X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Ftnl%2Ft_vertex.c;h=fe4209ae577f0491e4c6984749154d14abd6ef95;hb=06ae1db4a987fd22a56b6d8a640baffe73599a36;hp=3729e1cc7d7cedaa61943446581225d95b42739f;hpb=8d97ad18a7bd34e91d2f990b9349ea59391d4053;p=mesa.git diff --git a/src/mesa/tnl/t_vertex.c b/src/mesa/tnl/t_vertex.c index 3729e1cc7d7..fe4209ae577 100644 --- a/src/mesa/tnl/t_vertex.c +++ b/src/mesa/tnl/t_vertex.c @@ -25,833 +25,131 @@ * Keith Whitwell */ -#include "glheader.h" -#include "context.h" -#include "colormac.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/colormac.h" #include "t_context.h" #include "t_vertex.h" +#define DBG 0 /* Build and manage clipspace/ndc/window vertices. - * - * Another new mechanism designed and crying out for codegen. Before - * that, it would be very interesting to investigate the merger of - * these vertices and those built in t_vtx_*. */ - - - -#define GET_VERTEX_STATE(ctx) &(TNL_CONTEXT(ctx)->clipspace) - -static void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[5] * in[1] + vp[13]; - out[2] = vp[10] * in[2] + vp[14]; - out[3] = in[3]; -} - -static void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[5] * in[1] + vp[13]; - out[2] = vp[10] * in[2] + vp[14]; - out[3] = 1; -} - -static void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) +static GLboolean match_fastpath( struct tnl_clipspace *vtx, + const struct tnl_clipspace_fastpath *fp) { - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[5] * in[1] + vp[13]; - out[2] = vp[14]; - out[3] = 1; -} + GLuint j; -static void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[13]; - out[2] = vp[14]; - out[3] = 1; -} + if (vtx->attr_count != fp->attr_count) + return GL_FALSE; -static void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[5] * in[1] + vp[13]; - out[2] = vp[10] * in[2] + vp[14]; -} + for (j = 0; j < vtx->attr_count; j++) + if (vtx->attr[j].format != fp->attr[j].format || + vtx->attr[j].inputsize != fp->attr[j].size || + vtx->attr[j].vertoffset != fp->attr[j].offset) + return GL_FALSE; + + if (fp->match_strides) { + if (vtx->vertex_size != fp->vertex_size) + return GL_FALSE; -static void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[5] * in[1] + vp[13]; - out[2] = vp[10] * in[2] + vp[14]; -} - -static void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[13]; - out[2] = vp[14]; -} - -static void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[5] * in[1] + vp[13]; -} - -static void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = vp[0] * in[0] + vp[12]; - out[1] = vp[13]; -} - - -static void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; - out[3] = in[3]; -} - -static void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; - out[3] = 1; -} - -static void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - - out[0] = in[0]; - out[1] = in[1]; - out[2] = 0; - out[3] = 1; -} - -static void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - - out[0] = in[0]; - out[1] = 0; - out[2] = 0; - out[3] = 1; -} - -static void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[3]; -} - -static void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - abort(); -} - -static void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; -} - -static void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - - out[0] = in[0]; - out[1] = in[1]; - out[2] = 0; -} - -static void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - - out[0] = in[0]; - out[1] = 0; - out[2] = 0; -} - - -static void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - - out[0] = in[0]; - out[1] = in[1]; -} - -static void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - - out[0] = in[0]; - out[1] = 0; -} - -static void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - - out[0] = in[0]; -} - -static void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLchan *c = (GLchan *)v; - UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); - UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); - UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]); - UNCLAMPED_FLOAT_TO_CHAN(c[3], in[3]); -} - -static void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLchan *c = (GLchan *)v; - UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); - UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); - UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]); - c[3] = CHAN_MAX; -} - -static void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLchan *c = (GLchan *)v; - UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); - UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); - c[2] = 0; - c[3] = CHAN_MAX; -} - -static void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLchan *c = (GLchan *)v; - UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); - c[1] = 0; - c[2] = 0; - c[3] = CHAN_MAX; -} - -static void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]); -} - -static void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); - v[3] = 0xff; -} - -static void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - v[2] = 0; - v[3] = 0xff; -} - -static void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - v[1] = 0; - v[2] = 0; - v[3] = 0xff; -} - -static void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]); -} - -static void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); - v[3] = 0xff; -} - -static void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - v[0] = 0; - v[3] = 0xff; -} - -static void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - v[1] = 0; - v[0] = 0; - v[3] = 0xff; -} - -static void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); -} - -static void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - v[2] = 0; -} - -static void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - v[1] = 0; - v[2] = 0; -} - -static void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); -} - -static void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - v[0] = 0; -} - -static void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - v[1] = 0; - v[0]= 0; -} - - -static void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, - const GLfloat *in ) -{ - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); -} - - -/*********************************************************************** - * Functions to perform the reverse operations to the above, for - * swrast translation and clip-interpolation. - * - * Currently always extracts a full 4 floats. - */ - -static void extract_4f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = (in[0] - vp[12]) / vp[0]; - out[1] = (in[1] - vp[13]) / vp[5]; - out[2] = (in[2] - vp[14]) / vp[10]; - out[3] = in[3]; -} - -static void extract_3f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = (in[0] - vp[12]) / vp[0]; - out[1] = (in[1] - vp[13]) / vp[5]; - out[2] = (in[2] - vp[14]) / vp[10]; - out[3] = 1; -} - - -static void extract_2f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - const GLfloat * const vp = a->vp; - - out[0] = (in[0] - vp[12]) / vp[0]; - out[1] = (in[1] - vp[13]) / vp[5]; - out[2] = 0; - out[3] = 1; -} - - -static void extract_4f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; - out[3] = in[3]; -} - -static void extract_3f_xyw( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[3]; - out[3] = 1; -} - - -static void extract_3f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; - out[3] = 1; -} - - -static void extract_2f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = 0; - out[3] = 1; -} - -static void extract_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; + for (j = 0; j < vtx->attr_count; j++) + if (vtx->attr[j].inputstride != fp->attr[j].stride) + return GL_FALSE; + } - out[0] = in[0]; - out[1] = 0; - out[2] = 0; - out[3] = 1; + return GL_TRUE; } -static void extract_4chan_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) +static GLboolean search_fastpath_emit( struct tnl_clipspace *vtx ) { - GLchan *c = (GLchan *)v; + struct tnl_clipspace_fastpath *fp = vtx->fastpath; - out[0] = CHAN_TO_FLOAT(c[0]); - out[1] = CHAN_TO_FLOAT(c[1]); - out[2] = CHAN_TO_FLOAT(c[2]); - out[3] = CHAN_TO_FLOAT(c[3]); -} - -static void extract_4ub_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - out[0] = UBYTE_TO_FLOAT(v[0]); - out[1] = UBYTE_TO_FLOAT(v[1]); - out[2] = UBYTE_TO_FLOAT(v[2]); - out[3] = UBYTE_TO_FLOAT(v[3]); -} + for ( ; fp ; fp = fp->next) { + if (match_fastpath(vtx, fp)) { + vtx->emit = fp->func; + return GL_TRUE; + } + } -static void extract_4ub_4f_bgra( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - out[2] = UBYTE_TO_FLOAT(v[0]); - out[1] = UBYTE_TO_FLOAT(v[1]); - out[0] = UBYTE_TO_FLOAT(v[2]); - out[3] = UBYTE_TO_FLOAT(v[3]); + return GL_FALSE; } -static void extract_3ub_3f_rgb( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) +void _tnl_register_fastpath( struct tnl_clipspace *vtx, + GLboolean match_strides ) { - out[0] = UBYTE_TO_FLOAT(v[0]); - out[1] = UBYTE_TO_FLOAT(v[1]); - out[2] = UBYTE_TO_FLOAT(v[2]); - out[3] = 1; -} + struct tnl_clipspace_fastpath *fastpath = CALLOC_STRUCT(tnl_clipspace_fastpath); + GLuint i; -static void extract_3ub_3f_bgr( const struct tnl_clipspace_attr *a, GLfloat *out, - const GLubyte *v ) -{ - out[2] = UBYTE_TO_FLOAT(v[0]); - out[1] = UBYTE_TO_FLOAT(v[1]); - out[0] = UBYTE_TO_FLOAT(v[2]); - out[3] = 1; -} + fastpath->vertex_size = vtx->vertex_size; + fastpath->attr_count = vtx->attr_count; + fastpath->match_strides = match_strides; + fastpath->func = vtx->emit; + fastpath->attr = (struct tnl_attr_type *) + _mesa_malloc(vtx->attr_count * sizeof(fastpath->attr[0])); + + for (i = 0; i < vtx->attr_count; i++) { + fastpath->attr[i].format = vtx->attr[i].format; + fastpath->attr[i].stride = vtx->attr[i].inputstride; + fastpath->attr[i].size = vtx->attr[i].inputsize; + fastpath->attr[i].offset = vtx->attr[i].vertoffset; + } -static void extract_1ub_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) -{ - out[0] = UBYTE_TO_FLOAT(v[0]); - out[1] = 0; - out[2] = 0; - out[3] = 1; + fastpath->next = vtx->fastpath; + vtx->fastpath = fastpath; } -struct { - const char *name; - extract_func extract; - insert_func insert[4]; - GLuint attrsize; -} format_info[EMIT_MAX] = { - - { "1f", - extract_1f, - { insert_1f_1, insert_1f_1, insert_1f_1, insert_1f_1 }, - sizeof(GLfloat) }, - - { "2f", - extract_2f, - { insert_2f_1, insert_2f_2, insert_2f_2, insert_2f_2 }, - 2 * sizeof(GLfloat) }, - - { "3f", - extract_3f, - { insert_3f_1, insert_3f_2, insert_3f_3, insert_3f_3 }, - 3 * sizeof(GLfloat) }, - - { "4f", - extract_4f, - { insert_4f_1, insert_4f_2, insert_4f_3, insert_4f_4 }, - 4 * sizeof(GLfloat) }, - - { "2f_viewport", - extract_2f_viewport, - { insert_2f_viewport_1, insert_2f_viewport_2, insert_2f_viewport_2, - insert_2f_viewport_2 }, - 2 * sizeof(GLfloat) }, - - { "3f_viewport", - extract_3f_viewport, - { insert_3f_viewport_1, insert_3f_viewport_2, insert_3f_viewport_3, - insert_3f_viewport_3 }, - 3 * sizeof(GLfloat) }, - - { "4f_viewport", - extract_4f_viewport, - { insert_4f_viewport_1, insert_4f_viewport_2, insert_4f_viewport_3, - insert_4f_viewport_4 }, - 4 * sizeof(GLfloat) }, - - { "3f_xyw", - extract_3f_xyw, - { insert_3f_xyw_err, insert_3f_xyw_err, insert_3f_xyw_err, - insert_3f_xyw_4 }, - 3 * sizeof(GLfloat) }, - - { "1ub_1f", - extract_1ub_1f, - { insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1 }, - sizeof(GLubyte) }, - - { "3ub_3f_rgb", - extract_3ub_3f_rgb, - { insert_3ub_3f_rgb_1, insert_3ub_3f_rgb_2, insert_3ub_3f_rgb_3, - insert_3ub_3f_rgb_3 }, - 3 * sizeof(GLubyte) }, - - { "3ub_3f_bgr", - extract_3ub_3f_bgr, - { insert_3ub_3f_bgr_1, insert_3ub_3f_bgr_2, insert_3ub_3f_bgr_3, - insert_3ub_3f_bgr_3 }, - 3 * sizeof(GLubyte) }, - - { "4ub_4f_rgba", - extract_4ub_4f_rgba, - { insert_4ub_4f_rgba_1, insert_4ub_4f_rgba_2, insert_4ub_4f_rgba_3, - insert_4ub_4f_rgba_4 }, - 4 * sizeof(GLubyte) }, - - { "4ub_4f_bgra", - extract_4ub_4f_bgra, - { insert_4ub_4f_bgra_1, insert_4ub_4f_bgra_2, insert_4ub_4f_bgra_3, - insert_4ub_4f_bgra_4 }, - 4 * sizeof(GLubyte) }, - - { "4chan_4f_rgba", - extract_4chan_4f_rgba, - { insert_4chan_4f_rgba_1, insert_4chan_4f_rgba_2, insert_4chan_4f_rgba_3, - insert_4chan_4f_rgba_4 }, - 4 * sizeof(GLchan) } - -}; - /*********************************************************************** - * Generic (non-codegen) functions for whole vertices or groups of - * vertices + * Build codegen functions or return generic ones: */ - -static void generic_emit( GLcontext *ctx, - GLuint start, GLuint end, - void *dest ) +static void choose_emit_func( GLcontext *ctx, GLuint count, GLubyte *dest) { struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); struct tnl_clipspace_attr *a = vtx->attr; - GLubyte *v = (GLubyte *)dest; - GLuint i, j; - GLuint count = vtx->attr_count; - GLuint stride; + const GLuint attr_count = vtx->attr_count; + GLuint j; - for (j = 0; j < count; j++) { + for (j = 0; j < attr_count; j++) { GLvector4f *vptr = VB->AttribPtr[a[j].attrib]; a[j].inputstride = vptr->stride; - a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride; - a[j].emit = a[j].insert[vptr->size - 1]; - } - - end -= start; - stride = vtx->vertex_size; - - for (i = 0 ; i < end ; i++, v += stride) { - for (j = 0; j < count; j++) { - GLfloat *in = (GLfloat *)a[j].inputptr; - a[j].inputptr += a[j].inputstride; - a[j].emit( &a[j], v + a[j].vertoffset, in ); - } - } -} - - -static void generic_interp( GLcontext *ctx, - GLfloat t, - GLuint edst, GLuint eout, GLuint ein, - GLboolean force_boundary ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - GLubyte *vin = vtx->vertex_buf + ein * vtx->vertex_size; - GLubyte *vout = vtx->vertex_buf + eout * vtx->vertex_size; - GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size; - const struct tnl_clipspace_attr *a = vtx->attr; - int attr_count = vtx->attr_count; - int j; - - if (tnl->NeedNdcCoords) { - const GLfloat *dstclip = VB->ClipPtr->data[edst]; - if (dstclip[3] != 0.0) { - const GLfloat w = 1.0f / dstclip[3]; - GLfloat pos[4]; - - pos[0] = dstclip[0] * w; - pos[1] = dstclip[1] * w; - pos[2] = dstclip[2] * w; - pos[3] = w; - - a[0].insert[4-1]( &a[0], vdst, pos ); - } - } - else { - a[0].insert[4-1]( &a[0], vdst, VB->ClipPtr->data[edst] ); - } - - - for (j = 1; j < attr_count; j++) { - GLfloat fin[4], fout[4], fdst[4]; - - a[j].extract( &a[j], fin, vin + a[j].vertoffset ); - a[j].extract( &a[j], fout, vout + a[j].vertoffset ); - - INTERP_F( t, fdst[3], fout[3], fin[3] ); - INTERP_F( t, fdst[2], fout[2], fin[2] ); - INTERP_F( t, fdst[1], fout[1], fin[1] ); - INTERP_F( t, fdst[0], fout[0], fin[0] ); - - a[j].insert[4-1]( &a[j], vdst + a[j].vertoffset, fdst ); - } -} - - -/* Extract color attributes from one vertex and insert them into - * another. (Shortcircuit extract/insert with memcpy). - */ -static void generic_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc ) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - GLubyte *vsrc = vtx->vertex_buf + esrc * vtx->vertex_size; - GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size; - const struct tnl_clipspace_attr *a = vtx->attr; - int attr_count = vtx->attr_count; - int j; - - for (j = 0; j < attr_count; j++) { - if (a[j].attrib == VERT_ATTRIB_COLOR0 || - a[j].attrib == VERT_ATTRIB_COLOR1) { - - _mesa_memcpy( vdst + a[j].vertoffset, - vsrc + a[j].vertoffset, - a[j].vertattrsize ); - } + a[j].inputsize = vptr->size; + a[j].emit = a[j].insert[vptr->size - 1]; /* not always used */ } -} - -/* Helper functions for hardware which doesn't put back colors and/or - * edgeflags into vertices. - */ -static void generic_interp_extras( GLcontext *ctx, - GLfloat t, - GLuint dst, GLuint out, GLuint in, - GLboolean force_boundary ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - if (VB->ColorPtr[1]) { - assert(VB->ColorPtr[1]->stride == 4 * sizeof(GLfloat)); - - INTERP_4F( t, - VB->ColorPtr[1]->data[dst], - VB->ColorPtr[1]->data[out], - VB->ColorPtr[1]->data[in] ); - - if (VB->SecondaryColorPtr[1]) { - INTERP_3F( t, - VB->SecondaryColorPtr[1]->data[dst], - VB->SecondaryColorPtr[1]->data[out], - VB->SecondaryColorPtr[1]->data[in] ); - } + vtx->emit = NULL; + + /* Does this match an existing (hardwired, codegen or known-bad) + * fastpath? + */ + if (search_fastpath_emit(vtx)) { + /* Use this result. If it is null, then it is already known + * that the current state will fail for codegen and there is no + * point trying again. + */ } - else if (VB->IndexPtr[1]) { - VB->IndexPtr[1]->data[dst][0] = LINTERP( t, - VB->IndexPtr[1]->data[out][0], - VB->IndexPtr[1]->data[in][0] ); + else if (vtx->codegen_emit) { + vtx->codegen_emit(ctx); } - if (VB->EdgeFlag) { - VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary; + if (!vtx->emit) { + _tnl_generate_hardwired_emit(ctx); } - generic_interp(ctx, t, dst, out, in, force_boundary); -} - -static void generic_copy_pv_extras( GLcontext *ctx, - GLuint dst, GLuint src ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - if (VB->ColorPtr[1]) { - COPY_4FV( VB->ColorPtr[1]->data[dst], - VB->ColorPtr[1]->data[src] ); - - if (VB->SecondaryColorPtr[1]) { - COPY_4FV( VB->SecondaryColorPtr[1]->data[dst], - VB->SecondaryColorPtr[1]->data[src] ); - } - } - else if (VB->IndexPtr[1]) { - VB->IndexPtr[1]->data[dst][0] = VB->IndexPtr[1]->data[src][0]; - } + /* Otherwise use the generic version: + */ + if (!vtx->emit) + vtx->emit = _tnl_generic_emit; - _tnl_copy_pv(ctx, dst, src); + vtx->emit( ctx, count, dest ); } - - - -/*********************************************************************** - * Build codegen functions or return generic ones: - */ - - -static void choose_emit_func( GLcontext *ctx, - GLuint start, GLuint end, - void *dest ) -{ - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - vtx->emit = generic_emit; - vtx->emit( ctx, start, end, dest ); -} - - static void choose_interp_func( GLcontext *ctx, GLfloat t, GLuint edst, GLuint eout, GLuint ein, @@ -861,9 +159,9 @@ static void choose_interp_func( GLcontext *ctx, if (vtx->need_extras && (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) { - vtx->interp = generic_interp_extras; + vtx->interp = _tnl_generic_interp_extras; } else { - vtx->interp = generic_interp; + vtx->interp = _tnl_generic_interp; } vtx->interp( ctx, t, edst, eout, ein, force_boundary ); @@ -876,9 +174,9 @@ static void choose_copy_pv_func( GLcontext *ctx, GLuint edst, GLuint esrc ) if (vtx->need_extras && (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) { - vtx->copy_pv = generic_copy_pv_extras; + vtx->copy_pv = _tnl_generic_copy_pv_extras; } else { - vtx->copy_pv = generic_copy_pv; + vtx->copy_pv = _tnl_generic_copy_pv; } vtx->copy_pv( ctx, edst, esrc ); @@ -919,21 +217,49 @@ void _tnl_get_attr( GLcontext *ctx, const void *vin, { struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); const struct tnl_clipspace_attr *a = vtx->attr; - int attr_count = vtx->attr_count; - int j; + const GLuint attr_count = vtx->attr_count; + GLuint j; for (j = 0; j < attr_count; j++) { - if (a[j].attrib == (int)attr) { + if (a[j].attrib == attr) { a[j].extract( &a[j], dest, (GLubyte *)vin + a[j].vertoffset ); return; } } - /* Else return the value from ctx->Current + /* Else return the value from ctx->Current. */ - _mesa_memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat)); + if (attr == _TNL_ATTRIB_POINTSIZE) { + /* If the hardware vertex doesn't have point size then use size from + * GLcontext. XXX this will be wrong if drawing attenuated points! + */ + dest[0] = ctx->Point.Size; + } + else { + _mesa_memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat)); + } } + +/* Complementary operation to the above. + */ +void _tnl_set_attr( GLcontext *ctx, void *vout, + GLenum attr, const GLfloat *src ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + const struct tnl_clipspace_attr *a = vtx->attr; + const GLuint attr_count = vtx->attr_count; + GLuint j; + + for (j = 0; j < attr_count; j++) { + if (a[j].attrib == attr) { + a[j].insert[4-1]( &a[j], (GLubyte *)vout + a[j].vertoffset, src ); + return; + } + } +} + + void *_tnl_get_vertex( GLcontext *ctx, GLuint nr ) { struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); @@ -951,50 +277,84 @@ void _tnl_invalidate_vertex_state( GLcontext *ctx, GLuint new_state ) } } +static void invalidate_funcs( struct tnl_clipspace *vtx ) +{ + vtx->emit = choose_emit_func; + vtx->interp = choose_interp_func; + vtx->copy_pv = choose_copy_pv_func; + vtx->new_inputs = ~0; +} GLuint _tnl_install_attrs( GLcontext *ctx, const struct tnl_attr_map *map, GLuint nr, const GLfloat *vp, GLuint unpacked_size ) { struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - int offset = 0; - GLuint i; + GLuint offset = 0; + GLuint i, j; assert(nr < _TNL_ATTRIB_MAX); assert(nr == 0 || map[0].attrib == VERT_ATTRIB_POS); - vtx->attr_count = nr; - vtx->emit = choose_emit_func; - vtx->interp = choose_interp_func; - vtx->copy_pv = choose_copy_pv_func; vtx->new_inputs = ~0; + vtx->need_viewport = GL_FALSE; + + if (vp) { + vtx->need_viewport = GL_TRUE; + } - for (i = 0; i < nr; i++) { - GLuint format = map[i].format; - vtx->attr[i].attrib = map[i].attrib; - vtx->attr[i].vp = vp; - vtx->attr[i].insert = format_info[format].insert; - vtx->attr[i].extract = format_info[format].extract; - vtx->attr[i].vertattrsize = format_info[format].attrsize; + for (j = 0, i = 0; i < nr; i++) { + const GLuint format = map[i].format; + if (format == EMIT_PAD) { + if (DBG) + _mesa_printf("%d: pad %d, offset %d\n", i, + map[i].offset, offset); - if (unpacked_size) - vtx->attr[i].vertoffset = map[i].offset; - else - vtx->attr[i].vertoffset = offset; + offset += map[i].offset; -/* fprintf(stderr, "%d: %s offset %d\n", i, */ -/* format_info[format].name, vtx->attr[i].vertoffset); */ + } + else { + GLuint tmpoffset; + + if (unpacked_size) + tmpoffset = map[i].offset; + else + tmpoffset = offset; + + if (vtx->attr_count != j || + vtx->attr[j].attrib != map[i].attrib || + vtx->attr[j].format != format || + vtx->attr[j].vertoffset != tmpoffset) { + invalidate_funcs(vtx); + + vtx->attr[j].attrib = map[i].attrib; + vtx->attr[j].format = format; + vtx->attr[j].vp = vp; + vtx->attr[j].insert = _tnl_format_info[format].insert; + vtx->attr[j].extract = _tnl_format_info[format].extract; + vtx->attr[j].vertattrsize = _tnl_format_info[format].attrsize; + vtx->attr[j].vertoffset = tmpoffset; + } + + + if (DBG) + _mesa_printf("%d: %s, vp %p, offset %d\n", i, + _tnl_format_info[format].name, (void *)vp, + vtx->attr[j].vertoffset); - offset += format_info[format].attrsize; + offset += _tnl_format_info[format].attrsize; + j++; + } } + vtx->attr_count = j; + if (unpacked_size) vtx->vertex_size = unpacked_size; else vtx->vertex_size = offset; assert(vtx->vertex_size <= vtx->max_vertex_size); - return vtx->vertex_size; } @@ -1007,34 +367,120 @@ void _tnl_invalidate_vertices( GLcontext *ctx, GLuint newinputs ) } +/* This event has broader use beyond this file - will move elsewhere + * and probably invoke a driver callback. + */ +void _tnl_notify_pipeline_output_change( GLcontext *ctx ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + invalidate_funcs(vtx); +} -void _tnl_build_vertices( GLcontext *ctx, - GLuint start, - GLuint end, - GLuint newinputs ) + +static void adjust_input_ptrs( GLcontext *ctx, GLint diff) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + struct tnl_clipspace_attr *a = vtx->attr; + const GLuint count = vtx->attr_count; + int j; + + diff -= 1; + for (j=0; jAttribPtr[a->attrib]; + (a++)->inputptr += diff*vptr->stride; + } +} + +static void update_input_ptrs( GLcontext *ctx, GLuint start ) { + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - GLuint stride = vtx->vertex_size; - GLubyte *v = ((GLubyte *)vtx->vertex_buf + (start*stride)); + struct tnl_clipspace_attr *a = vtx->attr; + const GLuint count = vtx->attr_count; + GLuint j; + + for (j = 0; j < count; j++) { + GLvector4f *vptr = VB->AttribPtr[a[j].attrib]; - newinputs |= vtx->new_inputs; - vtx->new_inputs = 0; + if (vtx->emit != choose_emit_func) { + assert(a[j].inputstride == vptr->stride); + assert(a[j].inputsize == vptr->size); + } - if (newinputs) - vtx->emit( ctx, start, end, v ); + a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride; + } + + if (a->vp) { + vtx->vp_scale[0] = a->vp[MAT_SX]; + vtx->vp_scale[1] = a->vp[MAT_SY]; + vtx->vp_scale[2] = a->vp[MAT_SZ]; + vtx->vp_scale[3] = 1.0; + vtx->vp_xlate[0] = a->vp[MAT_TX]; + vtx->vp_xlate[1] = a->vp[MAT_TY]; + vtx->vp_xlate[2] = a->vp[MAT_TZ]; + vtx->vp_xlate[3] = 0.0; + } } +void _tnl_build_vertices( GLcontext *ctx, + GLuint start, + GLuint end, + GLuint newinputs ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + update_input_ptrs( ctx, start ); + vtx->emit( ctx, end - start, + (GLubyte *)(vtx->vertex_buf + + start * vtx->vertex_size)); +} + +/* Emit VB vertices start..end to dest. Note that VB vertex at + * postion start will be emitted to dest at position zero. + */ void *_tnl_emit_vertices_to_buffer( GLcontext *ctx, GLuint start, GLuint end, void *dest ) { struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - vtx->emit( ctx, start, end, dest ); + + update_input_ptrs(ctx, start); + /* Note: dest should not be adjusted for non-zero 'start' values: + */ + vtx->emit( ctx, end - start, (GLubyte*) dest ); return (void *)((GLubyte *)dest + vtx->vertex_size * (end - start)); } +/* Emit indexed VB vertices start..end to dest. Note that VB vertex at + * postion start will be emitted to dest at position zero. + */ + +void *_tnl_emit_indexed_vertices_to_buffer( GLcontext *ctx, + const GLuint *elts, + GLuint start, + GLuint end, + void *dest ) +{ + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + GLuint oldIndex; + GLubyte *cdest = dest; + + update_input_ptrs(ctx, oldIndex = elts[start++]); + vtx->emit( ctx, 1, cdest ); + cdest += vtx->vertex_size; + + for (; start < end; ++start) { + adjust_input_ptrs(ctx, elts[start] - oldIndex); + oldIndex = elts[start]; + vtx->emit( ctx, 1, cdest); + cdest += vtx->vertex_size; + } + + return (void *) cdest; +} + void _tnl_init_vertices( GLcontext *ctx, GLuint vb_size, @@ -1042,22 +488,77 @@ void _tnl_init_vertices( GLcontext *ctx, { struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - _tnl_install_attrs( ctx, 0, 0, 0, 0 ); + _tnl_install_attrs( ctx, NULL, 0, NULL, 0 ); vtx->need_extras = GL_TRUE; if (max_vertex_size > vtx->max_vertex_size) { _tnl_free_vertices( ctx ); vtx->max_vertex_size = max_vertex_size; - vtx->vertex_buf = (GLubyte *)ALIGN_MALLOC(vb_size * max_vertex_size, 32 ); + vtx->vertex_buf = (GLubyte *)ALIGN_CALLOC(vb_size * max_vertex_size, 32 ); + invalidate_funcs(vtx); + } + + switch(CHAN_TYPE) { + case GL_UNSIGNED_BYTE: + vtx->chan_scale[0] = 255.0; + vtx->chan_scale[1] = 255.0; + vtx->chan_scale[2] = 255.0; + vtx->chan_scale[3] = 255.0; + break; + case GL_UNSIGNED_SHORT: + vtx->chan_scale[0] = 65535.0; + vtx->chan_scale[1] = 65535.0; + vtx->chan_scale[2] = 65535.0; + vtx->chan_scale[3] = 65535.0; + break; + default: + vtx->chan_scale[0] = 1.0; + vtx->chan_scale[1] = 1.0; + vtx->chan_scale[2] = 1.0; + vtx->chan_scale[3] = 1.0; + break; } + + vtx->identity[0] = 0.0; + vtx->identity[1] = 0.0; + vtx->identity[2] = 0.0; + vtx->identity[3] = 1.0; + + vtx->codegen_emit = NULL; + +#ifdef USE_SSE_ASM + if (!_mesa_getenv("MESA_NO_CODEGEN")) + vtx->codegen_emit = _tnl_generate_sse_emit; +#endif } void _tnl_free_vertices( GLcontext *ctx ) { - struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); - if (vtx->vertex_buf) { - ALIGN_FREE(vtx->vertex_buf); - vtx->vertex_buf = 0; + TNLcontext *tnl = TNL_CONTEXT(ctx); + if (tnl) { + struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); + struct tnl_clipspace_fastpath *fp, *tmp; + + if (vtx->vertex_buf) { + ALIGN_FREE(vtx->vertex_buf); + vtx->vertex_buf = NULL; + } + + for (fp = vtx->fastpath ; fp ; fp = tmp) { + tmp = fp->next; + FREE(fp->attr); + + /* KW: At the moment, fp->func is constrained to be allocated by + * _mesa_exec_alloc(), as the hardwired fastpaths in + * t_vertex_generic.c are handled specially. It would be nice + * to unify them, but this probably won't change until this + * module gets another overhaul. + */ + _mesa_exec_free((void *) fp->func); + FREE(fp); + } + + vtx->fastpath = NULL; } }