X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Ftnl%2Ft_vertex.h;h=83b0dbcebbd384e72e7495b238e50e71fb59e347;hb=c0a9436d191d24d9aea18fcca7a79674af3a782e;hp=26f2619c52b029c1e2b8973cb35756450d1f9bf9;hpb=fabb9734ddd1a9b43e7835190f2f4828add2db3c;p=mesa.git diff --git a/src/mesa/tnl/t_vertex.h b/src/mesa/tnl/t_vertex.h index 26f2619c52b..83b0dbcebbd 100644 --- a/src/mesa/tnl/t_vertex.h +++ b/src/mesa/tnl/t_vertex.h @@ -28,65 +28,157 @@ #ifndef _TNL_VERTEX_H #define _TNL_VERTEX_H +#include "main/glheader.h" +#include "t_context.h" + +struct gl_context; +struct tnl_clipspace; + /* New mechanism to specify hardware vertices so that tnl can build * and manipulate them directly. */ + +/* It will probably be necessary to allow drivers to specify new + * emit-styles to cover all the wierd and wacky things out there. + */ enum tnl_attr_format { - EMIT_1F = 1, - EMIT_2F = 2, - EMIT_3F = 3, - EMIT_4F = 4, + EMIT_1F, + EMIT_2F, + EMIT_3F, + EMIT_4F, EMIT_2F_VIEWPORT, /* do viewport transform and emit */ EMIT_3F_VIEWPORT, /* do viewport transform and emit */ EMIT_4F_VIEWPORT, /* do viewport transform and emit */ EMIT_3F_XYW, /* for projective texture */ EMIT_1UB_1F, /* for fog coordinate */ - EMIT_3UB_3F_BGR, /* for specular color */ EMIT_3UB_3F_RGB, /* for specular color */ - EMIT_4UB_4F_BGRA, /* for color */ + EMIT_3UB_3F_BGR, /* for specular color */ EMIT_4UB_4F_RGBA, /* for color */ - EMIT_NOP_1F, - EMIT_NOP_1UB, + EMIT_4UB_4F_BGRA, /* for color */ + EMIT_4UB_4F_ARGB, /* for color */ + EMIT_4UB_4F_ABGR, /* for color */ + EMIT_4CHAN_4F_RGBA, /* for swrast color */ + EMIT_PAD, /* leave a hole of 'offset' bytes */ + EMIT_MAX }; struct tnl_attr_map { - GLuint attr; /* VERT_ATTRIB_ enum */ + GLuint attrib; /* _TNL_ATTRIB_ enum */ enum tnl_attr_format format; + GLuint offset; }; - -/* Emit hardware vertices to a given buffer: - */ -extern void _tnl_emit( GLcontext *ctx, - GLuint start, GLuint end, - void *dest, - GLuint stride ); +struct tnl_format_info { + const char *name; + tnl_extract_func extract; + tnl_insert_func insert[4]; + const GLuint attrsize; +}; + +extern const struct tnl_format_info _tnl_format_info[EMIT_MAX]; + /* Interpolate between two vertices to produce a third: */ -extern void _tnl_interp( GLcontext *ctx, +extern void _tnl_interp( struct gl_context *ctx, GLfloat t, GLuint edst, GLuint eout, GLuint ein, GLboolean force_boundary ); /* Copy colors from one vertex to another: */ -extern void _tnl_copy_colors( GLcontext *ctx, GLuint edst, GLuint esrc ); +extern void _tnl_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc ); /* Extract a named attribute from a hardware vertex. Will have to * reverse any viewport transformation, swizzling or other conversions * which may have been applied: */ -extern void _tnl_get_attr( GLcontext *ctx, void *vertex, GLenum attrib, +extern void _tnl_get_attr( struct gl_context *ctx, const void *vertex, GLenum attrib, GLfloat *dest ); -/* Populate a swrast SWvertex from an attrib-style vertex. +/* Complementary to the above. */ -extern void _tnl_translate( GLcontext *ctx, const void *vertex, - SWvertex *dest ); +extern void _tnl_set_attr( struct gl_context *ctx, void *vout, GLenum attrib, + const GLfloat *src ); + + +extern void *_tnl_get_vertex( struct gl_context *ctx, GLuint nr ); + +extern GLuint _tnl_install_attrs( struct gl_context *ctx, + const struct tnl_attr_map *map, + GLuint nr, const GLfloat *vp, + GLuint unpacked_size ); +extern void _tnl_free_vertices( struct gl_context *ctx ); + +extern void _tnl_init_vertices( struct gl_context *ctx, + GLuint vb_size, + GLuint max_vertex_size ); + +extern void *_tnl_emit_vertices_to_buffer( struct gl_context *ctx, + GLuint start, + GLuint end, + void *dest ); + +/* This function isn't optimal. Check out + * gallium/auxilary/translate for a more comprehensive implementation of + * the same functionality. + */ + +extern void *_tnl_emit_indexed_vertices_to_buffer( struct gl_context *ctx, + const GLuint *elts, + GLuint start, + GLuint end, + void *dest ); +extern void _tnl_build_vertices( struct gl_context *ctx, + GLuint start, + GLuint end, + GLuint newinputs ); + +extern void _tnl_invalidate_vertices( struct gl_context *ctx, GLuint newinputs ); + +extern void _tnl_invalidate_vertex_state( struct gl_context *ctx, GLuint new_state ); + +extern void _tnl_notify_pipeline_output_change( struct gl_context *ctx ); + + +#define GET_VERTEX_STATE(ctx) &(TNL_CONTEXT(ctx)->clipspace) + +/* Internal function: + */ +void _tnl_register_fastpath( struct tnl_clipspace *vtx, + GLboolean match_strides ); + + +/* t_vertex_generic.c -- Internal functions for t_vertex.c + */ +void _tnl_generic_copy_pv_extras( struct gl_context *ctx, + GLuint dst, GLuint src ); + +void _tnl_generic_interp_extras( struct gl_context *ctx, + GLfloat t, + GLuint dst, GLuint out, GLuint in, + GLboolean force_boundary ); + +void _tnl_generic_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc ); + +void _tnl_generic_interp( struct gl_context *ctx, + GLfloat t, + GLuint edst, GLuint eout, GLuint ein, + GLboolean force_boundary ); + +void _tnl_generic_emit( struct gl_context *ctx, + GLuint count, + GLubyte *v ); + +void _tnl_generate_hardwired_emit( struct gl_context *ctx ); + +/* t_vertex_sse.c -- Internal functions for t_vertex.c + */ +void _tnl_generate_sse_emit( struct gl_context *ctx ); + #endif