X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fx86%2Fgen_matypes.c;h=4fe99e799fff31d77313bae346d9848fa55f56ae;hb=664355f05b39303fa0995b72160c82f5bf50e95e;hp=afb4b11529f99df5f53c415609b233cd1f0ec91b;hpb=89ab66448e1bcd78caab6678261c2885dcff741c;p=mesa.git diff --git a/src/mesa/x86/gen_matypes.c b/src/mesa/x86/gen_matypes.c index afb4b11529f..4fe99e799ff 100644 --- a/src/mesa/x86/gen_matypes.c +++ b/src/mesa/x86/gen_matypes.c @@ -32,6 +32,11 @@ * Mesa, including lighting, clipping, texture image conversion etc. */ +#ifndef __STDC_FORMAT_MACROS +#define __STDC_FORMAT_MACROS +#endif +#include + #include "main/glheader.h" #include "main/mtypes.h" #include "tnl/t_context.h" @@ -61,24 +66,14 @@ do { \ printf( "\n" ); \ } while (0) -#if defined(__BEOS__) || defined(_LP64) -#define OFFSET( s, t, m ) \ - printf( "#define %s\t%ld\n", s, offsetof( t, m ) ); -#else #define OFFSET( s, t, m ) \ - printf( "#define %s\t%d\n", s, offsetof( t, m ) ); -#endif + printf( "#define %s\t%lu\n", s, (unsigned long) offsetof( t, m ) ); -#if defined(__BEOS__) || defined(_LP64) -#define SIZEOF( s, t ) \ - printf( "#define %s\t%ld\n", s, sizeof(t) ); -#else #define SIZEOF( s, t ) \ - printf( "#define %s\t%d\n", s, sizeof(t) ); -#endif + printf( "#define %s\t%lu\n", s, (unsigned long) sizeof(t) ); #define DEFINE( s, d ) \ - printf( "#define %s\t0x%x\n", s, d ); + printf( "#define %s\t0x%" PRIx64 "\n", s, (uint64_t) d ); @@ -94,22 +89,21 @@ int main( int argc, char **argv ) printf( "\n" ); - /* GLcontext offsets: + /* struct gl_context offsets: */ - OFFSET_HEADER( "GLcontext" ); + OFFSET_HEADER( "struct gl_context" ); - OFFSET( "CTX_DRIVER_CTX ", GLcontext, DriverCtx ); + OFFSET( "CTX_DRIVER_CTX ", struct gl_context, DriverCtx ); printf( "\n" ); - OFFSET( "CTX_LIGHT_ENABLED ", GLcontext, Light.Enabled ); - OFFSET( "CTX_LIGHT_SHADE_MODEL ", GLcontext, Light.ShadeModel ); - OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", GLcontext, Light.ColorMaterialFace ); - OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", GLcontext, Light.ColorMaterialMode ); - OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", GLcontext, Light.ColorMaterialBitmask ); - OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", GLcontext, Light.ColorMaterialEnabled ); - OFFSET( "CTX_LIGHT_ENABLED_LIST ", GLcontext, Light.EnabledList ); - OFFSET( "CTX_LIGHT_NEED_VERTS ", GLcontext, Light._NeedVertices ); - OFFSET( "CTX_LIGHT_FLAGS ", GLcontext, Light._Flags ); - OFFSET( "CTX_LIGHT_BASE_COLOR ", GLcontext, Light._BaseColor ); + OFFSET( "CTX_LIGHT_ENABLED ", struct gl_context, Light.Enabled ); + OFFSET( "CTX_LIGHT_SHADE_MODEL ", struct gl_context, Light.ShadeModel ); + OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", struct gl_context, Light.ColorMaterialFace ); + OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode ); + OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light.ColorMaterialBitmask ); + OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled ); + OFFSET( "CTX_LIGHT_ENABLED_LIST ", struct gl_context, Light.EnabledList ); + OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices ); + OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor ); /* struct vertex_buffer offsets: @@ -120,22 +114,22 @@ int main( int argc, char **argv ) OFFSET( "VB_COUNT ", struct vertex_buffer, Count ); printf( "\n" ); OFFSET( "VB_ELTS ", struct vertex_buffer, Elts ); - OFFSET( "VB_OBJ_PTR ", struct vertex_buffer, ObjPtr ); + OFFSET( "VB_OBJ_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_POS] ); OFFSET( "VB_EYE_PTR ", struct vertex_buffer, EyePtr ); OFFSET( "VB_CLIP_PTR ", struct vertex_buffer, ClipPtr ); OFFSET( "VB_PROJ_CLIP_PTR ", struct vertex_buffer, NdcPtr ); OFFSET( "VB_CLIP_OR_MASK ", struct vertex_buffer, ClipOrMask ); OFFSET( "VB_CLIP_MASK ", struct vertex_buffer, ClipMask ); - OFFSET( "VB_NORMAL_PTR ", struct vertex_buffer, NormalPtr ); + OFFSET( "VB_NORMAL_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_NORMAL] ); OFFSET( "VB_EDGE_FLAG ", struct vertex_buffer, EdgeFlag ); - OFFSET( "VB_TEX0_COORD_PTR ", struct vertex_buffer, TexCoordPtr[0] ); - OFFSET( "VB_TEX1_COORD_PTR ", struct vertex_buffer, TexCoordPtr[1] ); - OFFSET( "VB_TEX2_COORD_PTR ", struct vertex_buffer, TexCoordPtr[2] ); - OFFSET( "VB_TEX3_COORD_PTR ", struct vertex_buffer, TexCoordPtr[3] ); - OFFSET( "VB_INDEX_PTR ", struct vertex_buffer, IndexPtr ); - OFFSET( "VB_COLOR_PTR ", struct vertex_buffer, ColorPtr ); - OFFSET( "VB_SECONDARY_COLOR_PTR ", struct vertex_buffer, SecondaryColorPtr ); - OFFSET( "VB_FOG_COORD_PTR ", struct vertex_buffer, FogCoordPtr ); + OFFSET( "VB_TEX0_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX0] ); + OFFSET( "VB_TEX1_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX1] ); + OFFSET( "VB_TEX2_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX2] ); + OFFSET( "VB_TEX3_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX3] ); + OFFSET( "VB_INDEX_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR_INDEX] ); + OFFSET( "VB_COLOR_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR0] ); + OFFSET( "VB_SECONDARY_COLOR_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR1] ); + OFFSET( "VB_FOG_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_FOG] ); OFFSET( "VB_PRIMITIVE ", struct vertex_buffer, Primitive ); printf( "\n" ); @@ -197,7 +191,7 @@ int main( int argc, char **argv ) OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse ); OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular ); OFFSET( "LIGHT_EYE_POSITION ", struct gl_light, EyePosition ); - OFFSET( "LIGHT_EYE_DIRECTION ", struct gl_light, EyeDirection ); + OFFSET( "LIGHT_SPOT_DIRECTION ", struct gl_light, SpotDirection ); OFFSET( "LIGHT_SPOT_EXPONENT ", struct gl_light, SpotExponent ); OFFSET( "LIGHT_SPOT_CUTOFF ", struct gl_light, SpotCutoff ); OFFSET( "LIGHT_COS_CUTOFF ", struct gl_light, _CosCutoff ); @@ -211,10 +205,9 @@ int main( int argc, char **argv ) OFFSET( "LIGHT_POSITION ", struct gl_light, _Position ); OFFSET( "LIGHT_VP_INF_NORM ", struct gl_light, _VP_inf_norm ); OFFSET( "LIGHT_H_INF_NORM ", struct gl_light, _h_inf_norm ); - OFFSET( "LIGHT_NORM_DIRECTION ", struct gl_light, _NormDirection ); + OFFSET( "LIGHT_NORM_DIRECTION ", struct gl_light, _NormSpotDirection ); OFFSET( "LIGHT_VP_INF_SPOT_ATTEN ", struct gl_light, _VP_inf_spot_attenuation ); printf( "\n" ); - OFFSET( "LIGHT_SPOT_EXP_TABLE ", struct gl_light, _SpotExpTable ); OFFSET( "LIGHT_MAT_AMBIENT ", struct gl_light, _MatAmbient ); OFFSET( "LIGHT_MAT_DIFFUSE ", struct gl_light, _MatDiffuse ); OFFSET( "LIGHT_MAT_SPECULAR ", struct gl_light, _MatSpecular );