i965/vec4: Plumb log_data through so the backend_shader field gets set.
authorKenneth Graunke <kenneth@whitecape.org>
Tue, 30 Jun 2015 04:58:47 +0000 (21:58 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Fri, 10 Jul 2015 00:06:16 +0000 (17:06 -0700)
commit0163c99e8f6959b5d6c7a937a322127cfdf9315f
tree55c933fd1210a26ee0aa50625e0ff41025503ad9
parent308c0bf74307af0f3385cdcbb00aa0534ec3e5da
i965/vec4: Plumb log_data through so the backend_shader field gets set.

Jason plumbed this through a while back in the FS backend, but
apparently we were just passing NULL in the vec4 backend.

This patch passes brw in as intended.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
src/mesa/drivers/dri/i965/brw_vec4.cpp
src/mesa/drivers/dri/i965/brw_vec4.h
src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.h
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp
src/mesa/drivers/dri/i965/brw_vs.h
src/mesa/drivers/dri/i965/gen6_gs_visitor.h