glsl: only set buffer block binding once during initialisation
authorTimothy Arceri <timothy.arceri@collabora.com>
Sat, 2 Apr 2016 00:06:39 +0000 (11:06 +1100)
committerTimothy Arceri <timothy.arceri@collabora.com>
Sat, 2 Apr 2016 06:10:56 +0000 (17:10 +1100)
commit0163881528c8ee650ceb9e3fd932876481a41f37
tree5e0b2c82812e1e18095edecb7dfc1bab9319f24a
parent94ed482c19916ddede91c3c2ea3a538039ddb489
glsl: only set buffer block binding once during initialisation

Since 8683d54d2be825 there is now a single instance of the buffer
block information that needs to be updated rather than one instance
for each stage.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/compiler/glsl/link_uniform_initializers.cpp