X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Ftnl%2Ft_vertex.h;h=a84b299e518182401794ec81a7670aed2b78b567;hb=2956d53400fdabe7a52d7ca6154827fea160abf2;hp=050f525e295fab875523de1756ab944239d880ee;hpb=790734045b69c47b1525fbf9106a7ca5a8eb7416;p=mesa.git diff --git a/src/mesa/tnl/t_vertex.h b/src/mesa/tnl/t_vertex.h index 050f525e295..a84b299e518 100644 --- a/src/mesa/tnl/t_vertex.h +++ b/src/mesa/tnl/t_vertex.h @@ -1,5 +1,5 @@ /* - * Copyright 2003 Tungsten Graphics, inc. + * Copyright 2003 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -16,25 +16,31 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: - * Keith Whitwell + * Keith Whitwell */ #ifndef _TNL_VERTEX_H #define _TNL_VERTEX_H +#include "main/glheader.h" +#include "t_context.h" + +struct gl_context; +struct tnl_clipspace; + /* New mechanism to specify hardware vertices so that tnl can build * and manipulate them directly. */ /* It will probably be necessary to allow drivers to specify new - * emit-styles to cover all the wierd and wacky things out there. + * emit-styles to cover all the weird and wacky things out there. */ enum tnl_attr_format { EMIT_1F, @@ -46,74 +52,133 @@ enum tnl_attr_format { EMIT_4F_VIEWPORT, /* do viewport transform and emit */ EMIT_3F_XYW, /* for projective texture */ EMIT_1UB_1F, /* for fog coordinate */ - EMIT_3UB_3F_BGR, /* for specular color */ EMIT_3UB_3F_RGB, /* for specular color */ - EMIT_4UB_4F_BGRA, /* for color */ + EMIT_3UB_3F_BGR, /* for specular color */ EMIT_4UB_4F_RGBA, /* for color */ + EMIT_4UB_4F_BGRA, /* for color */ + EMIT_4UB_4F_ARGB, /* for color */ + EMIT_4UB_4F_ABGR, /* for color */ EMIT_4CHAN_4F_RGBA, /* for swrast color */ - EMIT_1F_PAD_4F, /* for swrast texcoords */ - EMIT_2F_PAD_4F, /* for swrast texcoords */ - EMIT_3F_PAD_4F, /* for swrast texcoords */ + EMIT_PAD, /* leave a hole of 'offset' bytes */ EMIT_MAX }; struct tnl_attr_map { GLuint attrib; /* _TNL_ATTRIB_ enum */ enum tnl_attr_format format; + GLuint offset; +}; + +struct tnl_format_info { + const char *name; + tnl_extract_func extract; + tnl_insert_func insert[4]; + const GLuint attrsize; }; - + +extern const struct tnl_format_info _tnl_format_info[EMIT_MAX]; /* Interpolate between two vertices to produce a third: */ -extern void _tnl_interp( GLcontext *ctx, +extern void _tnl_interp( struct gl_context *ctx, GLfloat t, GLuint edst, GLuint eout, GLuint ein, GLboolean force_boundary ); /* Copy colors from one vertex to another: */ -extern void _tnl_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc ); +extern void _tnl_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc ); /* Extract a named attribute from a hardware vertex. Will have to * reverse any viewport transformation, swizzling or other conversions * which may have been applied: */ -extern void _tnl_get_attr( GLcontext *ctx, const void *vertex, GLenum attrib, +extern void _tnl_get_attr( struct gl_context *ctx, const void *vertex, GLenum attrib, GLfloat *dest ); -extern void *_tnl_get_vertex( GLcontext *ctx, GLuint nr ); - - -/* +/* Complementary to the above. */ -extern GLuint _tnl_install_attrs( GLcontext *ctx, - const struct tnl_attr_map *map, - GLuint nr, const GLfloat *vp ); +extern void _tnl_set_attr( struct gl_context *ctx, void *vout, GLenum attrib, + const GLfloat *src ); +extern void *_tnl_get_vertex( struct gl_context *ctx, GLuint nr ); +extern GLuint _tnl_install_attrs( struct gl_context *ctx, + const struct tnl_attr_map *map, + GLuint nr, const GLfloat *vp, + GLuint unpacked_size ); -extern void _tnl_free_vertices( GLcontext *ctx ); +extern void _tnl_free_vertices( struct gl_context *ctx ); -extern void _tnl_init_vertices( GLcontext *ctx, +extern void _tnl_init_vertices( struct gl_context *ctx, GLuint vb_size, GLuint max_vertex_size ); -extern void *_tnl_emit_vertices_to_buffer( GLcontext *ctx, +extern void *_tnl_emit_vertices_to_buffer( struct gl_context *ctx, GLuint start, - GLuint count, + GLuint end, void *dest ); -extern void _tnl_build_vertices( GLcontext *ctx, +/* This function isn't optimal. Check out + * gallium/auxilary/translate for a more comprehensive implementation of + * the same functionality. + */ + +extern void *_tnl_emit_indexed_vertices_to_buffer( struct gl_context *ctx, + const GLuint *elts, + GLuint start, + GLuint end, + void *dest ); + + +extern void _tnl_build_vertices( struct gl_context *ctx, GLuint start, - GLuint count, + GLuint end, GLuint newinputs ); -extern void _tnl_invalidate_vertices( GLcontext *ctx, GLuint newinputs ); +extern void _tnl_invalidate_vertices( struct gl_context *ctx, GLuint newinputs ); + +extern void _tnl_invalidate_vertex_state( struct gl_context *ctx, GLuint new_state ); + +extern void _tnl_notify_pipeline_output_change( struct gl_context *ctx ); + -extern void _tnl_invalidate_vertex_state( GLcontext *ctx, GLuint new_state ); +#define GET_VERTEX_STATE(ctx) &(TNL_CONTEXT(ctx)->clipspace) +/* Internal function: + */ +void _tnl_register_fastpath( struct tnl_clipspace *vtx, + GLboolean match_strides ); + + +/* t_vertex_generic.c -- Internal functions for t_vertex.c + */ +void _tnl_generic_copy_pv_extras( struct gl_context *ctx, + GLuint dst, GLuint src ); + +void _tnl_generic_interp_extras( struct gl_context *ctx, + GLfloat t, + GLuint dst, GLuint out, GLuint in, + GLboolean force_boundary ); + +void _tnl_generic_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc ); + +void _tnl_generic_interp( struct gl_context *ctx, + GLfloat t, + GLuint edst, GLuint eout, GLuint ein, + GLboolean force_boundary ); + +void _tnl_generic_emit( struct gl_context *ctx, + GLuint count, + GLubyte *v ); + +void _tnl_generate_hardwired_emit( struct gl_context *ctx ); + +/* t_vertex_sse.c -- Internal functions for t_vertex.c + */ +void _tnl_generate_sse_emit( struct gl_context *ctx ); #endif