draw: implement vertex texture sampling using llvm
authorZack Rusin <zackr@vmware.com>
Mon, 14 Jun 2010 14:18:09 +0000 (10:18 -0400)
committerZack Rusin <zackr@vmware.com>
Tue, 6 Jul 2010 17:29:04 +0000 (13:29 -0400)
commit01eebfe1b6de2e36dd3af0952fc8329b7073a100
tree23f1727a4e3a8788fbf82ff6b1fd374bc4ec8b19
parentce929d8210baf0ea66f32565285f0b33cd495e46
draw: implement vertex texture sampling using llvm
15 files changed:
src/gallium/auxiliary/Makefile
src/gallium/auxiliary/SConscript
src/gallium/auxiliary/draw/draw_context.c
src/gallium/auxiliary/draw/draw_context.h
src/gallium/auxiliary/draw/draw_llvm.c
src/gallium/auxiliary/draw/draw_llvm.h
src/gallium/auxiliary/draw/draw_llvm_sample.c [new file with mode: 0644]
src/gallium/auxiliary/draw/draw_private.h
src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
src/gallium/drivers/llvmpipe/lp_screen.c
src/gallium/drivers/llvmpipe/lp_setup.c
src/gallium/drivers/llvmpipe/lp_setup.h
src/gallium/drivers/llvmpipe/lp_setup_context.h
src/gallium/drivers/llvmpipe/lp_state_derived.c
src/gallium/drivers/llvmpipe/lp_state_sampler.c