trivial/tri-z: add controls for depthrange min/max
authorKeith Whitwell <keithw@vmware.com>
Wed, 13 May 2009 12:47:38 +0000 (13:47 +0100)
committerJosé Fonseca <jfonseca@vmware.com>
Tue, 2 Jun 2009 01:39:58 +0000 (18:39 -0700)
commit00e7a600776ceb589bd5939ccd8aad937527db81
treed215cc1fb3c2a021f94042e3aeea40cf0d04cc76
parent3c756ed39f93bd26bc81f6e3be0440429ad58c40
trivial/tri-z: add controls for depthrange min/max

Also add key to set up quake-1 style ztrick rendering with clear depth
1.0, deptrange(1.0, 0.0) and depthfunc GL_GREATER.
progs/trivial/tri-z.c