X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fvbo%2Fvbo_exec.c;h=eb90350432857af3071976c661f0da5d67e088e8;hb=c472793a2a55bb529bf4297f04ff785ce52cfc6e;hp=bd2b1b1a9dfefc1dbff4690f139fd38673f2472e;hpb=877128505431adaf817dc8069172ebe4a1cdf5d8;p=mesa.git diff --git a/src/mesa/vbo/vbo_exec.c b/src/mesa/vbo/vbo_exec.c index bd2b1b1a9df..eb903504328 100644 --- a/src/mesa/vbo/vbo_exec.c +++ b/src/mesa/vbo/vbo_exec.c @@ -82,21 +82,6 @@ void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state ) if (!exec->validating && new_state & (_NEW_PROGRAM|_NEW_ARRAY)) { exec->array.recalculate_inputs = GL_TRUE; - - /* If we ended up here because a VAO was deleted, the _DrawArrays - * pointer which pointed to the VAO might be invalid now, so set it - * to NULL. This prevents crashes in driver functions like Clear - * where driver state validation might occur, but the vbo module is - * still in an invalid state. - * - * Drivers should skip vertex array state validation if _DrawArrays - * is NULL. It also has no effect on performance, because attrib - * bindings will be recalculated anyway. - */ - if (vbo->last_draw_method == DRAW_ARRAYS) { - ctx->Array._DrawArrays = NULL; - vbo->last_draw_method = DRAW_NONE; - } } if (new_state & _NEW_EVAL)