X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Ftnl%2Ftnl.h;h=d04310fb53e4c74936f02c582f27bb3b803188a4;hb=5a382001224df9aad6137c825fbfc2d058b220b1;hp=c82077659036f4beac0dce9faab0f6676409a1c7;hpb=5e3bc0c2a2bcdf59949410f94c9b705fc1281ce8;p=mesa.git diff --git a/src/mesa/tnl/tnl.h b/src/mesa/tnl/tnl.h index c8207765903..d04310fb53e 100644 --- a/src/mesa/tnl/tnl.h +++ b/src/mesa/tnl/tnl.h @@ -1,8 +1,9 @@ + /* * Mesa 3-D graphics library * Version: 3.5 * - * Copyright (C) 1999 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -22,7 +23,7 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: - * Keith Whitwell + * Keith Whitwell */ #ifndef _TNL_H @@ -32,8 +33,9 @@ -/* These are the public-access functions exported from tnl. (Many - * more are currently hooked into dispatch directly by core code.) +/* These are the public-access functions exported from tnl. (A few + * more are currently hooked into dispatch directly by the module + * itself.) */ extern GLboolean _tnl_CreateContext( GLcontext *ctx ); @@ -44,5 +46,42 @@ _tnl_DestroyContext( GLcontext *ctx ); extern void _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ); +/* Functions to revive the tnl module after being unhooked from + * dispatch and/or driver callbacks. + */ + +/* Restore just the ctx->Exec table: + */ +extern void +_tnl_wakeup_exec( GLcontext *ctx ); + +/* Restore both ctx->Exec and ctx->Save: + */ +extern void +_tnl_wakeup_save_exec( GLcontext *ctx ); + +/* Driver configuration options: + */ +extern void +_tnl_need_projected_coords( GLcontext *ctx, GLboolean flag ); + +extern void +_tnl_need_dlist_loopback( GLcontext *ctx, GLboolean flag ); + +extern void +_tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean flag ); + +extern void +_tnl_isolate_materials( GLcontext *ctx, GLboolean flag ); + + +/* Control whether T&L does per-vertex fog + */ +extern void +_tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value ); + +extern void +_tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value ); + #endif