X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fvbo%2Fvbo_exec_draw.c;h=9529ce0698e560bf3289d5462326a401b27e0fbe;hb=bd963e12ef6c9655f2319f813be412ea22763264;hp=d7dbbceb1b767230ae53eb2ae86a03c755c61613;hpb=b01ffb12ed82dcf435b186e2aff35e344a8a6ebe;p=mesa.git diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c index d7dbbceb1b7..9529ce0698e 100644 --- a/src/mesa/vbo/vbo_exec_draw.c +++ b/src/mesa/vbo/vbo_exec_draw.c @@ -27,14 +27,15 @@ #include "main/glheader.h" #include "main/bufferobj.h" +#include "main/compiler.h" #include "main/context.h" #include "main/enums.h" +#include "main/mfeatures.h" #include "main/state.h" +#include "main/vtxfmt.h" #include "vbo_context.h" - - -#if FEATURE_beginend +#include "vbo_noop.h" static void @@ -43,22 +44,22 @@ vbo_exec_debug_verts( struct vbo_exec_context *exec ) GLuint count = exec->vtx.vert_count; GLuint i; - _mesa_printf("%s: %u vertices %d primitives, %d vertsize\n", - __FUNCTION__, - count, - exec->vtx.prim_count, - exec->vtx.vertex_size); + printf("%s: %u vertices %d primitives, %d vertsize\n", + __FUNCTION__, + count, + exec->vtx.prim_count, + exec->vtx.vertex_size); for (i = 0 ; i < exec->vtx.prim_count ; i++) { struct _mesa_prim *prim = &exec->vtx.prim[i]; - _mesa_printf(" prim %d: %s%s %d..%d %s %s\n", - i, - _mesa_lookup_prim_by_nr(prim->mode), - prim->weak ? " (weak)" : "", - prim->start, - prim->start + prim->count, - prim->begin ? "BEGIN" : "(wrap)", - prim->end ? "END" : "(wrap)"); + printf(" prim %d: %s%s %d..%d %s %s\n", + i, + _mesa_lookup_prim_by_nr(prim->mode), + prim->weak ? " (weak)" : "", + prim->start, + prim->start + prim->count, + prim->begin ? "BEGIN" : "(wrap)", + prim->end ? "END" : "(wrap)"); } } @@ -85,24 +86,24 @@ vbo_copy_vertices( struct vbo_exec_context *exec ) case GL_LINES: ovf = nr&1; for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); + memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); return i; case GL_TRIANGLES: ovf = nr%3; for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); + memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); return i; case GL_QUADS: ovf = nr&3; for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); + memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); return i; case GL_LINE_STRIP: if (nr == 0) { return 0; } else { - _mesa_memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) ); + memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) ); return 1; } case GL_LINE_LOOP: @@ -112,12 +113,12 @@ vbo_copy_vertices( struct vbo_exec_context *exec ) return 0; } else if (nr == 1) { - _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) ); + memcpy( dst, src+0, sz * sizeof(GLfloat) ); return 1; } else { - _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) ); - _mesa_memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) ); + memcpy( dst, src+0, sz * sizeof(GLfloat) ); + memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) ); return 2; } case GL_TRIANGLE_STRIP: @@ -139,7 +140,7 @@ vbo_copy_vertices( struct vbo_exec_context *exec ) break; } for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); + memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); return i; case PRIM_OUTSIDE_BEGIN_END: return 0; @@ -154,41 +155,39 @@ vbo_copy_vertices( struct vbo_exec_context *exec ) /* TODO: populate these as the vertex is defined: */ static void -vbo_exec_bind_arrays( GLcontext *ctx ) +vbo_exec_bind_arrays( struct gl_context *ctx ) { struct vbo_context *vbo = vbo_context(ctx); struct vbo_exec_context *exec = &vbo->exec; struct gl_client_array *arrays = exec->vtx.arrays; const GLuint count = exec->vtx.vert_count; - const GLubyte *data = (GLubyte *) exec->vtx.buffer_map; const GLuint *map; GLuint attr; - GLbitfield varying_inputs = 0x0; + GLbitfield64 varying_inputs = 0x0; /* Install the default (ie Current) attributes first, then overlay * all active ones. */ switch (get_program_mode(exec->ctx)) { case VP_NONE: - for (attr = 0; attr < 16; attr++) { - exec->vtx.inputs[attr] = &vbo->legacy_currval[attr]; + for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) { + exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr]; } for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) { - ASSERT(attr + 16 < Elements(exec->vtx.inputs)); - exec->vtx.inputs[attr + 16] = &vbo->mat_currval[attr]; + ASSERT(VERT_ATTRIB_GENERIC(attr) < Elements(exec->vtx.inputs)); + exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] = + &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr]; } map = vbo->map_vp_none; break; - case VP_NV: case VP_ARB: - /* The aliasing of attributes for NV vertex programs has already - * occurred. NV vertex programs cannot access material values, - * nor attributes greater than VERT_ATTRIB_TEX7. - */ - for (attr = 0; attr < 16; attr++) { - exec->vtx.inputs[attr] = &vbo->legacy_currval[attr]; - ASSERT(attr + 16 < Elements(exec->vtx.inputs)); - exec->vtx.inputs[attr + 16] = &vbo->generic_currval[attr]; + for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) { + exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr]; + } + for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) { + ASSERT(VERT_ATTRIB_GENERIC(attr) < Elements(exec->vtx.inputs)); + exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] = + &vbo->currval[VBO_ATTRIB_GENERIC0+attr]; } map = vbo->map_vp_arb; @@ -198,9 +197,9 @@ vbo_exec_bind_arrays( GLcontext *ctx ) */ if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 && (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) { - exec->vtx.inputs[16] = exec->vtx.inputs[0]; - exec->vtx.attrsz[16] = exec->vtx.attrsz[0]; - exec->vtx.attrptr[16] = exec->vtx.attrptr[0]; + exec->vtx.inputs[VERT_ATTRIB_GENERIC0] = exec->vtx.inputs[0]; + exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = exec->vtx.attrsz[0]; + exec->vtx.attrptr[VERT_ATTRIB_GENERIC0] = exec->vtx.attrptr[0]; exec->vtx.attrsz[0] = 0; } break; @@ -208,13 +207,13 @@ vbo_exec_bind_arrays( GLcontext *ctx ) assert(0); } - /* Make all active attributes (including edgeflag) available as - * arrays of floats. - */ for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) { const GLuint src = map[attr]; if (exec->vtx.attrsz[src]) { + GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] - + (GLbyte *)exec->vtx.vertex; + /* override the default array set above */ ASSERT(attr < Elements(exec->vtx.inputs)); ASSERT(attr < Elements(exec->vtx.arrays)); /* arrays[] */ @@ -222,53 +221,52 @@ vbo_exec_bind_arrays( GLcontext *ctx ) if (_mesa_is_bufferobj(exec->vtx.bufferobj)) { /* a real buffer obj: Ptr is an offset, not a pointer*/ - GLsizeiptr offset; assert(exec->vtx.bufferobj->Pointer); /* buf should be mapped */ - offset = (GLbyte *) data - - (GLbyte *) exec->vtx.bufferobj->Pointer + - exec->vtx.bufferobj->Offset; assert(offset >= 0); - arrays[attr].Ptr = (void *) offset; + arrays[attr].Ptr = (GLubyte *)exec->vtx.bufferobj->Offset + offset; } else { /* Ptr into ordinary app memory */ - arrays[attr].Ptr = (void *) data; + arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset; } arrays[attr].Size = exec->vtx.attrsz[src]; arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat); arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat); - arrays[attr].Type = GL_FLOAT; + arrays[attr].Type = exec->vtx.attrtype[src]; + arrays[attr].Integer = + vbo_attrtype_to_integer_flag(exec->vtx.attrtype[src]); arrays[attr].Format = GL_RGBA; arrays[attr].Enabled = 1; + arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat); _mesa_reference_buffer_object(ctx, &arrays[attr].BufferObj, exec->vtx.bufferobj); arrays[attr]._MaxElement = count; /* ??? */ - data += exec->vtx.attrsz[src] * sizeof(GLfloat); - varying_inputs |= 1 << attr; + varying_inputs |= VERT_BIT(attr); } } _mesa_set_varying_vp_inputs( ctx, varying_inputs ); + ctx->NewDriverState |= ctx->DriverFlags.NewArray; } +/** + * Unmap the VBO. This is called before drawing. + */ static void vbo_exec_vtx_unmap( struct vbo_exec_context *exec ) { - GLenum target = GL_ARRAY_BUFFER_ARB; - if (_mesa_is_bufferobj(exec->vtx.bufferobj)) { - GLcontext *ctx = exec->ctx; + struct gl_context *ctx = exec->ctx; if (ctx->Driver.FlushMappedBufferRange) { GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset; GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float); if (length) - ctx->Driver.FlushMappedBufferRange(ctx, target, - offset, length, + ctx->Driver.FlushMappedBufferRange(ctx, offset, length, exec->vtx.bufferobj); } @@ -278,7 +276,7 @@ vbo_exec_vtx_unmap( struct vbo_exec_context *exec ) assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE); assert(exec->vtx.buffer_ptr != NULL); - ctx->Driver.UnmapBuffer(ctx, target, exec->vtx.bufferobj); + ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj); exec->vtx.buffer_map = NULL; exec->vtx.buffer_ptr = NULL; exec->vtx.max_vert = 0; @@ -286,12 +284,13 @@ vbo_exec_vtx_unmap( struct vbo_exec_context *exec ) } +/** + * Map the vertex buffer to begin storing glVertex, glColor, etc data. + */ void vbo_exec_vtx_map( struct vbo_exec_context *exec ) { - GLcontext *ctx = exec->ctx; - const GLenum target = GL_ARRAY_BUFFER_ARB; - const GLenum access = GL_READ_WRITE_ARB; /* for MapBuffer */ + struct gl_context *ctx = exec->ctx; const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */ GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_UNSYNCHRONIZED_BIT | @@ -302,57 +301,74 @@ vbo_exec_vtx_map( struct vbo_exec_context *exec ) if (!_mesa_is_bufferobj(exec->vtx.bufferobj)) return; - if (exec->vtx.buffer_map != NULL) { - assert(0); - exec->vtx.buffer_map = NULL; - exec->vtx.buffer_ptr = NULL; - } + assert(!exec->vtx.buffer_map); + assert(!exec->vtx.buffer_ptr); - if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024 && - ctx->Driver.MapBufferRange) { - exec->vtx.buffer_map = - (GLfloat *)ctx->Driver.MapBufferRange(ctx, - target, - exec->vtx.buffer_used, - (VBO_VERT_BUFFER_SIZE - - exec->vtx.buffer_used), - accessRange, - exec->vtx.bufferobj); - exec->vtx.buffer_ptr = exec->vtx.buffer_map; + if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024) { + /* The VBO exists and there's room for more */ + if (exec->vtx.bufferobj->Size > 0) { + exec->vtx.buffer_map = + (GLfloat *)ctx->Driver.MapBufferRange(ctx, + exec->vtx.buffer_used, + (VBO_VERT_BUFFER_SIZE - + exec->vtx.buffer_used), + accessRange, + exec->vtx.bufferobj); + exec->vtx.buffer_ptr = exec->vtx.buffer_map; + } + else { + exec->vtx.buffer_ptr = exec->vtx.buffer_map = NULL; + } } if (!exec->vtx.buffer_map) { + /* Need to allocate a new VBO */ exec->vtx.buffer_used = 0; - ctx->Driver.BufferData(ctx, target, - VBO_VERT_BUFFER_SIZE, - NULL, usage, exec->vtx.bufferobj); - - - if (ctx->Driver.MapBufferRange) - exec->vtx.buffer_map = - (GLfloat *)ctx->Driver.MapBufferRange(ctx, target, + if (ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB, + VBO_VERT_BUFFER_SIZE, + NULL, usage, exec->vtx.bufferobj)) { + /* buffer allocation worked, now map the buffer */ + exec->vtx.buffer_map = + (GLfloat *)ctx->Driver.MapBufferRange(ctx, 0, VBO_VERT_BUFFER_SIZE, accessRange, exec->vtx.bufferobj); - if (!exec->vtx.buffer_map) - exec->vtx.buffer_map = - (GLfloat *)ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj); - assert(exec->vtx.buffer_map); - exec->vtx.buffer_ptr = exec->vtx.buffer_map; + } + else { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation"); + exec->vtx.buffer_map = NULL; + } + } + + exec->vtx.buffer_ptr = exec->vtx.buffer_map; + + if (!exec->vtx.buffer_map) { + /* out of memory */ + _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt_noop ); + } + else { + if (_mesa_using_noop_vtxfmt(ctx->Exec)) { + /* The no-op functions are installed so switch back to regular + * functions. We do this test just to avoid frequent and needless + * calls to _mesa_install_exec_vtxfmt(). + */ + _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt); + } } if (0) - _mesa_printf("map %d..\n", exec->vtx.buffer_used); + printf("map %d..\n", exec->vtx.buffer_used); } /** * Execute the buffer and save copied verts. + * \param keep_unmapped if true, leave the VBO unmapped when we're done. */ void -vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ) +vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped) { if (0) vbo_exec_debug_verts( exec ); @@ -363,9 +379,9 @@ vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ) exec->vtx.copied.nr = vbo_copy_vertices( exec ); if (exec->vtx.copied.nr != exec->vtx.vert_count) { - GLcontext *ctx = exec->ctx; + struct gl_context *ctx = exec->ctx; - /* Before the update_state() as this may raise _NEW_ARRAY + /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS * from _mesa_set_varying_vp_inputs(). */ vbo_exec_bind_arrays( ctx ); @@ -378,21 +394,21 @@ vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ) } if (0) - _mesa_printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count, - exec->vtx.vert_count); + printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count, + exec->vtx.vert_count); vbo_context(ctx)->draw_prims( ctx, - exec->vtx.inputs, - exec->vtx.prim, + exec->vtx.prim, exec->vtx.prim_count, NULL, GL_TRUE, 0, - exec->vtx.vert_count - 1); + exec->vtx.vert_count - 1, + NULL); /* If using a real VBO, get new storage -- unless asked not to. */ - if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !unmap) { + if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !keepUnmapped) { vbo_exec_vtx_map( exec ); } } @@ -400,14 +416,13 @@ vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ) /* May have to unmap explicitly if we didn't draw: */ - if (unmap && + if (keepUnmapped && _mesa_is_bufferobj(exec->vtx.bufferobj) && exec->vtx.buffer_map) { vbo_exec_vtx_unmap( exec ); } - - if (unmap || exec->vtx.vertex_size == 0) + if (keepUnmapped || exec->vtx.vertex_size == 0) exec->vtx.max_vert = 0; else exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) / @@ -417,6 +432,3 @@ vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ) exec->vtx.prim_count = 0; exec->vtx.vert_count = 0; } - - -#endif /* FEATURE_beginend */