meta: Don't use GLSL 1.30 shader on OpenGL ES 2
authorIan Romanick <ian.d.romanick@intel.com>
Fri, 5 Oct 2012 22:22:54 +0000 (15:22 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Mon, 8 Oct 2012 03:35:42 +0000 (20:35 -0700)
commit0242381f06edb09dcf0eaacd6d26ccd8584700cc
tree0b25944e1d82bb17e3823bb8c9fd2f86682fc36d
parent3308c079bd00e9b9aa546f5214ce197a904d059b
meta: Don't use GLSL 1.30 shader on OpenGL ES 2

Fixes GLES2 CoverageGL conformance test.

NOTE: This is a candidate for the 9.0 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
src/mesa/drivers/common/meta.c