mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgram
authorIan Romanick <ian.d.romanick@intel.com>
Sat, 20 Aug 2011 20:51:36 +0000 (13:51 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Fri, 7 Oct 2011 23:39:50 +0000 (16:39 -0700)
commit010cc547ca8c1fb2107106b0ad0de560780ce9aa
treec653715e4bac2040927dcdbf2f353c6070984855
parent2fae55666e298525fe3b5550aa2a2ebeea437710
mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgram

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
13 files changed:
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
src/mesa/drivers/dri/i965/brw_vs.c
src/mesa/main/context.c
src/mesa/main/ff_fragment_shader.cpp
src/mesa/main/mtypes.h
src/mesa/main/shaderapi.c
src/mesa/main/shaderobj.c
src/mesa/main/state.c
src/mesa/main/texstate.c
src/mesa/main/uniforms.c
src/mesa/program/ir_to_mesa.cpp
src/mesa/state_tracker/st_glsl_to_tgsi.cpp
src/mesa/state_tracker/st_program.c