static void free_texmat_data( struct tnl_pipeline_stage *stage ) { struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage); GLuint i; @@ -130,16 +128,16 @@ static void free_texmat_data( struct gl_pipeline_stage *stage ) if (store->texcoord[i].data) _mesa_vector4f_free( &store->texcoord[i] ); FREE( store ); - stage->privatePtr = 0; + stage->privatePtr = NULL; } } -const struct gl_pipeline_stage _tnl_texture_transform_stage = +const struct tnl_pipeline_stage _tnl_texture_transform_stage = { "texture transform", /* name */ - _NEW_TEXTURE|_NEW_TEXTURE_MATRIX, /* check_state */ + _NEW_TEXTURE|_NEW_TEXTURE_MATRIX|_NEW_PROGRAM, /* check_state */ _NEW_TEXTURE|_NEW_TEXTURE_MATRIX, /* run_state */ GL_FALSE, /* active? */ 0, /* inputs */