mesa: glsl: rework swizzle storage handling
authorBrian Paul <brian.paul@tungstengraphics.com>
Wed, 23 Jul 2008 00:27:56 +0000 (18:27 -0600)
committerBrian Paul <brian.paul@tungstengraphics.com>
Tue, 29 Jul 2008 23:20:30 +0000 (17:20 -0600)
commit01c0558f70ead32db9b7da4ebdc2b33d2477c3e5
treed67ffa053c72d965bdc41187ba086982112d71a8
parentfb3422a241d7483c108f05290f966ffdbd219c3f
mesa: glsl: rework swizzle storage handling

Build on the heirarchal approach implemented for arrays/structs.
src/mesa/shader/slang/slang_builtin.c
src/mesa/shader/slang/slang_codegen.c
src/mesa/shader/slang/slang_emit.c