X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Ftnl%2Ft_vertex.h;h=83b0dbcebbd384e72e7495b238e50e71fb59e347;hb=1be3764dbe8d8ab2259c206a2158fe8f3c62c962;hp=615bbdb4e455e184483622b6f9e105423b94a3b2;hpb=0aca086f7a8d13efa548753c6c7836a98719dbde;p=mesa.git diff --git a/src/mesa/tnl/t_vertex.h b/src/mesa/tnl/t_vertex.h index 615bbdb4e45..83b0dbcebbd 100644 --- a/src/mesa/tnl/t_vertex.h +++ b/src/mesa/tnl/t_vertex.h @@ -28,9 +28,12 @@ #ifndef _TNL_VERTEX_H #define _TNL_VERTEX_H -#include "mtypes.h" +#include "main/glheader.h" #include "t_context.h" +struct gl_context; +struct tnl_clipspace; + /* New mechanism to specify hardware vertices so that tnl can build * and manipulate them directly. */ @@ -65,87 +68,117 @@ struct tnl_attr_map { enum tnl_attr_format format; GLuint offset; }; - + +struct tnl_format_info { + const char *name; + tnl_extract_func extract; + tnl_insert_func insert[4]; + const GLuint attrsize; +}; + +extern const struct tnl_format_info _tnl_format_info[EMIT_MAX]; /* Interpolate between two vertices to produce a third: */ -extern void _tnl_interp( GLcontext *ctx, +extern void _tnl_interp( struct gl_context *ctx, GLfloat t, GLuint edst, GLuint eout, GLuint ein, GLboolean force_boundary ); /* Copy colors from one vertex to another: */ -extern void _tnl_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc ); +extern void _tnl_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc ); /* Extract a named attribute from a hardware vertex. Will have to * reverse any viewport transformation, swizzling or other conversions * which may have been applied: */ -extern void _tnl_get_attr( GLcontext *ctx, const void *vertex, GLenum attrib, +extern void _tnl_get_attr( struct gl_context *ctx, const void *vertex, GLenum attrib, GLfloat *dest ); /* Complementary to the above. */ -extern void _tnl_set_attr( GLcontext *ctx, void *vout, GLenum attrib, +extern void _tnl_set_attr( struct gl_context *ctx, void *vout, GLenum attrib, const GLfloat *src ); -extern void *_tnl_get_vertex( GLcontext *ctx, GLuint nr ); - +extern void *_tnl_get_vertex( struct gl_context *ctx, GLuint nr ); -/* - */ -extern GLuint _tnl_install_attrs( GLcontext *ctx, +extern GLuint _tnl_install_attrs( struct gl_context *ctx, const struct tnl_attr_map *map, GLuint nr, const GLfloat *vp, GLuint unpacked_size ); +extern void _tnl_free_vertices( struct gl_context *ctx ); - - - -extern void _tnl_free_vertices( GLcontext *ctx ); - -extern void _tnl_init_vertices( GLcontext *ctx, +extern void _tnl_init_vertices( struct gl_context *ctx, GLuint vb_size, GLuint max_vertex_size ); -extern void *_tnl_emit_vertices_to_buffer( GLcontext *ctx, +extern void *_tnl_emit_vertices_to_buffer( struct gl_context *ctx, GLuint start, GLuint end, void *dest ); -extern void _tnl_build_vertices( GLcontext *ctx, +/* This function isn't optimal. Check out + * gallium/auxilary/translate for a more comprehensive implementation of + * the same functionality. + */ + +extern void *_tnl_emit_indexed_vertices_to_buffer( struct gl_context *ctx, + const GLuint *elts, + GLuint start, + GLuint end, + void *dest ); + + +extern void _tnl_build_vertices( struct gl_context *ctx, GLuint start, GLuint end, GLuint newinputs ); -extern void _tnl_invalidate_vertices( GLcontext *ctx, GLuint newinputs ); +extern void _tnl_invalidate_vertices( struct gl_context *ctx, GLuint newinputs ); -extern void _tnl_invalidate_vertex_state( GLcontext *ctx, GLuint new_state ); +extern void _tnl_invalidate_vertex_state( struct gl_context *ctx, GLuint new_state ); -extern tnl_emit_func _tnl_codegen_emit( GLcontext *ctx ); +extern void _tnl_notify_pipeline_output_change( struct gl_context *ctx ); -#define REG_IN (0<<16) -#define REG_OUT (1<<16) -#define REG_VP (2<<16) -#define REG_TMP (3<<16) -#define REG_MASK (3<<16) -#define REG_OFFSET_MASK 0xffff +#define GET_VERTEX_STATE(ctx) &(TNL_CONTEXT(ctx)->clipspace) -#define in( offset ) (REG_IN | (offset)) -#define out( offset ) (REG_OUT | (offset)) -#define vp( offset ) (REG_VP | (offset)) -#define tmp( offset ) (REG_TMP | (offset)) +/* Internal function: + */ +void _tnl_register_fastpath( struct tnl_clipspace *vtx, + GLboolean match_strides ); -extern void _tnl_init_c_codegen( struct tnl_clipspace_codegen *p ); -extern void _tnl_free_c_codegen( struct tnl_clipspace_codegen *p ); +/* t_vertex_generic.c -- Internal functions for t_vertex.c + */ +void _tnl_generic_copy_pv_extras( struct gl_context *ctx, + GLuint dst, GLuint src ); -#define GET_VERTEX_STATE(ctx) &(TNL_CONTEXT(ctx)->clipspace) +void _tnl_generic_interp_extras( struct gl_context *ctx, + GLfloat t, + GLuint dst, GLuint out, GLuint in, + GLboolean force_boundary ); + +void _tnl_generic_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc ); + +void _tnl_generic_interp( struct gl_context *ctx, + GLfloat t, + GLuint edst, GLuint eout, GLuint ein, + GLboolean force_boundary ); + +void _tnl_generic_emit( struct gl_context *ctx, + GLuint count, + GLubyte *v ); + +void _tnl_generate_hardwired_emit( struct gl_context *ctx ); + +/* t_vertex_sse.c -- Internal functions for t_vertex.c + */ +void _tnl_generate_sse_emit( struct gl_context *ctx ); #endif