pan/mdg: Distinguish blend shaders in internal shader-db
authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Mon, 25 May 2020 17:19:43 +0000 (13:19 -0400)
committerMarge Bot <eric+marge@anholt.net>
Wed, 3 Jun 2020 15:36:57 +0000 (15:36 +0000)
commit014d2e46a712408984cd2d766fff49fcd08b7399
treec52b874f307a9b70a888798174a75e270232466e
parent99446c9f7d34a0bbefa47fdd6acb539421b59d65
pan/mdg: Distinguish blend shaders in internal shader-db

Since these shaders are purely internal, the optimization criteria are a
bit different, so it's worth calling attention to this when dumping.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5285>
src/panfrost/midgard/midgard_compile.c